JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
(Added Template for Shigechi)
 
(Added Pros Cons, Frame Data, and a Notible Trait.)
Line 3: Line 3:
Insert character introduction here.
Insert character introduction here.


*'''Stance Switching''': Explain Notable Trait.
*'''Stance Switching''': Can switch between stances to get access to different special moves. It can be canceled into special moves as well, allowing you to quickly do this in strings. Does not change anything other than the special moves you have access to.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_Shigechi_Small_Icon.png|50px]] '''Shigechi''' is a ABC character who utilizes their XYZ
| intro = [[file:JJASBR_Shigechi_Small_Icon.png|50px]] '''Shigechi''' is a Stance character who utilizes his special moves to pester and mix up the opponent.
| pros =
| pros =
* '''Pro 1:''' TBD
* '''Great OTG Damage:''' Can hit the opponent OTG with special moves and his HHA, allowing him to combo after knockdowns, even at range.
* '''Pro 2:''' TBD
* '''Low Recovery Options:''' Access to [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Shigekiyo_Yangu#623X|I can get anything I want!]] and [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Shigekiyo_Yangu#4S|4S/6S]] to end strings in low recovery, as well as throwing projectiles to stay at advantage or getting resources back.
* '''Pro 3:''' TBD
* '''Oppressive Strings:''' While spending your Harvest stacks on your offense you can create long strings with small gaps leaving your opponent guessing for the next strike or throw mixup.
  |cons =
  |cons =
* '''Con 1:''' TBD
* '''TERRIBLE Normals:''' Abysmal range on his normals and a lack of 5f move in general make him an absolute hell to play as in neutral, you're better off letting your opponent engage you.
* '''Con 2:''' TBD
* '''Useless without Stacks:''' Heavily relies on his Harvest stacks to do anything. Without them he needs to confirm into 2H to get them back, hard to do with his poor normals.
* '''Bad grabs:''' Low damage and lacking advantage to set up on oki, forward throw will not give you enough time to hit the opponent meaty at all, and a backthrow only gives you a dashjump jH at best.
* '''OTG HHA leaves him minus:''' While OTG HHA is a great tool to end your combos and refill your Harvest stacks, it leaves you minus on hit meaning you can't keep your advantage going. Normal HHA isn't a much better option either, since that just launches away and resets the opponent to neutral.
| tablewidth = 80
| tablewidth = 80
}}
}}


===Unique Mechanic===
===Unique Mechanic===
'''Herd of Harvests'''
*'''Herd of Harvests:'''  


===Stats===
===Stats===
Line 47: Line 49:
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=+2
  |hitadv=
  |hitadv=+6
  |description=
  |description=
*Notes 1
*Notes 1
Line 68: Line 70:
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
*Notes 1
*Notes 1
Line 89: Line 91:
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=13
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=0
  |description=
  |description=
*Notes 1
*Notes 1
Line 110: Line 112:
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=0
  |hitadv=
  |hitadv=+4
  |description=
  |description=
*Notes 1
*Notes 1
Line 131: Line 133:
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
*Notes 1
*Notes 1
Line 152: Line 154:
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=13
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 194: Line 196:
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=9
  |active=
  |active=
  |recovery=
  |recovery=
Line 236: Line 238:
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=15
  |active=
  |active=
  |recovery=
  |recovery=
Line 309: Line 311:
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=17
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 912: Line 914:
  |hitadv=
  |hitadv=
  |description= Summons a stack of Harvest.
  |description= Summons a stack of Harvest.
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">66-44</font> ======
{{MoveData
|image=JJASBR_Shigechi_66-44.png
|caption=
|name=Relay Race
|input=66/44
|data=
{{AttackData-ASBR
|version=Forward
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
}}
{{AttackData-ASBR
|version=Back
|header=no
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 1
*Notes 2
*Notes 2

Revision as of 11:25, 27 September 2022

Introduction

Insert character introduction here.

  • Stance Switching: Can switch between stances to get access to different special moves. It can be canceled into special moves as well, allowing you to quickly do this in strings. Does not change anything other than the special moves you have access to.
Playstyle
JJASBR Shigechi Small Icon.png Shigechi is a Stance character who utilizes his special moves to pester and mix up the opponent.
Pros Cons
  • Great OTG Damage: Can hit the opponent OTG with special moves and his HHA, allowing him to combo after knockdowns, even at range.
  • Low Recovery Options: Access to I can get anything I want! and 4S/6S to end strings in low recovery, as well as throwing projectiles to stay at advantage or getting resources back.
  • Oppressive Strings: While spending your Harvest stacks on your offense you can create long strings with small gaps leaving your opponent guessing for the next strike or throw mixup.
  • TERRIBLE Normals: Abysmal range on his normals and a lack of 5f move in general make him an absolute hell to play as in neutral, you're better off letting your opponent engage you.
  • Useless without Stacks: Heavily relies on his Harvest stacks to do anything. Without them he needs to confirm into 2H to get them back, hard to do with his poor normals.
  • Bad grabs: Low damage and lacking advantage to set up on oki, forward throw will not give you enough time to hit the opponent meaty at all, and a backthrow only gives you a dashjump jH at best.
  • OTG HHA leaves him minus: While OTG HHA is a great tool to end your combos and refill your Harvest stacks, it leaves you minus on hit meaning you can't keep your advantage going. Normal HHA isn't a much better option either, since that just launches away and resets the opponent to neutral.

Unique Mechanic

  • Herd of Harvests:

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_SHI
#ASBR_SIG


Move List

JJASBR Offensive Harvest Icon.png

Offensive Formation
JJASBR Defensive Harvest Icon.png

Defensive Formation

Offensive Formation

Normal Moves

5L
5L
JJASBR Shigechi 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - 7 - - +2 +6
  • Notes 1
  • Notes 2
5M
5M
JJASBR Shigechi 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - 7 - - -2 +2
  • Notes 1
  • Notes 2
5H
5H
JJASBR Shigechi 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - 13 - - -6 0
  • Notes 1
  • Notes 2
2L
2L
JJASBR Shigechi 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - 7 - - 0 +4
  • Notes 1
  • Notes 2
2M
2M
JJASBR Shigechi 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - 7 - - -2 +2
  • Notes 1
  • Notes 2
2H
2H
JJASBR Shigechi 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - 13 - - -6 -
  • Notes 1
  • Notes 2
4S
4S
Defensive Formation
JJASBR Shigechi 4S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JL
j.L
JJASBR Shigechi Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - 9 - - - -
  • Notes 1
  • Notes 2
JM
j.M
JJASBR Shigechi Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JH
j.H
JJASBR Shigechi Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - 15 - - - -
  • Notes 1
  • Notes 2

Special Moves

623X
I can get anything I want!
623L/M/H
JJASBR Shigechi 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
236X
Don't underestimate Harvest!
236L/M/H
JJASBR Shigechi Off 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - 17 - - -8 -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
214X
Mess with me and you're gonna get hurt!
214L/M/H
JJASBR Shigechi Off 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
41236X
Move and you'll regret it!
41236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2

Defensive Formation

Normal Moves

5L
5L
JJASBR Shigechi 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
5M
5M
JJASBR Shigechi 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
5H
5H
JJASBR Shigechi 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2L
2L
JJASBR Shigechi 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2M
2M
JJASBR Shigechi 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2H
2H
JJASBR Shigechi 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
6S
6S
Offensive Formation
JJASBR Shigechi 6S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JL
j.L
JJASBR Shigechi Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JM
j.M
JJASBR Shigechi Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JH
j.H
JJASBR Shigechi Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Special Moves

623X
I can get anything I want!
623L/M/H
JJASBR Shigechi 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
214X
Don't come any closer!
214L/M/H
JJASBR Shigechi Def 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
Stand 214X-6X
I'll protect them!
214L/M/H>6L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2


41236X
So itchy!
41236L/M/H
JJASBR Shigechi Def 41236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
Don't move!
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward - - - - - - -
  • Notes 1
  • Notes 2
Back - - - - - - -
  • Notes 1
  • Notes 2
Assist
Assist
Assist Name
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
5S
You can see my Harvest?!
5S
JJASBR Shigechi 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Summons a stack of Harvest.

  • Notes 1
  • Notes 2
66-44
Relay Race
66/44
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward - - - - - - -
  • Notes 1
  • Notes 2
Back - - - - - - -
  • Notes 1
  • Notes 2

Heart Heat Attack

Now I'm real mad!
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Great Heat Attack

You want proof? Here it is!
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh