JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli: Difference between revisions
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* '''Good Space Control:''' Caesar has access to several projectiles such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M|Bubble Cutter]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236L|Bubble Launcher (Air)]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]", meaning the opponent has to take risks to approach. | * '''Good Space Control:''' Caesar has access to several projectiles such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M|Bubble Cutter]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236L|Bubble Launcher (Air)]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]", meaning the opponent has to take risks to approach. | ||
* '''Good Defense:''' Caesar's "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#623X|One-Fisted Uppercut]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#214S|Hamon Kick(S version)]]" are both invincible reversals allowing him to easily punish gaps in pressure. | |||
* '''Good Setplay:''' From any hit during a "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]" setup, Caesar can end the combo and return into an identical setup. | * '''Good Setplay:''' From any hit during a "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]" setup, Caesar can end the combo and return into an identical setup. | ||
* '''Knockdowns:''' Caesar can score a knockdown from any hit, as his 2H will cause a hard knockdown even against airborne opponents. | * '''Knockdowns:''' Caesar can score a knockdown from any hit, as his 2H will cause a hard knockdown even against airborne opponents. | ||
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* '''Terrible Damage:''' Caesar cannot crack 200+ damage without meter, and is probably the least meter efficient character in the game, damage-wise. | * '''Terrible Damage:''' Caesar cannot crack 200+ damage without meter, and is probably the least meter efficient character in the game, damage-wise. | ||
* '''Stubby Buttons:''' Short normals with poor conversions make it hard for him to be the aggressor in neutral and bait Throws. | * '''Stubby Buttons:''' Short normals with poor conversions make it hard for him to be the aggressor in neutral and bait Throws. | ||
* '''Meter Reliant:''' Caesar's best tools are the S versions of his special moves which cost meter to use, this combined with his low damage meterless combos makes him strongly rely on meter to get good offense and damage. | |||
* '''Inconsistent Routes:''' Due to the nature of his routing, different factors (such as Stand hurtboxes, positioning and distance to the wall, and his projeciles hitting in inconsistent ways) will often require for Caesar to improvise and modify a combo on the fly. | |||
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Revision as of 08:07, 15 December 2023
Introduction
Insert character introduction here.
- Hamon Specials: For the cost of 0.5 bars, Caesar can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
- Seated Leap: Caesar has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
- Aerial Chain Beat: Caesar can chain his aerial attacks, allowing him to have different combos and confirms.
- Setplay: Thanks to his "Bubble Lenses" and their delayed activation, Caesar can enable okizeme through repeated knockdowns and ambiguous cross-ups.
Playstyle
Caesar Anthonio Zeppeli is a Hamon character who thrives off of setplay and mixups. | |
Pros | Cons |
|
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Hamon | 950 | Rumble | #ASBR_CAE |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
28
Seated Jump
Any jump after 1/2/3 |
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236L
Bubble Launcher
236L (Air OK) |
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236M-S
Bubble Cutter
236M/S |
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236H
Gliding Bubble Cutter
236H |
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623X
One-Fisted Uppercut
623L/M/H |
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214X
Hamon Kick
214L/M/H/S |
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421X
Cat Stance
421L/M/H/S |
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22X
Bubble Lenses
22L/M/H/S (Air OK) |
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J214X
Hamon Kick (Air)
j.214L/M/H/S |
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System Mechanics
Throw
Throw
Hamon Spark 5/4 + Any Two Attack Buttons |
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Assist
5S
Hamon Breathing
5S |
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Heart Heat Attack
Bubble Barrier
236 + Any Two Attack Buttons |
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Great Heat Attack
Burn Black!
236L+M+H |
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