Acceleration of Suguri 2/Changelog

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< Acceleration of Suguri 2
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Steam Update History

  • Version 1.6.2 (15/4/2018)
    • Spectator mode added. While waiting in a lobby, you can join any ongoing game to observe the results of the match. **You will join at the start of the match (if round 1 hasn't started yet), or at the next round's beginning.
  • Version 1.6.1b (14/3/2018)
    • Arcade and Story mode character select screens now show 1CC clears as gold stars
    • Fixed a minor problem in Sumika's command list in Japanese
  • Version 1.6.1 (13/3/2018)
    • Changes:
    • Added a Stats screen in your Online Profile, where you can view your match counts and win rates with each character.
    • Played Games count is now displayed on the Lobby screen for each user.
    • Magical Girl of Miracles BGM can now be played via random BGM selection.
    • Fixes:
    • Fixed 2 errors on Kyoko's command list.
    • Fixed an error on Sumika's command list.
  • Unversioned hotfix (7/3/2018)
    • Minor text fixes
    • Fixed story-related achievement conditions
  • Version 1.6 - RELEASE VERSION (7/3/2018)
    • Changes:
    • Added in-game manuals in Japanese and Simplified and Traditional Chinese.
    • (Demo Only - Demo now uses a separate save folder called "AoS2 Demo". All previous savedata including replays are found in the previous folder, which the full version of the game will use.)
    • Fixed same lobby being listed multiple times if it had multiple friends in it.
  • Version 1.5.9 (28/2/2018)
    • Changes:
    • Added a character Move List into pause menu for all gameplay modes
    • Added an option for auto-saving replays in Config
    • Added an option for audio playback when game window isn't active in Config
    • Improved sound effect playback functionality when game window isn't active
    • Reduced memory footprint of fonts, particularly for Japanese and Chinese languages
    • An issue potentially causing the game to crash when entering the results screen should now be fixed.
  • Versioned hotfix (22/2/2018)
    • Changes:
    • Improved Japanese text.
  • Version 1.5.8 (22/2/2018)
    • Changes:
    • 8 Characters are now playable for the Open Beta: Suguri, Sora, Alte, Tsih, Nanako, Kae, Mira, Iru.
    • Removed 'Ready' button from multiplayer lobbies.
    • Added 'Invite Friends' button to multiplayer lobbies. You can use this to invite your Steam friends directly to the lobby.
    • Added a new 'Training' option to the main menu. 'Practice' has been moved under it, as well as a new 'How to Play' option that opens an in-game guide.
    • Added Traditional and Simplified Chinese versions of Characters & Techniques.pdf file.
    • Removed the temporary in-game FPS counter.
    • Added new icons for action buttons on Config screen, which are also used in How to Play guide.
    • Minor fixes to unit sprites.
  • Version 1.5.7b (28/1/2018)
    • Changes:
    • Fixed replay names not working in some saved replays.
    • Updated Characters & Techniques .pdf file.
  • Version 1.5.7 (24/1/2018)
    • Changes:
    • Chat has been added to the multiplayer lobby screen.
    • New key and button binds for chat have been added on the Config screen.
    • A new avatar option, "Silhouette", is now available on the player profile page.
  • Version 1.5.6 (23/1/2018)
    • Changes:
    • Star Breaker, Hime and Sumika are now playable.
    • Added support for Traditional Chinese.
    • Fixed profile avatar item descriptions not updating when language was changed.
  • Version 1.5.5 (15/1/2018)
    • Changes:
    • Kyoko and Nath are now playable.
    • All stages and BGMs are now available for everyone to use (for the duration of the closed beta).
    • Fixed a bug that caused replays with infinite timer to store an incorrect game duration, resulting in the playback ending instantly. Old replays affected by this bug will remain non-functional.
    • Fixed Hyper gauge being drawn incorrectly in some resolutions.
  • Version 1.5.4b (9/1/2018)
    • Changes:
    • Added a check to make sure auto-battles don't start too quickly to determine optimal input delay (which could cause abnormal input delay)
    • There's now a visible counter for the internal logic's FPS in the bottom-right corner. It should stay around 60 for optimal multiplayer experience. This counter is temporary, and you can use it to determine if you should lower your graphic details for online play.
    • Slightly adjusted the logic for automatic frame skipping in multiplayer when FPS is low.
  • Version 1.5.4 (9/1/2018)
    • Changes:
    • Saki and Sham are now playable.
    • Added exit confirm prompt when leaving lobby.
    • In Config, "Blur Effects" option has been replaced with "Advanced Effects". Disabling this option also disables the hyper "speedlines" for additional performance gain.
    • Added new handling for multiplayer games when your system is experiencing drops in FPS, to keep both players in sync:
      • 1) Advanced effects may be disabled regardless of user settings
      • 2) The game may draw fewer frames for a time.
      • These adjustments are experimental and we'll tune them based on the feedback.
  • Version 1.5.3
    • Improved sound handling during multiplayer rollbacks.
    • Improved replays if the opponent left in the middle.
  • Version 1.5.2 (2/1/2018)
    • Changes:
    • 2 more characters are now playable: Mira and Iru.
    • Text field inputs now only react to left and right arrow keys.
  • Version 1.5.1 (1/1/2018)
    • Changes:
    • Replays now show player names for multiplayer games. This feature is only enabled for new replays because old replay files didn't store player names.
    • Keyboard bind screen now shows "fixed" keys for OK/Cancel/Pause. These are keys that will always work regardless of your other binds.
    • Fixes:
    • Fixed a bug causing syncing sometimes getting stuck around round change.
    • Fixed a bug causing syncing to restart a round instead of proceeding to the next one.
    • Fixed a bug preventing the player from leaving the game from syncing screen.
    • Fixed a bug preventing binding a key for Pause for keyboard.
  • 31/12/2017
    • Fixes:
    • Fixed XInput stick occasionally not getting recognized in menus.
  • 30/12/2017
    • Changes:
    • Player names are now drawn at the top of the screen in multiplayer matches
    • Player 2 hyper counter now draws half-orbs on the correct side of the orb
    • Rewritten DirectInput support
    • Controllers now show (generic) names in config menu
    • Sumika avatar and a new background color are available in Profile screen
    • Fixes:
    • Fixed a few controller issues in lobby list password input menu
    • If Dash or Primary Weapon share binds with menu OK/Cancel binds, OK and Cancel are given priority in menus
    • Players can no longer move the text input caret with a controller
    • Sounds now play on rollback frames too


■JP Update History

  • ver 1.3a Updates
    • Fixed typo in Story Mode
    • Fixed a bug with Sumika's feathers
  • ver 1.3 Updates
    • Clown face Sumika now playable, unknown unlock conditions.
    • You can now choose 2P color in Arcade and Story mode.
    • Fixed story mode typos.
    • Fixed a bug where the final boss form in story would move.
    • Can no longer spam Nanako's Shell Shoot attack. (Click click)
    • Nanako's Tentacle Breath (Single Fire) slowed down.
    • Hime's Delicate Pains of Paradise now remain on the screen for a short while when used and can not be reused until they disappear. (Holy crap terrible change)
    • Hime's Pain knockback and accuracy changed.
    • Hime's Entrapment has longer recovery and knocks back on hit. Doesn't raise the heat of an enemy in shield anymore. Raises heat a little less than before. (Can't combo after it anymore, Hime nerfs galore)
    • Hime's Passion builds less Hyper meter.
    • Suguri Sword recovery longer.
    • Sora Sword recovery longer.
    • Saki's Maracas Hammer does more damage
    • Alte's Claymore has higher HP and is not hittable on startup.
    • Alte's Search Panel hyper if she has a Search Panel up is not hittable on startup.
    • Alte's Searchlight Shield is now considered in "Defense Mode" when used. (Seems to increase the durability by a ton.)
    • Mira's Gekirin no Tatsumaki and Souryuu no Tatsumaki slowed down. (Welp. -_-)
    • Nath's Reflect Laser lasts shorter. (No more Gemini Laser spamming!)
    • Sham's Sprite Call fires faster.
    • Sham's Sprite Lilith and Poly Sprite explode on contact now as well. (FINALLY)
    • Sham's Dwarf Call fires more shots per volley.
    • Sham's Resist Sphere is larger. (WHAT REALLY?)
    • Starbreaker's Burning Red Flame and Melting Blue Flame take less ammo. (SB buffs everywhere)
    • Starbreaker's Burning Hot Edge of Death "closes" more quickly. (Her lasers converge faster)
    • Starbreaker's Frightening Incoming Sparks spread a little more centralized.
    • Starbreaker's Shivering Hidden Killing Intent spread when directed using directionals is now increased.
    • Starbreaker's Accept the End hyper explodes faster. (No more staring for a really long time at her bombs.)
    • Starbreaker's Witness This Star's End does more damage.
  • ver1.2 Updates
    • Story mode added
    • Hime and Starbreaker character introductions added to the manual.
    • Fixed a bug where after one character's HP dropped to 0, the character could still move and the match would not end.
    • CPU AI changed
    • Fixed a bug where Iru was required to hold WB to perform Homing Missile Pod.
    • Tsih's Zenhoui Wire Laser (D+H) collision detection on startup changed.
    • Mira's Hayate no Senrin (SA with rings) and Hishou no Senrin (SB with rings) build less meter.
    • Fixed a bug where the opponent would drop out of Mira's Jinsoku no Zangeki (SA autocombo) and Shinsoku no Zangeki (SP+Hyper autocombo).
  • ver1.1 Updates
    • Fixed a bug where random select would show up with the name "Sora."
    • Fixed a bug where randomly selecting a character would select nothing.
    • Fixed a bug where a 3rd option appeared while pausing during a replay.
    • Fixed a bug where Alte could not do Hyper A in advanced mode.
    • Fixed a bug where Mira could not do Hyper A in advanced mode.
    • Fixed a bug that allowed you to burst during an opponent's Accel Hyper.
    • Fixed a bug where FullColorTexture and FullColorScreen were switched in the configuration options.
    • Fixed a bug where on startup, checking "Don't show this window on startup" in the startup option window was not preventing it from showing on startup.
    • Changed some graphics handling.
    • Fixed a bug with Iru's Highly-Explosive Genocide Bomb's collision detection.
    • Iru's Highly-Explosive Genocide Bomb explodes on destruction.
    • Saki's Tambourine Boomerang and Tambourine Blade now induce pushback to prevent infinites.
    • Sora's Hyper Spread startup increased.
    • Sora's Launcher(Delayed) slowed down.
    • Hime SA cancel window moved to very late to prevent infinite SA.
    • Sham's Sprite and Dwarf robot HP increased.
    • You can direct where the opponent flies after hitting them with Kae's SAAAA autocombo.


General
Basics
Changelog
Controls
FAQ
HUD
Characters
Alte
Hime
Iru
Kae
Kyoko
Mira
Nanako
Nath
Saki
Sham
Sora
Star Breaker
Suguri
Sumika
Tsih