JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui: Difference between revisions
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Narciso Anasui, a major ally in ''Stone Ocean'', the sixth part of ''JoJo's Bizarre Adventure'', is a strike/throw character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and Stand On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an assist, allowing him to work with many different assists according to the player's preference. In return for such great offense, Anasui has very weak defense, lacking a true reversal of any kind. While Anasui's defense is reliant on universal mechanics, his offense more than makes up for it as he can set up traps in addition to his strike/throw mix, allowing him to lock the opponent down and force them to deal with his pressure. | Narciso Anasui, a major ally in ''Stone Ocean'', the sixth part of ''JoJo's Bizarre Adventure'', is a strike/throw character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and Stand On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an assist, allowing him to work with many different assists according to the player's preference. In return for such great offense, Anasui has very weak defense, lacking a true reversal of any kind. While Anasui's defense is reliant on universal mechanics, his offense more than makes up for it as he can set up traps in addition to his strike/throw mix, allowing him to lock the opponent down and force them to deal with his pressure. | ||
*'''And...RELEASE!''': Anasui has access to a trap that can be used in combos or setplay, with every version being able to be | *'''And...RELEASE!''': Anasui has access to a trap that can be used in combos or setplay, with every version being able to be charged. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=10*2, 25 | |damage=45 (10*2, 25) | ||
|guard=Overhead | |guard=Overhead | ||
|startup=15 | |startup=15()7()9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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====== <font style="visibility:hidden" size="0">623X</font> ====== | ====== <font style="visibility:hidden" size="0">623X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Anasui_623X_(1).png | ||
|caption= | |caption=Attack | ||
|image2=JJASBR_Anasui_623X_(2).png | |||
|caption2=Heavy version | |||
|name=You're in range! | |name=You're in range! | ||
|input=623L/M/H | |input=623L/M/H | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=35, 70 | |damage=105 (35, 70) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 286: | Line 288: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=160 (20, 3*20, 80) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|description= | |description= | ||
Anasui summons Diver Down, who performs a stabbing attack upwards, similar to 5H in appearance. | Anasui summons Diver Down, who performs a stabbing attack upwards, similar to 5H in appearance. | ||
*Does not have invul | *Does not have invul. | ||
*Cannot be Flash Cancelled | *Cannot be Flash Cancelled. | ||
*Launches on hit | ---- | ||
'''L Version:''' | |||
*Launches on hit. | |||
---- | ---- | ||
'''M Version:''' | '''M Version:''' | ||
*Adds a second hit to the attack | *Adds a second hit to the attack. | ||
---- | ---- | ||
'''H Version:''' | '''H Version:''' | ||
*Performs a cinematic that deals more damage when close enough | *Performs a cinematic that deals more damage when close enough. | ||
*Most common combo ender to Stand Off juggles due to the cinematic's great minimum scaling and hard knockdown for oki | *Most common combo ender to Stand Off juggles due to the cinematic's great minimum scaling and hard knockdown for oki. | ||
*Does not provide hard knockdown when the cinematic does not play | *Does not provide hard knockdown when the cinematic does not play. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">214X</font> ====== | ====== <font style="visibility:hidden" size="0">214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Anasui_214X_(1).png | ||
|caption= | |caption=Start/Hold | ||
|image2=JJASBR_Anasui_214X_(2).png | |||
|caption2=Attack | |||
|image3=JJASBR_Anasui_214X_(3).png | |||
|caption3=Trap | |||
|name=And...RELEASE! | |name=And...RELEASE! | ||
|input=214L/M/H | |input=214L/M/H | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=30 | |damage=Diver Down: 30 [40]<br>Trap: 21 (1, 5*2, 10) [40 (5*6, 10)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=40 | |damage=Diver Down: 40 [50]<br>Trap: 21 (1, 5*2, 10) [40 (5*6, 10)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=50 | |damage=Diver Down: 50 [60]<br>Trap: 21 (1, 5*2, 10) [40 (5*6, 10)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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====== <font style="visibility:hidden" size="0">41236X</font> ====== | ====== <font style="visibility:hidden" size="0">41236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Anasui_41236X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Anasui_41236X_(2).png | |||
|caption2= | |||
|name=Meat and Bone Suspension | |name=Meat and Bone Suspension | ||
|input=41236L/M/H | |input=41236L/M/H | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=1*10, 50 | |damage=60 (1*10, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=1*10, 50 | |damage=60 (1*10, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=1*10, 50 | |damage=60 (1*10, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
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Diver Down performs a stabbing attack outwards. | Diver Down performs a stabbing attack outwards. | ||
*Wonderful range for a jab. | *Wonderful range for a jab. | ||
*Can tick throw into | *Can tick throw into any version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#Stand 63214X|How awful!]]" at max range on either block or hit. | ||
}} | }} | ||
}} | }} | ||
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Diver Down performs a crouching kick outwards. | Diver Down performs a crouching kick outwards. | ||
*Anasui's best poke. | *Anasui's best poke. | ||
*Can tick throw into any version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#Stand 63214X|How awful!]]" at max range on either block or hit. | |||
*The range and speed attached to a low makes it a great poke, counter poke, and punish for moves that normally push too far out on block for the average character. | *The range and speed attached to a low makes it a great poke, counter poke, and punish for moves that normally push too far out on block for the average character. | ||
}} | }} | ||
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|image=JJASBR_Anasui_Stand_236X.png | |image=JJASBR_Anasui_Stand_236X.png | ||
|caption= | |caption= | ||
|image2=JJASBR_Anasui_Stand_236L.png | |||
|caption2=Light | |||
|image3=JJASBR_Anasui_Stand_236M.png | |||
|caption3=Medium | |||
|image4=JJASBR_Anasui_Stand_236H.png | |||
|caption4=Heavy | |||
|name=Dive! | |name=Dive! | ||
|input=236L/M/H | |input=236L/M/H | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=10, 55 | |damage=65 (10, 55) | ||
|guard=Mid, Low | |guard=Mid, Low | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=10, 55 | |damage=65 (10, 55) | ||
|guard=Mid, Overhead | |guard=Mid, Overhead | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=10, 30, 5*6, 20 | |damage=90 (10, 30, 5*6, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diver Down dives into the ground and performs an attack as it returns to the surface. | |||
*All versions are Stand-Rush compatible. | |||
---- | |||
'''L Version:''' | '''L Version:''' | ||
Diver Down | Upon resurfacing, Diver Down performs a punch at the opponent's feet. | ||
*Cannot be Flash Cancelled. | *Cannot be Flash Cancelled. | ||
* | *Can hit OTG. | ||
*Provides hard knockdown | *Provides hard knockdown. | ||
---- | ---- | ||
'''M Version:''' | '''M Version:''' | ||
Diver Down | Upon resurfacing, Diver Down performs an overhead punch. | ||
*Cannot be Flash Cancelled. | *Cannot be Flash Cancelled. | ||
*Causes a groundbounce on hit. | *Causes a groundbounce on hit. | ||
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'''H Version:''' | '''H Version:''' | ||
Diver Down | Upon resurfacing, Diver Down performs a barrage of punches. | ||
*Can be Flash Fancelled. | *Can be Flash Fancelled. | ||
*Launches on hit. | *Launches on hit. | ||
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====== <font style="visibility:hidden" size="0">Stand 63214X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 63214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Anasui_Stand_63214X_(1).png | ||
|caption=How wonderful for Anasui | |caption= | ||
|image2=JJASBR_Anasui_Stand_63214X_(2).png | |||
|caption2=How wonderful for Anasui | |||
|name=How awful! | |name=How awful! | ||
|input=63214L/M/H | |input=63214L/M/H | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=8*10, 80 | |damage=160 (8*10, 80) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
Line 701: | Line 721: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=8*13, 80 | |damage=184 (8*13, 80) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=8*16, 80 | |damage=208 (8*16, 80) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
Line 727: | Line 747: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand J214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Anasui_Stand_Jump_214X.png | ||
|caption= | |caption= | ||
|name=Go to hell! | |name=Go to hell! | ||
Line 767: | Line 787: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Diver Down performs an overhead punch as Anasui floats back. | |description= | ||
Diver Down performs an overhead punch as Anasui floats back. | |||
*Causes a groundbounces on hit. | *Causes a groundbounces on hit. | ||
*Provides hard knockdown. | *Provides hard knockdown. | ||
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|caption= | |caption= | ||
|image2=JJASBR_Anasui_Throw_(2).png | |image2=JJASBR_Anasui_Throw_(2).png | ||
|caption2= | |caption2=Stand Off | ||
|image3=JJASBR_Anasui_Throw_(3).png | |||
|caption3=Stand On | |||
|name=Throw | |name=Throw | ||
|subtitle=Didn't see it coming! | |subtitle=Didn't see it coming! | ||
Line 796: | Line 819: | ||
Anasui grabs the opponent before hitting them with a backhanded attack. | Anasui grabs the opponent before hitting them with a backhanded attack. | ||
*Leaves the opponent far away from Anasui. | *Leaves the opponent far away from Anasui. | ||
*Can be followed up with s.236L from both Stand Off and Stand On. | *Both Throws are identical aside from direction. | ||
*Can be followed up with [[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#Stand 236X|s.236L]] from both Stand Off and Stand On. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=50 | |damage=Diver Down: 50<br>Trap: 21 (1, 5*2, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#214X| | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#214X|214H]] | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=5*6, 20, 6*20, 36 | |damage=206 (5*6, 20, 6*20, 36) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 882: | Line 906: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=356 (60+18*4+24+7*20+60) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= |
Revision as of 11:07, 8 December 2022
Introduction
Narciso Anasui, a major ally in Stone Ocean, the sixth part of JoJo's Bizarre Adventure, is a strike/throw character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and Stand On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an assist, allowing him to work with many different assists according to the player's preference. In return for such great offense, Anasui has very weak defense, lacking a true reversal of any kind. While Anasui's defense is reliant on universal mechanics, his offense more than makes up for it as he can set up traps in addition to his strike/throw mix, allowing him to lock the opponent down and force them to deal with his pressure.
- And...RELEASE!: Anasui has access to a trap that can be used in combos or setplay, with every version being able to be charged.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_ANA |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6M
6M
Shut yer trap! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
623X
You're in range! 623L/M/H Attack Attack Heavy version Heavy version
|
---|
214X
And...RELEASE! 214L/M/H Start/Hold Start/Hold Attack Attack Trap Trap
|
---|
41236X
Meat and Bone Suspension
41236L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L Better than some characters Better than some characters
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Dive! 236L/M/H Light Light Medium Medium Heavy Heavy
|
---|
Stand 63214X
How awful! 63214L/M/H How wonderful for Anasui How wonderful for Anasui
|
---|
Stand J214X
Go to hell!
j.214L/M/H |
---|
System Mechanics
Throw
Throw Didn't see it coming! 5/4 + Any Two Attack Buttons Stand Off Stand Off Stand On Stand On
|
---|
Assist
Assist
And... RELEASE! |
---|
5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
---|
Heart Heat Attack
Give me your blessing!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Diving in 236L+M+H Unlike Sheer Heart Attack, it has many weaknesses. Unlike Sheer Heart Attack, it has many weaknesses.
|
---|