Acceleration of Suguri 2/Changelog: Difference between revisions

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(v1.7 Update and missing ones added.)
(Added table for JP patches, added references subsection)
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**You can direct where the opponent flies after hitting them with Kae's SAAAA autocombo.
**You can direct where the opponent flies after hitting them with Kae's SAAAA autocombo.


{| class="wikitable sortable"
|+JP Update History<ref>http://daidai.moo.jp/aos2/aos2.html</ref>
|-
! Game Version
|-
| [[Acceleration of Suguri 2/Changelog/Ver.1.3a|Ver.1.3a]]
|-
| [[Acceleration of Suguri 2/Changelog/Ver.1.3|Ver.1.3]]
|-
| [[Acceleration of Suguri 2/Changelog/Ver.1.2|Ver.1.2]]
|-
| [[Acceleration of Suguri 2/Changelog/Ver.1.1|Ver.1.1]]
|}
==References==
<references/>


{{AOS2}}
{{AOS2}}


[[Category:Acceleration of Suguri 2]]
[[Category:Acceleration of Suguri 2]]

Revision as of 16:18, 22 June 2020

Steam Update History

  • Acceleration of SUGURI 2 - version 1.7 live (14/6/2020)
    • Added "Quick Reset" option to training and replay. Instead of Resetting the entire match, this loads a State saved at frame 82 (the first frame you can move a character).
    • New UI for the replay menu.
    • Training and Replay menu now opens up before the game starts.
    • Added Rewind and Forward functions to Training and Replay. It resets after every 8000 frames (a little more than 2 minutes) or after every Load State.
    • Added a Speed selector for rewind and fast forward. You can choose how many frames you wish to move with the Up and Down arrows, Rewind time with the Left button, and Forward time with the Right button.
    • If a pause option is unavailable at this time in training or Replay, it is now displayed in red.
    • Added an indicator that the game has saved or loaded a state in the form of a green and yellow outline.
    • Added "Take Over for P1" and "Take Over for P2" options to Replay. This allows you to practice a specific situation using replays.
    • Added the ability to save and load states while Hide Pause is active.
    • Added an unpause timer to all non-network modes. The game now has a countdown timer starting at 3 every time you unpause or load a state in non-network modes, so you can prepare for the match to resume.
    • You now need to hold pause for 1 second before the game pauses in all non-network modes.
    • Added Frame Data to Training and Replay modes.
    • Added "Open Mizuumi Wiki" option to training.


  • Acceleration of SUGURI 2 - unversioned hotfix live (22/5/2020)
    • Fixed minor issues with Chinese languages.
    • Fixed a character credit on the CEOtaku19 Hall of Fame.


  • Acceleration of SUGURI 2 - version 1.6.8 now available (21/5/2020)
    • Training Mode:
      • Many quality of life improvements have been made to Pause Menus.
      • Training Pause Menu redesigned with a cleaner, box-shaped UI.
      • Added a "Hide Pause Menu" option on Replays and Training which keeps the game paused but hides the UI so players can take screenshots of hitboxes etc.
      • Added "Reset Training" option to Training.
      • Added "Enable/Disable Hyper Regeneration" option to Training.
      • Added "Enable/Disable Armor Regeneration" option to Training.
      • Added "Minimum Heat value" option to Training.
      • Added "Maximum Hyper value" option to Training.
      • Added Save State functionality to training (allows you to immediately revert to an earlier state of the match).
      • Added "Enable/Disable Save States" option to Training.
      • "Chat Scroll Up" and "Chat Scroll Down" buttons are now called "Chat Scr.Up/Save State" and "Chat Scr.Down/Load State", respectively.
    • Other:
      • You can no longer return from stage select to player configuration online if both players already confirmed their configurations (fixes a bug where player might get 'stuck' on starting a game if the other player cancelled their ready status on the same frame).
      • Added support to major tournament results on Ranking, "CEOtaku 2019" results added.
      • Added a Community News scrollbar to the online menu.
      • Quarantine Rapport 2[challonge.com] event logo is now active in the Main Menu.


  • Acceleration of SUGURI 2 - version 1.6.7 now available (30/4/2020)
    • Added support for Spanish and Brazilian Portuguese languages.
    • A new option from the pause menu now lets players enable/disable a display for hitboxes while in Training or Memory mode. This lets you see collision areas for attacks, characters and other objects.


  • Acceleration of SUGURI 2 - 1.6.6 now live (21/3/2020)
    • Added a toggle to turn display of titles on or off during online matches (found under Profile)
    • Fixed an issue where trying to leave the titles screen with "None" selected using the "Cancel" button would cause the game to crash.
    • New event active: earn double the particles in every online match!


  • Acceleration of SUGURI 2 - unversioned hotfix (11/3/2020)
    • Added Latency Display to online matches, you can now see how many ms of lag there is during the match.
    • Fixed an issue where the initial title for old AoS2 save files started on "None" instead of "Hello World!"
    • Fixed an issue where the game would crash if you tried to press up on the first row of titles while having "None" selected.


  • Acceleration of SUGURI 2 - unversioned hotfix (8/3/2020)
    • Fixed a visual issue with titles being partially hidden during a match in 4:3 resolution.
    • Minor fixes to title names.


  • Acceleration of SUGURI 2 - Version 1.6.5 (7/3/2020)
    • Changes:
      • A currency system called Particles has been added. You can earn Particles by playing games online: first to 1 games give 5 particles for losing and 10 for winning, first to 2 games give 15 for losing and 25 for winning, and first to 3 games give 25 for losing and 40 for winning.
      • New avatar options have been added, can be purchased for 500 Particles each.
      • New avatar backgrounds have been added, can be purchased for 500 Particles each.
      • A title system has been added. You can choose a title to use during matches and in lobbies. Some titles are unlocked by purchasing, while others will be unlocked by achieving milestones by playing. Upon first login into the game after the update, it will retroactively unlock any title you might have already met the conditions to unlock.
    • Balance:
      • Alte now can only have a single pair of Claymore (S+B) out at a time. Summoning a new pair will make previous Claymores disappear.
  • Acceleration of SUGURI 2 - unversioned hotfix (26/9/2019)
    • Added support for tournament banners.
    • Added CEOtaku banner to the main menu.
    • Updated game credits.


  • Acceleration of SUGURI 2 - Version 1.6.4 (14/1/2019)
    • Changes:
      • Player 2 now has a different colored ammo ring around them to easier differentiate the players.
      • Disabled an undocumented shortcut to activate an Urgent Shield by pressing A+B together while taking damage.
    • Alte:
      • Lowered Missile Shower (hold B) missile homing while Searchlight Panel (H) is active by 30%.
      • Shock Rod (S+A) and Shock Rod Punisher (S+H) now have a minimum movement range.
      • Claymore (S+B) now constantly turn toward the opponent since 1 second after launching. They now fire a maximum of 15 shots before a 3 second cooldown. If Claymore runs out of ammo, it expires.
      • Searchlight Panel (H) should no longer take damage while Alte has a shield active.
      • Increased the speed of Submachinegun projectiles (including Claymore projectiles) by 13%.
    • Iru:
      • Reverted the High Speed Photon Rifle (tap-A) hyper meter gain reduction. (Was lowered by 30% during the beta test.)
      • Increased Straight Rockets (tap-B and hold-B) missile flying speed by +13% and meter gain by +40%, lowered damage by 20%.
      • Increased Homing Missile Pod (S+B) hyper meter gain by +80%.
      • Genocide Bomb's (B+H) hyper shield can now be broken during the first 25 frames of the hyper shield.
      • Electromagnetic Field (S+A) hyper meter gain lowered by 60%.
      • Scatter-shot Photon Rifle (held A) meter gain increased by 100%.
    • Kae:
      • Removed 2nd kick from Baang! (S+B) clones and made them move 10% further. Lowered hyper meter gain by 10%.
      • Lowered Zooooom! (S+A) damage by 20 per hit for first 3 hits in a combo (both when not in Blazing mode and in Blazing mode).
      • Increased the final (4th) hit damage of Zooooom! (S+A) combo by 20 in non-Blazing mode, 60 in Blazing mode. Made the knockback effect throw enemy 20% further.
      • Increased hyper meter gain for Slash! (A) by +10%
      • Lowered both Slash! (A) and Sla-slaaaash! (D+A) damage by 20% when not in Blazing mode.
    • Kyoko:
      • Early Summer Rain (H) beams now originate from the spawned reflector panels, meaning they start more spread out. Now fires the beams 10 frames earlier.
      • Recovery time after Icicle (S+A) before Kyoko can act or dash cancel reduced by 5 frames.
      • Tree of Ice (S+H) maximum damage lowered from 9*80 (720) to 9*70 (630).
      • Clear Stream (D+A) hyper meter gain reduced by 20%.
    • Nanako:
      • Added 10 frames to initial wind-up of Shell Shot (hold+S+B).
      • The two leading melee Bits now have a player-colored glow around them.
      • Reduced Ether Leaf (B) damage from 150 to 120.
    • Sora:
      • Decreased heat gain from lunge combo from 120% to 30%.
      • Lowered Charged Rifle (held A) maximum damage by 40 from 520 to 480.
      • Increased Sword (S+A) damage by 20 on the 3rd hit of a combo. Increased heat by 15% per swing.
      • Boisterous Dance (S+H) hyper shield can now be broken during the first 25 frames of the hyper shield.
    • Tsih:
      • Flying rocks are now removed after a while once they leave the screen, to stop them from burdening system resources.
    • Hime:
      • Increased recovery before Hime can act or dash cancel after Sadism (S+B) by 5 frames.
    • Saki:
      • Tambourine Boomerang (B) and Tambourine Blade (S+B) stun radius is now equal to the damage radius. Increased tambourine size by 5% to make them visually more accurate.
    • Mira:
      • Gleaming Kunai (B) damage increased by 30 from 150 to 180 per kunai, and armor increased from 60 to 80.
    • Sham:
      • Increased accel hyper Arachne Call (S+B+H) total speed by 50% (including faster firing of bombardment).
    • Nath:
      • Accel hyper Bird Form (S+B+H) can now be directed to spawn at the top or bottom of the area regardless of enemy position for all three times it appears, by pressing Up or Down.
    • Star Breaker:
      • Increased initial dash speed by 8%.
    • Fixes:
      • Alte's Searchlight Shield (held S while Searchlight Panel is out) now stops after running out of ammo.
      • Fixed Alte's Claymores (S+B) spawned close to arena edges remaining invulnerable.
      • Mira's hyper Baiting Chakrams (S+H) chakrams should no longer hit map edges if shot near edge.
      • Fixed Mira's Chakrams sometimes being stuck on the outside edge of the play area if launched from a bad position.
      • If a shielded player moves outside the range of Sumika's Happy Barrel and their shield is destroyed, they are no longer warped back into the barrel.
      • Sora's and Suguri's charged shots now work correctly even when used near the area edge.
      • Fixed Nath's phase 3 wA attack automatically hitting the target if Nath herself is hit by an attack.
      • Nath's phase 3 grab attack now damages the opponent even if the grab animation places them outside the play area.
      • Fixed Nath being able to activate other hypers during Extension if using Advanced control scheme.
      • Nath's phase 2 melee swing can now hit the enemy directly after they have been damaged by another attack.
      • Fixed Mira's Chakrams sometimes being stuck on the outside edge of the play area if launched from a bad position.
      • Fixed replays not working if round time was set to infinite (old replays still will not work).
      • Players can no longer use urgent shield during Sham's Arachne Call accel hyper.
      • Fixed a typo in Kyoko's move list: Clean Stream is now correctly called Clear Stream.
      • Improvements to Chinese language texts.
      • A potential improvement against spectator desyncs added.


  • Version 1.6.3b (13/9/2018)
    • Changes:
      • Fixed a bug where player 1 would start to control both units in local play after round 1.


  • Version 1.6.3 (21/6/2018)
    • Changes:
      • New BGM are available to use in matches for owners of Realism and/or SUGURI the Best soundtracks on Steam.
      • Added a new "Required Wins" option and further options for the "Time Limit" option in Config for local play.
    • Fixes
      • Fixed Iru's hyper-A and Nath's weapon-A and hyper-A causing their hyper-A to automatically hit the opponent if fired right after (commonly known as "lasertech").
      • Fixed Nath's hypers working incorrectly if fired during an active Extension animation.
    • Balance
      • Nath: Reflecting Beam now gives hyper meter on grazing.
      • Suguri: Beam Rifle shots now travel 30% faster and deal 20% more damage.
      • Kae: Baaang! clones now perform an additional kick with a shorter range.
      • Sora: Special+B⇨A lunge combo now generates 120% heat. (Specifically, the charge shot after the lunge is what generates the heat.)
      • Kyoko: Crystal (Special+B) health reduced by 20% from 500 to 400.
      • Sham: Resistant Sphere (Special+A) radius increased by 10% to block melee attacks from connecting from outside it.


  • Version 1.6.2 (15/4/2018)
    • Spectator mode added. While waiting in a lobby, you can join any ongoing game to observe the results of the match. **You will join at the start of the match (if round 1 hasn't started yet), or at the next round's beginning.


  • Version 1.6.1b (14/3/2018)
    • Arcade and Story mode character select screens now show 1CC clears as gold stars
    • Fixed a minor problem in Sumika's command list in Japanese


  • Version 1.6.1 (13/3/2018)
    • Changes:
    • Added a Stats screen in your Online Profile, where you can view your match counts and win rates with each character.
    • Played Games count is now displayed on the Lobby screen for each user.
    • Magical Girl of Miracles BGM can now be played via random BGM selection.
    • Fixes:
    • Fixed 2 errors on Kyoko's command list.
    • Fixed an error on Sumika's command list.


  • Unversioned hotfix (7/3/2018)
    • Minor text fixes
    • Fixed story-related achievement conditions


  • Version 1.6 - RELEASE VERSION (7/3/2018)
    • Changes:
    • Added in-game manuals in Japanese and Simplified and Traditional Chinese.
    • (Demo Only - Demo now uses a separate save folder called "AoS2 Demo". All previous savedata including replays are found in the previous folder, which the full version of the game will use.)
    • Fixed same lobby being listed multiple times if it had multiple friends in it.


  • Version 1.5.9 (28/2/2018)
    • Changes:
    • Added a character Move List into pause menu for all gameplay modes
    • Added an option for auto-saving replays in Config
    • Added an option for audio playback when game window isn't active in Config
    • Improved sound effect playback functionality when game window isn't active
    • Reduced memory footprint of fonts, particularly for Japanese and Chinese languages
    • An issue potentially causing the game to crash when entering the results screen should now be fixed.


  • Versioned hotfix (22/2/2018)
    • Changes:
    • Improved Japanese text.


  • Version 1.5.8 (22/2/2018)
    • Changes:
    • 8 Characters are now playable for the Open Beta: Suguri, Sora, Alte, Tsih, Nanako, Kae, Mira, Iru.
    • Removed 'Ready' button from multiplayer lobbies.
    • Added 'Invite Friends' button to multiplayer lobbies. You can use this to invite your Steam friends directly to the lobby.
    • Added a new 'Training' option to the main menu. 'Practice' has been moved under it, as well as a new 'How to Play' option that opens an in-game guide.
    • Added Traditional and Simplified Chinese versions of Characters & Techniques.pdf file.
    • Removed the temporary in-game FPS counter.
    • Added new icons for action buttons on Config screen, which are also used in How to Play guide.
    • Minor fixes to unit sprites.


  • Version 1.5.7b (28/1/2018)
    • Changes:
    • Fixed replay names not working in some saved replays.
    • Updated Characters & Techniques .pdf file.


  • Version 1.5.7 (24/1/2018)
    • Changes:
    • Chat has been added to the multiplayer lobby screen.
    • New key and button binds for chat have been added on the Config screen.
    • A new avatar option, "Silhouette", is now available on the player profile page.


  • Version 1.5.6 (23/1/2018)
    • Changes:
    • Star Breaker, Hime and Sumika are now playable.
    • Added support for Traditional Chinese.
    • Fixed profile avatar item descriptions not updating when language was changed.


  • Version 1.5.5 (15/1/2018)
    • Changes:
    • Kyoko and Nath are now playable.
    • All stages and BGMs are now available for everyone to use (for the duration of the closed beta).
    • Fixed a bug that caused replays with infinite timer to store an incorrect game duration, resulting in the playback ending instantly. Old replays affected by this bug will remain non-functional.
    • Fixed Hyper gauge being drawn incorrectly in some resolutions.


  • Version 1.5.4b (9/1/2018)
    • Changes:
    • Added a check to make sure auto-battles don't start too quickly to determine optimal input delay (which could cause abnormal input delay)
    • There's now a visible counter for the internal logic's FPS in the bottom-right corner. It should stay around 60 for optimal multiplayer experience. This counter is temporary, and you can use it to determine if you should lower your graphic details for online play.
    • Slightly adjusted the logic for automatic frame skipping in multiplayer when FPS is low.


  • Version 1.5.4 (9/1/2018)
    • Changes:
    • Saki and Sham are now playable.
    • Added exit confirm prompt when leaving lobby.
    • In Config, "Blur Effects" option has been replaced with "Advanced Effects". Disabling this option also disables the hyper "speedlines" for additional performance gain.
    • Added new handling for multiplayer games when your system is experiencing drops in FPS, to keep both players in sync:
      • 1) Advanced effects may be disabled regardless of user settings
      • 2) The game may draw fewer frames for a time.
      • These adjustments are experimental and we'll tune them based on the feedback.


  • Version 1.5.3
    • Improved sound handling during multiplayer rollbacks.
    • Improved replays if the opponent left in the middle.


  • Version 1.5.2 (2/1/2018)
    • Changes:
    • 2 more characters are now playable: Mira and Iru.
    • Text field inputs now only react to left and right arrow keys.


  • Version 1.5.1 (1/1/2018)
    • Changes:
    • Replays now show player names for multiplayer games. This feature is only enabled for new replays because old replay files didn't store player names.
    • Keyboard bind screen now shows "fixed" keys for OK/Cancel/Pause. These are keys that will always work regardless of your other binds.
    • Fixes:
    • Fixed a bug causing syncing sometimes getting stuck around round change.
    • Fixed a bug causing syncing to restart a round instead of proceeding to the next one.
    • Fixed a bug preventing the player from leaving the game from syncing screen.
    • Fixed a bug preventing binding a key for Pause for keyboard.


  • 31/12/2017
    • Fixes:
    • Fixed XInput stick occasionally not getting recognized in menus.


  • 30/12/2017
    • Changes:
    • Player names are now drawn at the top of the screen in multiplayer matches
    • Player 2 hyper counter now draws half-orbs on the correct side of the orb
    • Rewritten DirectInput support
    • Controllers now show (generic) names in config menu
    • Sumika avatar and a new background color are available in Profile screen
    • Fixes:
    • Fixed a few controller issues in lobby list password input menu
    • If Dash or Primary Weapon share binds with menu OK/Cancel binds, OK and Cancel are given priority in menus
    • Players can no longer move the text input caret with a controller
    • Sounds now play on rollback frames too


■JP Update History

  • ver 1.3a Updates
    • Fixed typo in Story Mode
    • Fixed a bug with Sumika's feathers


  • ver 1.3 Updates
    • Clown face Sumika now playable, unknown unlock conditions.
    • You can now choose 2P color in Arcade and Story mode.
    • Fixed story mode typos.
    • Fixed a bug where the final boss form in story would move.
    • Can no longer spam Nanako's Shell Shoot attack. (Click click)
    • Nanako's Tentacle Breath (Single Fire) slowed down.
    • Hime's Delicate Pains of Paradise now remain on the screen for a short while when used and can not be reused until they disappear. (Holy crap terrible change)
    • Hime's Pain knockback and accuracy changed.
    • Hime's Entrapment has longer recovery and knocks back on hit. Doesn't raise the heat of an enemy in shield anymore. Raises heat a little less than before. (Can't combo after it anymore, Hime nerfs galore)
    • Hime's Passion builds less Hyper meter.
    • Suguri Sword recovery longer.
    • Sora Sword recovery longer.
    • Saki's Maracas Hammer does more damage
    • Alte's Claymore has higher HP and is not hittable on startup.
    • Alte's Search Panel hyper if she has a Search Panel up is not hittable on startup.
    • Alte's Searchlight Shield is now considered in "Defense Mode" when used. (Seems to increase the durability by a ton.)
    • Mira's Gekirin no Tatsumaki and Souryuu no Tatsumaki slowed down. (Welp. -_-)
    • Nath's Reflect Laser lasts shorter. (No more Gemini Laser spamming!)
    • Sham's Sprite Call fires faster.
    • Sham's Sprite Lilith and Poly Sprite explode on contact now as well. (FINALLY)
    • Sham's Dwarf Call fires more shots per volley.
    • Sham's Resist Sphere is larger. (WHAT REALLY?)
    • Starbreaker's Burning Red Flame and Melting Blue Flame take less ammo. (SB buffs everywhere)
    • Starbreaker's Burning Hot Edge of Death "closes" more quickly. (Her lasers converge faster)
    • Starbreaker's Frightening Incoming Sparks spread a little more centralized.
    • Starbreaker's Shivering Hidden Killing Intent spread when directed using directionals is now increased.
    • Starbreaker's Accept the End hyper explodes faster. (No more staring for a really long time at her bombs.)
    • Starbreaker's Witness This Star's End does more damage.


  • ver1.2 Updates
    • Story mode added
    • Hime and Starbreaker character introductions added to the manual.
    • Fixed a bug where after one character's HP dropped to 0, the character could still move and the match would not end.
    • CPU AI changed
    • Fixed a bug where Iru was required to hold WB to perform Homing Missile Pod.
    • Tsih's Zenhoui Wire Laser (D+H) collision detection on startup changed.
    • Mira's Hayate no Senrin (SA with rings) and Hishou no Senrin (SB with rings) build less meter.
    • Fixed a bug where the opponent would drop out of Mira's Jinsoku no Zangeki (SA autocombo) and Shinsoku no Zangeki (SP+Hyper autocombo).


  • ver1.1 Updates
    • Fixed a bug where random select would show up with the name "Sora."
    • Fixed a bug where randomly selecting a character would select nothing.
    • Fixed a bug where a 3rd option appeared while pausing during a replay.
    • Fixed a bug where Alte could not do Hyper A in advanced mode.
    • Fixed a bug where Mira could not do Hyper A in advanced mode.
    • Fixed a bug that allowed you to burst during an opponent's Accel Hyper.
    • Fixed a bug where FullColorTexture and FullColorScreen were switched in the configuration options.
    • Fixed a bug where on startup, checking "Don't show this window on startup" in the startup option window was not preventing it from showing on startup.
    • Changed some graphics handling.
    • Fixed a bug with Iru's Highly-Explosive Genocide Bomb's collision detection.
    • Iru's Highly-Explosive Genocide Bomb explodes on destruction.
    • Saki's Tambourine Boomerang and Tambourine Blade now induce pushback to prevent infinites.
    • Sora's Hyper Spread startup increased.
    • Sora's Launcher(Delayed) slowed down.
    • Hime SA cancel window moved to very late to prevent infinite SA.
    • Sham's Sprite and Dwarf robot HP increased.
    • You can direct where the opponent flies after hitting them with Kae's SAAAA autocombo.
JP Update History[1]
Game Version
Ver.1.3a
Ver.1.3
Ver.1.2
Ver.1.1

References


General
Basics
Changelog
Controls
FAQ
HUD
Characters
Alte
Hime
Iru
Kae
Kyoko
Mira
Nanako
Nath
Saki
Sham
Sora
Star Breaker
Suguri
Sumika
Tsih