JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui: Difference between revisions
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{{ASBR Character Intro|char=Anasui|short=ana|content= | {{ASBR Character Intro|char=Anasui|short=ana|content= | ||
==Introduction== | ==Introduction== | ||
Narciso Anasui, a major ally in ''Stone Ocean'', the sixth part of ''JoJo's Bizarre Adventure'', is a strike/throw character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an assist, allowing him to work with many different assists according to the player's preference. In return for such great offense, Anasui has very weak defense, lacking a true reversal of any kind. While Anasui's defense is reliant on universal mechanics, his offense more than makes up for it as he can set up traps in addition to his strike throw mix, allowing him to lock | Narciso Anasui, a major ally in ''Stone Ocean'', the sixth part of ''JoJo's Bizarre Adventure'', is a strike/throw character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and Stand On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an assist, allowing him to work with many different assists according to the player's preference. In return for such great offense, Anasui has very weak defense, lacking a true reversal of any kind. While Anasui's defense is reliant on universal mechanics, his offense more than makes up for it as he can set up traps in addition to his strike/throw mix, allowing him to lock the opponent down and force them to deal with his pressure. | ||
*''' | *'''And...RELEASE!''': Anasui has access to a trap that can be used in combos or setplay, with every version being able to be enhanced. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Anasui_Small_Icon.png|50px]] '''Narciso Anasui''' is a mid-range Stand character who utilizes his range for strike/throw pressure. | | intro = [[file:JJASBR_Anasui_Small_Icon.png|50px]] '''Narciso Anasui''' is a mid-range Stand character who utilizes his range for strike/throw pressure. | ||
| pros = | | pros = | ||
* '''Great Normal Range:''' Anasui has access to a variety of options that reach very far as pokes, counter-pokes, or just general long-range confirms | * '''Great Normal Range:''' Anasui has access to a variety of options that reach very far as pokes, counter-pokes, or just general long-range confirms. | ||
* '''Scary Strike/Throw:''' Anasui has access to a command grab in both Stand Off and On, allowing him to create scary pressure situations for the opponent | * '''Scary Strike/Throw:''' Anasui has access to a command grab in both Stand Off and On, allowing him to create scary pressure situations for the opponent. | ||
* '''Setplay:''' Anasui can set up a trap for 0.5 HH Gauge that launches the opponent into the air while damaging them, allowing to have scary setplay alongside his command grabs, which can be used for oki as well | * '''Setplay:''' Anasui can set up a trap for 0.5 HH Gauge that launches the opponent into the air while damaging them, allowing to have scary setplay alongside his command grabs, which can be used for oki as well. | ||
* '''Self Sufficient:''' Anasui can easily do 300+ damage and get hard | * '''Self-Sufficient:''' Anasui can easily do 300+ damage and get hard knockdowns while looping oki situations and building back meter spent. Anasui does not need to worry too much about assist choice either, allowing him to be self-reliant with everything he does. | ||
|cons = | |cons = | ||
* '''Stubby Stand Off:''' Anasui's range is very short in comparison to his | * '''Stubby Stand Off:''' Anasui's range is very short in comparison to his Stand's great range, making his Stand Off mode less effective in neutral. | ||
* '''Weak Defense:''' Anasui does not have access to any meterless reversals and his HHA and GHA have limited invulnerability, forcing Anasui to use universal mechanics to get out of pressure | * '''Weak Defense:''' Anasui does not have access to any meterless reversals, and his HHA and GHA have limited invulnerability, forcing Anasui to use universal mechanics to get out of pressure. | ||
* '''Lack of Flash Cancels:''' Anasui | * '''Lack of Flash Cancels:''' Several of Anasui's moves cannot be Flash Canceled, making many of his options very committal. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Anasui performs a jab | |description= | ||
*Standard jab, good for stopping dash jumps | Anasui performs a jab. | ||
*Standard jab, good for stopping dash jumps. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= Anasui performs an advancing stomp | |description= | ||
*Common combo filler | Anasui performs an advancing stomp. | ||
*Common combo filler. | |||
*Has a deceptively taller hit box than the animation suggests. Making it great for juggles. | *Has a deceptively taller hit box than the animation suggests. Making it great for juggles. | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down | |description= | ||
*Good height for anti-airs | Anasui summons Diver Down to perform a stabbing attack upwards. | ||
*Good height for anti-airs. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Anasui performs a crouching chop | |description= | ||
*Standard jab | Anasui performs a crouching chop. | ||
*Can chain into itself 3 times | *Standard jab. | ||
*Can chain into itself 3 times. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Anasui performs a crouching low punch | |description= | ||
*Stubby normal | Anasui performs a crouching low punch. | ||
*Good for pressure and mix-ups | *Stubby normal. | ||
*Good for pressure and mix-ups. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down performs a kick at the | |description= | ||
*Provides hard knockdown | Anasui summons Diver Down, who performs a kick at the opponent's feet. | ||
*Good range for pokes | *Provides hard knockdown. | ||
*Good range for pokes. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= Anasui performs an advancing overhead kick | |description= | ||
*Frame traps from 5H/2H to stop jump out attempts | Anasui performs an advancing overhead kick. | ||
*Great for juggles as well | *Frame traps from 5H/2H to stop jump out attempts. | ||
*Great for juggles as well. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Anasui performs a punch outwards | |description= | ||
*Reaches straight out | Anasui performs a punch outwards. | ||
*Good for air-to-airs | *Reaches straight out. | ||
*Good for air-to-airs. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Anasui performs a kick downwards | |description= | ||
*Good for jump-ins combo filler | Anasui performs a kick downwards. | ||
*Can cross up | *Good for jump-ins combo filler. | ||
*Can cross up. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down performs 3 consecutive punches downwards | |description= | ||
*Good for jump-ins and combo-filler | Anasui summons Diver Down, who performs 3 consecutive punches downwards. | ||
*Good for jump-ins and combo-filler. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down performs a stabbing attack upwards, similar to 5H | |description= | ||
*Does not have invul | Anasui summons Diver Down, who performs a stabbing attack upwards, similar to 5H in appearance. | ||
* | *Does not have invul. | ||
*Cannot be Flash Cancelled. | |||
*Launches on hit | *Launches on hit | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Adds a second hit to the attack | *Adds a second hit to the attack. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Performs a cinematic that deals more damage when close enough | *Performs a cinematic that deals more damage when close enough. | ||
*Most common combo ender to Stand Off juggles due to the cinematic's great minimum scaling and hard knockdown for oki | *Most common combo ender to Stand Off juggles due to the cinematic's great minimum scaling and hard knockdown for oki. | ||
*Does not provide hard knockdown when the cinematic does not play | *Does not provide hard knockdown when the cinematic does not play. | ||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down punches the ground, storing energy | |description= | ||
*Causes crumple on hit, allowing for the trap to detonate and extend combos | Anasui summons Diver Down, who punches the ground, storing energy that attacks the opponent on contact. | ||
*The charged version is an optional juggle ender for either okizemi or for taunt combo extensions | *Causes crumple on hit, allowing for the trap to detonate and extend combos. | ||
*Can be charged by holding down the button. [] is for the charged version. | |||
**The charged version is an optional juggle ender for either okizemi or for taunt combo extensions. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down travels | |description= | ||
*All | Anasui summons Diver Down, who travels forward and grabs the opponent, attacking their insides and launching them upwards. | ||
* | *All versions can be followed up with a combo without any use of meter. | ||
*Cannot be Flash Cancelled. | |||
*Most commonly used in blockstrings due to its speed. | *Most commonly used in blockstrings due to its speed. | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*All | *All versions are active until they travel for a set duration that is determined by the strength of the button used. | ||
*Beneficial for resetting a combo or catching an opponent's backdash. | *Beneficial for resetting a combo or catching an opponent's backdash. | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Absurdly long range makes this an alluring option for new players | *Absurdly long range makes this an alluring option for new players. | ||
*Unfortunately, the range is matched by its absurdly long recovery that | *Unfortunately, the range is matched by its absurdly long recovery that cannot be cancelled. | ||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down performs a stabbing attack outwards | |description= | ||
*Wonderful | Diver Down performs a stabbing attack outwards. | ||
* | *Wonderful range for a jab. | ||
*Can tick throw into 63214L at max range on either block or hit. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down performs an advancing hook | |description= | ||
*Good range for pokes | Diver Down performs an advancing hook. | ||
*Commonly used as combo filler | *Good range for pokes. | ||
*Commonly used as combo filler. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down performs a lunging punch forwards | |description= | ||
*Great range for pokes | Diver Down performs a lunging punch forwards. | ||
*Great range for pokes. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Anasui_Stand_2L.png | |image=JJASBR_Anasui_Stand_2L.png | ||
|caption= Better than some characters | |caption=Better than some characters | ||
|name=2L | |name=2L | ||
|subtitle= | |subtitle= | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= Diver Down performs a crouching kick outwards | |description= | ||
*Anasui's best poke | Diver Down performs a crouching kick outwards. | ||
*The range and speed attached to a low makes it a great poke, counter poke, and punish for moves that normally push too far out on block for | *Anasui's best poke. | ||
*The range and speed attached to a low makes it a great poke, counter poke, and punish for moves that normally push too far out on block for the average character. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down performs a punch at the opponent's feet | |description= | ||
*Good range for pokes and counter-pokes | Diver Down performs a punch at the opponent's feet. | ||
*Good range for pokes and counter-pokes. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down performs a sweeping punch | |description= | ||
*Provides hard knockdown | Diver Down performs a sweeping punch. | ||
*Good range for pokes | *Provides hard knockdown. | ||
*Good range for pokes. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down performs a punch downwards | |description= | ||
*Good for air-to-airs | Diver Down performs a punch downwards. | ||
*Good for air-to-airs. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down performs an uppercut | |description= | ||
*Launches on hit | Diver Down performs an uppercut. | ||
*Good for combo extensions, jump-ins, and air-to-airs | *Launches on hit. | ||
*Good for combo extensions, jump-ins, and air-to-airs. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down performs a kick downwards | |description= | ||
*Good for jump-ins | Diver Down performs a kick downwards. | ||
*Good for jump-ins. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down dives into the ground and performs a punch at the opponent's feet as it returns to the surface | |description= | ||
*All versions are Stand-Rush compatible | Diver Down dives into the ground and performs a punch at the opponent's feet as it returns to the surface. | ||
* | *All versions are Stand-Rush compatible. | ||
*Cannot be Flash Cancelled. | |||
*This can hit OTG | *This can hit OTG | ||
*Provides hard knockdown | *Provides hard knockdown | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down dives into the ground and performs an overhead punch as it returns to the surface | |description=Diver Down dives into the ground and performs an overhead punch as it returns to the surface. | ||
* | *Cannot be Flash Cancelled. | ||
* | *Causes a groundbounce on hit. | ||
*Provides hard knockdown | *Provides hard knockdown. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down dives into the ground and performs a barrage of punches as it returns to the surface | |description=Diver Down dives into the ground and performs a barrage of punches as it returns to the surface. | ||
*Can be | *Can be Flash Fancelled. | ||
*Launches on hit | *Launches on hit. | ||
*Provides hard knockdown | *Provides hard knockdown. | ||
*Anasui's main Stand On combo tool | *Anasui's main Stand On combo tool. | ||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down dives into the opponent and attacks them from the inside out | |description= | ||
*Provides hard knockdown | Diver Down dives into the opponent and attacks them from the inside out. | ||
*Does not lead into a combo | *Provides hard knockdown. | ||
*Does not lead into a combo. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down performs an overhead punch as Anasui floats back | |description=Diver Down performs an overhead punch as Anasui floats back. | ||
* | *Causes a groundbounces on hit. | ||
*Provides hard knockdown | *Provides hard knockdown. | ||
*Anasui does have many moves to follow this up with, causing him to either end the combo here or call an assist to extend | *Anasui does have many moves to follow this up with, causing him to either end the combo here or call an assist to extend. | ||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Anasui grabs the opponent before hitting them with a backhanded attack | |description= | ||
*Leaves the opponent far away from Anasui | Anasui grabs the opponent before hitting them with a backhanded attack. | ||
*Can be followed up with s.236L from both Stand Off and On | *Leaves the opponent far away from Anasui. | ||
*Can be followed up with s.236L from both Stand Off and Stand On. | |||
}} | }} | ||
}} | }} | ||
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*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on 214L | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#214X|214L]] | ||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= Diver Down punches the ground several times and then releases the | |description= | ||
*Can be held down to delay the release but offers no real benefit for doing so. | Diver Down punches the ground several times and then releases the stored energy at the opponent. | ||
*Can be held down to delay the release, but offers no real benefit for doing so. | |||
*Due to its poor scaling, its mostly outclassed by 623H as an ender in longer juggles. | *Due to its poor scaling, its mostly outclassed by 623H as an ender in longer juggles. | ||
}} | }} | ||
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|caption2= | |caption2= | ||
|image3=JJASBR_Anasui_GHA_(3).png | |image3=JJASBR_Anasui_GHA_(3).png | ||
|caption3=Unlike Sheer Heart Attack, it has many weaknesses | |caption3=Unlike Sheer Heart Attack, it has many weaknesses. | ||
|name=Diving in | |name=Diving in | ||
|input=236L+M+H | |input=236L+M+H | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= Diver Down tracks the opponent and enters their body to destroy them from the inside out. | |description= | ||
*Too slow to confirm off of grounded attacks but ends juggle combos well if | Diver Down tracks the opponent and enters their body to destroy them from the inside out. | ||
*Aside from initial invul when diving into the ground, both Anasui and Diver Down are completely vulnerable before the move actually connects. | *Too slow to confirm off of grounded attacks but ends juggle combos well if a kill is certain. | ||
*Aside from initial invul when diving into the ground, both Anasui and Diver Down are completely vulnerable before the move actually connects. This makes it a poor choice for punishing any projectiles. | |||
}} | }} | ||
}} | }} |
Revision as of 09:32, 17 November 2022
Introduction
Narciso Anasui, a major ally in Stone Ocean, the sixth part of JoJo's Bizarre Adventure, is a strike/throw character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and Stand On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an assist, allowing him to work with many different assists according to the player's preference. In return for such great offense, Anasui has very weak defense, lacking a true reversal of any kind. While Anasui's defense is reliant on universal mechanics, his offense more than makes up for it as he can set up traps in addition to his strike/throw mix, allowing him to lock the opponent down and force them to deal with his pressure.
- And...RELEASE!: Anasui has access to a trap that can be used in combos or setplay, with every version being able to be enhanced.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_ANA |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6M
6M
Shut yer trap! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
623X
You're in range!
623L/M/H |
---|
214X
And...RELEASE!
214L/M/H |
---|
41236X
Meat and Bone Suspension
41236L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L Better than some characters Better than some characters
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Dive!
236L/M/H |
---|
Stand 63214X
How awful! 63214L/M/H How wonderful for Anasui How wonderful for Anasui
|
---|
Stand j214X
Go to hell!
j.214L/M/H |
---|
System Mechanics
Throw
Throw
Didn't see it coming! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
And... RELEASE! |
---|
5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
---|
Heart Heat Attack
Give me your blessing!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Diving in 236L+M+H Unlike Sheer Heart Attack, it has many weaknesses. Unlike Sheer Heart Attack, it has many weaknesses.
|
---|