JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando: Difference between revisions
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Dio stabs at the ground with his fingers, picking up the opponent and sucking their blood. | Dio stabs at the ground with his fingers, picking up the opponent and sucking their blood. | ||
*Can be extended by pressing attack buttons repeatedly. [] is for the extended version. | *Can be extended by pressing attack buttons repeatedly. Data in [] is for the extended version. | ||
*Steals 0.4 HH Gauge from the opponent. | *Steals 0.4 HH Gauge from the opponent. | ||
*Can hit OTG. | *Can hit OTG. | ||
*Ends in a soft knockdown. | *Ends in a soft knockdown, unlike most hitgrabs. | ||
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Dio grabs the opponent before picking them up and sucking their blood. | Dio grabs the opponent before picking them up and sucking their blood. | ||
*Can be extended by pressing attack buttons repeatedly. Data in [] is for the extended version. | |||
*Can be extended by pressing attack buttons repeatedly. [] is for the extended version. | *This move recovers 50 health normally, but the extended version recovers a total of 110 health. | ||
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Dio grabs the opponent by the neck and throws them. | Dio grabs the opponent by the neck and throws them. | ||
*Leaves the opponent a good distance away | *Leaves the opponent a good distance away, with Back Throw leaving the opponent slightly closer. | ||
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*Considered a hitgrab. | *Considered a hitgrab. | ||
*Launches on hit and causes hard knockdown. | *Launches on hit and causes hard knockdown. | ||
* | *Only on hit, the move can be canceled into Special Moves and HHA, as well as be Flash Canceled. | ||
*When comparing both moves, 5S has better horizontal range and less disadvantage, while 3S has faster startup | *When comparing both moves, 5S has better horizontal range and less disadvantage, while 3S covers a more vertical trajectory and has faster startup (as well as upper body invulnerability). | ||
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Dio fires a beam of pressurized liquid from his eyes. | Dio fires a beam of pressurized liquid from his eyes. | ||
*Reaches fullscreen which, combined with the ability | *Reaches fullscreen which, combined with the ability to score Counter Hits, makes it a strong option to punish attacks from practically anywhere. | ||
*Causes crumple on grounded hit, allowing it to be used mid-combo and extend with Assists. | *Causes crumple on grounded hit, allowing it to be used mid-combo and extend with Assists. | ||
*Can be used as an anti-air due to its quick startup. | *Can be used as an anti-air due to its quick startup. | ||
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|caption2= | |caption2= | ||
|image3=JJASBR_Brando_GHA_(3).png | |image3=JJASBR_Brando_GHA_(3).png | ||
|caption3=You thought you stood a chance? | |caption3=''You thought you stood a chance?'' | ||
|name=I'll give them all a good show! | |name=I'll give them all a good show! | ||
|input=236L+M+H | |input=236L+M+H |
Revision as of 23:07, 17 September 2023
Introduction
- This article is about Dio Brando's Phantom Blood incarnation, primarily known as "Brando". For information about his Stardust Crusaders incarnation, see DIO.
Dio Brando, the central antagonist of Phantom Blood, the first part of JoJo's Bizarre Adventure, is a tricky rushdown character who utilizes moves that all have the same startup animation that leads to different attacks. Additionally, Dio utilizes Vampirism to steal health and meter from his opponent, giving him even more rewards on hit. Dio’s neutral isn’t very unique, but is nothing to scoff at either, utilizing his faster movement and good normals to close the distance on the opponent quickly and start his scary pressure. He can also utilize "Vaporizing Freeze" and "Frozen in your tracks!" to close the distance, as they can be canceled into his super jump. All of this leads to Dio being great at starting his gameplan.
On offense, Dio is very good at opening up the opponent with his various options. His "KUA!" series starts with a kick that can be canceled into several follow-ups, including an overhead follow-up. His "Vaporizing Freeze" special moves are a bit riskier, but can be set up after a knockdown to mix up the opponent. The move has low and overhead variations, and has the same startup animation as his "Frozen in your tracks!" counter; this makes it tricky to tell which move is being used, especially when the moves themselves can be canceled into his super jump to further mix up his options. Lastly, "How feeble!" is a fast command grab, making it easy to open up a blocking opponent while also stealing some resources.
On defense, Dio can struggle a bit as he does not have a meterless invincible reversal. His only invincible options are HHA, which does deal a high amount of damage, and GHA, which is much slower. Unfortunately, both of these options use at least a bar of meter and are very unsafe, making HHA the only viable option and even then, it is only viable against jump-ins.
- Vampirism: Dio's Style moves are different attacks that steal health or meter from the opponent, rewarding Dio more for his hits.
- Stone Mask: Dio incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- You are a mere dog!: Dio has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
- Aerial Chain Beat: Dio can chain his aerial attacks, allowing him to have different combos and confirms.
Vampirism
Dio's vampirism is unique, as it utilizes the Style button to do many different attacks; each one steals either health or meter and allows for many different things, as each one has their own use. "I'll suck you dry!" is a multi-hitting attack that steals health, "How feeble!" is a command grab that also steals health, and "USELESS, USELESS, USELESS!" is a hitgrab that will steal meter. This all allows for Dio to gain more from his combos, which is helpful as he already deals below average damage.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Vampirism | 800 | Rumble | #ASBR_BRA #ASBR_D1O |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3H
3H
Punch right through you! |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
---|
Special Moves
28
You are a mere dog!
Any jump after 1/2/3 |
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236X
KUA!
236L/M/H |
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236X-L
That must be five or six ribs broken!
236L/M/H > L |
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236X-M
Did you think you could defeat me, the great DIO?!
236L/M/H > M |
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236X-H
WRYYY!
236L/M/H > H |
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214LM
Vaporizing Freeze
214L/M |
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214H
Frozen in your tracks!
214H |
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236S
USELESS, USELESS, USELESS!
236S |
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214S
How feeble!
214S |
---|
System Mechanics
Throw
Throw
You impudent fool! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Frozen in your tracks! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
I'll suck you dry!
5S or 3S |
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Heart Heat Attack
Space Ripper Stingy Eyes!
236 + Any Two Attack Buttons |
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Great Heat Attack
I'll give them all a good show!
236L+M+H |
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Costumes
Normal
Special
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
Cyanide Express | United States |
@Cyanide_Express | Tournament Footage YouTube Channel | |
たれいち (tareichi) | Japan |
@tareichi001 | YouTube Channel |