JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3): Difference between revisions
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==Introduction== | ==Introduction== | ||
:''This article is about Jotaro Kujo's ''Stardust Crusaders'' incarnation, primarily known as "Jotaro 3". For information about his ''Diamond is Unbreakable'' incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|Jotaro Kujo (Part 4)]].'' | :''This article is about Jotaro Kujo's ''Stardust Crusaders'' incarnation, primarily known as "Jotaro 3". For information about his ''Diamond is Unbreakable'' incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|Jotaro Kujo (Part 4)]].'' | ||
The primary protagonist from ''Stardust Crusaders'', the third part of ''JoJo's Bizarre Adventure'', Jotaro Kujo is one of the most well-rounded characters in the game, with a strong combination of normals and special moves that make his neutral game scary to play around. His air and ground buttons are fast and convert into high-damage combos, easy hard knockdowns, and simple loopable vortex pressure that closes out rounds in a pinch. While his Stand | The primary protagonist from ''Stardust Crusaders'', the third part of ''JoJo's Bizarre Adventure'', Jotaro Kujo is one of the most well-rounded characters in the game, with a strong combination of normals and special moves that make his neutral game scary to play around. His air and ground buttons are fast and convert into high-damage combos, easy hard knockdowns, and simple loopable vortex pressure that closes out rounds in a pinch. While his Stand Off buttons encourage using his smaller hurtbox to slip between the enemy's defenses to start his strings, Stand On mode's buttons are much more oppressive and powerful, sacrificing a bit of speed and utility for sheer brute force and meter dump combos. Combined with his time-stop, Jotaro is one of the most fearsome characters to have to approach in ASBR. | ||
*'''Beginner Friendly''': One of the simplest characters to start off with playing the game; big normals and simple combos make him fun to play even for beginners. He has access to most tools normal characters have, meaning he teaches most of the basics of the game. | *'''Beginner Friendly''': One of the simplest characters to start off with playing the game; big normals and simple combos make him fun to play even for beginners. He has access to most tools normal characters have, meaning he teaches most of the basics of the game. | ||
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{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Jotaro_Part_3_Small_Icon.png|50px]] '''Jotaro Kujo''' is a Stand character who utilizes his large normals and powerful neutral tools to control the | | intro = [[file:JJASBR_Jotaro_Part_3_Small_Icon.png|50px]] '''Jotaro Kujo''' is a Stand character who utilizes his large normals and powerful neutral tools to control the mid-range. | ||
| pros = | | pros = | ||
*'''Oppressive | *'''Oppressive Buttons''': Jotaro possesses incredibly good normals, allowing him to force the opponent to play his game. | ||
*'''Ease of | *'''Ease of Use''': Jotaro's kit includes easy combos, high damage, and versatility with nearly any Assist, as well as an invincible reversal in the form of "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#623X|Here's your receipt!]]". | ||
*''' | *'''Cross-ups on HKD''': Jotaro can set up nasty cross-ups using j.M and "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#Stand 63214X|Beat in a single breath!]]" (when combined with Stand Rush), hard to defend against even for experienced players. | ||
*'''Unblockable | *'''Unblockable Setups''': Jotaro has access to an Unblockable special move in "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#Stand 623X|Star Finger]]" which, when combined with Stand Rush, is a hard knowledge check against those unfamiliar with the matchup. | ||
| cons = | | cons = | ||
*'''Weakness to | *'''Weakness to Zoning''': Since Jotaro lacks a projectile, he gets slightly countered by well-timed zoning and keepaway characters. | ||
*'''Predictable | *'''Predictable Neutral''': Jotaro's approach options are very predictable, and usually has to rely on strike/throw mix-ups if not at a great advantage. | ||
*'''No | *'''No Fast Button in Stand Off''': Jotaro lacks a 5f button in Stand Off, meaning he doesn't have much option other than "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#623X|Here's your receipt!]]" on wakeup. | ||
|tablewidth=80 | |tablewidth=80 | ||
}} | }} | ||
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Jotaro raises his leg to do a small knee attack. | Jotaro raises his leg to do a small knee attack. | ||
*Slightly poor range, and not as good for neutral as his other grounded normals. | *Slightly poor range, and not as good for neutral as his other grounded normals. | ||
*Jotaro's best | *Jotaro's best tick throw option in Stand Off. | ||
}} | }} | ||
}} | }} | ||
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'''L version:''' | '''L version:''' | ||
*Moves the least. | *Moves the least. | ||
*This version is the safest ender | *This version is the safest Stand Off ender on block, and for if it wasn't confirmed. Try to end in this version if possible. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Jotaro_63214X_(1).png | |image=JJASBR_Jotaro_63214X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Jotaro_63214X_(2).png | |image2=JJASBR_Jotaro_63214X_(2).png | ||
|caption2= | |caption2=Anti-zoning special | ||
|name=My Stand will be the judge! | |name=My Stand will be the judge! | ||
|input=63214L/M/H | |input=63214L/M/H | ||
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|description= | |description= | ||
Jotaro summons Star Platinum, who flies forward to throw a heavy punch. If successful, Star Platinum will pick them up with one hand and punch them several times before knocking them away. | Jotaro summons Star Platinum, who flies forward to throw a heavy punch. If successful, Star Platinum will pick them up with one hand and punch them several times before knocking them away. | ||
*This is a hitgrab. | |||
*Has Super Armor during startup. | *Has Super Armor during startup. | ||
*Launches into hard knockdown. | *Launches into hard knockdown. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Jotaro's most consistent strong | *Jotaro's most consistent strong Stand Off combo ender on hit. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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'''H version:''' | '''H version:''' | ||
*More range than the Light and Medium versions. | *More range than the Light and Medium versions. | ||
* | *Jotaro's strongest combo ender in Stand Off, but can only be combo'd into on very high juggles. | ||
}} | }} | ||
}} | }} | ||
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Star Platinum does a short-ranged jab. | Star Platinum does a short-ranged jab. | ||
*Jotaro's fastest button, not every character has access to a 5f normal. | *Jotaro's fastest button, not every character has access to a 5f normal. | ||
*Due to being a | *Due to being a Mid, s.5L isn't Jotaro's best poking option while Stand On, as he would prefer s.2L for that in most situations due to it being a Low. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Star Platinum does a crouching uppercut. | Star Platinum does a crouching uppercut. | ||
*Doesn't hit Low and doesn't hard knockdown. | *Doesn't hit Low and doesn't cause a hard knockdown. | ||
*Higher damage than s.5H, but more pushback and less range. | *Higher damage than s.5H, but more pushback and less range. | ||
}} | }} | ||
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|description= | |description= | ||
Star Platinum attacks with a downward punch. | Star Platinum attacks with a downward punch. | ||
*Jotaro's best jumping normal in | *Jotaro's best jumping normal while in Stand On, due to its long active frames, big damage and good hitbox. | ||
*Spikes the opponent down on air hit. | *Spikes the opponent down on air hit. | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=ORAAA! | |name=ORAAA! | ||
|input=236L/M/H | |input=236L/M/H > 6L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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*Causes hard knockdown. | *Causes hard knockdown. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Can lock the opponent into an Unblockable | *Can be used to lock the opponent into an Unblockable setup with Stand Rush. | ||
**Can't true blockstring into it without Assist. | **Can't true blockstring into it without Assist. | ||
}} | }} | ||
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**Also pulls in opponents OTG, good for setting up cross-ups on knockdown with SR. | **Also pulls in opponents OTG, good for setting up cross-ups on knockdown with SR. | ||
*Can't true blockstring into it without Assist. | *Can't true blockstring into it without Assist. | ||
*Light version is great for resets on hit or block, as Jotaro has access to a 5f normal in | *Light version is great for resets on hit or block, as Jotaro has access to a 5f normal while in Stand On. | ||
}} | }} | ||
}} | }} | ||
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Star Platinum picks the opponent up and slams them into the ground. | Star Platinum picks the opponent up and slams them into the ground. | ||
*In Stand Off, both Throws are identical other than direction. | *In Stand Off, both Throws are identical other than direction. | ||
*In Stand On, Forward Throw leaves the opponent | *In Stand On, Forward Throw leaves the opponent further away. | ||
**Sets up for | **Sets up for dash-jump j.M cross-up if Jotaro goes into Stand Off. | ||
*In Stand On, Back Throw leaves the opponent closer | *In Stand On, Back Throw leaves the opponent closer. | ||
**Sets up for Forward Jump j.M cross-up if Jotaro goes into Stand Off. | **Sets up for Forward Jump j.M cross-up if Jotaro goes into Stand Off. | ||
}} | }} | ||
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*Can set up for juggles post Time Stop. | *Can set up for juggles post Time Stop. | ||
*All attacks can OTG during Time Stop, restanding the opponent if they can reach. | *All attacks can OTG during Time Stop, restanding the opponent if they can reach. | ||
*Against [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|Part 4 | *Against [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|Jotaro (Part 4)]], [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]], and himself, Jotaro can use this ability to move within their Time Stop (even if he doesn't have 1.5 bars). If their Time Stop runs out before Jotaro's does, they will be frozen instead. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jotaro summons Star Platinum, who unleashes a | Jotaro summons Star Platinum, who unleashes a barrage of punches and ends it by delivering a downwards punch. | ||
*This move can be extended by repeatedly pressing attack buttons. [] is for the extended version. | *This move can be extended by repeatedly pressing attack buttons. [] is for the extended version. | ||
** | **The Extended version also features a different, stronger ender that leaves the opponent much closer. | ||
*Very unsafe on block, especially the Extended version, as opponents can Stylish Guard/Stylish Dodge the final hit for a full punish. | *Very unsafe on block, especially the Extended version, as opponents can Stylish Guard/Stylish Dodge the final hit for a full punish. | ||
}} | }} | ||
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|description= | |description= | ||
Jotaro summons Star Platinum, who flies a considerable distance forward to throw a heavy downwards punch. On a successful hit, Star Platinum proceeds to stop time and viciously pummel the opponent. | Jotaro summons Star Platinum, who flies a considerable distance forward to throw a heavy downwards punch. On a successful hit, Star Platinum proceeds to stop time and viciously pummel the opponent. | ||
* | *Deceptively long range can make it usable in neutral for a punish. | ||
}} | }} | ||
}} | }} |
Revision as of 13:59, 28 February 2023
Introduction
- This article is about Jotaro Kujo's Stardust Crusaders incarnation, primarily known as "Jotaro 3". For information about his Diamond is Unbreakable incarnation, see Jotaro Kujo (Part 4).
The primary protagonist from Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Jotaro Kujo is one of the most well-rounded characters in the game, with a strong combination of normals and special moves that make his neutral game scary to play around. His air and ground buttons are fast and convert into high-damage combos, easy hard knockdowns, and simple loopable vortex pressure that closes out rounds in a pinch. While his Stand Off buttons encourage using his smaller hurtbox to slip between the enemy's defenses to start his strings, Stand On mode's buttons are much more oppressive and powerful, sacrificing a bit of speed and utility for sheer brute force and meter dump combos. Combined with his time-stop, Jotaro is one of the most fearsome characters to have to approach in ASBR.
- Beginner Friendly: One of the simplest characters to start off with playing the game; big normals and simple combos make him fun to play even for beginners. He has access to most tools normal characters have, meaning he teaches most of the basics of the game.
- I stopped time...: Jotaro is one of three characters in the game (along with his older incarnation and DIO) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster the more meter has been built. It is similar to Axl Low's One Vision timestop from Guilty Gear -Strive-, although all limits of the IPS still apply. All attacks can be performed in timestop, including grab, which automatically ends the timestop.
Jotaro Kujo is a Stand character who utilizes his large normals and powerful neutral tools to control the mid-range. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_JOT #ASBR_JTR3 |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
Back off. |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
ORA, ORA!
236L/M/H |
---|
623X
Here's your receipt!
623L/M/H |
---|
63214X
My Stand will be the judge!
63214L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
ORAAAA! |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
ORA, ORA!
236L/M/H |
---|
Stand 236X-6X
ORAAA!
236L/M/H > 6L/M/H |
---|
Stand 623X
Star Finger
623L/M/H |
---|
Stand 63214X
Beat in a single breath!
63214L/M/H |
---|
System Mechanics
Throw
Throw
This incredible power...! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
ORA, ORA! |
---|
5S
Stand On/Off
5S |
---|
22S
I stopped time...
22S |
---|
Heart Heat Attack
ORA ORA ORA ORA!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
You pissed me off!
236L+M+H |
---|