JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli: Difference between revisions
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Caesar performs a crouching hook. | Caesar performs a crouching hook. | ||
*Caesar's best poke. | |||
*Good range for counter-pokes. | *Good range for counter-pokes. | ||
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Caesar performs an attack downwards with Hamon. | Caesar performs an attack downwards with Hamon. | ||
*Stubby aerial | *Stubby aerial, though good for jump-ins. | ||
*Its multi-hit nature forces the opponent to block multiple Overheads. | |||
* | |||
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*Can be held to delay the projectiles. | *Can be held to delay the projectiles. | ||
*Will miss against crouching or short opponents. | *Will miss against crouching or short opponents. | ||
*Most effective | *Most effective at mid-range, since it will catch the opponent if they try to get in. | ||
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'''Style version:''' | '''Style version:''' | ||
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*Can be held to delay the projectiles. | *Can be held to delay the projectiles. | ||
*Can be jumped over. | *Can be jumped over. | ||
*Best used while | *Best used while already zoning, since the opponent is forced to jump or Dodge if they don't want to block. | ||
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*Launches on hit. | *Launches on hit. | ||
*Does not have invulnerability. | *Does not have invulnerability. | ||
*Due to its quick recovery | *Due to its quick recovery, it can be converted into a full combo if it lands as an anti-air. | ||
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'''M version:''' | '''M version:''' | ||
*Launches on hit. | *Launches on hit. | ||
*Has invulnerability | *Has invulnerability until before the active frames. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
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'''H version:''' | '''H version:''' | ||
*Launches on hit. | *Launches on hit. | ||
*Has invulnerability | *Has invulnerability until the first active frame. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
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*Deals Hamon damage (78 [12*6, 6]). | *Deals Hamon damage (78 [12*6, 6]). | ||
*Binds the opponent, which transitions into a crumple against grounded opponents. | *Binds the opponent, which transitions into a crumple against grounded opponents. | ||
*Has invulnerability | *Has invulnerability until it enters recovery. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
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*The distance traveled changes depending on the version used. | *The distance traveled changes depending on the version used. | ||
*Launches on hit. | *Launches on hit. | ||
*Caesar will recoil backwards on hit or block making it | *Caesar will recoil backwards on hit or block, usually making it safe despite its high recovery. | ||
*Caesar is considered to be grounded despite going into the air, allowing him to cancel into HHA. | *Caesar is considered to be grounded despite going into the air, allowing him to cancel into HHA. | ||
*Shares IPS with its aerial counterpart. | *Shares IPS with its aerial counterpart. | ||
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*Covers the most distance. | *Covers the most distance. | ||
*Recoils the most. | *Recoils the most. | ||
*The version used in most combos | *The version used in most combos, being Caesar's most damaging meterless special move. | ||
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'''S version:''' | '''S version:''' | ||
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*Balanced startup and recovery. | *Balanced startup and recovery. | ||
*Can be canceled into M normals during its active frames. | *Can be canceled into M normals during its active frames. | ||
* | *The most useful version, since it can be canceled soon enough to make <code>5H > 421M > 5M/2M</code> a true combo. | ||
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'''H version:''' | '''H version:''' | ||
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*Fastest startup and recovery. | *Fastest startup and recovery. | ||
*Cannot be canceled into normals. | *Cannot be canceled into normals. | ||
* | *Essentially acts as a Stylish Guard that has less recovery but costs resources. | ||
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*Activation projectile does not travel fullscreen. | *Activation projectile does not travel fullscreen. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
* | *Deceptively great anti-air since the bubbles float for a bit upon use. | ||
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Revision as of 11:07, 16 December 2023
Introduction
The deuteragonist of Battle Tendency, the second part of JoJo's Bizarre Adventure, Caesar Anthonio Zeppeli plays the role of a setplay character, excelling at locking down his opponents with wakeup pressure.
Caesar's gameplan centers around covering space with "Bubble Cutter" and "Bubble Launcher (Air)" until he gets a chance to get in and score a hard knockdown, which allows him to set up his "Bubble Lenses"; all versions of the move have different firing angles, allowing Caesar to mix up his pressure and account for different responses from the opponent. Caesar usually wants to end combos with 2H, as it always causes a hard knockdown and allows him to loop his setups indefinitely, should he manage to keep the advantage.
On defense, Caesar has a plethora of invincible reversal options. The H version of "One-Fisted Uppercut" is a meterless reversal that gets opponents off of him; the S version, while requiring HH Gauge to use, increases the rewards Caesar gets by allowing him to convert into full combos. As an alternate option, his "Hamon Kick (S version)" covers a much longer distance and is safe on block (and even on whiff against characters that don't have ways to punish it). He also has great anti-airs with the L version of "One-Fisted Uppercut" and "Bubble Barrier", which allows Caesar to convert into a full combo and can be safe on block at further ranges, respectively.
On the other hand, Caesar pays for this versatility with a remarkable dependence on the HH Gauge: he has to constantly manage his usage to be able to get in and start his pressure, which is not made easier by the fact that his best options often cost large amounts in the long run.
- Hamon Specials: For the cost of 0.5 bars, Caesar can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
- Seated Leap: Caesar has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
- Aerial Chain Beat: Caesar can chain his aerial attacks, allowing him to have different combos and confirms.
- Setplay: Thanks to his "Bubble Lenses" and their delayed activation, Caesar can enable okizeme through repeated knockdowns and ambiguous cross-ups.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Hamon | 950 | Rumble | #ASBR_CAE |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
28
Seated Jump
Any jump after 1/2/3 |
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236L
Bubble Launcher 236L (Air OK) Ground Ground Air Air
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236M-S
Bubble Cutter
236M/S |
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236H
Gliding Bubble Cutter
236H |
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623X
One-Fisted Uppercut
623L/M/H |
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214X
Hamon Kick
214L/M/H/S |
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421X
Cat Stance
421L/M/H/S |
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22X
Bubble Lenses 22L/M/H/S (Air OK) L version L version M version M version H version H version S version S version
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J214X
Hamon Kick (Air)
j.214L/M/H/S |
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System Mechanics
Throw
Throw
Hamon Spark 5/4 + Any Two Attack Buttons |
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Assist
5S
Hamon Breathing
5S |
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Heart Heat Attack
Bubble Barrier
236 + Any Two Attack Buttons |
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Great Heat Attack
Burn Black! 236L+M+H The light! It goes from lens to lens! Burn Black! The light! It goes from lens to lens! Burn Black!
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