JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui: Difference between revisions
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|description=Diver Down dives into the ground and performs a barrage of punches as it returns to the surface. | |description= | ||
'''L Version:''' | |||
Diver Down dives into the ground and performs a punch at the opponent's feet as it returns to the surface. | |||
*All versions are Stand-Rush compatible. | |||
*Cannot be Flash Cancelled. | |||
*This can hit OTG | |||
*Provides hard knockdown | |||
---- | |||
'''M Version:''' | |||
Diver Down dives into the ground and performs an overhead punch as it returns to the surface. | |||
*Cannot be Flash Cancelled. | |||
*Causes a groundbounce on hit. | |||
*Provides hard knockdown. | |||
---- | |||
'''H Version:''' | |||
Diver Down dives into the ground and performs a barrage of punches as it returns to the surface. | |||
*Can be Flash Fancelled. | *Can be Flash Fancelled. | ||
*Launches on hit. | *Launches on hit. |
Revision as of 23:31, 27 November 2022
Introduction
Narciso Anasui, a major ally in Stone Ocean, the sixth part of JoJo's Bizarre Adventure, is a strike/throw character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and Stand On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an assist, allowing him to work with many different assists according to the player's preference. In return for such great offense, Anasui has very weak defense, lacking a true reversal of any kind. While Anasui's defense is reliant on universal mechanics, his offense more than makes up for it as he can set up traps in addition to his strike/throw mix, allowing him to lock the opponent down and force them to deal with his pressure.
- And...RELEASE!: Anasui has access to a trap that can be used in combos or setplay, with every version being able to be enhanced.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_ANA |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6M
6M
Shut yer trap! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
623X
You're in range!
623L/M/H |
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214X
And...RELEASE!
214L/M/H |
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41236X
Meat and Bone Suspension
41236L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L Better than some characters Better than some characters
|
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
Dive!
236L/M/H |
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Stand 63214X
How awful! 63214L/M/H How wonderful for Anasui How wonderful for Anasui
|
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Stand j214X
Go to hell!
j.214L/M/H |
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System Mechanics
Throw
Throw
Didn't see it coming! 5/4 + Any Two Attack Buttons |
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Assist
Assist
And... RELEASE! |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
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Heart Heat Attack
Give me your blessing!
236 + Any Two Attack Buttons |
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Great Heat Attack
Diving in 236L+M+H Unlike Sheer Heart Attack, it has many weaknesses. Unlike Sheer Heart Attack, it has many weaknesses.
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