JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli: Difference between revisions
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{{ASBR Character Intro|char=Caesar|short=cae|content= | {{ASBR Character Intro|char=Caesar|short=cae|content= | ||
==Introduction== | ==Introduction== | ||
Caesar A. Zeppeli, a major ally in Battle Tendency, the second part of JoJo's Bizarre Adventure, is a setplay character excelling at locking down his opponents with wakeup pressure. | |||
Caesar's gameplan is to cover space with "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M|Bubble Cutter]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236L|Bubble Launcher (Air)]]" until he gets a chance to get in and hard knockdown which allows him to set up "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]". The versions of "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]" all have different activation speeds and firing angles which allow for Caesar to mix-up his pressure. Caesar usually wants to end combos with 2H as it hard knockdowns even airborne opponents and allows him to return to an identical setup. | |||
On defense, Caesar has a plethora of invincible reversal options with his "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#623X|One-Fisted Uppercut(H version)]]" being your regular DP, "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#623X|One-Fisted Uppercut(S version)]]" which crumples the opponent granting you a full combo, and his "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#214X|Hamon Kick (S version)]]" which is safe on block and even on whiff against most characters that dont have a way to punish it. He also has great anti-airs with "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#623X|One-Fisted Uppercut(L version)]]" allowing you to convert into a full combo and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#Heart Heat Attack|Bubble Barrier]]" which can be safe on block if the opponent is further away. "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]" can also be used as an anti-air but is inconsistent. | |||
Although because his best options cost HH Gauge he has to constantly manage his meter usage to be able to get in and start his pressure. | |||
*'''Hamon Specials''': For the cost of 0.5 bars, Caesar can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters. | *'''Hamon Specials''': For the cost of 0.5 bars, Caesar can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters. |
Revision as of 11:58, 15 December 2023
Introduction
Caesar A. Zeppeli, a major ally in Battle Tendency, the second part of JoJo's Bizarre Adventure, is a setplay character excelling at locking down his opponents with wakeup pressure.
Caesar's gameplan is to cover space with "Bubble Cutter" and "Bubble Launcher (Air)" until he gets a chance to get in and hard knockdown which allows him to set up "Bubble Lenses". The versions of "Bubble Lenses" all have different activation speeds and firing angles which allow for Caesar to mix-up his pressure. Caesar usually wants to end combos with 2H as it hard knockdowns even airborne opponents and allows him to return to an identical setup.
On defense, Caesar has a plethora of invincible reversal options with his "One-Fisted Uppercut(H version)" being your regular DP, "One-Fisted Uppercut(S version)" which crumples the opponent granting you a full combo, and his "Hamon Kick (S version)" which is safe on block and even on whiff against most characters that dont have a way to punish it. He also has great anti-airs with "One-Fisted Uppercut(L version)" allowing you to convert into a full combo and "Bubble Barrier" which can be safe on block if the opponent is further away. "Bubble Lenses" can also be used as an anti-air but is inconsistent.
Although because his best options cost HH Gauge he has to constantly manage his meter usage to be able to get in and start his pressure.
- Hamon Specials: For the cost of 0.5 bars, Caesar can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
- Seated Leap: Caesar has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
- Aerial Chain Beat: Caesar can chain his aerial attacks, allowing him to have different combos and confirms.
- Setplay: Thanks to his "Bubble Lenses" and their delayed activation, Caesar can enable okizeme through repeated knockdowns and ambiguous cross-ups.
Caesar Anthonio Zeppeli is a Hamon character who thrives off of setplay and mix-ups. | |
Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Hamon | 950 | Rumble | #ASBR_CAE |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
28
Seated Jump
Any jump after 1/2/3 |
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236L
Bubble Launcher
236L (Air OK) |
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236M-S
Bubble Cutter
236M/S |
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236H
Gliding Bubble Cutter
236H |
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623X
One-Fisted Uppercut
623L/M/H |
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214X
Hamon Kick
214L/M/H/S |
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421X
Cat Stance
421L/M/H/S |
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22X
Bubble Lenses
22L/M/H/S (Air OK) |
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J214X
Hamon Kick (Air)
j.214L/M/H/S |
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System Mechanics
Throw
Throw
Hamon Spark 5/4 + Any Two Attack Buttons |
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Assist
5S
Hamon Breathing
5S |
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Heart Heat Attack
Bubble Barrier
236 + Any Two Attack Buttons |
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Great Heat Attack
Burn Black!
236L+M+H |
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