JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake): Difference between revisions

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In Stand Off, Pucci makes use of his projectile, "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|I order you!]]", to safely zone his opponent. He also uses his normals for pressure, making use of tick throws to land "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|A Stand power that can boil water...]]", a command grab that rewards Pucci with a combo on a successful use.
In Stand Off, Pucci makes use of his projectile, "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|I order you!]]", to safely zone his opponent. He also uses his normals for pressure, making use of tick throws to land "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|A Stand power that can boil water...]]", a command grab that rewards Pucci with a combo on a successful use.


Stand On is where Pucci shines, gaining improved normals (notably [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand JM|j.M]], which grants him combos on air hit) and access to an altered version of his "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 623X|A Stand power that can boil water...]]" command grab, granting him more combo options. The true reward in Stand On, however, is his second command grab, "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]": if this command grab is successful, Pucci will take away a DISC, sealing away the victim's special moves and several Style actions. From here, Pucci can either zone with his projectile in Stand Off or pressure the opponent at close range, both of these made way harder for the opponent to deal with by the removal of their special moves. Both his [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Great Heat Attack|GHA]] seal the opponent's own HHA and HH Gauge, respectively, further reducing their options and granting Pucci an immense advantage.
Stand On is where Pucci shines, gaining improved normals (notably [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand JM|j.M]], which grants him combos on air hit) and access to an altered version of his "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 623X|A Stand power that can boil water...]]" command grab, granting him more combo options. The true reward in Stand On, however, is his second command grab, "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]": if this command grab is successful, Pucci will take away a DISC, sealing away the victim's special moves and several Style actions. From here, Pucci can either zone with his projectile in Stand Off or pressure the opponent at close range, both of these made way harder for the opponent to deal with by the removal of their special moves. Both his [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Great Heat Attack|GHA]] will also take away a DISC (sealing the opponent's own HHA and HH Gauge, respectively), further reducing their options and granting Pucci an immense advantage.


On defense, Pucci really struggles, as his kit does not have any unique defensive options. While having access to a counter in "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 22X|It's an illusion]]", it requires Pucci to be in Stand On, which is not always feasible; similarly, his [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Great Heat Attack|GHA]] is also a counter, making it extremely risky.
On defense, Pucci really struggles, as his kit does not have any reliable defensive options. While having access to a counter in "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 22X|It's an illusion]]", it requires Pucci to be in Stand On, which is not always feasible; similarly, his [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Great Heat Attack|GHA]] is also a counter, making it extremely risky.


*'''DISCs:''' Pucci has the ability to steal people's DISCs, which will seal certain actions for the opponent and limit their options against him.
*'''DISCs:''' Pucci has the ability to steal people's DISCs, which will seal certain actions for the opponent and limit their options against him.
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  |hitadv=-4
  |hitadv=-4
  |description=
  |description=
Pucci kicks in front.
Pucci takes a step and kicks in front.
*An advancing normal with average range for a Stand Off 5M.
*An advancing normal with average range for a Stand Off 5M.
*Unsafe on block, but needs to be punished with a move that's both quick and not very short range, which not every character is able to do. With a bit more pushback into the blockstring, this move can be safe as an ender.
*Unsafe on block, but needs to be punished with a move that's both quick and not very short range, which not every character is able to do. With a bit more pushback into the blockstring, this move can be safe as an ender.
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*Safe on block.
*Safe on block.
*Has a very good reach for a 2L, hitting further than 5L and Stand On 2L.
*Has a very good reach for a 2L, hitting further than 5L and Stand On 2L.
*Can't combo into a 5L if hit at around max distance, so cancel it straight into a medium or heavy normal in that situation.
*Can't combo into a 5L if hit at around max distance, so cancel it straight into a Medium or Heavy normal in that situation.
  }}
  }}
}}
}}
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  |description=
  |description=
Pucci summons Whitesnake, who attacks with a sweeping kick.
Pucci summons Whitesnake, who attacks with a sweeping kick.
*Causes hard knockdown on hit.
*Causes hard knockdown.
*Very unsafe on block, but can be cancelled into Pucci's [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|projectile]] for a frametrap that will end safe on block (the gap between the 2H and the projectile will be vulnerable to some invincible moves, but will not lose to most counters due to its nature as a projectile), into [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|command grab]], or into [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#3H|3H]], and then into 236H for a gapless safe blockstring.
*Very unsafe on block, but can be cancelled into Pucci's [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|projectile]] for a frametrap that will end safe on block (the gap between the 2H and the projectile will be vulnerable to some invincible moves, but will not lose to most counters due to its nature as a projectile), into [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|command grab]], or into [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#3H|3H]], and then into 236H for a gapless, safe blockstring.
  }}
  }}
}}
}}
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  |description=
  |description=
Pucci jabs in front.
Pucci jabs in front.
*Same as most j.Ls.
*It hits very high, making it best suited for air-to-air.
*It hits very high, making it best suited for air-to-air.
*Has surprisingly good hitbox for the move of it's class.
*Has a surprisingly good hitbox for a move of its class.
  }}
  }}
}}
}}
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Pucci kicks below him.
Pucci kicks below him.
*Can be rarely used for cross-ups, but it's not nearly as good for that purpose as it looks.
*Can be rarely used for cross-ups, but it's not nearly as good for that purpose as it looks.
*Has low blockstun and hitstun; if used too soon after a dashjump, or while too high in the air, it will be unsafe on block.
*Has low blockstun and hitstun; if used too soon after a dash-jump, or while too high in the air, it will be unsafe on block.
  }}
  }}
}}
}}
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Pucci summons Whitesnake, who attacks with a vertical chop.
Pucci summons Whitesnake, who attacks with a vertical chop.
*Causes a groundbounce on hit.
*Causes a groundbounce on hit.
*Pucci's longest ranged aerial; has a hitbox expected from a j.H.
*Can also be used for cross-ups, but a situation where this crosses up is just as rare as with his j.M.
*Can also be used for cross-ups, but a situation where this crosses up is just as rare as with his j.M.
*Pucci's longest ranged aerial; has a hitbox expected from a j.H.
  }}
  }}
}}
}}
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  |description=
  |description=
Pucci spins around and flings a DISC straight forward as a projectile.
Pucci spins around and flings a DISC straight forward as a projectile.
*The DISC's speed varies depending on the version used.
*Launches the opponent ''very far'' backwards on air hit.
*A great move, giving Pucci a strong neutral and a safe blockstring ender.
*A great move, giving Pucci a strong neutral and a safe blockstring ender.
*The speed varies depending on the button pressed.
*Launches the opponent ''very far'' backwards on air hit.
*Switching up the versions used occasionally can catch the opponent off guard.
*Switching up the versions used occasionally can catch the opponent off guard.
*In a blockstring, it's often unclear whether canceling into this move will be gapless or a frametrap, but the L version is most likely to frametrap, and the H version is the most likely to be a true blockstring. Using the H version can be a way to prevent the opponent from using an invincible move and taking advantage of the gap; while it won't always be a gapless, it leaves the smallest gap even when it isn't.
*In a blockstring, it's often unclear whether canceling into this move will be gapless or a frametrap, but the L version is most likely to frametrap, and the H version is the most likely to be a true blockstring. Using the H version can be a way to prevent the opponent from using an invincible move and taking advantage of the gap; while it won't always be a gapless blockstring, it leaves the smallest gap even when it isn't.
*While a decent projectile on its own, it will lose heavily against multi-hit projectiles (most notably Kakyoin's "[[JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin#236X|Emerald Splash]]" and Risotto's "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#236X|You can find iron anywhere in this world.]]"), making any zoner matchup an insane uphill struggle in neutral as Pucci is essentially denied of his main neutral tool. However, against characters who lack projectiles, have a low priority projectile (such as Kosaku's "[[JoJo's Bizarre Adventure: All-Star Battle R/Kosaku Kawajiri#Stand 214X|Contact Bomb]]"), or are deprived of their DISC, it's a pretty great zoning tool.
*While a decent projectile on its own, it will lose heavily against multi-hit projectiles (most notably Kakyoin's "[[JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin#236X|Emerald Splash]]" and Risotto's "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#236X|You can find iron anywhere in this world.]]"), making any zoner matchup an insane uphill struggle in neutral as Pucci is essentially denied of his main neutral tool. However, against characters who lack projectiles, have a low priority projectile (such as Kosaku's "[[JoJo's Bizarre Adventure: All-Star Battle R/Kosaku Kawajiri#Stand 214X|Contact Bomb]]"), or are deprived of their DISC, it's a pretty great zoning tool.
  }}
  }}
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  |description=
  |description=
Pucci summons Whitesnake, who flies forward while reaching its arm out. If it grabs the opponent, it forcibly inserts a DISC into their head that causes their entire body to rapidly heat up.
Pucci summons Whitesnake, who flies forward while reaching its arm out. If it grabs the opponent, it forcibly inserts a DISC into their head that causes their entire body to rapidly heat up.
*A command grab that crumples the opponent, leading to a (heavily scaled) combo.
*Causes crumple on a successful Throw.
*Combos starting from this move will be heavily scaled.
----
----
'''L version:'''
'''L version:'''
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----
----
'''M version:'''
'''M version:'''
*More range than L, less than H. Quicker than H, slower than L.
*Range and speed are in-between L and H.
*Useful for when the opponent is slightly too far away.
*Useful for when the opponent is slightly too far away.
----
----
'''H version:'''
'''H version:'''
*Has weirdly long range for a command grab.
*Has weirdly long range for a command grab.
*Pucci's longest ranged move, but it's not useful as a poke due to its speed, recovery, and the fact that it's a command grab. The only use is that it can catch some people off guard if they are playing very defensively from far away, but it's always a massive risk. Stick to the L/M version.
*Pucci's longest ranged move, but it's not useful in neutral due to its recovery. It can catch some people off guard if they are playing very defensively from far away, but it's always a massive risk.
  }}
  }}
}}
}}
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  |description=
  |description=
Pucci summons Whitesnake, who delivers a downwards chop while moving forward.
Pucci summons Whitesnake, who delivers a downwards chop while moving forward.
*Pucci's only standing overhead.
*Pucci's only standing Overhead.
*Leaves a large gap before it when used in a blockstring, no matter which version is used.
*Shares IPS with the Stand On version.
*Leaves a large gap when used in a blockstring, no matter which version is used.
----
----
'''L version:'''
'''L version:'''
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*Adds a second chop if the first connects; only hits once on block.
*Adds a second chop if the first connects; only hits once on block.
*Both hits cause a groundbounce.
*Both hits cause a groundbounce.
*Has very high damage, and can lead to an OTG 214H.
*Only the second hit can be canceled into HHA.
*At the end of certain combos, this move can drop after the first hit and not lead into the second hit.
*Leads into some of Pucci's highest damage, and can give enough time to go for an OTG 214H.
----
----
'''H version:'''
'''H version:'''
*Adds a second chop if the first connects; only hits once on block.
*Adds a second chop if the first connects; only hits once on block.
*The first hit causes a groundbounce.
*The first hit causes a groundbounce, while the second launches the opponent towards the floor.
*Impossible to combo from, even with meter spent.
*Only the second hit can be canceled into HHA.
*Not worth starting a combo with it, which can only be done with Assists.
*The only version that can hit OTG, which is its main use. Can be used to OTG even after a Throw.
*The only version that can hit OTG, which is its main use. Can be used to OTG even after a Throw.
  }}
  }}
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Whitesnake attacks with a downwards punch.
Whitesnake attacks with a downwards punch.
*Safe on block.
*Safe on block.
*Another long-reaching normal, Pucci's best mid-range Stand On move.
*Another long-reaching normal, and Pucci's best mid-range Stand On move.
  }}
  }}
}}
}}
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Whitesnake attacks with a violent sideways chop.
Whitesnake attacks with a violent sideways chop.
*Safe on block.
*Safe on block.
*Advances further than the Stand Off version, making it Pucci's longest reaching normal in Stand On, but it's a lot slower than 5M. A risky move, but has its uses. Use it sparingly.
*Advances further than the Stand Off version, making it Pucci's longest reaching normal in Stand On, but it's a lot slower than 5M.
  }}
  }}
}}
}}
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Whitesnake performs an uppercut.
Whitesnake performs an uppercut.
*Mostly useful for combos, as it juggles and can be combo'd out of.
*Mostly useful for combos, as it juggles and can be combo'd out of.
*The closest to an anti-air.
*The closest thing to an anti-air.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=30 (5*4+10)
  |damage=30 (5*4, 10)
  |guard=Mid
  |guard=Mid
  |startup=17
  |startup=17
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  |description=
  |description=
Whitesnake attacks with a quick vertical chop.
Whitesnake attacks with a quick vertical chop.
*Can be used for crossups in specific setups.
*Can be used for cross-ups in specific setups.
*If this hits while Pucci is close to the ground, it's possible to convert into a combo from an air-to-air hit.
*If this hits while Pucci is close to the ground, it's possible to convert into a combo from an air-to-air hit.
  }}
  }}
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----
----
'''M version:'''
'''M version:'''
*More range than L, less than H. Quicker than H, slower than L.
*Range and speed are in-between L and H.
*Useful for when the opponent is slightly too far away.
*Useful for when the opponent is slightly too far away.
----
----
'''H version:'''
'''H version:'''
*Has weirdly long range for a command grab.
*Has weirdly long range for a command grab.
*Pucci's longest ranged move, but it's not useful as a poke due to its speed, recovery, and the fact that it's a command grab. The only use is that it can catch some people off guard if they are playing very defensively from far away, but it's always a massive risk. Stick to the L/M version.
*Pucci's longest ranged move, but it's not useful in neutral due to its recovery. It can catch some people off guard if they are playing very defensively from far away, but it's always a massive risk.
  }}
  }}
}}
}}
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Whitesnake delivers a downwards chop while moving forward.
Whitesnake delivers a downwards chop while moving forward.
*Mostly identical to the Stand Off version, but covers a longer range.
*Mostly identical to the Stand Off version, but covers a longer range.
*Pucci's only standing Overhead.
*Shares IPS with the Stand Off version.
*Shares IPS with the Stand Off version.
*Pucci's only standing overhead.
*Leaves a large gap before it when used in a blockstring, no matter which version is used.
*Leaves a large gap before it when used in a blockstring, no matter which version is used.
----
----
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*Adds a second chop if the first connects; only hits once on block.
*Adds a second chop if the first connects; only hits once on block.
*Both hits cause a groundbounce.
*Both hits cause a groundbounce.
*Has very high damage, and can lead to an OTG 214H.
*Only the second hit can be canceled into HHA.
*At the end of certain combos, this move can drop after the first hit and not lead into the second hit.
*Leads into some of Pucci's highest damage, and can give enough time to go for an OTG 214H.
----
----
'''H version:'''
'''H version:'''
*Adds a second chop if the first connects; only hits once on block.
*Adds a second chop if the first connects; only hits once on block.
*The first hit causes a groundbounce.
*The first hit causes a groundbounce, while the second launches the opponent towards the floor.
*Impossible to combo from, even with meter spent.
*Only the second hit can be canceled into HHA.
*Not worth starting a combo with it, which can only be done with Assists.
*The only version that can hit OTG, which is its main use. Can be used to OTG even after a Throw.
*The only version that can hit OTG, which is its main use. Can be used to OTG even after a Throw.
  }}
  }}
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  |description=
  |description=
Whitesnake swings its arm forward, and if it connects, will rip out a DISC from the opponent while throwing them to the ground.
Whitesnake swings its arm forward, and if it connects, will rip out a DISC from the opponent while throwing them to the ground.
*A command grab that's very fast across all versions.
*The move's range increases with stronger versions, inversely affecting speed.
*Does not inflict hitstop on a successful Throw, unlike any other Throw in the game.
*A command grab that's very fast across all versions, further aided by the fact that, unlike any other Throw in the game, it does not inflict hitstop on a successful Throw.
*While it deals low damage, it has such high reward that it's worth giving up potential damage to land it.
*While it deals low damage, it has such high reward that it's worth giving up potential damage to land it.
*Steals a DISC from the opponent, leaving them unable to use any command normals, special moves or Style actions (except for Stand On/Off and Mounting).
*On a successful Throw, Whitesnake steals a DISC from the opponent, leaving them unable to use any command normals, special moves or Style actions (except for Stand On/Off and Mounting).
**This move can also be used to recover a DISC that was stolen by an opposing Pucci (Whitesnake), even if concealed.
----
----
'''L version:'''
'''L version:'''
*The fastest version with the shortest range.
*The fastest version with the shortest range.
*Tick throws with 5L and 2L. Can also tick throw with 5M and 2M at certain distances.
----
----
'''M version:'''
'''M version:'''
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'''H version:'''
'''H version:'''
*The slowest version with the longest range.
*The slowest version with the longest range.
*Typically used after 5H on hit to catch the opponent as soon as hitstun ends.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=JJASBR_WS_Pucci_Stand_22X_(1).png
|image=JJASBR_WS_Pucci_Stand_22X_(1).png
|caption=Counter
|caption=
|image2=JJASBR_WS_Pucci_Stand_22X_(2).png
|image2=JJASBR_WS_Pucci_Stand_22X_(2).png
|caption2=Catch
|caption2=Very slow for a counter, rarely has uses
|name=It's an illusion.
|name=It's an illusion.
|input=22L/M/H
|input=22L/M/H
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  |hitadv=
  |hitadv=
  |description=
  |description=
Pucci poses with Whitesnake as he raises his arms. If struck by the opponent, Whitesnake stuns them as the two fade away, leaving the opponent open to attack.
Pucci poses with Whitesnake as he raises his arms. If struck by the opponent, Whitesnake stuns them as the two fade away.
*Move performance is the same across versions.
*Move performance is the same across versions.
*Counter.
*Switches sides on a successful activation.
*Switches sides on a successful activation.
*Does not work against projectiles, Throws, HHAs or GHAs.
*Opponent behavior varies depending on their state before triggering the counter:
*Opponent behavior varies depending on their state before triggering the counter:
**Causes a crumple against grounded opponents.
**Causes a crumple against grounded opponents.
**Causes a hard knockdown against airborne opponents.
**Causes a hard knockdown against airborne opponents.
*Does not work against projectiles, Throws, HHAs or GHAs.
*Each character has a unique animation for falling victim to this attack.
*Each character has a unique animation for falling victim to this attack.
*Very slow for a counter; rarely has uses.
*Despite triggering a cutscene, it does not inflict harsh damage scaling on combos starting from it.
  }}
  }}
}}
}}
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*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 214X|s.214H]]
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 214X|s.214H]]
*Adds a second chop if the first connects; only hits once on block.
*Adds a second chop if the first connects; only hits once on block.
*Can hit OTG.
*The first hit causes a groundbounce, while the second launches the opponent towards the floor.
*Can hit OTG, which characters like [[JoJo's Bizarre Adventure: All-Star Battle R/Kars|Kars]] or [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna|Giorno]] can take advantage of in order to buy time and achieve their respective installs while remaining next to the opponent.
*[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)|Pucci (Final)]] cannot make use of this Assist.
*[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)|Pucci (Final)]] cannot make use of this Assist.
  }}
  }}
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  |description=
  |description=
Pucci and Whitesnake fly forward a moderate distance in a melee tackle. On hit, Whitesnake rapidly swipes its hand across the opponent's face, ejecting their DISC from their head, which it quickly snatches before kicking them away.
Pucci and Whitesnake fly forward a moderate distance in a melee tackle. On hit, Whitesnake rapidly swipes its hand across the opponent's face, ejecting their DISC from their head, which it quickly snatches before kicking them away.
*Steals a DISC from the opponent, leaving them unable to use their HHA.
*A great HHA in general: advances very far forward, has a very tall hitbox, will never miss in combos and the opponent will usually never be able to jump above it.
*A great HHA in general: advances very far forward, has a very tall hitbox, will never miss in combos and the opponent will usually never be able to jump above it.
*Pucci has invincibliity during this move, allowing it to get past Reversal Assists. This is especially important for Pucci because getting hit by such will make him drop the DISC.
*Pucci has invincibliity during this move, allowing it to get past Reversal Assists. This is especially important for Pucci because getting hit by such will make him drop the DISC.
*Whitesnake steals a DISC from the opponent, leaving them unable to use their HHA.
**Landing this move will automatically recover a stolen DISC, even if an opposing Pucci (either version) is concealing it.
**The DISC stolen by this move has a higher priority than that of "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]", which means [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)|Pucci (Final)]] cannot steal it with [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake Stand 63214X|his own version of "It's mine!"]]. In fact, attempting to do so can lead to a state where Pucci is considered to have recovered his DISC without actually having done so, preventing him from recovering it until another DISC is stolen.
  }}
  }}
}}
}}
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*Works against HHAs and GHAs, but not against Throws or projectiles.
*Works against HHAs and GHAs, but not against Throws or projectiles.
*On a successful activation, Whitesnake steals a DISC from the opponent, leaving them unable to use and gain HH Gauge.
*On a successful activation, Whitesnake steals a DISC from the opponent, leaving them unable to use and gain HH Gauge.
**Landing this move will automatically recover a stolen DISC, even if an opposing Pucci (either version) is concealing it.
**The DISC stolen by this move has a higher priority than that of "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]", which means [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)|Pucci (Final)]] cannot steal it with [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake Stand 63214X|his own version of "It's mine!"]]. In fact, attempting to do so can lead to a state where Pucci is considered to have recovered his DISC without actually having done so, preventing him from recovering it until another DISC is stolen.
  }}
  }}
}}
}}

Revision as of 21:13, 16 April 2023

Introduction

This article is about Enrico Pucci's base incarnation, primarily known as "WS Pucci". For information about his evolved incarnation, see Enrico Pucci (Final).

Enrico Pucci, loyal follower of DIO and the main antagonist of Stone Ocean, the sixth part of JoJo's Bizarre Adventure, exhibits a grappler/debuffer playstyle, taking away the opponent's options and limiting their answers to his tactics.

In Stand Off, Pucci makes use of his projectile, "I order you!", to safely zone his opponent. He also uses his normals for pressure, making use of tick throws to land "A Stand power that can boil water...", a command grab that rewards Pucci with a combo on a successful use.

Stand On is where Pucci shines, gaining improved normals (notably j.M, which grants him combos on air hit) and access to an altered version of his "A Stand power that can boil water..." command grab, granting him more combo options. The true reward in Stand On, however, is his second command grab, "It's mine!": if this command grab is successful, Pucci will take away a DISC, sealing away the victim's special moves and several Style actions. From here, Pucci can either zone with his projectile in Stand Off or pressure the opponent at close range, both of these made way harder for the opponent to deal with by the removal of their special moves. Both his HHA and GHA will also take away a DISC (sealing the opponent's own HHA and HH Gauge, respectively), further reducing their options and granting Pucci an immense advantage.

On defense, Pucci really struggles, as his kit does not have any reliable defensive options. While having access to a counter in "It's an illusion", it requires Pucci to be in Stand On, which is not always feasible; similarly, his GHA is also a counter, making it extremely risky.

  • DISCs: Pucci has the ability to steal people's DISCs, which will seal certain actions for the opponent and limit their options against him.
Playstyle
JJASBR WS Pucci Small Icon.png Enrico Pucci is a Stand character who seals the opponent's options, after which he can play at either close range or long range depending on the situation.
Pros Cons
  • Move Sealing: Although he can't combo into any DISC steal except for "So it was already done...", managing to land any of these moves limits the opponent's answers against Pucci, leaving them at a severe disadvantage.
  • Rewarding Command Grabs: Pucci has 2 command grabs (across modes), both of which lead into great reward: "A Stand power that can boil water..." leads into a combo, while "It's mine!" seals the opponent's special moves. This forces the opponent to guess after nearly every blocked hit, as the reward Pucci gets from them cannot be ignored.
  • Air-to-Air: Stand On j.M can lead into combos if it hits an airborne opponent, which is a rare property for air normals.
  • Projectile: Although only available in Stand Off, "I order you!" is Pucci's only safe on block special move, as well as a fullscreen projectile with varying speeds that singlehandedly makes his Stand Off long range neutral powerful.
  • Zoning Woes: Pucci struggles against zoning characters due to his slow movement speed and the low priority of his projectile.
  • Risky Pressure: Pucci has very few ways to get guaranteed, consistent pressure due to how many gaps there are in his moves. Additionally, while in Stand On, all of Pucci's special moves (and his s.3H) are very unsafe on block.
  • Low Damage Potential: While his meterless combo damage is about average, he doesn't get as much from spending meter as other characters, leaving his damage potential lower than most.
  • Weak Defense: Pucci has a weaker defense than most characters due to not having a meterless reversal. He also lacks any real meterless anti-airs, making jump-ins rather effective against him.

DISCs

Hitting the opponent with "It's mine!", "So it was already done...", or "This is my Whitesnake's ability!" will take a DISC from them. Afterwards, the opponent will see their abilities restricted, the exact restrictions depending on which attack stole the DISC:

  • It's mine!: The opponent will be unable to use any command normals, special moves or Style actions (except for Stand On/Off and Mounting).
  • So it was already done...: The opponent will be unable to use their HHA.
  • This is my Whitesnake's ability!: The opponent's HH Gauge will be sealed, preventing the use and gain of meter.

If the opponent has had multiple abilities stolen, all of them will be stored on a single DISC. If the opponent attempts to use something they've been sealed out of, they temporarily get staggered.

After a DISC is taken, the effects will stay in place until the round ends, or until the opponent picks up the DISC. The opponent can make Pucci drop the DISC by hitting him, with the DISC usually ending up behind them; it can then be picked up by crouching on top of it, but Pucci is also able to pick it back up to conceal it. Being captured by a Throw and being hit by a Reversal Assist both count as Pucci being hit, making him drop the DISC. If Pucci lands a DISC-stealing move while there's a DISC somewhere on the ground, the DISC will disappear from the ground until Pucci is hit again.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_WHS
#ASBR_PUC

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR WS Pucci 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid 5 - - -4 +2

Pucci attacks with a backhand fist.

  • Has less range than 2L; canceling 2L at near max range will make 5L whiff.
5M
5M
JJASBR WS Pucci 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 7 - - -10 -4

Pucci takes a step and kicks in front.

  • An advancing normal with average range for a Stand Off 5M.
  • Unsafe on block, but needs to be punished with a move that's both quick and not very short range, which not every character is able to do. With a bit more pushback into the blockstring, this move can be safe as an ender.
5H
5H
JJASBR WS Pucci 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
42 Mid 17 - - -4 +4

Pucci summons Whitesnake, who attacks with a sideways chop.

  • Safe on block.
  • An advancing normal with only slightly more range than 5M.
  • One of Pucci's longest Stand Off normals.
2L
2L
JJASBR WS Pucci 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10 Low 7 - - -2 +4

Pucci jabs downwards with his fingers.

  • Safe on block.
  • Has a very good reach for a 2L, hitting further than 5L and Stand On 2L.
  • Can't combo into a 5L if hit at around max distance, so cancel it straight into a Medium or Heavy normal in that situation.
2M
2M
JJASBR WS Pucci 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low 7 - - -2 +4

Pucci swipes his arm inwards.

  • Safe on block.
  • Advances forward slightly.
2H
2H
JJASBR WS Pucci 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low 17 - - -18 -

Pucci summons Whitesnake, who attacks with a sweeping kick.

  • Causes hard knockdown.
  • Very unsafe on block, but can be cancelled into Pucci's projectile for a frametrap that will end safe on block (the gap between the 2H and the projectile will be vulnerable to some invincible moves, but will not lose to most counters due to its nature as a projectile), into command grab, or into 3H, and then into 236H for a gapless, safe blockstring.
3H
3H
Pierced through the finger!
JJASBR WS Pucci 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 15 - - -20 -

Pucci slides forward and attacks with a golden cross hidden under his fingernail.

  • Launches on hit.
  • Pucci's longest reaching normal, and his longest reaching Stand Off move that isn't a command grab or projectile.
  • Its range is barely longer than "You shall be crucified!", but is way quicker and can be cancelled into safe options, or into Quick Stand On to continue pressure.
JL
j.L
JJASBR WS Pucci Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead 7 - - - -

Pucci jabs in front.

  • It hits very high, making it best suited for air-to-air.
  • Has a surprisingly good hitbox for a move of its class.
JM
j.M
JJASBR WS Pucci Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead 7 - - - -

Pucci kicks below him.

  • Can be rarely used for cross-ups, but it's not nearly as good for that purpose as it looks.
  • Has low blockstun and hitstun; if used too soon after a dash-jump, or while too high in the air, it will be unsafe on block.
JH
j.H
JJASBR WS Pucci Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead 9 - - - -

Pucci summons Whitesnake, who attacks with a vertical chop.

  • Causes a groundbounce on hit.
  • Pucci's longest ranged aerial; has a hitbox expected from a j.H.
  • Can also be used for cross-ups, but a situation where this crosses up is just as rare as with his j.M.

Special Moves

236X
I order you!
236L/M/H
JJASBR WS Pucci 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 Mid - - - - -
Medium 40 Mid - - - - -
Heavy 40 Mid - - - - -

Pucci spins around and flings a DISC straight forward as a projectile.

  • The DISC's speed varies depending on the version used.
  • Launches the opponent very far backwards on air hit.
  • A great move, giving Pucci a strong neutral and a safe blockstring ender.
  • Switching up the versions used occasionally can catch the opponent off guard.
  • In a blockstring, it's often unclear whether canceling into this move will be gapless or a frametrap, but the L version is most likely to frametrap, and the H version is the most likely to be a true blockstring. Using the H version can be a way to prevent the opponent from using an invincible move and taking advantage of the gap; while it won't always be a gapless blockstring, it leaves the smallest gap even when it isn't.
  • While a decent projectile on its own, it will lose heavily against multi-hit projectiles (most notably Kakyoin's "Emerald Splash" and Risotto's "You can find iron anywhere in this world."), making any zoner matchup an insane uphill struggle in neutral as Pucci is essentially denied of his main neutral tool. However, against characters who lack projectiles, have a low priority projectile (such as Kosaku's "Contact Bomb"), or are deprived of their DISC, it's a pretty great zoning tool.
623X
A Stand power that can boil water...
623L/M/H
JJASBR WS Pucci 623X (1).png
JJASBR WS Pucci 623X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 70 (20, 50) Throw 27 - - - -
Medium 70 (20, 50) Throw 31 - - - -
Heavy 70 (20, 50) Throw 33 - - - -

Pucci summons Whitesnake, who flies forward while reaching its arm out. If it grabs the opponent, it forcibly inserts a DISC into their head that causes their entire body to rapidly heat up.

  • Causes crumple on a successful Throw.
  • Combos starting from this move will be heavily scaled.

L version:

  • Quick for a command grab, but has the least range.
  • This is the best version for close range tick throws.

M version:

  • Range and speed are in-between L and H.
  • Useful for when the opponent is slightly too far away.

H version:

  • Has weirdly long range for a command grab.
  • Pucci's longest ranged move, but it's not useful in neutral due to its recovery. It can catch some people off guard if they are playing very defensively from far away, but it's always a massive risk.
214X
You shall be crucified!
214L/M/H
JJASBR WS Pucci 214X.png
Domine quo vadis?
Domine quo vadis?
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 32 Overhead 27 - - -12 -
Medium 87 (37, 50) Overhead 31 - - -22 -
Heavy 92 (42, 50) Overhead 33 - - -14 -

Pucci summons Whitesnake, who delivers a downwards chop while moving forward.

  • Pucci's only standing Overhead.
  • Shares IPS with the Stand On version.
  • Leaves a large gap when used in a blockstring, no matter which version is used.

L version:

  • Hits once.
  • Causes a groundbounce on hit.

M version:

  • Adds a second chop if the first connects; only hits once on block.
  • Both hits cause a groundbounce.
  • Only the second hit can be canceled into HHA.
  • Leads into some of Pucci's highest damage, and can give enough time to go for an OTG 214H.

H version:

  • Adds a second chop if the first connects; only hits once on block.
  • The first hit causes a groundbounce, while the second launches the opponent towards the floor.
  • Only the second hit can be canceled into HHA.
  • Not worth starting a combo with it, which can only be done with Assists.
  • The only version that can hit OTG, which is its main use. Can be used to OTG even after a Throw.

Stand On

Normal Moves

Stand 5L
5L
JJASBR WS Pucci Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid 5 - - -2 +4

Whitesnake performs a quick, underhanded chop.

  • A long-reaching quick normal that, unlike many characters, lets Pucci consistently go into combos even if it hits at max range.
  • Has a tall hitbox; will often hit people high in the air.
Stand 5M
5M
JJASBR WS Pucci Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid 13 - - -4 +2

Whitesnake attacks with a downwards punch.

  • Safe on block.
  • Another long-reaching normal, and Pucci's best mid-range Stand On move.
Stand 5H
5H
JJASBR WS Pucci Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Mid 17 - - -4 +4

Whitesnake attacks with a violent sideways chop.

  • Safe on block.
  • Advances further than the Stand Off version, making it Pucci's longest reaching normal in Stand On, but it's a lot slower than 5M.
Stand 2L
2L
JJASBR WS Pucci Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low 7 - - -4 +2

Whitesnake attacks with a quick horizontal chop.

  • Standard 2L, but its range is very short, shorter than Stand Off 2L and way shorter than Stand On 5L.
Stand 2M
2M
JJASBR WS Pucci Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Mid 7 - - -8 -2

Whitesnake performs an uppercut.

  • Mostly useful for combos, as it juggles and can be combo'd out of.
  • The closest thing to an anti-air.
Stand 2H
2H
JJASBR WS Pucci Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low 13 - - -8 -

Whitesnake attacks with a sweeping kick.

  • Pretty much his Stand Off 2H but with longer range.
  • Slightly shorter than Stand On 5H.
Stand 3H
3H
Die!
JJASBR WS Pucci Stand 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 (5*4, 10) Mid 17 - - -8 -

Whitesnake lashes out in a 5-hit punch combo.

  • Unsafe on block.
  • The final hit is special-cancelable on whiff.
    • It also causes a crumple, making it good for combos and not much else.
  • Has long range at the end of the attack, but takes very long to reach that point. It's very unsafe as a poke because of this.
  • If this move is Stylish Guarded, Pucci is so unsafe that the opponent can pick their strongest starter.
    • However, since it can be cancelled into GHA immediately (even on whiff), this can potentially catch an opponent who tries to punish Pucci.
Stand JL
j.L
JJASBR WS Pucci Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead 7 - - - -

Whitesnake jabs in front.

  • Hits high in the air, far above Pucci, but is rarely useful.
Stand JM
j.M
JJASBR WS Pucci Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead 9 - - - -

Whitesnake kicks forward.

  • Great move for air-to-air, as it's a rare launcher aerial that can be combo'd out of on air hit.
Stand JH
j.H
JJASBR WS Pucci Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead 9 - - - -

Whitesnake attacks with a quick vertical chop.

  • Can be used for cross-ups in specific setups.
  • If this hits while Pucci is close to the ground, it's possible to convert into a combo from an air-to-air hit.

Special Moves

Stand 623X
A Stand power that can boil water...
623L/M/H
JJASBR WS Pucci Stand 623X (1).png
JJASBR WS Pucci 623X (2).png
JJASBR WS Pucci Stand 623X (3).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 70 (20, 50) Throw 27 - - - -
Medium 70 (20, 50) Throw 31 - - - -
Heavy 70 (20, 50) Throw 33 - - - -

Whitesnake flies forward while reaching its arm out. If it grabs the opponent, it forcibly inserts a DISC into their head that causes their entire body to rapidly heat up.

  • Similar to the Stand Off version, but launches the opponent on a successful Throw.
  • Heavily scales the combo that starts from it.

L version:

  • Quick for a command grab, but has the least range.
  • This is the best version for close range tick throws.

M version:

  • Range and speed are in-between L and H.
  • Useful for when the opponent is slightly too far away.

H version:

  • Has weirdly long range for a command grab.
  • Pucci's longest ranged move, but it's not useful in neutral due to its recovery. It can catch some people off guard if they are playing very defensively from far away, but it's always a massive risk.
Stand 214X
You shall be crucified!
214L/M/H
JJASBR WS Pucci Stand 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 32 Overhead 27 - - -12 -
Medium 87 (37, 50) Overhead 31 - - -22 -
Heavy 92 (42, 50) Overhead 35 - - -14 -

Whitesnake delivers a downwards chop while moving forward.

  • Mostly identical to the Stand Off version, but covers a longer range.
  • Pucci's only standing Overhead.
  • Shares IPS with the Stand Off version.
  • Leaves a large gap before it when used in a blockstring, no matter which version is used.

L version:

  • Hits once.
  • Causes a groundbounce on hit.

M version:

  • Adds a second chop if the first connects; only hits once on block.
  • Both hits cause a groundbounce.
  • Only the second hit can be canceled into HHA.
  • Leads into some of Pucci's highest damage, and can give enough time to go for an OTG 214H.

H version:

  • Adds a second chop if the first connects; only hits once on block.
  • The first hit causes a groundbounce, while the second launches the opponent towards the floor.
  • Only the second hit can be canceled into HHA.
  • Not worth starting a combo with it, which can only be done with Assists.
  • The only version that can hit OTG, which is its main use. Can be used to OTG even after a Throw.
Stand 63214X
It's mine!
63214L/M/H
JJASBR WS Pucci Stand 63214X (1).png
JJASBR WS Pucci Stand 63214X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 (20, 25) Throw 17 - - - -
Medium 45 (20, 25) Throw 23 - - - -
Heavy 45 (20, 25) Throw 29 - - - -

Whitesnake swings its arm forward, and if it connects, will rip out a DISC from the opponent while throwing them to the ground.

  • The move's range increases with stronger versions, inversely affecting speed.
  • A command grab that's very fast across all versions, further aided by the fact that, unlike any other Throw in the game, it does not inflict hitstop on a successful Throw.
  • While it deals low damage, it has such high reward that it's worth giving up potential damage to land it.
  • On a successful Throw, Whitesnake steals a DISC from the opponent, leaving them unable to use any command normals, special moves or Style actions (except for Stand On/Off and Mounting).
    • This move can also be used to recover a DISC that was stolen by an opposing Pucci (Whitesnake), even if concealed.

L version:

  • The fastest version with the shortest range.
  • Tick throws with 5L and 2L. Can also tick throw with 5M and 2M at certain distances.

M version:

  • Balanced speed and range.

H version:

  • The slowest version with the longest range.
  • Typically used after 5H on hit to catch the opponent as soon as hitstun ends.
Stand 22X
It's an illusion.
22L/M/H
JJASBR WS Pucci Stand 22X (1).png
JJASBR WS Pucci Stand 22X (2).png
Very slow for a counter, rarely has uses
Very slow for a counter, rarely has uses
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 - - - - - -

Pucci poses with Whitesnake as he raises his arms. If struck by the opponent, Whitesnake stuns them as the two fade away.

  • Move performance is the same across versions.
  • Counter.
  • Switches sides on a successful activation.
  • Does not work against projectiles, Throws, HHAs or GHAs.
  • Opponent behavior varies depending on their state before triggering the counter:
    • Causes a crumple against grounded opponents.
    • Causes a hard knockdown against airborne opponents.
  • Each character has a unique animation for falling victim to this attack.
  • Despite triggering a cutscene, it does not inflict harsh damage scaling on combos starting from it.

System Mechanics

Throw
Throw
Weep at your own weakness!
5/4 + Any Two Attack Buttons
JJASBR WS Pucci Throw (1).png
JJASBR WS Pucci Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
110 (90, 20) Throw - - - - -

Pucci lifts the opponent up by their face with one hand, before hitting them in the face with his knee and throwing them to the ground.

  • Forward Throw leaves the opponent further from Pucci than Back Throw.
  • Can OTG after the Throw with 214H, in exchange for giving up pressure on wakeup.
Assist
Assist
You shall be crucified!
JJASBR WS Pucci Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
92 (42, 50) Overhead - - - - -

Pucci summons Whitesnake, who delivers a downwards chop while moving forward.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on s.214H
  • Adds a second chop if the first connects; only hits once on block.
  • The first hit causes a groundbounce, while the second launches the opponent towards the floor.
  • Can hit OTG, which characters like Kars or Giorno can take advantage of in order to buy time and achieve their respective installs while remaining next to the opponent.
  • Pucci (Final) cannot make use of this Assist.
5S
Stand On/Off
5S
JJASBR WS Pucci Stand On.png
Stand On
Stand On
JJASBR WS Pucci Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Whitesnake, altering Pucci's moveset and abilities.

Heart Heat Attack

So it was already done...
236 + Any Two Attack Buttons
JJASBR WS Pucci HHA (1).png
JJASBR WS Pucci HHA (2).png
JJASBR WS Pucci HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
160 (24+64+72) Mid - - - - -

Pucci and Whitesnake fly forward a moderate distance in a melee tackle. On hit, Whitesnake rapidly swipes its hand across the opponent's face, ejecting their DISC from their head, which it quickly snatches before kicking them away.

  • A great HHA in general: advances very far forward, has a very tall hitbox, will never miss in combos and the opponent will usually never be able to jump above it.
  • Pucci has invincibliity during this move, allowing it to get past Reversal Assists. This is especially important for Pucci because getting hit by such will make him drop the DISC.
  • Whitesnake steals a DISC from the opponent, leaving them unable to use their HHA.
    • Landing this move will automatically recover a stolen DISC, even if an opposing Pucci (either version) is concealing it.
    • The DISC stolen by this move has a higher priority than that of "It's mine!", which means Pucci (Final) cannot steal it with his own version of "It's mine!". In fact, attempting to do so can lead to a state where Pucci is considered to have recovered his DISC without actually having done so, preventing him from recovering it until another DISC is stolen.

Great Heat Attack

This is my Whitesnake's ability!
236L+M+H
JJASBR WS Pucci GHA (1).png
JJASBR WS Pucci GHA (2).png
JJASBR WS Pucci GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
470 (320+150) - - - - - -

Pucci raises his arms while Whitesnake incites the opponent to attack. If struck by the opponent, Pucci is seemingly blown away by the opponent's attack, before the entire screen suddenly begins to distort and fade away; the opponent is revealed to be under the influence of an illusion, lying unconscious on the ground with Pucci and Whitesnake standing over them. Afterwards, Whitesnake stabs their head with great force, ripping out a DISC while throwing them away.

  • Frame 1 counter super and the second most damaging move in the game.
  • Works against HHAs and GHAs, but not against Throws or projectiles.
  • On a successful activation, Whitesnake steals a DISC from the opponent, leaving them unable to use and gain HH Gauge.
    • Landing this move will automatically recover a stolen DISC, even if an opposing Pucci (either version) is concealing it.
    • The DISC stolen by this move has a higher priority than that of "It's mine!", which means Pucci (Final) cannot steal it with his own version of "It's mine!". In fact, attempting to do so can lead to a state where Pucci is considered to have recovered his DISC without actually having done so, preventing him from recovering it until another DISC is stolen.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh