JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu: Difference between revisions
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![JJASBR Offensive Harvest Icon.png](/images/5/50/JJASBR_Offensive_Harvest_Icon.png)
Offensive Formation
![JJASBR Defensive Harvest Icon.png](/images/2/2e/JJASBR_Defensive_Harvest_Icon.png)
Defensive Formation
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| pros = | | pros = | ||
* '''Great OTG Damage:''' Can hit the opponent OTG with special moves and his HHA, allowing him to combo after knockdowns, even at range. | * '''Great OTG Damage:''' Can hit the opponent OTG with special moves and his HHA, allowing him to combo after knockdowns, even at range. | ||
* '''Low Recovery Options:''' Access to [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Shigekiyo_Yangu#623X|I can get anything I want!]] and [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Shigekiyo_Yangu#4S|4S/6S]] to end strings in low recovery, as well as throwing projectiles to stay at advantage or getting resources back. | * '''Low Recovery Options:''' Access to [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Shigekiyo_Yangu#623X|"I can get anything I want!"]] and [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Shigekiyo_Yangu#4S|4S/6S]] to end strings in low recovery, as well as throwing projectiles to stay at advantage or getting resources back. | ||
* '''Oppressive Strings:''' While spending your Harvest stacks on your offense you can create long strings with small gaps leaving your opponent guessing for the next strike or throw mixup. | * '''Oppressive Strings:''' While spending your Harvest stacks on your offense you can create long strings with small gaps leaving your opponent guessing for the next strike or throw mixup. | ||
* '''Anti-Zoning Tool:''' Despite his poor normals, he can use [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Shigekiyo_Yangu#623X|I can get anything I want!]] as an Anti-Zoning Tool summoning the projectile directly above the opponent with very little recovery. Doesn't track very well, but stationary zoning opponents are forced to block, stop zoning, or take the hit. | * '''Anti-Zoning Tool:''' Despite his poor normals, he can use [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Shigekiyo_Yangu#623X|"I can get anything I want!"]] as an Anti-Zoning Tool, summoning the projectile directly above the opponent with very little recovery. Doesn't track very well, but stationary zoning opponents are forced to block, stop zoning, or take the hit. | ||
|cons = | |cons = | ||
* '''TERRIBLE Normals:''' Abysmal range on his normals and a lack of 5f move in general make him an absolute hell to play as in neutral, you're better off letting your opponent engage you. | * '''TERRIBLE Normals:''' Abysmal range on his normals and a lack of 5f move in general make him an absolute hell to play as in neutral, you're better off letting your opponent engage you. | ||
* '''Useless without | * '''Hard to Master:''' A character you really have to spend time on to get the most out of. During advantage you'll be continuously performing inputs and keeping track of Harvest stacks and Formation. Will need time and practice to get the good stuff out of him. | ||
* '''Useless without Harvest:''' Heavily relies on his Harvest stacks to do anything. Without them he needs to confirm into 2H to get them back, hard to do with his poor normals. | |||
* '''Bad grabs:''' Low damage and lacking advantage to set up on oki, forward throw will not give you enough time to hit the opponent meaty at all, and a backthrow only gives you a dashjump jH at best. | * '''Bad grabs:''' Low damage and lacking advantage to set up on oki, forward throw will not give you enough time to hit the opponent meaty at all, and a backthrow only gives you a dashjump jH at best. | ||
* '''OTG HHA Neutral on Hit:''' While OTG HHA is a great tool to end your combos and refill your Harvest stacks, it leaves you neutral on hit meaning you can't keep your advantage going. Normal HHA isn't a much better option either, | * '''OTG HHA Neutral on Hit:''' While OTG HHA is a great tool to end your combos and refill your Harvest stacks, it leaves you neutral on hit meaning you can't keep your advantage going. Normal HHA isn't a much better option either, you'll be losing out on damage and meter gain, and it'll launch away and reset the opponent to neutral. | ||
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Revision as of 15:18, 27 September 2022
Introduction
Insert character introduction here.
- Stance Switching: Can switch between stances to get access to different special moves. It can be canceled into special moves as well, allowing you to quickly do this in strings. Does not change anything other than the special moves you have access to.
Playstyle
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Pros | Cons |
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Unique Mechanic
- Herd of Harvests:
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 900 | Rumble | #ASBR_SHI #ASBR_SIG |
Move List
![JJASBR Offensive Harvest Icon.png](/images/5/50/JJASBR_Offensive_Harvest_Icon.png)
Offensive Formation
![JJASBR Defensive Harvest Icon.png](/images/2/2e/JJASBR_Defensive_Harvest_Icon.png)
Defensive Formation
Offensive Formation
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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4S
4S
Defensive Formation |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
623X
I can get anything I want!
623L/M/H |
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236X
Don't underestimate Harvest!
236L/M/H |
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214X
Mess with me and you're gonna get hurt!
214L/M/H |
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41236X
Move and you'll regret it!
41236L/M/H |
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Defensive Formation
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6S
6S
Offensive Formation |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
623X
I can get anything I want!
623L/M/H |
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214X
Don't come any closer!
214L/M/H |
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Stand 214X-6X
I'll protect them!
214L/M/H>6X |
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41236X
So itchy!
41236L/M/H |
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System Mechanics
Throw
Throw
Don't move! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Assist Name |
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5S
You can see my Harvest?!
5S |
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66-44
Relay Race
66/44 |
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Heart Heat Attack
Now I'm real mad!
236 + Any Two Attack Buttons |
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Great Heat Attack
You want proof? Here it is!
236L+M+H |
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