JoJo's Bizarre Adventure: All-Star Battle R/Ermes Costello/Combos

From Mizuumi Wiki
Jump to navigation Jump to search
Numpad Notation
JJASBR Up-Left.png JJASBR Up.png JJASBR Up-Right.png
JJASBR Left.png JJASBR Right.png
JJASBR Down-Left.png JJASBR Down.png JJASBR Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • 236 = JJASBR 236 Motion.png
  • 214 = JJASBR 214 Motion.png
  • 623 = JJASBR 623 Motion.png
  • 421 = JJASBR 421 Motion.png
  • 41236 = JJASBR 41236 Motion.png
  • 63214 = JJASBR 63214 Motion.png
  • 46 = JJASBR Left.pngJJASBR Right.png
  • 28 = JJASBR Down.pngJJASBR Up.png
  • Light: JJASBR Light Attack Button.png
  • Medium: JJASBR Medium Attack Button.png
  • Heavy: JJASBR Heavy Attack Button.png
  • Style: JJASBR Style Button.png
  • Assist: JJASBR Assist Button.png
  • Dodge: JJASBR Dodge Button.png
  • Taunt: JJASBR Taunt Button.png
  • Micro Dash = 66 JJASBR Right.pngJJASBR Right.png
  • j. = Jump JJASBR Up-Left.png / JJASBR Up.png / JJASBR Up-Right.png
  • Dash Jump = 669 j.X JJASBR Right.pngJJASBR Right.pngJJASBR Up-Right.png
  • jc = Jump Cancel
  • dl. = Delay
  • [X] = Hold
  • ]X[ = Release
  • w. = Whiff
  • (m) = Button Mash
  • s. = Stand On Move
  • m. = Mounted Move
  • FC = Flash Cancel
  • QSOn = Quick Stand On
  • SR = Stand Rush
  • QM = Quick Mount
  • TK = Tiger Knee (doing an air move the moment a jump sends you airborne)
  • (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
  • OTG = On The Ground
  • HHA = Heart Heat Attack
  • GHA = Great Heat Attack
Movelist
  • USHAAAA! = Punches (236L/M/H)
  • Uryaaaaa! = DP (623L/M/H)
  • It's quite useful... = Broom (214L/M/H)
  • Peel it off and it merges back into one! = Hitgrab (421L/M/H)
  • Here's where ya stick it! = Sticker (22L/M/H)

  • Uryaaaaaaaaaaa! = Barrage (236L/M/H)
  • On his face! Just above the middle! = Overhead (623L/M/H)
  • It's quite useful... = Broom (214L/M/H)
  • Peel it off and it merges back into one! = Hitgrab (421L/M/H)
  • Here's where ya stick it! = Sticker (22L/M/H)

Combo Info

  • Feint Cancels: Ermes' combos will use a lot of 214H feint cancels.
Stand Off Combos (Solo)
Combo Damage Meter Cost Notes
5LMH > 3H > 421H 181 0 bar
  • Easy combo into hard knockdown for no meter.
  • Other strengths also work, but deal less damage.
5LM > 2H > 3H > 214H > 5H > 3H > 22L > 421H 215 0 bar
  • Trickier combo to get a guaranteed sticker and hard knockdown.
  • Other strengths can be used for more lenient timing with less damage
  • 22M also works to attach a sticker to Ermes' legs instead.
669 j.H > 5LM > 2H > 3H > 214H > 5H > 3H > 214H > j.M > 5LMH > 421H 252 0 bar
  • Extended meterless BnB that works anywhere.
5LM > 2H > 3H > 214H > j.M > 5M > 2H > 3H > S > j.H > 5M > 214L > 5LH > 421H 312 0.5 bar
  • M Sticker combo into Stand On.
2MH > 3H > 214H > j.M > 5M > 2H > 3H > 214H > j.M > 5MH > S > j.M > 5M > 2H > 214L > 5LH > 623L > 5LM > 421H 347 (336 Meaty) 0.5 bar
  • 2M combo with both Stickers applied.
  • Only the second hit of the 2M connects when used as a meaty.
  • The timing for s.5M > s.2H is a bit tight and may require practice.
2MH > 3H > 214H > j.M > 5M > 2H > 3H > 214H > j.M > 5MH > S > j.M > 5M > 2H > 214L > 5LH > 623L > 5LM > GHA 586 (575 Meaty) 3.5 bar
  • Both Stickers applied.
  • Only the second hit of the 2M connects when used as a meaty.
  • The timing for s.5M > s.2H is a bit tight and may require practice.
  • The combo starts at full meter, allowing Ermes to build back the half bar used for Stand On.
Stand Off Combos (Assist)
Combo Assist Damage Meter Cost Notes
5LM > 2H > Assist > 22H > 3H > 214H > j.M > 5LMH > 3H > 421H Koichi Hirose 278 0 bar
  • Koichi is used after the second hit, and Ermes' 22H is input at the same time.
  • Delay between the last 3H > 421H.
Stand On Combos (Solo)
Combo Damage Meter Cost Notes
5LMH > 421H 152 0 bar
  • Simple confirm into hard knockdown
2MH > 214L > 5LMH > 236M > S > j.M > 5M > 2H > 3H > 214H > j.M > 5MH > 421H 346 (335 Meaty) 0.5 bar
  • 2M meaty confirm with M Sticker.
  • Only the second hit of the 2M connects when used as a meaty.
  • The timing for 5M > 2H is a bit tight and may require practice.
2LLMH > 214L > 5LH > 623L > 5LM > 236M > S > j.M > 5M > 2H > 3H > 214H > j.M > 5MH > 421H 358 0.5 bar
  • 2L starter with both Stickers applied.
  • The timing for 5M > 2H is a bit tight and may require practice.
Stand On Combos (Assist)
Combo Assist Damage Meter Cost Notes

Video examples

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh