JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli/Combos: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
Line 19: Line 19:
<br clear=all/>  
<br clear=all/>  
==Combo Info==
==Combo Info==
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Combos (Solo)
|+ Combos (Solo)
|-
|-
!! style="width: 35em;" | Combo !! Damage !! Meter Cost !! Notes
!style="width: 45em;"|Combo
!Damage
!Meter Cost
!Notes
!Video Example
|-
|5L > 5M > 5H > 421M > 5M > 2H > 22X
|107
|0 bars
|<div style="text-align: left;">
*Basic setup into Lenses.
</div>
|<youtube width="300" height="200">Replace this text with a full YouTube URL</youtube>
|-
|-
| 5LMH > 421M > 5M2H > 22X || 107 || 0 || <div style="text-align: left;">
|5L > 5M > 5H > 421M > 5M > 5H > 214H
* After 421M you can do 5MH > 214H for 184 damage.
|184
|0 bars
|<div style="text-align: left;">
*A variant of the previous combo that forgoes okizeme in exchange for damage.
*The final hit can be canceled into HHA, increasing combo damage to 343.
</div>
|<youtube width="300" height="200">Replace this text with a full YouTube URL</youtube>
|-
|-
| 5LMH > 623S > 8 j.H > j.214H > 5L2M5H > 421M > 5M2H > 22X || 249 (260 on vampires) || 0.5 || <div style="text-align: left;">
|5L > 5M > 5H > 623S > 8 j.H > j.214H > 5L > 2M > 5H > 421M > 5M > 2H > 22X
* After j.214H you can do 5LMH > 214H for 279 (290 on vampires) damage.
|249
* For characters that have wider hurtboxes in Stand On (Jotaro 3, DIO, etc.) do 623S > 9 j.214H.
|0.5 bars
|<div style="text-align: left;">
*When used against Stone Mask characters, the combo deals 260 damage.
*Against characters that have wider hurtboxes while in Stand On (Jotaro (Part 3), DIO, etc.) replace <code>8 j.H > j.214H</code> with <code>9 j.214H</code>.
</div>
|<youtube width="300" height="200">Replace this text with a full YouTube URL</youtube>
|-
|-
| 2M5H > 214H > FC > 669 j.MH > 5H > 623L > 5M > 236M > 669 j.M > dl.j.H > 623L > 5M > 236M > 66 > 2M > 66 > 5L2H > 22X || 439 || 1 || <div style="text-align: left;">
|5L > 5M > 5H > 623S > 8 j.H > j.214H > 5L > 5M > 5H > 214H
*If the second 5H whiffs do a dl.5L before it.
|279
*After the last 2M you can do 214H for 460 damage. (214H > HHA does 565, 2M > GHA does 618)
|0.5 bars
|<div style="text-align: left;">
*A variant of the previous combo that forgoes okizeme in exchange for damage.
*When used against Stone Mask characters, the combo deals 290 damage.
*The final hit can be canceled into HHA, increasing combo damage to 388 (399 damage against Stone Mask characters).
*Against characters that have wider hurtboxes while in Stand On (Jotaro (Part 3), DIO, etc.) replace <code>8 j.H > j.214H</code> with <code>9 j.214H</code>.
**This version slightly reduces combo damage to 263 (274 damage against Stone Mask characters).
**The final hit can be canceled into HHA, increasing combo damage to 385 (396 damage against Stone Mask characters).
</div>
</div>
|<youtube width="300" height="200">Replace this text with a full YouTube URL</youtube>
|-
|2M > 5H > 214H(FC) > 669 j.M > j.H > 5H > 623L > 5M > 236M > 669 j.M > dl.jH > 623L > 5M > 236M > 66 > 2M > 66 > 5L > 2H > 22X
|439
|1 bar
|<div style="text-align: left;">
*The combo can be made more consistent by doing a dl.5L before the second 5H.
</div>
|<youtube width="300" height="200">Replace this text with a full YouTube URL</youtube>
|-
|2M > 5H > 214H(FC) > 669 j.M > j.H > 5H > 623L > 5M > 236M > 669 j.M > dl.jH > 623L > 5M > 236M > 66 > 2M > 214H
|460
|1 bar
|<div style="text-align: left;">
*A variant of the previous combo that forgoes okizeme in exchange for damage.
*The combo can be made more consistent by doing a dl.5L before the second 5H.
*The final hit can be canceled into HHA, increasing combo damage to 565.
*Alternatively, the second 2M can be canceled into GHA, increasing combo damage to 618.
</div>
|<youtube width="300" height="200">Replace this text with a full YouTube URL</youtube>
|}
|}


{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Combos (Assist)
|+ Combos (Assist)
!style="width: 45em;"|Combo
!Damage
!Meter Cost
!Assist
!Notes
!Video Example
|-
|-
!! style="width: 35em;" | Combo !! Damage !! Meter Cost !! Assist !! Notes
|623H(Assist) > 6[6](Assist Hit) > 9 j.H > j.22H > j.M > 5H > 214H(FC) > 669 j.M > dl.jH > 5H > 623L > 5M > 236M > 66 > 5M > 236M > 66 > 2M > 214H > HHA
|-
|650
| 623H > (Assist) > 6[6](Assist Hit) > 9 j.H > j.22H > j.M > 5H > 214H > FC > 669 j.M > dl.j.H > 5H > 623L > 5M > 236M > 66 > 5M > 236M > 66 > 2M > 214H > HHA || 650 || 0.7 || [[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Kakyoin|Kakyoin]] ||<div style="text-align: left;">
|0.7 bars
*Combo off of an invincible reversal
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
*If you have 2.26 bars you can end in 2M > GHA(Lvl2) which does 703 damage
|<div style="text-align: left;">
*You can make the combo more consistent by doing dl.5L before the second 5H
*Combo off of an invincible reversal.
*The combo can be made more consistent by doing a dl.5L before the second 5H.
*With at least 2.26 bars, the second 2M can be canceled into GHA (LV2), increasing combo damage to 703.
</div>
|<youtube width="300" height="200">Replace this text with a full YouTube URL</youtube>
|}
|}



Revision as of 20:02, 16 December 2023

Template:ComboLegend-JJASBR


Combo Info

Combos (Solo)
Combo Damage Meter Cost Notes Video Example
5L > 5M > 5H > 421M > 5M > 2H > 22X 107 0 bars
  • Basic setup into Lenses.
Provided ID could not be validated.
5L > 5M > 5H > 421M > 5M > 5H > 214H 184 0 bars
  • A variant of the previous combo that forgoes okizeme in exchange for damage.
  • The final hit can be canceled into HHA, increasing combo damage to 343.
Provided ID could not be validated.
5L > 5M > 5H > 623S > 8 j.H > j.214H > 5L > 2M > 5H > 421M > 5M > 2H > 22X 249 0.5 bars
  • When used against Stone Mask characters, the combo deals 260 damage.
  • Against characters that have wider hurtboxes while in Stand On (Jotaro (Part 3), DIO, etc.) replace 8 j.H > j.214H with 9 j.214H.
Provided ID could not be validated.
5L > 5M > 5H > 623S > 8 j.H > j.214H > 5L > 5M > 5H > 214H 279 0.5 bars
  • A variant of the previous combo that forgoes okizeme in exchange for damage.
  • When used against Stone Mask characters, the combo deals 290 damage.
  • The final hit can be canceled into HHA, increasing combo damage to 388 (399 damage against Stone Mask characters).
  • Against characters that have wider hurtboxes while in Stand On (Jotaro (Part 3), DIO, etc.) replace 8 j.H > j.214H with 9 j.214H.
    • This version slightly reduces combo damage to 263 (274 damage against Stone Mask characters).
    • The final hit can be canceled into HHA, increasing combo damage to 385 (396 damage against Stone Mask characters).
Provided ID could not be validated.
2M > 5H > 214H(FC) > 669 j.M > j.H > 5H > 623L > 5M > 236M > 669 j.M > dl.jH > 623L > 5M > 236M > 66 > 2M > 66 > 5L > 2H > 22X 439 1 bar
  • The combo can be made more consistent by doing a dl.5L before the second 5H.
Provided ID could not be validated.
2M > 5H > 214H(FC) > 669 j.M > j.H > 5H > 623L > 5M > 236M > 669 j.M > dl.jH > 623L > 5M > 236M > 66 > 2M > 214H 460 1 bar
  • A variant of the previous combo that forgoes okizeme in exchange for damage.
  • The combo can be made more consistent by doing a dl.5L before the second 5H.
  • The final hit can be canceled into HHA, increasing combo damage to 565.
  • Alternatively, the second 2M can be canceled into GHA, increasing combo damage to 618.
Provided ID could not be validated.
Combos (Assist)
Combo Damage Meter Cost Assist Notes Video Example
623H(Assist) > 6[6](Assist Hit) > 9 j.H > j.22H > j.M > 5H > 214H(FC) > 669 j.M > dl.jH > 5H > 623L > 5M > 236M > 66 > 5M > 236M > 66 > 2M > 214H > HHA 650 0.7 bars Noriaki Kakyoin
  • Combo off of an invincible reversal.
  • The combo can be made more consistent by doing a dl.5L before the second 5H.
  • With at least 2.26 bars, the second 2M can be canceled into GHA (LV2), increasing combo damage to 703.
Provided ID could not be validated.

Video examples

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh