JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista: Difference between revisions
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Mista performs an aerial kick outwards. | Mista performs an aerial kick outwards. | ||
*Mista's main jump-in normal and best cross-up button. | *Mista's main jump-in normal and best cross-up button. | ||
*Regardless of how high Mista is when this attack is blocked, Mista will always be plus (min. +2). | |||
*Regardless of | |||
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|description= | |description= | ||
Mista fires his revolver. | Mista fires his revolver. | ||
*Cancelable into other Special Moves after | *The version used determines where Mista fires. | ||
*Cancelable into other Special Moves from '''frame 3''' after shooting. | |||
*Pressing the button repeatedly causes Mista to fire more bullets. | *Pressing the button repeatedly causes Mista to fire more bullets. | ||
**Mista can mix and match trajectories by pressing their respective button. | **Mista can mix and match trajectories by pressing their respective button. | ||
**The 6th bullet that connects with the opponent will cause a knockdown. | **The 6th bullet that connects with the opponent will cause a knockdown. | ||
*The hit effect the bullet carries depends on the amount of Pistols: | |||
**If 0-3 Pistols are loaded, the bullet has no special properties. | |||
*If 4-5 Pistols are loaded, the bullet launches on hit. | *If 4-5 Pistols are loaded, the bullet launches on hit. | ||
*If all 6 Pistols are loaded, the bullet launches and causes a hard knockdown. | *If all 6 Pistols are loaded, the bullet launches and causes a hard knockdown. | ||
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Mista shoots upwards at an angle. | Mista shoots upwards at an angle. | ||
*Can be used for anti-airs. | *Can be used for anti-airs. | ||
* | *When loaded with Pistols, the bullet will curve downwards towards grounded opponents. The effect becomes more pronounced with more Pistols loaded. | ||
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'''M Version:''' | '''M Version:''' | ||
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|description= | |description= | ||
While in the air, Mista fires his revolver. | While in the air, Mista fires his revolver. | ||
*The version used determines where Mista fires. | |||
*Pressing the button repeatedly causes Mista to fire more bullets. | *Pressing the button repeatedly causes Mista to fire more bullets. | ||
**Each shot alters Mista's airborne momentum, slowing down his descent, which can be used to avoid certain HHAs. | **Each shot alters Mista's airborne momentum, slowing down his descent, which can be used to avoid certain HHAs. | ||
**Mista can mix and match trajectories by pressing their respective button. | **Mista can mix and match trajectories by pressing their respective button. | ||
**The 6th bullet that connects with the opponent will cause a knockdown. | **The 6th bullet that connects with the opponent will cause a knockdown. | ||
*The hit effect the bullet carries depends on the amount of Pistols: | |||
**If 0-3 Pistols are loaded, the bullet has no special properties. | |||
*If 4-5 Pistols are loaded, the bullet launches on hit. | *If 4-5 Pistols are loaded, the bullet launches on hit. | ||
*If all 6 Pistols are loaded, the bullet launches and causes a hard knockdown. | *If all 6 Pistols are loaded, the bullet launches and causes a hard knockdown. | ||
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|description= | |description= | ||
Mista shoots towards the deployed Sex Pistols. | Mista shoots towards the deployed Sex Pistols. | ||
*Different versions | *Different versions move the bullet across different routes. | ||
*Unless | *Unless TK'd, this move will cause Mista to float up, which can be used to stall in the air. | ||
**TK j.214X can be plus on block, even at point blank range. | **TK j.214X can be plus on block, even at point blank range. | ||
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|recovery=17 | |recovery=17 | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
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|recovery=22 | |recovery=22 | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|description= | |description= | ||
Mista performs a flying knee attack. | Mista performs a flying knee attack. | ||
*How far Mista leaps depends on the version used. | |||
*Can be cancelled into from "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]". | *Can be cancelled into from "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]". | ||
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*Has invul between frames 1-28. | *Has invul between frames 1-28. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
*Causes crumple | *Causes crumple against grounded opponents. | ||
*Launches | *Launches airborne opponents even further away, and leads into a hard knockdown. | ||
*Cannot be combo'd into from normals on grounded opponents; requires Pistol-loaded bullets. | *Cannot be combo'd into from normals on grounded opponents; requires Pistol-loaded bullets. | ||
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*Manually reloads all bullets. | *Manually reloads all bullets. | ||
*Can be canceled by any action once a single bullet is loaded. | *Can be canceled by any action once a single bullet is loaded. | ||
* | *The move's recovery increases by 4 frames for every bullet loaded after the 1st one. | ||
*If cancelled into, the move's total duration is increased by 2 frames. | *If cancelled into, the move's total duration is increased by 2 frames. | ||
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|caption= | |caption= | ||
|image2=JJASBR_Mista_Throw_(2).png | |image2=JJASBR_Mista_Throw_(2).png | ||
|caption2= | |caption2=Forward | ||
|image3=JJASBR_Mista_Throw_(3).png | |||
|caption3=Back | |||
|name=Throw | |name=Throw | ||
|subtitle=Devastating Knee | |subtitle=Devastating Knee | ||
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|hitadv=HKD (+81) | |hitadv=HKD (+81) | ||
|description= | |description= | ||
'''Forward Throw:''' | |||
Mista grabs the opponent and knees them in the gut twice. | Mista grabs the opponent and knees them in the gut twice. | ||
*Enough time to "Reload"(5) > 66 > 236H OTG. | *Enough time to "Reload"(5) > 66 > 236H OTG. | ||
*Leaves the opponent in range for TK j.236M OTG. | *Leaves the opponent in range for TK j.236M OTG. | ||
* | ---- | ||
'''Back Throw:''' | |||
Mista grabs the opponent, knees them in the gut, and then hits their back with his elbow. | |||
*Aside from unique animations and direction, its properties are identical to those of Forward Throw. | |||
}} | }} | ||
}} | }} |
Revision as of 15:41, 26 September 2023
Introduction
Guido Mista, a major ally in Vento Aureo, the fifth part of JoJo's Bizarre Adventure, is a hybrid zoner/rushdown character who uses his Stand, Sex Pistols, to change the properties of his bullets and the trajectory of his shots. Mista can extend his combos using the changed shots from Sex Pistols to add more hits and get followups off of moves he previously could not.
On offense, Mista is all about playing from a distance and making sure the opponent doesn't get in by using precise shots from his revolver. "Gonna light you up!" fires his revolver in the basic fashion, but this can be changed up a bit by using "Time to get to work!", loading a Sex Pistol into the next bullet he fires; this changes its trajectory a bit more to track and adds more hits per Sex Pistol loaded. Mista can also deploy Sex Pistols with "Places, everyone!", allowing him to use "Pass, pass, pass!" in order to shoot more precisely at the opponent by ricocheting off of the deployed Sex Pistols. Mista's HHA fires shrapnel across the entire screen, making it impossible to jump over, and his GHA fires all of his bullets with a Pistol riding each one, causing them to home in on the opponent. Both of his supers refill his bullets as well as resetting all of his Sex Pistols, making them great tools to either cash out on damage or keep the opponent at bay.
On defense, Mista really struggles: while he has access to an invincible meterless reversal in "I'll ask the damn questions!", its slow speed makes it unreliable. His best option for defense is his HHA, as he can easily stop an opponent who is jumping in front of him, but not so much if they end up directly above and behind him. Mista wants to play defensively by making sure the opponent plays his game and keeping them in a combo for a long time.
- Sex Pistols: Mista can load his Sex Pistols into his next bullet to change its properties or deploy them on the screen in order to ricochet off of them and make sure he hits the opponent.
- Unlucky Number 4: Whenever Mista is hit or blocks an attack while he has 4 bullets left in his revolver's chamber, he loses HH Gauge per hit taken.
- Piercing Bullets: While in Resolve Mode, Mista's bullets will pierce through non-HHA/GHA projectiles, improving his own zoning.
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Ammunition
Most of Mista's special moves fire his revolver; as such, they are dependent on Ammunition in order to work. Mista's current Ammunition count is represented by the Ammunition Icons (colloquially called simply "bullets") which can be seen above his HH Gauge. He can carry a total of six bullets at any time, with the bullets having different colors depending on their current state:
- Loaded bullets are colored purple.
- Fired bullets are colored black.
- Bullets that have at least one Sex Pistol loaded will flash red.
Ammunition is reloaded automatically when Mista tries to fire an empty revolver, but it can also done manually with "Reload" or "Quick Reload".
However, if Mista only has 4 loaded bullets, Unlucky Number 4 will take effect. When active, Mista will lose a certain amount of HH Gauge if he is hit by (or blocks) an opponent's attack. The amount of HH Gauge drained depends on the attack used against Mista, being much greater if Mista is hit directly than if he were to block the attack; for multi-hit attacks, Mista will lose HH Gauge per hit, meaning that a long combo can cause Mista to lose a lot of meter.
Sex Pistols
Unlike other Stand characters, Mista's Stand, Sex Pistols, is always active. As a result of this, Mista's Stand interacts with his moveset in unique ways:
- Sex Pistols help Mista to hit all of his shots, being used either to change the properties of the bullets he fires or to ricochet the bullets towards the opponent.
- "Time to get to work!" will load a Pistol into the next bullet fired by "Gonna light you up!" or "Pass, pass, pass!", changing how many hits it does and how much damage it deals, in addition to adding a tracking effect whose potency increases the more Sex Pistols are loaded.
- "Places, everyone!" sets up a Pistol on the screen to ricochet a shot off of and can be done with all of his Sex Pistols. With at least one Pistol set, Mista gains access to "Pass, pass, pass!", where he fires directly to the Sex Pistols and lets them handle all the aiming.
- All of the Sex Pistols can be reset by using "Get back here!", allowing Mista to load the next bullet or set up for ricochets in more desirable ways.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 950 | Resolve | #ASBR_MIS |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
Smash! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Gonna light you up! 236L/M/H Light Light Medium Medium Heavy Heavy Sex Pistols Sex Pistols
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J236X
Gonna light you up! (Air) j.236L/M/H Light Light Medium Medium Heavy Heavy Sex Pistols Sex Pistols
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214X
Pass, pass, pass! 214L/M/H while Sex Pistols is deployed (Air OK) Ground Ground Air Air The powerhouse behind Mista cage setups The powerhouse behind Mista cage setups
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623X
I'll ask the damn questions!
623L/M/H |
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22M
Reload
22M |
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22H
Quick Reload
22H |
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System Mechanics
Throw
Throw Devastating Knee 5/4 + Any Two Attack Buttons Forward Forward Back Back
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Assist
5S
Time to get to work!
5S (Air OK) |
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236S-214S
Places, everyone! 236S (Air OK) / 214S / 46S Start Start 236S Formation 236S Formation 214S Formation 214S Formation 46S Formation 46S Formation
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22S
Get back here!
22S |
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Heart Heat Attack
Aim! Aim, you idiots!
236 + Any Two Attack Buttons |
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Great Heat Attack
My true resolve starts here! 236L+M+H My bullets don't miss! My bullets don't miss!
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Costumes
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
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SPK | ![]() |
![]() United States |
@spkelevra | Tournament Footage YouTube Channel |