JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando: Difference between revisions
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Dio spins while performing a kick upwards. | Dio spins while performing a kick upwards. | ||
* | *The version used alters the damage and distance covered by Dio. | ||
*This move features several follow-ups on hit or block. | *This move features several follow-ups on hit or block. | ||
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'''L version:''' | |||
*Keeps Dio mostly in place. | |||
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'''M version:''' | |||
*Moves Dio forward slightly. | |||
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'''H version:''' | |||
*Moves Dio forward more. | |||
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Dio performs a freezing attack before following up with an open palm uppercut. | Dio performs a freezing attack before following up with an open palm uppercut. | ||
*Only performs the second attack if the first hits. | *Only performs the second attack if the first hits. | ||
*The first attack causes crumple on hit, while the second attack launches. | |||
*Has large pushback on block. | *Has large pushback on block. | ||
*Used to start a combo. | *Used to start a combo. | ||
*Leaves a gap after chaining from "KUA!", allowing the opponent to Stylish Guard. | *Leaves a gap after chaining from "KUA!", allowing the opponent to Stylish Guard. | ||
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Dio stabs at the ground with his fingers, picking up the opponent and sucking their blood. | Dio stabs at the ground with his fingers, picking up the opponent and sucking their blood. | ||
*Can be extended by pressing attack buttons repeatedly. Data in [] is for the | *Can be extended by pressing attack buttons repeatedly. Data in [] is for the Extended version. | ||
*Steals 0. | *Steals 0.2 HH Gauge from the opponent, with the stolen amount increasing to 0.4 HH Gauge for the Extended version. | ||
*Can hit OTG. | *Can hit OTG. | ||
*Ends in a soft knockdown, unlike most hitgrabs. | *Ends in a soft knockdown, unlike most hitgrabs. | ||
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Dio grabs the opponent before picking them up and sucking their blood. | Dio grabs the opponent before picking them up and sucking their blood. | ||
*Can be extended by pressing attack buttons repeatedly. Data in [] is for the | *Can be extended by pressing attack buttons repeatedly. Data in [] is for the Extended version. | ||
*This move recovers 50 health normally, | *This move recovers 50 health normally, with the Extended version recovering a total of 110 health. | ||
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Dio grabs the opponent by the neck and throws them. | Dio grabs the opponent by the neck and throws them. | ||
* | *Forward Throw leaves the opponent a good distance away | ||
*Back Throw leaves the opponent much closer (though not at point-blank range). | |||
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Dio performs a stance that counters the opponent's attack. | Dio performs a stance that counters the opponent's attack. | ||
*Assault Assist Stocks: | *Assault Assist Stocks: 1 | ||
*Reversal Assist Stocks: | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#214H|214H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#214H|214H]] | ||
*Causes crumple on a successful activation. | *Causes crumple on a successful activation. | ||
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|description= | |description= | ||
Dio jabs the opponent with his fingers. | Dio jabs the opponent with his fingers, sucking their blood. | ||
*Either version of this move recovers 28 health. | *Either version of this move recovers 28 health. | ||
*Launches on hit and causes hard knockdown. | *Launches the opponent away on hit, and causes hard knockdown. | ||
*Only on hit, the move can be canceled into Special Moves and HHA, as well as be Flash Canceled. | *Only on hit, the move can be canceled into Special Moves and HHA, as well as be Flash Canceled. | ||
*When comparing both moves, 5S has better horizontal range and less disadvantage, while 3S covers a more vertical trajectory and has faster startup (as well as upper body invulnerability). | *When comparing both moves, 5S has better horizontal range and less disadvantage, while 3S covers a more vertical trajectory and has faster startup (as well as upper body invulnerability). | ||
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*Reaches fullscreen which, combined with the ability to score Counter Hits, makes it a strong option to punish attacks from practically anywhere. | *Reaches fullscreen which, combined with the ability to score Counter Hits, makes it a strong option to punish attacks from practically anywhere. | ||
*Causes crumple on grounded hit, allowing it to be used mid-combo and extend with Assists. | *Causes crumple on grounded hit, allowing it to be used mid-combo and extend with Assists. | ||
*Launches airborne opponents away on hit, and causes hard knockdown. | |||
*Can be used as an anti-air due to its quick startup. | *Can be used as an anti-air due to its quick startup. | ||
*Incredibly active, making it a deceptive anti-air even if used early during an opponent's jump. | *Incredibly active, making it a deceptive anti-air even if used early during an opponent's jump. |
Revision as of 00:58, 21 October 2023
Introduction
- This article is about Dio Brando's Phantom Blood incarnation, primarily known as "Brando". For information about his Stardust Crusaders incarnation, see DIO.
Dio Brando, the central antagonist of Phantom Blood, the first part of JoJo's Bizarre Adventure, is a tricky rushdown character who utilizes moves that all have the same startup animation that leads to different attacks. Additionally, Dio utilizes Vampirism to steal health and meter from his opponent, giving him even more rewards on hit. Dio’s neutral isn’t very unique, but is nothing to scoff at either, utilizing his faster movement and good normals to close the distance on the opponent quickly and start his scary pressure. He can also utilize "Vaporizing Freeze" and "Frozen in your tracks!" to close the distance, as they can be canceled into his super jump. All of this leads to Dio being great at starting his gameplan.
On offense, Dio is very good at opening up the opponent with his various options. His "KUA!" series starts with a kick that can be canceled into several follow-ups, including an overhead follow-up. His "Vaporizing Freeze" special moves are a bit riskier, but can be set up after a knockdown to mix up the opponent. The move has low and overhead variations, and has the same startup animation as his "Frozen in your tracks!" counter; this makes it tricky to tell which move is being used, especially when the moves themselves can be canceled into his super jump to further mix up his options. Lastly, "How feeble!" is a fast command grab, making it easy to open up a blocking opponent while also stealing some resources.
On defense, Dio can struggle a bit as he does not have a meterless invincible reversal. His only invincible options are HHA, which does deal a high amount of damage, and GHA, which is much slower. Unfortunately, both of these options use at least a bar of meter and are very unsafe, making HHA the only viable option and even then, it is only viable against jump-ins.
- Vampirism: Dio's Style moves are different attacks that steal health or meter from the opponent, rewarding Dio more for his hits.
- Stone Mask: Dio incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- You are a mere dog!: Dio has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
- Aerial Chain Beat: Dio can chain his aerial attacks, allowing him to have different combos and confirms.
Vampirism
Dio's vampirism is unique, as it utilizes the Style button to do many different attacks; each one steals either health or meter and allows for many different things, as each one has their own use. "I'll suck you dry!" is a multi-hitting attack that steals health, "How feeble!" is a command grab that also steals health, and "USELESS, USELESS, USELESS!" is a hitgrab that will steal meter. This all allows for Dio to gain more from his combos, which is helpful as he already deals below average damage.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Vampirism | 800 | Rumble | #ASBR_BRA #ASBR_D1O |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
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2L
2L
|
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2M
2M
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2H
2H
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3H
3H
Punch right through you! |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
28
You are a mere dog!
Any jump after 1/2/3 |
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236X
KUA!
236L/M/H |
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236X-L
That must be five or six ribs broken!
236L/M/H > L |
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236X-M
Did you think you could defeat me, the great DIO?!
236L/M/H > M |
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236X-H
WRYYY!
236L/M/H > H |
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214LM
Vaporizing Freeze
214L/M |
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214H
Frozen in your tracks!
214H |
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236S
USELESS, USELESS, USELESS!
236S |
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214S
How feeble!
214S |
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System Mechanics
Throw
Throw
You impudent fool! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Frozen in your tracks! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
I'll suck you dry!
5S or 3S |
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Heart Heat Attack
Space Ripper Stingy Eyes!
236 + Any Two Attack Buttons |
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Great Heat Attack
I'll give them all a good show!
236L+M+H |
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Costumes
Normal
Special
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
Cyanide Express | United States |
@Cyanide_Express | Tournament Footage YouTube Channel | |
たれいち (tareichi) | Japan |
@tareichi001 | YouTube Channel |