- Made To Fly: In her Beast Form, the Bat, Jenny is uniquely capable in the air. She sports aerial movement options and aerial attack strings which allow her to very tidily navigate otherwise dicey neutral situations — and maybe even turn them into a big combo if she finds the right hit.
- Capable On Offense And Defense: Whether she's on the attack or on the back foot, Jenny is more than capable of holding her own. She has a great set of normals for controlling space, many of which lead into her Twist Stance and allows for further pressure and mixups, as well as strong options from prone and a powerful Guard Attack to get around the opponent's offense.
- Strong Beast Options: As well as enabling her aerial movement and attack options, Jenny's Beast Form also gives her a powerful Beast Drive which is fully unblockable. In addition, her Hyperbeast Form also grants a life steal effect on all of her attacks, making her surprisingly capable at mounting comebacks.
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- Mediocre Passive Defense: While she is more than capable of challenging the opponent's offense, Jenny lacks much in the way of cushioning for when she makes a mistake. Her poor backdash offsets her ability to escape common defensive situations with her aerial mobility, and her blue life regeneration in Beast Form is very slow, requiring her to make use of Hyperbeast Form's life steal effect if she wants to make up a life differential.
- Frail: On top of her underwhelming backdash and blue life regeneration, Jenny also sports a below-average defense modifier, meaning that any mistakes the opponent punishes will cost her dearly.
- Inconsistent Damage: Jenny is capable of some truly devastating damage, but her opportunities to score this damage are few and far between, relying on only a small part of her kit. This means that the majority of her damage will come from pushing aggressive mixups, hoping to win via "death by a thousand cuts".
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