JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui/Combos

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Numpad Notation
JJASBR Up-Left.png JJASBR Up.png JJASBR Up-Right.png
JJASBR Left.png JJASBR Right.png
JJASBR Down-Left.png JJASBR Down.png JJASBR Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • 236 = JJASBR 236 Motion.png
  • 214 = JJASBR 214 Motion.png
  • 623 = JJASBR 623 Motion.png
  • 421 = JJASBR 421 Motion.png
  • 41236 = JJASBR 41236 Motion.png
  • 63214 = JJASBR 63214 Motion.png
  • 46 = JJASBR Left.pngJJASBR Right.png
  • 28 = JJASBR Down.pngJJASBR Up.png
  • Light: JJASBR Light Attack Button.png
  • Medium: JJASBR Medium Attack Button.png
  • Heavy: JJASBR Heavy Attack Button.png
  • Style: JJASBR Style Button.png
  • Assist: JJASBR Assist Button.png
  • Dodge: JJASBR Dodge Button.png
  • Taunt: JJASBR Taunt Button.png
  • Micro Dash = 66 JJASBR Right.pngJJASBR Right.png
  • j. = Jump JJASBR Up-Left.png / JJASBR Up.png / JJASBR Up-Right.png
  • Dash Jump = 669 j.X JJASBR Right.pngJJASBR Right.pngJJASBR Up-Right.png
  • jc = Jump Cancel
  • dl. = Delay
  • [X] = Hold
  • ]X[ = Release
  • w. = Whiff
  • (m) = Button Mash
  • s. = Stand On Move
  • m. = Mounted Move
  • FC = Flash Cancel
  • QSOn = Quick Stand On
  • SR = Stand Rush
  • QM = Quick Mount
  • TK = Tiger Knee (doing an air move the moment a jump sends you airborne)
  • (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
  • OTG = On The Ground
  • HHA = Heart Heat Attack
  • GHA = Great Heat Attack
Movelist
  • You're in range! = Anti-Air (623L/M/H)
  • And... RELEASE! = Trap (214L/M/H)
  • Meat and Bone Suspension = Command Grab (41236L/M/H)

  • Dive! = Mixup Punches (236L/M/H)
  • How awful! = Command Grab (63214L/M/H)
  • Go to hell! = Divepunch (j.214L/M/H)

Combo Info

Stand Off Combos (Solo)
Combo Damage Meter Cost Notes
5LMH 6M > 623H 210 0 Bars
  • Provides hard knockdown.
5LMH 6M(QSOn) > s.5M s.5H > s.236H > s.236L 234 0.5 Bars
  • Provides hard knockdown.
  • s.236L is meant to land as an OTG, with Anasui still maintaining advantage.
5LMH 6M(QSOn) > s.5M s.5H > s.236H(SR) > j.M > 5M 5H 6M > 623H 348 1 Bar
  • Extended version of the above BNB that also provides hard knockdown.
  • 623H can be substituted with HHA.
    • If HHA is used, the damage increases to 395.
5LMH > 6M > 214L > 5M 5H 6M > 623H 299 0.5 Bars
  • Provides hard knockdown.
Stand Off Combos (Assist)
Combo Assist Damage Meter Cost Notes
Bars
Stand On Combos (Solo)
Combo Damage Meter Cost Notes
s.5M s.5H > s.236H > FC > (dl.)s.jM s.jH > s.5LMH > s.236H > FC > S > j.H > 5M 5H > 5M 5H 6M > 623H 523 2 Bars
  • Provides hard knockdown.
s.236H(SR) > j.M > 5M 5H > 5M 5H 6M > 623H 318 0.5 Bars
  • Provides hard knockdown.
  • Meant to be used as a conversion from longer ranges.
  • 623H can be substituted with HHA.
    • If HHA is used, the damage increases to 366.
s.5M s.5H > s.236H > FC > (dl.)s.jH > s.j214L > s.236H(SR) > 6M > j.M > 5M 5H > 5M 5H 6M > 623H 503 1 Bar
  • Provides hard knockdown.
  • s.jH is delayed so that s.j214L can come out at the lowest possible height, so that Anasui can recover fast enough for s.236H to fully connect.
  • The first 6M must be input while s.236H is still hitting the opponent.
  • j.M may cause Anasui to switch sides depending on the character.
s.5M s.5H > s.236H > FC > (dl.)s.jM > s.jH > s.5LMH > s.236H > FC > S > j.H > 5H 6M > 214M > T > j.H > 5M 5H > 5L 5M 6M > 623H 577 2.5 Bars
  • Taunt combo.
  • Provides hard knockdown.
  • The actual punch part of 214M must connect for the rest of the combo to work.
s.5M s.5H > s.236H > FC > (dl.)s.jH > s.j214H > s.5LMH > s.236H > FC > S > j.H > 5H 6M > 214M > T > j.H > 5M 5H > 5L 5M 6M > 623H 603 2.5 Bars
  • Taunt combo.
  • An alternative variat of the above combo that also provides hard knockdown.
  • s.jH is delayed so that s.j214L can come out at the lowest possible height, so that Anasui can recover fast enough for s.236H to fully connect.
  • The actual punch part of 214M must connect for the rest of the combo to work.
Stand On Combos (Assist)
Combo Assist Damage Meter Cost Notes
s.5M s.5H > s.236H(Assist) > s.jH > s.5H > s.236H > FC > S > j.H > 5M 5H > 5M 5H 6M > GHA Yoshikage Kira 667 3 Bars
  • Provides hard knockdown.

Video examples

Navigation

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Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
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Fugo
Trish
Abbacchio
Prosciutto
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Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh