Melty Blood/MBTL/Mash Kyrielight/Matchups: Difference between revisions
< Melty Blood | MBTL | Mash Kyrielight
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 228: | Line 228: | ||
*When blocking, make sure you learn to visually tell the difference between 236[B] and 2[C] which are two similar looking moves that need to be shielded differently. Otherwise it's free damage for P-Ciel if you can't distinguish between these moves. | *When blocking, make sure you learn to visually tell the difference between 236[B] and 2[C] which are two similar looking moves that need to be shielded differently. Otherwise it's free damage for P-Ciel if you can't distinguish between these moves. | ||
}} | }} | ||
------------------------------------------------------------------------------ | |||
{{MatchupData-MBTL | |||
| player =Mash | |||
| character =Ushiwakamaru | |||
| image =MBTL_ushi_icon.png | |||
| charLink =Melty Blood/MBTL/Ushiwakamaru | |||
| favorability = ? | |||
| data =*Overview | |||
Pros: | |||
Cons: | |||
------------------------------------------------------------------------------ | |||
*Neutral | |||
*Offense | |||
*Defense | |||
}} | |||
{{MatchupData-MBTL | |||
| player =Mash | |||
| character =The Count of Monte Cristo | |||
| image =MBTL_dantes_icon.png | |||
| charLink =Melty Blood/MBTL/Monte_Cristo | |||
| favorability = ? | |||
| data =*Overview | |||
Pros: | |||
Cons: | |||
------------------------------------------------------------------------------ | |||
*Neutral | |||
*Offense | |||
*Defense | |||
}} | |||
== MBTL Navigation == | == MBTL Navigation == | ||
{{Navbox-MBTL}} | {{Navbox-MBTL}} | ||
[[Category:Melty Blood: Type Lumina]] | [[Category:Melty Blood: Type Lumina]] |
Revision as of 23:30, 21 December 2022
Notation Help | |
---|---|
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X > Y | X input is cancelled into Y. |
X, Y | X input is linked into Y, meaning Y is done after X's recovery period. |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl | There should be delay before inputting "X". |
w.X or Xw | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Will occasionally be omitted due to being obvious. Will occasionally be notated with 7/9 to indicate backwards/forwards. |
sj | Perform a superjump, which is performed by inputting 2~8. |
sjc | Superjump cancel the previous action. |
IAD | Instant Air Dash. |
AT | Air throw, often used as a combo ender that leads to knockdown. |
md.X | Perform a micro-dash before performing "X". Unused in favor of writing "microdash." |
tk.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X~Y | This notation has two meanings.
|
(...) OR (...) | Use only one between the two alternative routes. |
RB1/2 | The first or second hit of Rapid Beat auto combo. |
CH | The first attack must be Counter Hit. |
FC | The first attack must be Fatal Counter. |
MD | Perform a Moon Drive, which is inputted by pressing 5B+C. |
Heat | Perform Heat, which is performed by inputting A+B+C. |
AD | Perform an Arc Drive, which is performed by inputting 236B+C. Characters with more than one Arc Drive will have theirs notated by input. |
LA | Perform a Last Arc, which is performed by inputting A+B+C+D or successfully Shielding in Blood Heat. |
Specific Matchups
Neco-Arc (Advantageous) [character page][match videos] |
---|
|
Mash (Fair) [character page][match videos] |
---|
|
Tohno (Hard) [character page][match videos] |
---|
|
Arcueid (Hard) [character page][match videos] |
---|
|
Akiha (Fair) [character page][match videos] |
---|
|
Ciel (Very Hard) [character page][match videos] |
---|
|
Hisui (Fair) [character page][match videos] |
---|
|
Kohaku (Fair) [character page][match videos] |
---|
|
Maids (Fair) [character page][match videos] |
---|
|
Kouma (Fair) [character page][match videos] |
---|
|
Miyako (Hard) [character page][match videos] |
---|
|
Noel (Hard) [character page][match videos] |
---|
|
Roa (Very Hard) [character page][match videos] |
---|
|
Vlov (Very Hard) [character page][match videos] |
---|
|
Warc (Very Hard) [character page][match videos] |
---|
|
Saber (Fair) [character page][match videos] |
---|
|
Aoko (Hard) [character page][match videos] |
---|
|
DANoel (Fair) [character page][match videos] |
---|
|
Mario (Fair) [character page][match videos] |
---|
|
PCiel (Very Hard) [character page][match videos] |
---|
|
Ushiwakamaru (?) [character page][match videos] |
---|
Pros: Cons:
|
The Count of Monte Cristo (?) [character page][match videos] |
---|
Pros: Cons:
|