JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu: Difference between revisions

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  |cons =
  |cons =
* '''TERRIBLE Normals:''' Abysmal range on his normals and a lack of a 5f move in general make him an absolute hell to play as in neutral; he's better off letting the opponent engage him.
* '''TERRIBLE Normals:''' Abysmal range on his normals and a lack of a 5f move in general make him an absolute hell to play as in neutral; he's better off letting the opponent engage him.
* '''Neutered OTG Options:''' With a lot of his kit allowing him to extend combos and add damage OTG against his opponent, the OTG scaling unfortunately makes it less valuable to spend resources for these options.
* '''Hard to Master:''' During advantage, Shigechi will be continuously performing inputs and keeping track of Harvest stacks and Formation, requiring both execution and resource awareness. This makes him a character that really needs time and practice to get the good stuff out of him.
* '''Hard to Master:''' A character that really needs time and practice to get the good stuff out of him. During advantage, Shigechi will be continuously performing inputs and keeping track of Harvest stacks and Formation, requiring both execution and resource awareness.
* '''Resource-Dependent:''' Shigechi heavily relies on his Harvest stacks to do anything. Without them, he needs to confirm into 2H to get them back, which is hard to do with his poor normals.
* '''Useless without Harvest:''' Heavily relies on his Harvest stacks to do anything. Without them, he needs to confirm into 2H to get them back, which is hard to do with his poor normals.
* '''Bad Throws:''' Shigechi's Throws deal low damage and are lacking in advantage to set up on oki.
* '''Bad Throws:''' Shigechi's Throws deal low damage and are lacking in advantage to set up on oki. Forward Throw will not give him enough time to hit the opponent meaty at all, and a Back Throw only gives him a dashjump j.H at best.
* '''Neutered OTG Options:''' With a lot of his kit allowing him to extend combos and add OTG damage against his opponent, the OTG scaling unfortunately makes it less valuable to spend resources for these options.
* '''OTG HHA Neutral on Hit:''' While OTG HHA is a great tool to end combos and refill Harvest stacks, it leaves Shigechi neutral on hit, meaning he can't keep his advantage going. It deals reduced damage as well, because of OTG scaling.
* '''OTG HHA Neutral on Hit:''' While OTG HHA is a great tool to end combos and refill Harvest stacks, it leaves Shigechi neutral on hit, meaning he can't keep his advantage going.
| tablewidth = 80
| tablewidth = 80
}}
}}
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'''L version:'''
'''L version:'''
*Harvest drops nuts and bolts.
*Harvest drops nuts and bolts.
*Decides spawning location at Frame 15.
*Decides spawning location at frame 15.
*Cancels summoning the projectile if [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#Defense 214X|Defense 214X]] is performed.
*Cancels summoning the projectile if [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#Defense 214X|Defense 214X]] is performed.
*Has a ghost hitbox with no damage or hitstun that allows opponents to Stylish Evade or Stylish Guard the full move even after getting hit.
*Has a ghost hitbox with no damage or hitstun that allows opponents to Stylish Evade or Stylish Guard the full move even after getting hit.
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'''M version:'''
'''M version:'''
*Harvest drops more nuts and bolts.
*Harvest drops more nuts and bolts.
*Decides spawning location at Frame 17-19.
*Decides spawning location at frames 17-19.
*Has a ghost hitbox with no damage or hitstun that allows opponents to Stylish Evade or Stylish Guard the full move even after getting hit.
*Has a ghost hitbox with no damage or hitstun that allows opponents to Stylish Evade or Stylish Guard the full move even after getting hit.
----
----
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*Harvest drops construction pipes.
*Harvest drops construction pipes.
*Causes groundbounce on hit.
*Causes groundbounce on hit.
*Decides spawning location at Frame 19.
*Decides spawning location at frame 19.
*If the opponent Stylish Evades or Stylish Guards, the 3D hitbox is wide and active enough to force them to defend again.
*If the opponent Stylish Evades or Stylish Guards, the 3D hitbox is wide and active enough to force them to defend again.
*Works for Taunt combos; Taunt will need to be timed around its lowest point.
*Works for Taunt combos; Taunt will need to be timed around its lowest point.
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</div>
</div>
<div id="movelist-1" class="movelist"><!-- Offensive Formation Move List -->
<div id="movelist-1" class="movelist"><!-- Offensive Formation Move List -->
====== <font style="visibility:hidden" size="0">236X</font> ======
====== <font style="visibility:hidden" size="0">Offense 236X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Shigechi_Off_236X.png
|image=JJASBR_Shigechi_Off_236X.png
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  |description=
  |description=
Shigechi sends one-to-three Harvest flying forward as an arcing projectile in a spreading pattern.
Shigechi sends one-to-three Harvest flying forward as an arcing projectile in a spreading pattern.
*Damage and distance increase based on the version used.
----
----
'''L version:'''
'''L version:'''
*Launches projectile that slowly descends.
*Launches a projectile that slowly descends.
*Opponent is launched on hit.
*Opponent is launched on hit.
----
----
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**Goes further than the Light and Medium version.
**Goes further than the Light and Medium version.
*Opponent is launched significantly on hit.
*Opponent is launched significantly on hit.
**Allows for [66]>5M extension.
**Allows for 6[6]>5M extension.
  }}
  }}
}}
}}
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  |description=
  |description=
Shigechi sends Harvest running at the opponent.
Shigechi sends Harvest running at the opponent.
*Can hit OTG
*Can hit OTG.
*Increased damage if stronger button is used.
*Damage and speed increase based on the version used.
  }}
  }}
}}
}}
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  |description=
  |description=
Shigechi has Harvest leap upwards in a falling arc. If they connect, a number of Harvests will hold the opponent still as a single one of them attacks their neck before throwing them away.
Shigechi has Harvest leap upwards in a falling arc. If they connect, a number of Harvests will hold the opponent still as a single one of them attacks their neck before throwing them away.
*Higher damage if stronger button is used.
*Damage and range increase based on the version used.
*Medium version gives the most advantage.
*Medium version gives the most advantage.
  }}
  }}
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</div>
</div>
<div id="movelist-2" class="movelist"><!-- Defensive Formation Move List -->
<div id="movelist-2" class="movelist"><!-- Defensive Formation Move List -->
====== <font style="visibility:hidden" size="0">Defense 214X</font> ======
====== <font style="visibility:hidden" size="0">Defense 214X</font> ======
{{MoveData
{{MoveData
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Harvest instantly forms a wall in front of Shigechi.
Harvest instantly forms a wall in front of Shigechi.
*Protects Shigechi from every non-HHA/GHA projectile and attack.
*Protects Shigechi from every non-HHA/GHA projectile and attack.
**If the hitbox of the opponent's attack is big enough, it can hit Shigechi on the other side of the wall. This happens rather inconsistently, making this move unreliable at times.
*Does not works against Throws.
*Does not works against Throws.
*The version used, in addition to consuming the required amount of Harvest stacks, determines the follow-up used.
*The version used, in addition to consuming the required amount of Harvest stacks, determines the follow-up used.
*If the hitbox of the opponent's attack is big enough, it can hit you on the other side of the wall. This happens rather inconsistently, making this move unreliable at times.
*While visually it may not appear so, the protecting hitbox of the wall automatically turns around when the opponent switches sides.
*While visually it may not appear so, the protecting hitbox of the wall automatically turns around when your opponent switches sides.
  }}
  }}
}}
}}
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----
----
'''L version:'''
'''L version:'''
*Provides small bounce into hard knockdown.
*Launches the projectile at an upwards angle.
**Able to [[JoJo's Bizarre Adventure: All-Star Battle R/System#Flash Cancel|Flash Cancel]] into [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#41236X|41236L/M]] to continue a combo because of the small bounce.
*Causes a groundbounce on hit.
*Launches projectile at an upward angle.
**Shigechi is able to [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Cancel]] into [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#41236X|41236L/M]] to continue a combo.
----
----
'''M version:'''
'''M version:'''
*Launches projectile at a horizontal angle.
*Launches the projectile at a horizontal angle.
*Gives considerably large advantage on hit and block.
*Gives considerably large advantage on hit and block.
*Large damage and extension options make it a common combo tool.
*Large damage and extension options make it a common combo tool.
----
----
'''H version:'''
'''H version:'''
*Launches fast, low-hitting projectile over the ground.
*Launches the opponent on hit.
*Can hit OTG.
*Can hit OTG.
*Launches fast low-hitting projectile over the ground.
*Launches opponent on hit.
  }}
  }}
}}
}}
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  |hitadv=
  |hitadv=
  |description=
  |description=
Shigechi sends Harvest running at the opponent.
Shigechi commands Harvest to run at the opponent.
*Causes bind and crumple sequentially on hit.
*Binds the opponent on hit, after which it causes a crumple.
*Recovery time decreases with stronger button used.
*Recovery time decreases with stronger versions.
*Common combo tool as it gives access to MANY different extensions.
*Common combo tool, as it gives access to MANY different extensions such as [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#623X|623L/M/H]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#Great Heat Attack|GHA]].
**Able to combo into [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#GHA|GHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#623X|623L/M/H]] on hit.
  }}
  }}
}}
}}
</div>
</div>
==System Mechanics==
==System Mechanics==
====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
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Shigechi bombards the enemy with a barrage of Harvests rapidly tackling them, sending them flying.
Shigechi bombards the enemy with a barrage of Harvests rapidly tackling them, sending them flying.
*Forward Throw will not allow Shigechi to hit the opponent in time for wakeup.
*Forward Throw will not allow Shigechi to hit the opponent in time for wakeup.
*Back Throw leaves the opponent closer and you with more advantage, but Shigechi can't set up 623L or get a stack back before it without sacrificing oki.
*Back Throw leaves the opponent closer and has greater advantage, but Shigechi can't set up [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#623X|623L]] or get a stack back before it without sacrificing oki.
  }}
  }}
}}
}}
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  |hitadv=
  |hitadv=
  |description=
  |description=
Harvest instantly forms a wall in front of Shigechi. If the wall is hit by the opponent, Shigechi launches the Harvests making it up at the opponent.
Harvest instantly forms a wall in front of Shigechi. If the wall is hit by the opponent, Shigechi launches the Harvests making it up towards them.
*Assault Assist Stocks: 2
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 2
*Reversal Assist Stocks: 2
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#Defense 214X|Defense 214H]]>[[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#Defense 214X-6X|6X]]
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#Defense 214X|Defense 214H]]>[[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#Defense 214X-6X|6X]]
*The second portion causes knockback on hit.
*The wall possesses Auto Guard rather than proper counter frames, allowing it to interact with [[JoJo's Bizarre Adventure: All-Star Battle R/Rohan Kishibe|Rohan]]'s Safety Locks.
*The wall possesses Auto Guard rather than proper counter frames, allowing it to interact with [[JoJo's Bizarre Adventure: All-Star Battle R/Rohan Kishibe|Rohan]]'s Safety Locks.
*The second portion causes knockback on hit.
  }}
  }}
}}
}}
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*Allows Shigechi to run backwards.
*Allows Shigechi to run backwards.
*Movement speed increases with Harvest stacks.
*Movement speed increases with Harvest stacks.
*Cannot cancel into specials.
*Cannot be canceled into special moves.
**Can cancel Forward Dash into [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#5S|5S]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#4/6S|4/6S]].
**Can cancel Forward Dash into [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#5S|5S]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu#4S-6S|Formation Changes]].
  }}
  }}
}}
}}
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  |description=
  |description=
Shigechi summons a stack of Harvest.
Shigechi summons a stack of Harvest.
*Cannot cancel into anything.
*Cannot be canceled into anything.
  }}
  }}
}}
}}
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Switches Offensive to Defensive Formation (4S), or Defensive to Offensive Formation (6S).
Switches Offensive to Defensive Formation (4S), or Defensive to Offensive Formation (6S).
*Both versions summon a stack of Harvest on use.
*Both versions summon a stack of Harvest on use.
*Both have the same cancel features of a Command Normal, meaning they can be canceled into from Normals and canceled into Special Moves.
*Both have the same cancel features of a command normal, meaning they can be canceled into from Normals and canceled into Special Moves.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=354 (60+294)
  |damage=354 (60+12*9+6*21+60)
  |guard=Mid
  |guard=Mid
  |startup=1(26)1
  |startup=1(26)1

Revision as of 09:33, 28 January 2023

Introduction

Shigekiyo Yangu, best known as Shigechi, is a secondary ally in Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure. He uses his Stand, Harvest, to make the opponent move to him and overwhelm them on offense.

Despite being a Stand User, Shigechi does not follow the typical rules of Stand characters. Instead of switching between Stand Off and Stand On modes, Shigechi can put Harvest in Defensive and Offensive Formations: this gives him access to different special moves based on what Formation he is in. Other than that, all of these special moves cost him Harvest stacks, which he'll need to keep up with "You can see my Harvest?!" and Formation Changes to get to use them.

While his normals may be small, he can force his enemies to come towards him by harassing them with "I can get anything I want!", wait for the opponent to make mistakes and punish them with high pressure strings. His main combos come from Defensive Formation, where he uses "So itchy!" and "I'll protect them!" (Medium) to extend his combos, and then switches to Offensive Formation to hit them on the ground with "Mess with me and you're gonna get hurt!".

  • Relay Race: Shigechi is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters.
  • Mode Switching: Shigechi can switch between Offensive and Defensive Harvest formations as modes to get access to different special moves; this maneuver can be canceled into special moves as well, allowing him to quickly do this in strings.
Playstyle
JJASBR Shigechi Small Icon.png Shigekiyo Yangu is a Stand character who utilizes his special moves to pester and pressure the opponent.
Pros Cons
  • Low Recovery Options: Access to "I can get anything I want!" and Formation Changes allow Shigechi to end strings in low recovery, as well as throwing projectiles to stay at advantage or getting resources back.
  • Oppressive Strings: While spending Harvest stacks on offense, Shigechi can create long strings with small gaps, leaving the opponent guessing for the next strike/throw mixup.
  • Anti-Zoning Tool: Despite his poor normals, Shigechi can use "I can get anything I want!" as an anti-zoning tool, summoning the projectile directly above the opponent with very little recovery. Although it doesn't track very well, stationary zoning opponents are forced to block, stop zoning, or take the hit.
  • TERRIBLE Normals: Abysmal range on his normals and a lack of a 5f move in general make him an absolute hell to play as in neutral; he's better off letting the opponent engage him.
  • Hard to Master: During advantage, Shigechi will be continuously performing inputs and keeping track of Harvest stacks and Formation, requiring both execution and resource awareness. This makes him a character that really needs time and practice to get the good stuff out of him.
  • Resource-Dependent: Shigechi heavily relies on his Harvest stacks to do anything. Without them, he needs to confirm into 2H to get them back, which is hard to do with his poor normals.
  • Bad Throws: Shigechi's Throws deal low damage and are lacking in advantage to set up on oki.
  • Neutered OTG Options: With a lot of his kit allowing him to extend combos and add OTG damage against his opponent, the OTG scaling unfortunately makes it less valuable to spend resources for these options.
  • OTG HHA Neutral on Hit: While OTG HHA is a great tool to end combos and refill Harvest stacks, it leaves Shigechi neutral on hit, meaning he can't keep his advantage going.

Herd of Harvests

Unlike other Stand characters, Shigechi's Stand, Harvest, is always active. This repurposes his Style button to summon a Harvest stack.

Shigechi has access to a maximum of 3 Harvest stacks, which he can use on special moves. Depending on the button used, the special will get different properties and use a different amount of Harvest stacks: Light consumes one stack, Medium uses two stacks and Heavy requires all three stacks.

All of Shigechi's special moves consume Harvest stacks, becoming completely unavailable without them. Additionally, if Shigechi attempts to perform a special move variation that consumes multiple Harvest stacks while he has an insufficient amount, Shigechi will be locked out of said variation.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_SHI
#ASBR_SIG

Move List

Normal Moves

5L
5L
JJASBR Shigechi 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid 7 - - 0 +6

Shigechi performs a quick kick in front of him.

  • Low horizontal range, equal to 2L. About halfway in the front stack of Offensive Formation.
  • On hit sets up timing perfectly for a Throw after. Also a Frame Trap with 5L and 2L.
  • Small pushback, can be done 3 times on block without moving.
    • Neutral on block, but he doesn't have a 5f normal, so opponents can beat him.
5M
5M
JJASBR Shigechi 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid 7 - - -4 +2

Shigechi dashes forward while putting his hands in front of him, attempting to push the opponent away.

  • Medium horizontal range. A little more than the front stack of Offensive Formation, together with the movement.
  • Moves him forward a bit.
  • Big pushback on hit and block.
5H
5H
JJASBR Shigechi 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Mid 13 - - -8 0

Shigechi leaps forward horizontally with a headbutt.

  • Large horizontal range. About two front stacks of Offensive Formation, together with movement.
  • Moves him forward a fair amount.
  • Generally lets him end up right in front of the opponent, depends on range.
2L
2L
JJASBR Shigechi 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low 7 - - -2 +4

Shigechi performs a sitting low kick.

  • Can cancel into itself.
  • Low horizontal range, equal to 5L. About halfway in the front stack of Offensive Formation.
  • Very Small pushback, can be done 4 times on block without moving.
2M
2M
JJASBR Shigechi 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low 7 - - -4 +2

Shigechi slides forward while sitting, performing an uppercut.

  • Abysmal range, smaller than 5L and 2L. About a quarter of the way in the front stack of Offensive Formation.
  • Big pushback on hit and block.
2H
2H
JJASBR Shigechi 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low 13 - - -8 -

Shigechi slides over the ground using his Harvest, sweeping the opponent.

  • Provides hard knockdown.
  • Large horizontal range. Slightly less than two front stacks of Offensive Formation, together with movement.
  • Can low-profile certain moves.
JL
j.L
JJASBR Shigechi Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead 9 - - - -

Shigechi pushes his arms out at an upwards angle.

  • Good vertical hitbox against aerial opponents, biggest horizontal range out of all aerials.
  • Fastest aerial option.
  • Short active duration.
  • Low hitstun.
JM
j.M
JJASBR Shigechi Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead 11 - - - -

Shigechi kicks at a downwards angle.

  • Very low horizontal range, decent vertical range.
  • Long active duration.
  • Can hit rising on standing targets, and specific crouchers.
    • Works well with 623L setup.
  • Medium hitstun.
  • Good hitbox for crossups.
JH
j.H
JJASBR Shigechi Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead 15 - - - -

Shigechi stretches out horizontally, kicking the opponent.

  • Decent vertical and horizontal range, hits about where his shoes are horizontally.
  • Rather slow aerial option.
  • Medium active duration.
  • Long hitstun.
    • Can combo after rising dashjump.
  • Can crossup.

Special Moves

623X
I can get anything I want!
623L/M/H
JJASBR Shigechi 623X.png
Start
Start
JJASBR Shigechi 623L.png
Light
Light
JJASBR Shigechi 623M.png
Medium
Medium
JJASBR Shigechi 623H.png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 66 (11*6) Mid - - - - -
Medium 78 (6*13) Mid - - - - -
Heavy 90 Mid - - - - -

Shigechi uses his Harvest to drop objects from above the opponent.

  • Short recovery, to the point Shigechi recovers before the projectile is spawned.
  • Spawning location depends on horizontal and vertical location of the opponent.
  • Projectile despawns if Shigechi is hit after it spawned.
  • If performed at 3 stacks of Harvest, Shigechi will have to wait a bit before using 4/6S or 5S. Otherwise, Shigechi will perform them but not regain a stack.

L version:

  • Harvest drops nuts and bolts.
  • Decides spawning location at frame 15.
  • Cancels summoning the projectile if Defense 214X is performed.
  • Has a ghost hitbox with no damage or hitstun that allows opponents to Stylish Evade or Stylish Guard the full move even after getting hit.

M version:

  • Harvest drops more nuts and bolts.
  • Decides spawning location at frames 17-19.
  • Has a ghost hitbox with no damage or hitstun that allows opponents to Stylish Evade or Stylish Guard the full move even after getting hit.

H version:

  • Harvest drops construction pipes.
  • Causes groundbounce on hit.
  • Decides spawning location at frame 19.
  • If the opponent Stylish Evades or Stylish Guards, the 3D hitbox is wide and active enough to force them to defend again.
  • Works for Taunt combos; Taunt will need to be timed around its lowest point.


JJASBR Offensive Harvest Icon.png
Offensive Formation
JJASBR Defensive Harvest Icon.png
Defensive Formation
Offense 236X
Don't underestimate Harvest!
236L/M/H
JJASBR Shigechi Off 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 60 (10*6) Mid 17 - - -10 -
Medium 84 (7*12) Mid 17 - - -4 -
Heavy 108 (6*18) Mid 17 - - 0 -

Shigechi sends one-to-three Harvest flying forward as an arcing projectile in a spreading pattern.

  • Damage and distance increase based on the version used.

L version:

  • Launches a projectile that slowly descends.
  • Opponent is launched on hit.

M version:

  • Launches two projectiles that slowly descend separately.
    • Goes further than the Light version.
  • Opponent is launched more on hit.

H version:

  • Launches three projectiles in a spread pattern.
    • Goes further than the Light and Medium version.
  • Opponent is launched significantly on hit.
    • Allows for 6[6]>5M extension.
Offense 214X
Mess with me and you're gonna get hurt!
214L/M/H
JJASBR Shigechi Off 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 54 (9*6) Low 21 - - -36 -20
Medium 72 (6*12) Low 21 - - -34 -18
Heavy 90 (5*18) Low 21 - - -30 -16

Shigechi sends Harvest running at the opponent.

  • Can hit OTG.
  • Damage and speed increase based on the version used.
Offense 41236X
Move and you'll regret it!
41236L/M/H
JJASBR Shigechi Off 41236X (1).png
JJASBR Shigechi Off 41236X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 54 (14, 5*4, 20) Throw 27 - - - -
Medium 64 (14, 5*5, 25) Throw 27 - - - -
Heavy 74 (14, 5*6, 30) Throw 27 - - - -

Shigechi has Harvest leap upwards in a falling arc. If they connect, a number of Harvests will hold the opponent still as a single one of them attacks their neck before throwing them away.

  • Damage and range increase based on the version used.
  • Medium version gives the most advantage.
Defense 214X
Don't come any closer!
214L/M/H
JJASBR Shigechi Def 214X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

Harvest instantly forms a wall in front of Shigechi.

  • Protects Shigechi from every non-HHA/GHA projectile and attack.
    • If the hitbox of the opponent's attack is big enough, it can hit Shigechi on the other side of the wall. This happens rather inconsistently, making this move unreliable at times.
  • Does not works against Throws.
  • The version used, in addition to consuming the required amount of Harvest stacks, determines the follow-up used.
  • While visually it may not appear so, the protecting hitbox of the wall automatically turns around when the opponent switches sides.
Defense 214X-6X
I'll protect them!
214L/M/H>6L/M/H
JJASBR Shigechi Def 214X-6X (1).png
Light
Light
JJASBR Shigechi Def 214X-6X (2).png
Medium
Medium
JJASBR Shigechi Def 214X-6X (3).png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light
214L>6L/M/H
35 Mid 5 - - -16 -
Medium
214M>6L/M/H
75 (5*15) Mid 5 - - +16 +22
Heavy
214H>6L/M/H
80 (40*2) Low 5 - - -14 -

Shigechi launches the Harvests making up the wall at the opponent.

  • Version is determined by which button is used during 214X.

L version:

  • Launches the projectile at an upwards angle.
  • Causes a groundbounce on hit.

M version:

  • Launches the projectile at a horizontal angle.
  • Gives considerably large advantage on hit and block.
  • Large damage and extension options make it a common combo tool.

H version:

  • Launches fast, low-hitting projectile over the ground.
  • Launches the opponent on hit.
  • Can hit OTG.
Defense 41236X
So itchy!
41236L/M/H
JJASBR Shigechi Def 41236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 Low 19 - - -26 -
Medium 40 Low 19 - - -16 -
Heavy 40 Low 19 - - -10 -

Shigechi commands Harvest to run at the opponent.

  • Binds the opponent on hit, after which it causes a crumple.
  • Recovery time decreases with stronger versions.
  • Common combo tool, as it gives access to MANY different extensions such as 623L/M/H and GHA.

System Mechanics

Throw
Throw
Don't move!
5/4 + Any Two Attack Buttons
JJASBR Shigechi Throw (1).png
JJASBR Shigechi Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
95 Throw 7 - - - -

Shigechi bombards the enemy with a barrage of Harvests rapidly tackling them, sending them flying.

  • Forward Throw will not allow Shigechi to hit the opponent in time for wakeup.
  • Back Throw leaves the opponent closer and has greater advantage, but Shigechi can't set up 623L or get a stack back before it without sacrificing oki.
Assist
Assist
Don't come any closer!
JJASBR Shigechi Assist (1).png
JJASBR Shigechi Assist (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
First Half: 0
Second Half: 80 (40*2)
Low - - - - -

Harvest instantly forms a wall in front of Shigechi. If the wall is hit by the opponent, Shigechi launches the Harvests making it up towards them.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on Defense 214H>6X
  • The second portion causes knockback on hit.
  • The wall possesses Auto Guard rather than proper counter frames, allowing it to interact with Rohan's Safety Locks.
66-44
Relay Race
6[6]/4[4]
JJASBR Shigechi 66-Hold.png
Forward
Forward
JJASBR Shigechi 44-Hold.png
Back
Back
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 0 - - - - - -
Back 0 - - - - - -

Harvest carries Shigechi in a caterpillar track-like fashion.

  • Allows Shigechi to run backwards.
  • Movement speed increases with Harvest stacks.
  • Cannot be canceled into special moves.
5S
You can see my Harvest?!
5S
JJASBR Shigechi 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - 1 - 24 - -

Shigechi summons a stack of Harvest.

  • Cannot be canceled into anything.
4S-6S
Defensive Formation
Offensive Formation

4S/6S
JJASBR Shigechi 6S.png
Offensive Formation
Offensive Formation
JJASBR Shigechi 4S.png
Defensive Formation
Defensive Formation
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - 1 - 26 - -

Switches Offensive to Defensive Formation (4S), or Defensive to Offensive Formation (6S).

  • Both versions summon a stack of Harvest on use.
  • Both have the same cancel features of a command normal, meaning they can be canceled into from Normals and canceled into Special Moves.

Heart Heat Attack

Now I'm real mad!
236 + Any Two Attack Buttons
JJASBR Shigechi HHA (1).png
JJASBR Shigechi HHA (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Normal 186 (48*3+42) Mid 1(4)1 - - -64 -
OTG 186 (48*3+42) Mid 1(2)1 - - - 0

Shigechi points and quickly sends out a large, dense wave of Harvests a long distance forward.

  • Can hit OTG.
  • Automatically summons 3 Harvest stacks upon use.

Normal version:

  • Notes 1
  • Notes 2

OTG version:

  • Notes 1
  • Notes 2

Great Heat Attack

You want proof? Here it is!
236L+M+H
JJASBR Shigechi GHA (1).png
JJASBR Shigechi GHA (2).png
JJASBR Shigechi GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
354 (60+12*9+6*21+60) Mid 1(26)1 - - -128 -

Shigechi calls forth a massive wave of Harvests that rapidly travel forward. If they connect, the Harvests will cover the opponent from head to toe as they pile on top of them, each one relentlessly punching the opponent before they all deliver an uppercut in unison.

  • Travels fullscreen.
  • Automatically summons 3 Harvest stacks upon use.

Costumes

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh