JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui: Difference between revisions
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{{ASBR Character Intro|char=Anasui|short=ana|content= | {{ASBR Character Intro|char=Anasui|short=ana|content= | ||
==Introduction== | ==Introduction== | ||
Narciso Anasui, a major ally in ''Stone Ocean'', the sixth part of ''JoJo's Bizarre Adventure'', is a strike/throw character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and Stand On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an assist, allowing him to work with many different assists according to | Narciso Anasui, a major ally in ''Stone Ocean'', the sixth part of ''JoJo's Bizarre Adventure'', is a strike/throw character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and Stand On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an assist, allowing him to work with many different assists according to his preference. In return for such great offense, Anasui has very weak defense, lacking a true reversal of any kind. While Anasui's defense is reliant on universal mechanics, his offense more than makes up for it as he can set up traps in addition to his strike/throw mix, allowing him to lock the opponent down and force them to deal with his pressure. | ||
*'''And...RELEASE!''': Anasui has access to a trap that can be used in combos or setplay, with every version being able to be charged. | *'''And...RELEASE!''': Anasui has access to a trap that can be used in combos or setplay, with every version being able to be charged. | ||
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| pros = | | pros = | ||
* '''Great Normal Range:''' Anasui has access to a variety of options that reach very far as pokes, counter-pokes, or just general long-range confirms. | * '''Great Normal Range:''' Anasui has access to a variety of options that reach very far as pokes, counter-pokes, or just general long-range confirms. | ||
* '''Scary Strike/Throw:''' Anasui has access to a command grab in both Stand Off and On, allowing him to create scary pressure situations for the opponent. | * '''Scary Strike/Throw:''' Anasui has access to a command grab in both Stand Off and Stand On, allowing him to create scary pressure situations for the opponent. | ||
* '''Setplay:''' Anasui can set up a trap for 0.5 HH Gauge that launches the opponent into the air while damaging them, allowing to have scary setplay alongside his command grabs, which can be used for oki as well. | * '''Setplay:''' Anasui can set up a trap for 0.5 HH Gauge that launches the opponent into the air while damaging them, allowing him to have scary setplay alongside his command grabs, which can be used for oki as well. | ||
* '''Self-Sufficient:''' Anasui can easily do 300+ damage and get hard knockdowns while looping oki situations and building back meter spent. Anasui does not need to worry too much about assist choice either, allowing him to be self-reliant with everything he does. | * '''Self-Sufficient:''' Anasui can easily do 300+ damage and get hard knockdowns while looping oki situations and building back meter spent. Anasui does not need to worry too much about assist choice either, allowing him to be self-reliant with everything he does. | ||
|cons = | |cons = |
Revision as of 19:08, 10 December 2022
Introduction
Narciso Anasui, a major ally in Stone Ocean, the sixth part of JoJo's Bizarre Adventure, is a strike/throw character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and Stand On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an assist, allowing him to work with many different assists according to his preference. In return for such great offense, Anasui has very weak defense, lacking a true reversal of any kind. While Anasui's defense is reliant on universal mechanics, his offense more than makes up for it as he can set up traps in addition to his strike/throw mix, allowing him to lock the opponent down and force them to deal with his pressure.
- And...RELEASE!: Anasui has access to a trap that can be used in combos or setplay, with every version being able to be charged.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_ANA |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6M
6M
Shut yer trap! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
623X
You're in range!
623L/M/H |
---|
214X
And...RELEASE!
214L/M/H |
---|
41236X
Meat and Bone Suspension
41236L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Dive!
236L/M/H |
---|
Stand 63214X
How awful!
63214L/M/H |
---|
Stand J214X
Go to hell!
j.214L/M/H |
---|
System Mechanics
Throw
Throw
Didn't see it coming! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
And... RELEASE! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
Give me your blessing!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Diving in
236L+M+H |
---|