JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu: Difference between revisions
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* '''Great OTG Damage:''' Can hit the opponent OTG with special moves and his HHA, allowing him to combo after knockdowns, even at range. | * '''Great OTG Damage:''' Can hit the opponent OTG with special moves and his HHA, allowing him to combo after knockdowns, even at range. | ||
* '''Low Recovery Options:''' Access to [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Shigekiyo_Yangu#623X|"I can get anything I want!"]] and [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Shigekiyo_Yangu#4S/6S|4S/6S]] to end strings in low recovery, as well as throwing projectiles to stay at advantage or getting resources back. | * '''Low Recovery Options:''' Access to [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Shigekiyo_Yangu#623X|"I can get anything I want!"]] and [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Shigekiyo_Yangu#4S/6S|4S/6S]] to end strings in low recovery, as well as throwing projectiles to stay at advantage or getting resources back. | ||
* '''Oppressive Strings:''' While spending your Harvest stacks on your offense you can create long strings with small gaps leaving your opponent guessing for the next strike | * '''Oppressive Strings:''' While spending your Harvest stacks on your offense, you can create long strings with small gaps, leaving your opponent guessing for the next strike/throw mixup. | ||
* '''Anti-Zoning Tool:''' Despite his poor normals, he can use [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Shigekiyo_Yangu#623X|"I can get anything I want!"]] as an Anti-Zoning Tool, summoning the projectile directly above the opponent with very little recovery. | * '''Anti-Zoning Tool:''' Despite his poor normals, he can use [[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Shigekiyo_Yangu#623X|"I can get anything I want!"]] as an Anti-Zoning Tool, summoning the projectile directly above the opponent with very little recovery. Although it doesn't track very well, stationary zoning opponents are forced to block, stop zoning, or take the hit. | ||
|cons = | |cons = | ||
* '''TERRIBLE Normals:''' Abysmal range on his normals and a lack of 5f move in general make him an absolute hell to play as in neutral | * '''TERRIBLE Normals:''' Abysmal range on his normals and a lack of 5f move in general make him an absolute hell to play as in neutral; you're better off letting your opponent engage you. | ||
* '''Hard to Master:''' A character you really have to spend time on to get the most out of. During advantage you'll be continuously performing inputs and keeping track of Harvest stacks and Formation. Will need time and practice to get the good stuff out of him. | * '''Hard to Master:''' A character you really have to spend time on to get the most out of. During advantage, you'll be continuously performing inputs and keeping track of Harvest stacks and Formation. Will need time and practice to get the good stuff out of him. | ||
* '''Useless without Harvest:''' Heavily relies on his Harvest stacks to do anything. Without them he needs to confirm into 2H to get them back, hard to do with his poor normals. | * '''Useless without Harvest:''' Heavily relies on his Harvest stacks to do anything. Without them, he needs to confirm into 2H to get them back, which is hard to do with his poor normals. | ||
* '''Bad | * '''Bad throws:''' Shigechi's Throws deal low damage and lacking advantage to set up on oki. Forward throw will not give you enough time to hit the opponent meaty at all, and a backthrow only gives you a dashjump jH at best. | ||
* '''OTG HHA Neutral on Hit:''' While OTG HHA is a great tool to end your combos and refill your Harvest stacks, it leaves you neutral on hit meaning you can't keep your advantage going. Normal HHA isn't a much better option either, you'll be losing out on damage and meter gain, and it'll launch away and reset the opponent to neutral. | * '''OTG HHA Neutral on Hit:''' While OTG HHA is a great tool to end your combos and refill your Harvest stacks, it leaves you neutral on hit, meaning you can't keep your advantage going. Normal HHA isn't a much better option either, as you'll be losing out on damage and meter gain, and it'll launch away and reset the opponent to neutral. | ||
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Unlike other Stand characters, Shigechi's Stand, Harvest, is always active. This repurposes his S button to summon a Herd of Harvests. | Unlike other Stand characters, Shigechi's Stand, Harvest, is always active. This repurposes his S button to summon a Herd of Harvests. | ||
Shigechi has access to a maximum of '''3''' Harvest stacks, which he can use on special moves. Depending on the button used, the special will get different properties and use a different amount of Harvest stacks: Light | Shigechi has access to a maximum of '''3''' Harvest stacks, which he can use on special moves. Depending on the button used, the special will get different properties and use a different amount of Harvest stacks: Light consumes one stack, Medium uses two stacks and Heavy requires all three stacks. | ||
All of Shigechi's special moves consume Harvest stacks, becoming completely unavailable without them. Additionally, if Shigechi attempts to perform a special move that consumes multiple Harvest stacks while he has an insufficient amount, the next best highest strength variation is chosen automatically. | All of Shigechi's special moves consume Harvest stacks, becoming completely unavailable without them. Additionally, if Shigechi attempts to perform a special move that consumes multiple Harvest stacks while he has an insufficient amount, the next best highest strength variation is chosen automatically. |
Revision as of 20:03, 9 October 2022
Introduction
Shigekiyo Yangu, best known as Shigechi, is a secondary ally in Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure. He uses his Stand, Harvest, to make the opponent move to him and overwhelm them on offense.
Despite being a Stand User, Shigechi does not follow the typical rules of Stand characters. Instead of switching between Stand Off and Stand On modes, Shigechi can put Harvest in Defensive and Offensive Formations: this gives him access to different special moves based on what Formation he is in. Other than that, all of these special moves cost him Harvest stacks which he'll need to keep up with 5S and 4/6S to get to use them.
While his normals may be small, he can force his enemies to come towards him by harassing them with "I can get anything I want!", wait for your opponent to make mistakes and punish them with high pressure strings. His main combos come from Defensive Formation, where he uses "So itchy!" and "I'll protect them!" (Medium) to extend his combos, and then switches to Offensive Formation to hit them on the ground with "Mess with me and you're gonna get hurt!".
- Mode Switching: Because Shigechi has Harvest active at all times, instead of the typical mode-switching of Stand On and Stand Off, Shigechi can switch between Offensive and Defensive Harvest formations as modes to get access to different special moves; this maneuver can be canceled into special moves as well, allowing you to quickly do this in strings. Harvest formations do not change anything other than the special moves you have access to.
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Pros | Cons |
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Herd of Harvests
Unlike other Stand characters, Shigechi's Stand, Harvest, is always active. This repurposes his S button to summon a Herd of Harvests.
Shigechi has access to a maximum of 3 Harvest stacks, which he can use on special moves. Depending on the button used, the special will get different properties and use a different amount of Harvest stacks: Light consumes one stack, Medium uses two stacks and Heavy requires all three stacks.
All of Shigechi's special moves consume Harvest stacks, becoming completely unavailable without them. Additionally, if Shigechi attempts to perform a special move that consumes multiple Harvest stacks while he has an insufficient amount, the next best highest strength variation is chosen automatically.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 900 | Rumble | #ASBR_SHI #ASBR_SIG |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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4-6S
4S/6S
Defensive Formation or Offensive Formation |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
![JJASBR Offensive Harvest Icon.png](/images/5/50/JJASBR_Offensive_Harvest_Icon.png)
Offensive Formation
![JJASBR Defensive Harvest Icon.png](/images/2/2e/JJASBR_Defensive_Harvest_Icon.png)
Defensive Formation
Offensive Formation
623X
I can get anything I want!
623L/M/H |
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236X
Don't underestimate Harvest!
236L/M/H |
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Offense 214X
Mess with me and you're gonna get hurt!
214L/M/H |
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Offense 41236X
Move and you'll regret it!
41236L/M/H |
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Defensive Formation
623X
I can get anything I want!
623L/M/H |
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Defense 214X
Don't come any closer!
214L/M/H |
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Defense 214X-6X
I'll protect them!
214L/M/H>6 + Any Attack Button |
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Defense 41236X
So itchy!
41236L/M/H |
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System Mechanics
Throw
Throw
Don't move! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Don't come any closer! |
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66-44
Relay Race
66/44 |
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5S
You can see my Harvest?!
5S |
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Heart Heat Attack
Now I'm real mad!
236 + Any Two Attack Buttons |
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Great Heat Attack
You want proof? Here it is!
236L+M+H |
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