Melty Blood/MBTL/Mash Kyrielight/Matchups: Difference between revisions
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*Tohno occupies a lot of the same space that Mash wants to play in and he plays those spaces a lot better given that his moves are faster. His 2C will completely out-speed and out-space almost all of your normals. His 236X specials are simply just better versions of Mash's 236X. Not to mention that Tohno has excellent air normals and can easily convert any air-to-air into damage. Though not impossible to deal with his options, you are required to make good reads on what he intends to do as picking the same option as him will likely lead to him beating you. | *Tohno occupies a lot of the same space that Mash wants to play in and he plays those spaces a lot better given that his moves are faster. His 2C will completely out-speed and out-space almost all of your normals. His 236X specials are simply just better versions of Mash's 236X. Not to mention that Tohno has excellent air normals and can easily convert any air-to-air into damage. Though not impossible to deal with his options, you are required to make good reads on what he intends to do as picking the same option as him will likely lead to him beating you. Example would be if he wants to 236X, challenging with your own is a bad idea due to the speed difference, so instead try to make it whiff by jumping away and coming down with a jump normal. | ||
*Get accustomed to being able to shield/jump out of 5[C] on reaction and blocking 5{C} 2C. | |||
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*Overall neutral in this matchup is dependent on how patient you can play around her wheels. Mash's buttons are certainly good enough to keep Akiha from just rushing her head-on. So you will need to make sure you avoid situations where you have to block a wheel which is her most sure-fire way of winning neutral. Avoid blindly rushing at her and focus on calling out when she wants to set a wheel with super jump buttons. | *Overall neutral in this matchup is dependent on how patient you can play around her wheels. Mash's buttons are certainly good enough to keep Akiha from just rushing her head-on. So you will need to make sure you avoid situations where you have to block a wheel which is her most sure-fire way of winning neutral. Avoid blindly rushing at her and focus on calling out when she wants to set a wheel with super jump buttons. Being anywhere directly beneath her while she's in the air is also a good way to get hit by falling j.B. Avoid those spots. | ||
*Shielding her wheels is an overall good way to deal with some of her oki options. Though keep in mind she can call this option out by altering her wheel placement and throwing you. | *Shielding her wheels is an overall good way to deal with some of her oki options. Though keep in mind she can call this option out by altering her wheel placement and throwing you. | ||
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Revision as of 21:48, 13 November 2022
Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X > Y | X input is cancelled into Y. |
X, Y | X input is linked into Y, meaning Y is done after X's recovery period. |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl | There should be delay before inputting "X". |
w.X or Xw | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Will occasionally be omitted due to being obvious. Will occasionally be notated with 7/9 to indicate backwards/forwards. |
sj | Perform a superjump, which is performed by inputting 2~8. |
sjc | Superjump cancel the previous action. |
IAD | Instant Air Dash. |
AT | Air throw, often used as a combo ender that leads to knockdown. |
md.X | Perform a micro-dash before performing "X". Unused in favor of writing "microdash." |
tk.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X~Y | This notation has two meanings.
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(...) OR (...) | Use only one between the two alternative routes. |
RB1/2 | The first or second hit of Rapid Beat auto combo. |
CH | The first attack must be Counter Hit. |
FC | The first attack must be Fatal Counter. |
MD | Perform a Moon Drive, which is inputted by pressing 5B+C. |
Heat | Perform Heat, which is performed by inputting A+B+C. |
AD | Perform an Arc Drive, which is performed by inputting 236B+C. Characters with more than one Arc Drive will have theirs notated by input. |
LA | Perform a Last Arc, which is performed by inputting A+B+C+D or successfully Shielding in Blood Heat. |
Specific Matchups
Neco-Arc (Advantageous) [character page][match videos] |
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Mash (Fair) [character page][match videos] |
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Tohno (Hard) [character page][match videos] |
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Arcueid (Hard) [character page][match videos] |
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Akiha (Fair) [character page][match videos] |
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Ciel (Very Hard) [character page][match videos] |
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Hisui (Fair) [character page][match videos] |
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Kohaku (Fair) [character page][match videos] |
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Maids (Fair) [character page][match videos] |
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Kouma (Fair) [character page][match videos] |
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Miyako (Hard) [character page][match videos] |
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Noel (Hard) [character page][match videos] |
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Roa (Very Hard) [character page][match videos] |
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Vlov (Very Hard) [character page][match videos] |
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Warc (Very Hard) [character page][match videos] |
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Saber (Fair) [character page][match videos] |
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Aoko (Hard) [character page][match videos] |
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DANoel (Fair) [character page][match videos] |
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Mario (Fair) [character page][match videos] |
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PCiel (Very Hard) [character page][match videos] |
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