JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero/Combos
Jump to navigation
Jump to search
| ||||||||||||||||||||||||||||||||||||||||||
|
|
Combo Info
- Assassin: Risotto uses his Assassin mechanic and links in many combos to extend his damage.
Combo | Damage | Meter Cost | Notes |
---|---|---|---|
5LMH(1) > 3H > 214H | 119 | 0 bar | Very simple BNB. Only the first hit of 5H is used. |
5LMH > 214L > 5LMH > 214H > 66 > 3H | 206 | 0 bar | There is a slight delay between 5H and 214L, as doing it too early will whiff and too late will cause the opponent to be out of juggle state. |
2LM > 5H > 214L > 5LMH > 236S > j.H > 5M > 3H > 214H (> 66 > 3H) | 241 (248 OTG) | 0.5 bar | The second hit of 3H is used in the combo for better timing. The OTG is not always available depending on spacing, hence the parentheses. |
214M > 2M > 5H > 214L > 5LMH > 236S > j.H > 5M > 3H > 214H (> 66 > 3H) | 272 (279 OTG) | 0.5 bar | 214M starter. 214H still provides hard knockdown despite being the third 214X input. |
5LMH(1) > 3H > 214L > HHA | 265 | 1 bar | Very simple HHA confirm. Only the first hit of 5H is used. |
2LM > 5H > 214L > 5LMH > 214M > HHA | 317 | 1 bar | HHA confirm. There is a slight delay between 5H and 214L, as doing it too early will whiff and too late will cause the opponent to be out of juggle state. |
2LM > 5H > 214L > 5LMH > 236S > j.H > 5M > 3H > 214H > HHA | 347 | 1.5 bar | The opponent must bounce off of the wall in order to confirm into HHA from 214H. |
214M ? 2M > 5H > 214L > 5LMH > 236S > j.H > 5M > 3H > 214H > HHA | 378 | 1.5 bar | 214M starter. The opponent must bounce off of the wall in order to confirm into HHA from 214H. |