JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop: Difference between revisions

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===Flight Mode===
===Flight Mode===
[[File:JJASBR_Flight_Gauge.png|center]]
<center>
<gallery mode="nolines" widths="200" heights="200">
JJASBR_Flight_Gauge.png
</gallery>
</center>
Despite being a Stand User, Pet Shop does not change movesets by pressing the Style button. Instead, Pet Shop can enter and exit Flight Mode, which is indicated by a blue aura around its body.
Despite being a Stand User, Pet Shop does not change movesets by pressing the Style button. Instead, Pet Shop can enter and exit Flight Mode, which is indicated by a blue aura around its body.


Flight Mode is governed by the '''Flight Gauge''' (a blue gauge with a feather icon located above Pet Shop's Heart Heat Gauge); it drains while Flight Mode is active, and only refills (slowly) while Pet Shop is crouching. Pet Shop will automatically drop to the ground once Flight Mode is deactivated or if the gauge empties, and will also be forced out of Flight Mode early upon taking damage or landing its [[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#Heart Heat Attack|HHA]] or [[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#Great Heat Attack|GHA]].
Flight Mode is governed by the '''Flight Gauge''', which drains while Flight Mode is active and only refills (slowly) while Pet Shop is crouching (which can only be done outside of Flight Mode). Pet Shop will automatically drop to the ground once Flight Mode is deactivated or if the Flight Gauge empties, and will also be forced out of Flight Mode early upon taking damage or landing its [[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#Heart Heat Attack|HHA]] or [[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#Great Heat Attack|GHA]].


While in Flight Mode, Pet Shop gains complete maneuverability in midair and stops being considered grounded, making attacks aimed at its lower body miss; Pet Shop also makes use of its grounded normals while flying, and can use "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#J44-J66|Aerial Dash]]" infinitely (normally being limited to once per airtime). In return, however, Pet Shop loses the ability to block, [[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#Throw|Throw]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Taunt|Taunt]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Cancel]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish Guard|Stylish Guard]], or [[JoJo's Bizarre Adventure: All-Star Battle R/System#Support Attack|call an Assist]], as well as access to its air normals, "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#28|Slam]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#J8|Whoosh!]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#J2|Dive]]".
While in Flight Mode, Pet Shop gains complete maneuverability in midair and stops being considered grounded, making attacks aimed at its lower body miss; Pet Shop also makes use of its grounded normals while flying, and can use "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#J44-J66|Aerial Dash]]" infinitely (normally being limited to once per airtime). In return, however, Pet Shop loses the ability to block, [[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#Throw|Throw]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Taunt|Taunt]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Cancel]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish Guard|Stylish Guard]], or [[JoJo's Bizarre Adventure: All-Star Battle R/System#Support Attack|call an Assist]], as well as access to its air normals, "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#28|Slam]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#J8|Whoosh!]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#J2|Dive]]".
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  |description=
  |description=
Pet Shop creates a small ice spike.
Pet Shop creates a small ice spike.
*Stubby jab, not as good at stopping dash jumps.
*Stubby jab, not as good at stopping dash-jumps.
  }}
  }}
}}
}}
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  |description=
  |description=
Pet Shop creates 3 icicle projectiles and shoots them out all at once.
Pet Shop creates 3 icicle projectiles and shoots them out all at once.
*Treated as projectiles.
*Considered projectiles.
*The icicles will destroy themselves a short distance away from Pet Shop.
*The icicles will vanish upon travelling a short distance away from Pet Shop.
*Good range for pokes.
  }}
  }}
}}
}}
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Pet Shop creates a small branch of ice along the ground.
Pet Shop creates a small branch of ice along the ground.
*Causes crumple on hit.
*Causes crumple on hit.
*Treated as a projectile.
*Considered a projectile.
*Good range for counter-pokes.
*Good range for counter-pokes.
  }}
  }}
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  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=43 (10, 33)
  |damage=43 (10, 33)
  |guard=Low, Mid
  |guard=Mid, Low
  |startup=
  |startup=
  |active=
  |active=
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  |description=
  |description=
Pet Shop creates 3 icicle projectiles and fires them downwards at a 45° angle.
Pet Shop creates 3 icicle projectiles and fires them downwards at a 45° angle.
*Treated as projectiles.
*Considered projectiles.
*Stalls Pet Shop in the air.
*Pet Shop remains suspended in midair during this move.
*Cannot be used during Flight Mode.
*Cannot be used during Flight Mode.
  }}
  }}
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Pet Shop creates an ice spike and holds it beneath itself as it glides downwards.
Pet Shop creates an ice spike and holds it beneath itself as it glides downwards.
*Moves Pet Shop at a downwards angle.
*Moves Pet Shop at a downwards angle.
*Cannot be used during a backwards jump, "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#28|Slam]]", or Flight Mode.
*Cannot be used during a backwards jump, "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#28|Slam]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#J44-J66|Aerial Dash]]", or Flight Mode.
  }}
  }}
}}
}}
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  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Forward
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Back
|header=no
|damage=
|guard=
|startup=
|active=
|recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
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*Can only be performed once during a jump, but infinitely during Flight Mode.
*Can only be performed once during a jump, but infinitely during Flight Mode.
*Can be cancelled into from air normals on hit or block.
*Can be cancelled into from air normals on hit or block.
**During Flight Mode, can be cancelled into from normals on hit or block.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">J8</font> ======
====== <font style="visibility:hidden" size="0">J2</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Pet_Shop_Jump_8.png
|image=JJASBR_Pet_Shop_Jump_2.png
|caption=
|caption=
|name=Whoosh!
|name=Dive
|input=j.8
|input=j.2
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
Pet Shop suspends itself in the air.
Pet Shop quickly drops to the ground from the air.
*Can only be performed after reaching the apex of Pet Shop's jump.
*Can only be performed after reaching the apex of Pet Shop's jump.
*Can hold 8 to extend its duration.
*Cannot be used during Flight Mode.
*Cannot be used during Flight Mode.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">J2</font> ======
====== <font style="visibility:hidden" size="0">J8</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Pet_Shop_Jump_2.png
|image=JJASBR_Pet_Shop_Jump_8.png
|caption=
|caption=
|name=Dive
|name=Whoosh!
|input=j.2
|input=j.8
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
Pet Shop quickly drops to the ground from the air.
Pet Shop suspends itself in the air.
*Can only be performed after reaching the apex of Pet Shop's jump.
*Can only be performed after reaching the apex of Pet Shop's jump.
*Can hold 8 to extend its duration.
*Cannot be used during Flight Mode.
*Cannot be used during Flight Mode.
  }}
  }}
Line 385: Line 402:
  |description=
  |description=
Pet Shop creates multiple icicles that shoot out towards the opponent when the button is released.
Pet Shop creates multiple icicles that shoot out towards the opponent when the button is released.
**Move performance is identical across all versions.
*Move performance is identical across all versions.
*This move will start charging when any button is held outside of a cinematic.
*This move will start charging when any button is held outside of a cinematic.
**If multiple attack buttons are held at the same time, buttons of higher hierarchy will take priority as an input; as such, only letting go of the stronger button will release the attack.
**If multiple attack buttons are held at the same time, [[JoJo's Bizarre Adventure: All-Star Battle R/Esoterics#Input Priority|input priority]] will take effect; only letting go of the button with higher priority will release the attack.
*The projectiles will be fired toward the opponent's last position.
*The projectiles will be fired toward the opponent's last position.
**Pet Shop will automatically fire if the button is released during another special move.  
**Pet Shop will automatically fire if the button is released during another special move.  
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  |description=
  |description=
Pet Shop creates an ice spike upwards, resembling [[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#2H|2H]] in appearance.
Pet Shop creates an ice spike upwards, resembling [[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#2H|2H]] in appearance.
*Different versions change the amount of spikes created.
*The version used changes the amount of spikes created.
*Launches on hit and causes hard knockdown.
*Launches on hit and causes hard knockdown.
*Even when used in the air, the ice spikes are still created from the ground.
*Even when used in the air, the ice spikes are still created from the ground.
*The spike remains onscreen for about a second if it didn't hit the opponent immediately.
----
**When more than one spike is created, only the final spike will exhibit this property.
'''L version:'''
*Pet Shop creates 1 ice spike.
*The spike will remain on-screen for about a second if it didn't hit the opponent immediately.
----
'''M version:'''
*Pet Shop creates 2 ice spikes.
*The second ice spike will remain on-screen for about a second if it didn't hit the opponent immediately.
----
'''H version:'''
*Pet Shop creates 3 ice spikes.
*The third ice spike will remain on-screen for about a second if it didn't hit the opponent immediately.
  }}
  }}
}}
}}
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  |description=
  |description=
Pet Shop charges forward before looping back to where it started.
Pet Shop charges forward before looping back to where it started.
*Different versions change the distance travelled, amount of hits and damage.
*Pet Shop's travel distance depends on the version used.
*For the aerial version, Pet Shop's facing is not autocorrected immediately upon moving past the opponent.
*For the aerial version, Pet Shop's facing is not autocorrected immediately upon moving past the opponent.
**As such, Pet Shop's directions during "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#J44-J66|Aerial Dash]]" will be swapped around if the move is performed shortly afterwards.
**As such, Pet Shop's directions during "[[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#J44-J66|Aerial Dash]]" will be swapped around if the move is performed shortly afterwards.
----
'''L version:'''
*Loops in place.
----
'''M version:'''
*Reaches about 1/4 of the screen.
----
'''H version:'''
*Reaches past 1/3 of the screen.
  }}
  }}
}}
}}
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  |description=
  |description=
Pet Shop shoots out an icicle in an arc travels up and falls back down on the opponent's head.
Pet Shop shoots out an icicle in an arc travels up and falls back down on the opponent's head.
*Different versions alter the horizontal range of the arc.
*The version used alters the horizontal range of the arc.
----
'''L version:'''
*Has the least horizontal range, with the icicle falling ahead of Pet Shop.
----
'''M version:'''
*Moderate horizontal range, with the icicle falling short of midscreen.
----
'''H version:'''
*Has the most horizontal range, with the icicle falling past midscreen.
  }}
  }}
}}
}}
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|caption2=
|caption2=
|name=Assist
|name=Assist
|subtitle=Screech!<br>{{NotationIcon-JJASBR|Assist}}{{NotationIcon-JJASBR|Assist}}{{NotationIcon-JJASBR|Burst}}{{NotationIcon-JJASBR|Burst}}
|subtitle=Screech!<br>{{NotationIcon-JJASBR|Assist}}{{NotationIcon-JJASBR|Assist}}{{NotationIcon-JJASBR|Burst}}
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 597: Line 642:
  |hitadv=
  |hitadv=
  |description=
  |description=
Pet Shop summons two ice spikes from the ground, with the second one remaining for a bit.
Pet Shop summons two ice spikes from the ground.
*Assault Assist Stocks: 2
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 2
*Reversal Assist Stocks: 1
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#236X|236M]]
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#236X|236M]]
*Launches on hit and causes hard knockdown.
*Launches on hit and causes hard knockdown.
*The second ice spike will remain on-screen for about a second if it didn't hit the opponent immediately.
  }}
  }}
}}
}}
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  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
Line 647: Line 693:
  |description=
  |description=
Pet Shop creates a large ice spike and launches it at the opponent, launching a second spike upon hit.
Pet Shop creates a large ice spike and launches it at the opponent, launching a second spike upon hit.
*This is a hitgrab.
*Activation is considered a projectile; will outprioritize any non-HHA/GHA projectiles.
*Activation is considered a projectile; will outprioritize any non-HHA/GHA projectiles.
*Can be used during Flight Mode, ending it if this move successfully connects.
*Can be used during Flight Mode, forcing Pet Shop out of it if this move successfully connects.
  }}
  }}
}}
}}
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  |description=
  |description=
Pet Shop charges forward into the opponent. Upon contact, Pet Shop summons Horus to fire multiple ice spikes towards the opponent, freezing them in a block of ice before Pet Shop fires an ice spike from its mouth and shatters them, finishing them off with a larger ice spike.
Pet Shop charges forward into the opponent. Upon contact, Pet Shop summons Horus to fire multiple ice spikes towards the opponent, freezing them in a block of ice before Pet Shop fires an ice spike from its mouth and shatters them, finishing them off with a larger ice spike.
*Can be used during Flight Mode, ending it if this move successfully connects.
*Can be used during Flight Mode, forcing Pet Shop out of it if this move successfully connects.
*Activator moves a similar distance to [[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#623X|623H]].
*Activator moves a distance comparable to [[JoJo's Bizarre Adventure: All-Star Battle R/Pet Shop#623X|623H]].
  }}
  }}
}}
}}

Revision as of 22:47, 27 October 2023

Introduction

Insert character introduction here.

  • Flight Mode: Pet Shop has access to flight, allowing it to use its grounded normals in the air and speed up its movement options.
  • Negative Edge: Pet Shop has access to a negative edge special move in "Ca-Caw! Cawww!", allowing Pet Shop to extend combos in ways that other characters cannot.
  • Air Offense: Pet Shop can chain its aerial attacks, allowing it to have different combos and confirms; additionally, most of Pet Shop's special moves can also be performed in the air.
  • Air Movement: Pet Shop has access to many different aerial movement options: "Flight Mode", "Gliding Attack", "Slam", "Whoosh!", "Dive", and "Aerial Dash" are all movement tools at its disposal.
Playstyle
JJASBR Pet Shop Small Icon.png Pet Shop is a Stand character who uses movement and a multitude of projectiles to dive in and out while overwhelming the opponent.
Pros Cons
  • Unique Movement: Pet Shop has access to many different movement techniques, making it hard to catch while it continues to assault the opponent with an overwhelming amount of projectiles.
  • Aerial Lows: Pet Shop has access to a special that will always hit Low, even if it is performed in the air, making it able to open up the opponent with tricky options as it moves around very quickly.
  • God of the Skies: Pet Shop is able to control space and apply pressure while dipping in and out of different ranges, allowing it to create a tricky path of obstacles for the opponent to maneuver past.
  • Low Health: Pet Shop is tied for the lowest health in the game, making it very easy for the opponent to deal devastating damage to it for just catching it once.
  • Low Damage: Pet Shop's damage is relatively low, needing to interact with the opponent more than other characters and spend resources to do significant damage.

Flight Mode

Despite being a Stand User, Pet Shop does not change movesets by pressing the Style button. Instead, Pet Shop can enter and exit Flight Mode, which is indicated by a blue aura around its body.

Flight Mode is governed by the Flight Gauge, which drains while Flight Mode is active and only refills (slowly) while Pet Shop is crouching (which can only be done outside of Flight Mode). Pet Shop will automatically drop to the ground once Flight Mode is deactivated or if the Flight Gauge empties, and will also be forced out of Flight Mode early upon taking damage or landing its HHA or GHA.

While in Flight Mode, Pet Shop gains complete maneuverability in midair and stops being considered grounded, making attacks aimed at its lower body miss; Pet Shop also makes use of its grounded normals while flying, and can use "Aerial Dash" infinitely (normally being limited to once per airtime). In return, however, Pet Shop loses the ability to block, Throw, Taunt, Flash Cancel, Stylish Guard, or call an Assist, as well as access to its air normals, "Slam", "Whoosh!", and "Dive".

Stats

Style Health Low Health Mode Hashtag(s)
Stand 800 Rumble #ASBR_PET

Move List

Normal Moves

5L
5L
JJASBR Pet Shop 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Mid 4 - - -2 +2

Pet Shop creates a small ice spike.

  • Stubby jab, not as good at stopping dash-jumps.
5M
5M
JJASBR Pet Shop 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 (10*2) Mid 10 - - - -

Pet Shop creates a long ice spike straight outwards.

  • Good range for counter-pokes.
5H
5H
JJASBR Pet Shop 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 (11*3) Mid 10 - - - -

Pet Shop creates 3 icicle projectiles and shoots them out all at once.

  • Considered projectiles.
  • The icicles will vanish upon travelling a short distance away from Pet Shop.
2L
2L
JJASBR Pet Shop 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low 8 - - - -

Pet Shop creates a small ice spike outwards.

  • Standard jab.
2M
2M
JJASBR Pet Shop 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low 12 - - - -

Pet Shop creates a small branch of ice along the ground.

  • Causes crumple on hit.
  • Considered a projectile.
  • Good range for counter-pokes.
2H
2H
JJASBR Pet Shop 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
43 (10, 33) Mid, Low - - - - -

Pet Shop summons Horus, who creates a large ice spike that reaches upwards.

  • Launches on hit.
  • Good range for anti-airs.
JL
j.L
JJASBR Pet Shop Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Pet Shop creates an ice spike that aims downwards.

  • Very active, good for jump-ins.
  • Cannot be used during Flight Mode.
JM
j.M
JJASBR Pet Shop Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 (12*2) Overhead - - - - -

Pet Shop creates an ice spike directly outwards.

  • Very active, good for jump-ins.
  • Good range for air-to-airs.
  • Cannot be used during Flight Mode.
JH
j.H
JJASBR Pet Shop Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 (11*3) Overhead - - - - -

Pet Shop creates 3 icicle projectiles and fires them downwards at a 45° angle.

  • Considered projectiles.
  • Pet Shop remains suspended in midair during this move.
  • Cannot be used during Flight Mode.
J3L
j.3L
Gliding Attack
JJASBR Pet Shop Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Pet Shop creates an ice spike and holds it beneath itself as it glides downwards.

  • Moves Pet Shop at a downwards angle.
  • Cannot be used during a backwards jump, "Slam", "Aerial Dash", or Flight Mode.

Special Moves

28
Slam
Any jump after 1/2/3
JJASBR Pet Shop 28.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Neutral / Forward 10 Mid - - - - -
Back - - - - Total XX - -

Pet Shop leaps into the air from the ground.

  • Does not possess a hitbox if performed backwards.
  • Launches on hit.
  • Can be cancelled into from normals on hit or block.
  • Cannot be used during Flight Mode.
J44-J66
Aerial Dash
j.66 / j.44
JJASBR Pet Shop Jump 66.png
Forward
Forward
JJASBR Pet Shop Jump 44.png
Back
Back
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward - - - - Total XX - -
Back - - - - Total XX - -

Pet Shop quickly flies forward or backwards in the air.

  • Can only be performed once during a jump, but infinitely during Flight Mode.
  • Can be cancelled into from air normals on hit or block.
    • During Flight Mode, can be cancelled into from normals on hit or block.
J2
Dive
j.2
JJASBR Pet Shop Jump 2.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total XX - -

Pet Shop quickly drops to the ground from the air.

  • Can only be performed after reaching the apex of Pet Shop's jump.
  • Cannot be used during Flight Mode.
J8
Whoosh!
j.8
JJASBR Pet Shop Jump 8.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total XX - -

Pet Shop suspends itself in the air.

  • Can only be performed after reaching the apex of Pet Shop's jump.
  • Can hold 8 to extend its duration.
  • Cannot be used during Flight Mode.
Hold X
Ca-Caw! Cawww!
]L/M/H[ (Air OK)
JJASBR Pet Shop Hold X (1).png
Hold
Hold
JJASBR Pet Shop Hold X (2).png
Release
Release
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
60 (10*6) Mid - - - - -

Pet Shop creates multiple icicles that shoot out towards the opponent when the button is released.

  • Move performance is identical across all versions.
  • This move will start charging when any button is held outside of a cinematic.
    • If multiple attack buttons are held at the same time, input priority will take effect; only letting go of the button with higher priority will release the attack.
  • The projectiles will be fired toward the opponent's last position.
    • Pet Shop will automatically fire if the button is released during another special move.
236X
Screech!
236L/M/H (Air OK)
JJASBR Pet Shop 236L.png
JJASBR Pet Shop 236M.png
JJASBR Pet Shop 236H.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 20 Low - - - - -
Medium 40 (20*2) Low - - - - -
Heavy 60 (20*3) Low - - - - -

Pet Shop creates an ice spike upwards, resembling 2H in appearance.

  • The version used changes the amount of spikes created.
  • Launches on hit and causes hard knockdown.
  • Even when used in the air, the ice spikes are still created from the ground.

L version:

  • Pet Shop creates 1 ice spike.
  • The spike will remain on-screen for about a second if it didn't hit the opponent immediately.

M version:

  • Pet Shop creates 2 ice spikes.
  • The second ice spike will remain on-screen for about a second if it didn't hit the opponent immediately.

H version:

  • Pet Shop creates 3 ice spikes.
  • The third ice spike will remain on-screen for about a second if it didn't hit the opponent immediately.
623X
Caw caw!
623L/M/H (Air OK)
JJASBR Pet Shop 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 Mid - - - - -
Medium 50 (10, 40) Mid - - - - -
Heavy 80 (10*2, 60) Mid - - - - -

Pet Shop charges forward before looping back to where it started.

  • Pet Shop's travel distance depends on the version used.
  • For the aerial version, Pet Shop's facing is not autocorrected immediately upon moving past the opponent.
    • As such, Pet Shop's directions during "Aerial Dash" will be swapped around if the move is performed shortly afterwards.

L version:

  • Loops in place.

M version:

  • Reaches about 1/4 of the screen.

H version:

  • Reaches past 1/3 of the screen.
214X
Nee gee gee gee!
214L/M/H (Air OK)
JJASBR Pet Shop 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 Overhead - - - - -
Medium 40 Overhead - - - - -
Heavy 40 Overhead - - - - -

Pet Shop shoots out an icicle in an arc travels up and falls back down on the opponent's head.

  • The version used alters the horizontal range of the arc.

L version:

  • Has the least horizontal range, with the icicle falling ahead of Pet Shop.

M version:

  • Moderate horizontal range, with the icicle falling short of midscreen.

H version:

  • Has the most horizontal range, with the icicle falling past midscreen.

System Mechanics

Throw
Throw
Swipe
5/4 + Any Two Attack Buttons
JJASBR Pet Shop Throw (1).png
JJASBR Pet Shop Throw (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward Throw 110 (10*6, 50) Throw 6 - - - -
Back Throw 110 (10*6, 49, 1) Throw 6 - - - -

Pet Shop rapidly claws at the opponent's face before winding up, generating sharp icicles on its talons, and diving at them to knock them down.

  • Forward Throw leaves the opponent further away than Back Throw, which keeps the opponent right next to Pet Shop.
Assist
JJASBR Pet Shop Assist (1).png
JJASBR Pet Shop Assist (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (20*2) Low - - - - -

Pet Shop summons two ice spikes from the ground.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 236M
  • Launches on hit and causes hard knockdown.
  • The second ice spike will remain on-screen for about a second if it didn't hit the opponent immediately.
5S
Flight On/Off
5S (Air OK)
JJASBR Pet Shop 5S.png
Flight On
Flight On
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total XX - -

Turns Pet Shop's Flight Mode on/off.

Heart Heat Attack

Cawww!
236 + Any Two Attack Buttons
JJASBR Pet Shop HHA (1).png
JJASBR Pet Shop HHA (2).png
JJASBR Pet Shop HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
180 (30+50+100) Mid - - - - -

Pet Shop creates a large ice spike and launches it at the opponent, launching a second spike upon hit.

  • Activation is considered a projectile; will outprioritize any non-HHA/GHA projectiles.
  • Can be used during Flight Mode, forcing Pet Shop out of it if this move successfully connects.

Great Heat Attack

SKRAAAAAW
236L+M+H
JJASBR Pet Shop GHA (1).png
JJASBR Pet Shop GHA (2).png
JJASBR Pet Shop GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
348 (60+6*28+24+60+36) Mid - - - - -

Pet Shop charges forward into the opponent. Upon contact, Pet Shop summons Horus to fire multiple ice spikes towards the opponent, freezing them in a block of ice before Pet Shop fires an ice spike from its mouth and shatters them, finishing them off with a larger ice spike.

  • Can be used during Flight Mode, forcing Pet Shop out of it if this move successfully connects.
  • Activator moves a distance comparable to 623H.

Costumes

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
LLon
(LLon_Nu13)
JJASBR Pet Shop Color 1.png Flag kr.png
South Korea
@LLon_Kim Tournament Footage

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh