JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui: Difference between revisions
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{{ASBR Character Intro|char=Anasui|short=ana|content= | {{ASBR Character Intro|char=Anasui|short=ana|content= | ||
==Introduction== | ==Introduction== | ||
Narciso Anasui, a major ally in ''Stone Ocean'', the sixth part of ''JoJo's Bizarre Adventure'', is a strike/throw character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and Stand On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an | Narciso Anasui, a major ally in ''Stone Ocean'', the sixth part of ''JoJo's Bizarre Adventure'', is a strike/throw character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and Stand On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an Assist, allowing him to work with many different Assists according to his preference. In return for such great offense, Anasui has very weak defense, lacking a true reversal of any kind. While Anasui's defense is reliant on universal mechanics, his offense more than makes up for it, as he can set up traps in addition to his strike/throw mix, allowing him to lock the opponent down and force them to deal with his pressure. | ||
*'''Grappler''': Anasui has access to multiple grabs and hitgrabs, granting him many ways to cause hard knockdowns. | *'''Grappler''': Anasui has access to multiple grabs and hitgrabs, granting him many ways to cause hard knockdowns. | ||
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Anasui performs an advancing stomp. | Anasui performs an advancing stomp. | ||
*Common combo filler. | *Common combo filler. | ||
*Has a deceptively taller hit box than the animation suggests | *Has a deceptively taller hit box than the animation suggests, making it great for juggles. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Anasui summons Diver Down, who travels forward and grabs the opponent, attacking their insides and launching them upwards. | Anasui summons Diver Down, who travels forward and grabs the opponent, attacking their insides and launching them upwards of successful. | ||
*All versions are active until they travel for a set duration that is determined by the strength of the button used. | |||
*All versions can be followed up with a combo without any use of meter. | *All versions can be followed up with a combo without any use of meter. | ||
* | *None of the move's versions can be Flash Cancelled. | ||
---- | ---- | ||
'''L Version:''' | '''L Version:''' | ||
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---- | ---- | ||
'''M Version:''' | '''M Version:''' | ||
*Beneficial for resetting a combo or catching an opponent's backdash. | *Beneficial for resetting a combo or catching an opponent's backdash. | ||
---- | ---- | ||
'''H Version:''' | '''H Version:''' | ||
*Absurdly long range makes this an alluring option for new players. | *Absurdly long range makes this an alluring option for new players. | ||
*Unfortunately, the range is matched by its absurdly long recovery | *Unfortunately, the range is matched by its absurdly long recovery. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Diver Down dives into the ground and performs an attack as it returns to the surface. | Diver Down dives into the ground and performs an attack as it returns to the surface. | ||
*All versions are Stand- | *All versions are Stand Rush-compatible. | ||
---- | ---- | ||
'''L Version:''' | '''L Version:''' | ||
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*Launches on hit. | *Launches on hit. | ||
*Provides hard knockdown. | *Provides hard knockdown. | ||
*Anasui's main Stand On | *Anasui's main combo tool while in Stand On. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diver Down dives into the opponent and attacks them from the inside out. | Diver Down reaches out for the opponent. If successful, it dives into the opponent and attacks them from the inside out. | ||
*Startup and damage increase based on the strength of the version used, inversely affecting range. | |||
*Provides hard knockdown. | *Provides hard knockdown. | ||
*Cannot be Flash Canceled. | |||
*Does not lead into a combo. | *Does not lead into a combo. | ||
}} | }} | ||
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|description= | |description= | ||
Diver Down performs an overhead punch as Anasui floats back. | Diver Down performs an overhead punch as Anasui floats back. | ||
*The version used determines how far Diver Down descends, as well as how far Anasui floats back. | |||
*Causes a groundbounces on hit. | *Causes a groundbounces on hit. | ||
*Provides hard knockdown. | *Provides hard knockdown. | ||
*Anasui does not have many moves to follow this up with, causing him to either end the combo here or call an | *Anasui does not have many moves to follow this up with, causing him to either end the combo here or call an Assist to extend. | ||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== |
Revision as of 15:39, 17 March 2023
Introduction
Narciso Anasui, a major ally in Stone Ocean, the sixth part of JoJo's Bizarre Adventure, is a strike/throw character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and Stand On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an Assist, allowing him to work with many different Assists according to his preference. In return for such great offense, Anasui has very weak defense, lacking a true reversal of any kind. While Anasui's defense is reliant on universal mechanics, his offense more than makes up for it, as he can set up traps in addition to his strike/throw mix, allowing him to lock the opponent down and force them to deal with his pressure.
- Grappler: Anasui has access to multiple grabs and hitgrabs, granting him many ways to cause hard knockdowns.
- And...RELEASE!: Anasui has access to a trap that can be used in combos or setplay, with every version being able to be charged.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_ANA |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6M
6M
Shut yer trap! |
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JL
j.L
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JM
j.M
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JH
j.H
|
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Special Moves
623X
You're in range! 623L/M/H Attack Attack Heavy version Heavy version
|
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214X
And...RELEASE! 214L/M/H Start/Hold Start/Hold Attack Attack Trap Trap
|
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41236X
Meat and Bone Suspension
41236L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L Better than some characters Better than some characters
|
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
Dive! 236L/M/H Start Start Light Light Medium Medium Heavy Heavy
|
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Stand 63214X
How awful! 63214L/M/H How wonderful for Anasui How wonderful for Anasui
|
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Stand J214X
Go to hell!
j.214L/M/H |
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System Mechanics
Throw
Throw Didn't see it coming! 5/4 + Any Two Attack Buttons Stand Off Stand Off Stand On Stand On
|
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Assist
Assist
And... RELEASE! |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
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Heart Heat Attack
Give me your blessing!
236 + Any Two Attack Buttons |
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Great Heat Attack
Diving in 236L+M+H Unlike Sheer Heart Attack, it has many weaknesses. Unlike Sheer Heart Attack, it has many weaknesses.
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