JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose: Difference between revisions
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*Backdash | *Backdash | ||
*Jump | *Jump | ||
*Command Normals | *Command Normals | ||
*Special Moves | *Special Moves | ||
*Style Actions (except for Stand On/Off and Mounting) | *Style Actions (except for Stand On/Off and Mounting) | ||
*HHA / GHA | *HHA / GHA | ||
*Flash Cancel | *Flash Cancel | ||
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Koichi performs an advancing overhead punch. | Koichi performs an advancing overhead punch. | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
*Good for hit-confirms | *Can be cancelled into Quick Stand On. | ||
*Good for hit-confirms, as it can connect from any far hit due to how much Koichi moves forward during startup. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=60 (10, 7*4, 22) | ||
|guard=Mid | |guard=Mid | ||
|startup=19 | |startup=19 | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=67 ( | |damage=67 (17, 7*4, 22) | ||
|guard=Mid | |guard=Mid | ||
|startup=19 | |startup=19 | ||
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Koichi commands Echoes ACT 2 to place a "Boing!" sound effect on the ground, creating an air current below any who steps on it. | Koichi commands Echoes ACT 2 to place a "Boing!" sound effect on the ground, creating an air current below any who steps on it. | ||
*Different versions place the trap at different distances. | *Different versions place the trap at different distances. | ||
* | *The trap launches on hit. | ||
*Only one trap can be active at a time. | |||
*Can be activated by Koichi walking over it, but does not behave as an attack towards him. | *Can be activated by Koichi walking over it, but does not behave as an attack towards him. | ||
*While it doesn't deal damage, its nature as a trap and versatile placements grant Koichi good control of the neutral. | *While it doesn't deal damage, its nature as a trap and versatile placements grant Koichi good control of the neutral. | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=50 | ||
|guard=Mid | |guard=Mid | ||
|startup=31 | |startup=31 | ||
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|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Fire | |||
|header=no | |||
|damage=10 | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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*The projectile is thrown at different arcs depending on the version used. | *The projectile is thrown at different arcs depending on the version used. | ||
*Causes burn on hit. | *Causes burn on hit. | ||
*Creates an extra explosion hitbox | *Creates an extra explosion hitbox when the projectile hits the ground. | ||
**This specific hitbox can hit OTG. | **This specific hitbox does not deal hitstun, but does deal blockstun (and thus Chip Damage), and can hit OTG. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Koichi crosses his arms | Koichi crosses his arms, exploding outwards with a "Kaboom!" sound effect if the opponent attacks him. | ||
*Causes knockback on a successful activation. | *Causes knockback on a successful activation. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Echoes ACT 3 | Echoes ACT 3 attacks with a downwards punch. | ||
*Good as a jump-in, although a bit slow. Often has to be used preemptively. | *Good as a jump-in, although a bit slow. Often has to be used preemptively. | ||
*Relegated to Assist combo filler, not seeing much use otherwise. | *Relegated to Assist combo filler, not seeing much use otherwise. | ||
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Echoes ACT 3 performs a barrage of punches downwards as it travels towards the ground. | Echoes ACT 3 performs a barrage of punches downwards as it travels towards the ground. | ||
*The distances Echoes ACT 3 moves changes depending on the version used. | *The distances Echoes ACT 3 moves changes depending on the version used. | ||
* | *The final hit causes a groundbounce. | ||
*Inflicts 3 Freeze for 1 second. | *Inflicts 3 Freeze for 1 second. | ||
*Can hit OTG. | *Can hit OTG. | ||
*Tracks the opponent's location within a certain distance. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=91 (7*8, 35) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Stand 623X|s.623H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Stand 623X|s.623H]] | ||
*The final hit causes a groundbounce. | |||
*Inflicts 3 Freeze for 1 second. | |||
*Tracks the opponent's location within a certain distance. | *Tracks the opponent's location within a certain distance. | ||
* | *Can hit OTG. | ||
*A particularly powerful assist that | *A particularly powerful assist that enables characters with Unblockable attacks ([[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]], [[JoJo's Bizarre Adventure: All-Star Battle R/Diavolo|Diavolo]], [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)|Pucci (Final)]], etc.) or Time Stop abilities ([[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|Jotaro (Part 4)]], [[JoJo's Bizarre Adventure: All-Star Battle R/Alternate World Diego|AW Diego]], etc.) to set them up very easily. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Echoes ACT 1 throws a "Bam!" sound effect towards the opponent, surrounding them with more of them on hit. Echoes ACT 2 then hits them upwards with a "KaPOW!" sound effect attached to its tail and Echoes ACT 3 | Echoes ACT 1 throws a "Bam!" sound effect towards the opponent, surrounding them with more of them on hit. Echoes ACT 2 then hits them upwards with a "KaPOW!" sound effect attached to its tail, and Echoes ACT 3 finishes the assault with a barrage of punches, the last of which applies increased gravity, smashing the victim harshly into the ground. | ||
*Inflicts 3 Freeze for 5 seconds. | *Inflicts 3 Freeze for 5 seconds. | ||
}} | }} |
Revision as of 22:44, 10 September 2023
Introduction
Insert character introduction here.
- Burn: Koichi has access to Burn damage through "Sizzle!", making the opponent take damage over time.
- 3 Freeze: Koichi can reduce his opponent's mobility and options after landing certain moves, limiting their toolset.
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Pros | Cons |
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3 Freeze
Whenever Koichi hits the opponent with "S-H-I-T", "Echoes ACT 3: Freeze!" or "Does this mean I've gotten stronger?!", the opponent becomes Gravitated, a status effect visualized by black lines surrounding the opponent.
The exact duration for 3 Freeze depends on the move used to apply it:
- "S-H-I-T" applies the debuff for 1 second.
- "Echoes ACT 3: Freeze!" and "Does this mean I've gotten stronger?!" both apply the debuff for 5 seconds.
While the moves that apply 3 Freeze all knock down, its duration will not start running out until the victim goes back to a neutral state, or executes a Down Evade; subsequent knockdowns do not pause 3 Freeze's duration. Hitting an already Gravitated opponent with a move that applies 3 Freeze (even if only a single hit connects) will overwrite the existing 3 Freeze timer.
While under the effects of 3 Freeze, the victim is forced into a crouching state instead of their neutral stance (they can still block high against Overheads, however). In addition to this, the opponent's walk speed is reduced, and are further prevented from executing the following actions:
- Dash / Run
- Backdash
- Jump
- Command Normals
- Special Moves
- Style Actions (except for Stand On/Off and Mounting)
- HHA / GHA
- Flash Cancel
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 900 | Rumble | #ASBR_KOI |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6H
6H
Stop it! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
I'll never forgive you!
236L/M/H |
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236X-X
"Ah, tranquility, seeping into a rocky crag, a cicada's trill"
236L/M/H>L/M/H |
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623X
Boing! 623L/M/H Start Start Trap Trap Effect Effect
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214X
Sizzle!
214L/M/H |
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421X
Kaboom!
421L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
Hit them, ACT 3!
236L/M/H |
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Stand 623X
S-H-I-T
623L/M/H |
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Stand 421S
Wh-What is this wind?!
421S while taking damage or Guarding |
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System Mechanics
Throw
Throw Fwoosh! 5/4 + Any Two Attack Buttons Permit to apply 3 Freeze Permit to apply 3 Freeze
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Assist
5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
Echoes ACT 3: Freeze!
236 + Any Two Attack Buttons |
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Great Heat Attack
Does this mean I've gotten stronger?! 236L+M+H Come on, Echoes! Come on, Echoes! I got ya! I got ya! Echoes! 3 Freeze! Echoes! 3 Freeze!
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Costumes
Normal
Special
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
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Orb / Calla | ![]() |
![]() United States |
@Orb535 | Tournament Footage YouTube Channel |