JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4): Difference between revisions
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==Introduction== | ==Introduction== | ||
:''This article is about the character from Part 4, ''Diamond is Unbreakable'', primarily known as "Josuke 4". For information about the character from Part 8, ''JoJolion'', see [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)|Josuke Higashikata (Part 8)]].'' | :''This article is about the character from Part 4, ''Diamond is Unbreakable'', primarily known as "Josuke 4". For information about the character from Part 8, ''JoJolion'', see [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)|Josuke Higashikata (Part 8)]].'' | ||
The primary protagonist of ''Diamond is Unbreakable'', the fourth part of ''JoJo's Bizarre Adventure'', Josuke Higashikata is | The primary protagonist of ''Diamond is Unbreakable'', the fourth part of ''JoJo's Bizarre Adventure'', Josuke Higashikata is a rushdown character with a variety of powerful tools. He can play at a variety of ranges well and convert just about any hit into a knockdown, allowing him to set up his powerful offense. | ||
On offense, he boasts a strong mixup game with his left-right setups. His | On offense, he boasts a strong mixup game with his left-right setups. His Guard Damage also adds an additional threat of guard breaking to his pressure. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Josuke_Part_4_Small_Icon.png|50px]] '''Josuke Higashikata''' is a Stand character who closes in on the opponent in order to break down both their Health and their Guard Gauge. | | intro = [[file:JJASBR_Josuke_Part_4_Small_Icon.png|50px]] '''Josuke Higashikata 4''' is a Stand character who closes in on the opponent in order to break down both their Health and their Guard Gauge. | ||
| pros = | | pros = | ||
* '''Stable Conversions:''' Just about anything can convert into "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#236X|Break through, beat you up!]]", letting him turn most hits in neutral into a longer combo. | * '''Stable Conversions:''' Just about anything can convert into "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#236X|Break through, beat you up!]]", letting him turn most hits in neutral into a longer combo. | ||
* '''Strong Oki:''' Good left-right mixups with his crossup [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#JL|j.L]], allowing him to turn most knockdowns into a scary high-low-left-right-throw guessing game. | * '''Strong Oki:''' Good left-right mixups with his crossup [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#JL|j.L]], allowing him to turn most knockdowns into a scary high-low-left-right-throw guessing game. | ||
* '''Guard Damage:''' Can deal a lot of damage to an opponent's | * '''Guard Damage:''' Can deal a lot of damage to an opponent's Guard Gauge, potentially letting him score Guard Breaks after the opponent successfully blocks his mixups. | ||
* '''Good Neutral:''' Josuke has an array solid pokes with a good combination of speed and range, good jump-ins, decent mobility, and an acceptable projectile, letting him play at a variety of ranges and make his way through neutral. | * '''Good Neutral:''' Josuke has an array of solid pokes with a good combination of speed and range, good jump-ins, decent mobility, and an acceptable projectile, letting him play at a variety of ranges and make his way through neutral. | ||
* '''High Damage:''' Josuke has above average damage, allowing him to finish the opponent with relatively few interactions. | * '''High Damage:''' Josuke has above average damage, allowing him to finish the opponent with relatively few interactions. | ||
| cons = | | cons = | ||
* '''Unsafe Pressure:''' Josuke's | * '''Unsafe Pressure:''' Almost all of Josuke's special moves are unsafe, resulting in him needing to be careful during blockstrings or use Flash Cancels to keep himself safe. | ||
|tablewidth=80 | |tablewidth=80 | ||
}} | }} | ||
===Watch Your Mouth!=== | ===Watch Your Mouth!=== | ||
A unique stance Josuke enters after blocking an attack with "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#22H|Watch Your Mouth!]]". In this | A unique stance Josuke enters after blocking an attack with "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#22H|Watch Your Mouth!]]". | ||
In this state, Josuke receives the following attributes: | |||
*All of Josuke's attacks have altered speed, damage and Guard Damage. | |||
*Josuke is able to chain his ground attacks together indefinitely, including chaining the same normal repeatedly; he is limited by a hard cap of 8 uses per combo for any specific normal. | |||
*Josuke gains Super Armor at all times. | |||
*Gains access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#3M|I'm not done kicking your ass!]]". | |||
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Stand 214X|He heals pretty quickly!]]" is enhanced. | |||
However, while active, Josuke will be forced to walk towards the opponent, becoming unable to crouch, run, move backwards, stop moving, or block. | |||
===Stats=== | ===Stats=== | ||
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Josuke summons Crazy Diamond's fists to performs a barrage of punches. | Josuke summons Crazy Diamond's fists to performs a barrage of punches. | ||
*Does a lot of guard damage, making it very useful for Guard Break setups. However, it is difficult to true blockstring into this with just Josuke's normals, so be wary of potential SGs and SDs. | *Does a lot of guard damage, making it very useful for Guard Break setups. However, it is difficult to true blockstring into this with just Josuke's normals, so be wary of potential SGs and SDs. | ||
}} | }} | ||
}} | }} | ||
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Josuke summons Crazy Diamond, who performs an uppercut. | Josuke summons Crazy Diamond, who performs an uppercut. | ||
*Launches on hit. | *Launches on hit. | ||
*Does not reach very far down, but good for combo filler. | *Does not reach very far down, but is good for combo filler. | ||
}} | }} | ||
}} | }} | ||
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Josuke finishes the barrage with an overhead punch. | Josuke finishes the barrage with an overhead punch. | ||
*Causes | *Causes a groundbounce on hit. | ||
*Cannot be followed up without spending meter or OTG. | *Cannot be followed up without spending meter or OTG. | ||
---- | ---- | ||
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Josuke finishes the barrage with a sweeping punch. | Josuke finishes the barrage with a sweeping punch. | ||
*Launches on hit. | *Launches on hit. | ||
*Causes hard knockdown. | |||
*Cannot combo on grounded hit, but can combo after a juggle. | *Cannot combo on grounded hit, but can combo after a juggle. | ||
}} | }} | ||
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---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Most used version, as it can OTG after [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#236X|236L/M]] and both versions of [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Heart Heat Attack|HHA]] | *Most used version, as it can OTG after [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#236X|236L/M]] and both versions of [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Heart Heat Attack|HHA]]. | ||
}} | }} | ||
}} | }} | ||
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Josuke rapidly slides across the floor, back to the last spot where he used [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#214X|214X]]. | Josuke rapidly slides across the floor, back to the last spot where he used [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#214X|214X]]. | ||
*Move performance is identical across all versions. | *Move performance is identical across all versions. | ||
*Causes knockback on hit and triggers a wallbounce. | |||
*Incredibly active, making it usable as a meaty. | *Incredibly active, making it usable as a meaty. | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Josuke stops and fixes his hair. If the opponent directly attacks him, they will instead insult his hair and enrage him, | Josuke stops and fixes his hair. If the opponent directly attacks him, they will instead insult his hair and enrage him, sending Josuke into a blind rage as his hair spikes upward. | ||
* | *Consumes 1 HH Gauge on a successful activation. | ||
*Puts Josuke into [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Watch Your Mouth!|Watch Your Mouth! mode]]. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Stand 214X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Josuke_Part_4_Stand_214X_(1).png | ||
|caption= | |caption=Punch | ||
|image=JJASBR_Josuke_Part_4_Stand_214X_(2).png | |||
|caption=Wall | |||
|image=JJASBR_Josuke_Part_4_Stand_214X_(3).png | |||
|caption=Enhanced Wall | |||
|name=He heals pretty quick! | |name=He heals pretty quick! | ||
|input=214L/M/H | |input=214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=Normal: 15 (Punch), 20 (Wall)<br>Watch Your Mouth!: 15 (Punch), 25 (Wall) | ||
|guard=Low, Mid | |guard=Low, Mid | ||
|startup= | |startup= | ||
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*The different versions of the move place the wall at different distances, increasing distance with each strength. | *The different versions of the move place the wall at different distances, increasing distance with each strength. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*The wall can block most non-HHA or GHA projectiles, but will disintegrate if the opponent or Josuke touch it. | |||
**Josuke will not be damaged in this instance. | |||
*While in [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Watch Your Mouth!|Watch Your Mouth! mode]], Josuke creates larger walls. | |||
---- | |||
'''L version:''' | |||
*Crazy Diamond creates the wall right next to Josuke. | |||
*The wall disintegrates instantly. | |||
---- | |||
'''M version:''' | |||
*Crazy Diamond creates the wall away from Josuke. | |||
*The wall does not disintegrate instantly. | |||
---- | |||
'''H version:''' | |||
*Crazy Diamond creates the wall very far away from Josuke. | |||
*The wall does not disintegrate instantly. | |||
}} | }} | ||
}} | }} | ||
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'''M version:''' | '''M version:''' | ||
*This version has invul. | *This version has invul. | ||
*Cannot be Flash Canceled. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*This version has invul. | *This version has invul. | ||
*Cannot be Flash Canceled. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Josuke summons Crazy Diamond, who performs a barrage of punches upwards. | |||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 1,023: | Line 1,057: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=220 (24+2*43+27*2+38+18) | ||
|guard= | |guard= | ||
|startup= | |startup= |
Revision as of 01:00, 29 December 2022
Introduction
- This article is about the character from Part 4, Diamond is Unbreakable, primarily known as "Josuke 4". For information about the character from Part 8, JoJolion, see Josuke Higashikata (Part 8).
The primary protagonist of Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, Josuke Higashikata is a rushdown character with a variety of powerful tools. He can play at a variety of ranges well and convert just about any hit into a knockdown, allowing him to set up his powerful offense.
On offense, he boasts a strong mixup game with his left-right setups. His Guard Damage also adds an additional threat of guard breaking to his pressure.
Playstyle
![]() |
|
Pros | Cons |
|
|
Watch Your Mouth!
A unique stance Josuke enters after blocking an attack with "Watch Your Mouth!".
In this state, Josuke receives the following attributes:
- All of Josuke's attacks have altered speed, damage and Guard Damage.
- Josuke is able to chain his ground attacks together indefinitely, including chaining the same normal repeatedly; he is limited by a hard cap of 8 uses per combo for any specific normal.
- Josuke gains Super Armor at all times.
- Gains access to "I'm not done kicking your ass!".
- "He heals pretty quickly!" is enhanced.
However, while active, Josuke will be forced to walk towards the opponent, becoming unable to crouch, run, move backwards, stop moving, or block.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_JOS #ASBR_JSK4 |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
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2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6H
6H
Get closer and pull 300km/h! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Break through, beat you up! 236L/M/H Start Start L version L version M version M version H version H version
|
---|
214X
DORA! 214L/M/H Attack Attack Aftermath Aftermath
|
---|
623X
As you were!
623L/M/H |
---|
421X
I'm a real Deadeye Dick!
421L/M/H |
---|
22H
Watch Your Mouth! 22H WHAT DID YOU SAY ABOUT MY HAIR?! WHAT DID YOU SAY ABOUT MY HAIR?!
|
---|
3M
I'm not done kicking your ass!
3M near downed opponent in Watch Your Mouth! mode |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
DORA...! |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Rockabye baby!
236L/M/H |
---|
Stand 214X
He heals pretty quick! 214L/M/H Enhanced Wall Enhanced Wall
|
---|
Stand 623X
DORARARARARARARA!
623L/M/H |
---|
Stand 421X
I'm a real Deadeye Dick!
421L/M/H |
---|
System Mechanics
Throw
Throw Guess I wasn't mad enough 5/4 + Any Two Attack Buttons Forward Forward Back Back
|
---|
Assist
Assist
DORARARARARARARA! |
---|
5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
---|
Heart Heat Attack
You're in my range...
236 + Any Two Attack Buttons |
---|
Meet my homing missile!
236L/M/H during HHA |
---|
Great Heat Attack
You're already fixed! 236L+M+H Crazy Diamond! Crazy Diamond! If I heal you first... If I heal you first... Then it's not cheating, is it?! Then it's not cheating, is it?!
|
---|
Costumes
Normal
Special
Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)
Special D (Color 1)
Special D (Color 2)
Special E (Color 1)
Special E (Color 2)