JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli/Combos

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Numpad Notation
JJASBR Up-Left.png JJASBR Up.png JJASBR Up-Right.png
JJASBR Left.png JJASBR Right.png
JJASBR Down-Left.png JJASBR Down.png JJASBR Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • 236 = JJASBR 236 Motion.png
  • 214 = JJASBR 214 Motion.png
  • 623 = JJASBR 623 Motion.png
  • 421 = JJASBR 421 Motion.png
  • 41236 = JJASBR 41236 Motion.png
  • 63214 = JJASBR 63214 Motion.png
  • 46 = JJASBR Left.pngJJASBR Right.png
  • 28 = JJASBR Down.pngJJASBR Up.png
  • Light: JJASBR Light Attack Button.png
  • Medium: JJASBR Medium Attack Button.png
  • Heavy: JJASBR Heavy Attack Button.png
  • Style: JJASBR Style Button.png
  • Assist: JJASBR Assist Button.png
  • Dodge: JJASBR Dodge Button.png
  • Taunt: JJASBR Taunt Button.png
  • Micro Dash = 66 JJASBR Right.pngJJASBR Right.png
  • j. = Jump JJASBR Up-Left.png / JJASBR Up.png / JJASBR Up-Right.png
  • Dash Jump = 669 j.X JJASBR Right.pngJJASBR Right.pngJJASBR Up-Right.png
  • jc = Jump Cancel
  • dl. = Delay
  • [X] = Hold
  • ]X[ = Release
  • w. = Whiff
  • (m) = Button Mash
  • s. = Stand On Move
  • m. = Mounted Move
  • FC = Flash Cancel
  • QSOn = Quick Stand On
  • SR = Stand Rush
  • QM = Quick Mount
  • TK = Tiger Knee (doing an air move the moment a jump sends you airborne)
  • (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
  • OTG = On The Ground
  • HHA = Heart Heat Attack
  • GHA = Great Heat Attack
Movelist
  • Seated Jump = Super Jump (1/2/3 > 7/8/9)
  • Bubble Launcher = Bubbles (236L; Air OK)
  • Bubble Cutter = High Cutter (236M/S)
  • Gliding Bubble Cutter = Low Cutter (236H)
  • One-Fisted Uppercut = DP (623L/M/H/S)
  • Hamon Kick = Kick (214L/M/H/S)
  • Hamon Kick (Air) = Divekick (j.214L/M/H/S)
  • Cat Stance = Counter (421L/M/H/S)
  • Bubble Lenses = Lenses (22L/M/H/S; Air OK)

Combo Info

Combos (Solo)
Combo Damage Meter Cost Notes Video Example
5L > 5M > 5H > 421M > 5M > 2H > 22X 107 0 bars
  • A combo that can be done anywhere.
  • Basic setup into Lenses.
5L > 5M > 5H > 421M > 5M > 5H > 214H 184 0 bars
  • A combo that can be done anywhere.
  • A variant of the previous combo that forgoes okizeme in exchange for damage.
  • The final hit can be canceled into HHA, increasing combo damage to 343.
5L > 5M > 5H > 623S > 8 j.H > j.214H > 5L > 2M > 5H > 421M > 5M > 2H > 22X 249 0.5 bars
  • A combo that can be done anywhere.
  • When used against Stone Mask characters, the combo deals 260 damage.
  • Against characters with wider hurtboxes while in Stand On (Jotaro (Part 3), DIO, etc.) replace 8 j.H > j.214H with 9 j.214H.
    • This version slightly reduces combo damage to 231 (241 damage against Stone Mask characters).
5L > 5M > 5H > 623S > 8 j.H > j.214H > 5L > 5M > 5H > 214H 279 0.5 bars
  • A combo that can be done anywhere.
  • A variant of the previous combo that forgoes okizeme in exchange for damage.
  • When used against Stone Mask characters, the combo deals 290 damage.
  • The final hit can be canceled into HHA, increasing combo damage to 388 (399 damage against Stone Mask characters).
  • Against characters with wider hurtboxes while in Stand On (Jotaro (Part 3), DIO, etc.) replace 8 j.H > j.214H with 9 j.214H.
    • This version slightly reduces combo damage to 263 (274 damage against Stone Mask characters).
    • The final hit can be canceled into HHA, increasing combo damage to 385 (396 damage against Stone Mask characters).
2M > 5H > 214H(FC) > 669 j.M > j.H > 5H > 623L > 5M > 236M > 669 j.M > dl.jH > 623L > 5M > 236M > 66 > 2M > 66 > 5L > 2H > 22X 439 1 bar
  • A combo that can be done either at the sidewall or from one end of the stage to the other.
  • The combo can be made more consistent by doing a dl.5L before the second 5H, decreasing combo damage to 429.
2M > 5H > 214H(FC) > 669 j.M > j.H > 5H > 623L > 5M > 236M > 669 j.M > dl.jH > 623L > 5M > 236M > 66 > 2M > 214H 460 1 bar
  • A combo that can be done either at the sidewall or from one end of the stage to the other.
  • A variant of the previous combo that forgoes okizeme in exchange for damage.
  • The combo can be made more consistent by doing a dl.5L before the second 5H, decreasing combo damage to 446.
  • The final hit can be canceled into HHA, increasing combo damage to 565.
    • Alternatively, the second 2M can instead be canceled into GHA, increasing combo damage to 618.
Combos (Assist)
Combo Damage Meter Cost Assist Notes Video Example
623H(Assist) > 6[6](Assist Hit) > 9 j.H > j.22H > j.M > 5H > 214H(FC) > 669 j.M > dl.jH > 5H > 623L > 5M > 236M > 66 5M > 236M > 66 2M > 214H > HHA 650 0.6 bars Noriaki Kakyoin
  • A combo that can only be done at the sidewall.
  • Combo off of an invincible reversal.
  • The combo can be made more consistent by doing a dl.5L before the second 5H, decreasing combo damage to 640.
  • With at least 2.3 bars, the second 2M can instead be canceled into GHA (LV2), increasing combo damage to 703.
623H(Assist) > 6[6](Assist Hit) > 9 j.H > j.22H > j.M > 5H > 214H(FC) > 669 j.M > dl.jH > 5H > 623L > 5M > 5M > 66 2M > 2M > 214H > HHA 619 0.7 bars Noriaki Kakyoin
  • A combo that can be done anywhere if the Assist hits.
  • Combo off of an invincible reversal.
  • The combo can be made more consistent by doing a dl.5L before the second 5H, decreasing combo damage to 613.
[5L > 5M > 5H(Assist) > 214L(FC) > 66 > 5L > 5M > 5H > 214L > Assist Hit] > 214H(FC) > 669 j.M > dl.j.H > dl.5H > 623L > 5M > 236M > 669 j.M > dl.j.H > 5H > 623L > 5M > 236M > 66 > 2M > 214H > HHA 599 1.51 bar Vanilla Ice
  • A combo that can only be done at the sidewall.
  • The portion included in [] at the beginning consists of a gapless blockstring which sets up the Unblockable Vanilla Ice Assist.
  • You can end the combo in ...> 2M > 66 > 5L > 2H > 22X instead to lead into a Bubble Lenses setup, decreasing combo damage to 477.
[5L > 5M > 5H(Assist) > 214L(FC) > 6[6] > 2L > 2L > 5M > 5H > 214L > Assist Hit] > 214H(FC) > 669 j.M > dl.jH > dl.5H > 623L > 5M > 236M > 669 j.M > dl.jH > 5H > 623L > 5M > dl.2M > 214H > HHA 587 1.51 bar Vanilla Ice
  • A combo that can only be done from one end of the stage to the other.
  • The portion included in [] at the beginning consists of a gapless blockstring which sets up the Unblockable Vanilla Ice Assist.
  • You can end the combo in ...> dl.2M > dl.5L > 2H > 22X instead to lead into a Bubble Lenses setup, decreasing combo damage to 462.
2M > 5H > 623S(Assist on last hit) > 44 w.5H(Assist Hit) > 214H(FC) > 669 dl.jM > j.H > dl.5H > 623L > 5M > 236M > 6[6] 5M > 236M > 669 j.M > j.H > 2M > 214H > HHA 669 1.3 bars Keicho Nijimura
  • A combo that can be done either at the sidewall or from one end of the stage to the other.
  • When used against Stone Mask characters, the combo deals 681 damage.
  • The combo can be made more consistent by doing a dl.5L before the second 5H.
    • This version slightly reduces combo damage to 659 (671 damage against Stone Mask characters).
  • The second 2M can instead be canceled into GHA, increasing combo damage to 690 (702 damage against Stone Mask characters).
623S(Assist on last hit) > 44 w.5M(Assist Hit) > 669 j.H > j.22H > j.M > 5H > 214H(FC) > 669 j.M > dl.jH > 5H > 623L > 5M > 236M > 66 5M > 236M > 66 2M > 214H > HHA 677 1.3 bars Keicho Nijimura
  • A combo that can be done either at the sidewall or from one end of the stage to the other.
  • Combo off of an invincible reversal.
  • When used against Stone Mask characters, the combo deals 690 damage.
  • The combo can be made more consistent by doing a dl.5L before the second 5H.
    • This version slightly reduces combo damage to 666 (679 damage against Stone Mask characters).
  • The second 2M can instead be canceled into GHA, increasing combo damage to 730 (743 damage against Stone Mask characters).
    • If dl.5L is included in the combo, total damage is reduced to 725 (738 damage against Stone Mask characters).

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh