JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3): Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 11: | Line 11: | ||
| pros = | | pros = | ||
*'''Oppressive buttons''': Incredibly good normals that allow him to force the opponent to play his game. | *'''Oppressive buttons''': Incredibly good normals that allow him to force the opponent to play his game. | ||
*'''Ease of use''': Easy combos, high damage, and versatility with nearly any assist, as well as an invincible reversal in the form of | *'''Ease of use''': Easy combos, high damage, and versatility with nearly any assist, as well as an invincible reversal in the form of "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#623X|Here's your receipt!]]". | ||
*'''Great cross-up game on HKD''': Can set up nasty cross-ups using j.M and [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#Stand 63214X|Beat in a single breath!]] (when combined with Stand Rush), hard to defend against even for experienced players. | *'''Great cross-up game on HKD''': Can set up nasty cross-ups using j.M and "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#Stand 63214X|Beat in a single breath!]]" (when combined with Stand Rush), hard to defend against even for experienced players. | ||
*'''Unblockable Special''': Has access to an Unblockable Special in [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#Stand 623X|Star Finger]], a hard knowledge check against those unfamiliar with the matchup. | *'''Unblockable Special''': Has access to an Unblockable Special in "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#Stand 623X|Star Finger]]", a hard knowledge check against those unfamiliar with the matchup. | ||
| cons = | | cons = | ||
*'''Weakness to zoning''': Gets slightly countered by well-timed zoning and keepaway characters. | *'''Weakness to zoning''': Gets slightly countered by well-timed zoning and keepaway characters. | ||
*'''Predictable neutral''': Predictable approach options, and usually has to rely on strike/throw mixups if not at a great advantage. | *'''Predictable neutral''': Predictable approach options, and usually has to rely on strike/throw mixups if not at a great advantage. | ||
*'''No fast button in S-Off''': Lack of 5f button in S-Off, meaning he doesn't have much option other than [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#623X|Here's your receipt!]] on wakeup. | *'''No fast button in S-Off''': Lack of 5f button in S-Off, meaning he doesn't have much option other than "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#623X|Here's your receipt!]]" on wakeup. | ||
|tablewidth=80 | |tablewidth=80 | ||
}} | }} | ||
Line 29: | Line 29: | ||
}} | }} | ||
}} | }} | ||
==Move List== | ==Move List== | ||
<div class="movelist-toggles"> | <div class="movelist-toggles"> |
Revision as of 18:01, 9 October 2022
Introduction
The primary protagonist from Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Jotaro Kujo is one of the most well-rounded characters in the game, with a strong combination of normals and special moves that make his neutral game scary to play around. His air and ground buttons are fast and convert into high-damage combos, easy hard knockdowns, and simple loopable vortex pressure that closes out rounds in a pinch. While his Stand-Off buttons encourage you to use his smaller hurtbox to slip between the enemy's defenses to start your strings, Stand-On mode's buttons are much more oppressive and powerful, sacrificing a bit of speed and utility for sheer brute force and meter dump combos. Combined with his time-stop, Jotaro is one of the most fearsome characters to have to approach in ASBR.
- Beginner Friendly: One of the simplest characters to start off with playing the game, big normals and simple combos make him fun to play even for beginners. He has access to most tools normal characters have meaning you're learning most of the basics of the game.
- Time Stop: Jotaro is one of three characters in the game with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster with the more meter you have built. It is similar to Axl Low's One Vision timestop from Guilty Gear -Strive-, although all limits of the IPS still apply. All attacks can be performed in timestop, including grab, which automatically ends the timestop. More details included in the move's section.
![]() |
|
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_JOT #ASBR_JTR3 |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
Back off. |
---|
JL
j.L
|
---|
JM
j.M The god normal. The god normal.
|
---|
JH
j.H
|
---|
Special Moves
236X
ORA, ORA!
236L/M/H |
---|
623X
Here's your receipt!
623L/M/H |
---|
63214X
My Stand will be the judge!
63214L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H Formerly the animation for Jotaro's s.6H in vanilla ASB. Formerly the animation for Jotaro's s.6H in vanilla ASB.
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
ORAAAA! |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
ORA, ORA!
236L/M/H |
---|
Stand 236X-6X
ORAAA!
236L/M/H>6L/M/H |
---|
Stand 623X
Star Finger
623L/M/H |
---|
Stand 63214X
Beat in a single breath!
63214L/M/H |
---|
System Mechanics
Throw
Throw
This incredible power...! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
ORA, ORA! |
---|
I stopped time...
I stopped time...
22S |
---|
Heart Heat Attack
ORA ORA ORA ORA!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
You pissed me off!
236L+M+H |
---|