JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli/Strategy: Difference between revisions
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== Offense == | == Offense == | ||
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center" | |||
|+ Bubble Lenses Setups | |||
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!style="width: 40em;"|Setup | |||
!Notes | |||
|- | |||
|2H > 22M (5H~5L) 2L/5M/2M/Throw | |||
|<div style="text-align: left;"> | |||
*The one you want to mostly go for since it covers most options | |||
|- | |||
|2H > 22L (2H~2L) 2M/Throw | |||
|<div style="text-align: left;"> | |||
*Throw will work if they aren't doing a throw invincible move (backdash, jump, etc.), 2M catches backdashes. | |||
|- | |||
|Throw > 22M (66>2L~66>) 2L/5M/2M/Throw | |||
|<div style="text-align: left;"> | |||
*A little difficult to input but gives a strike/throw mix-up | |||
|- | |||
|Throw > 22M > 669 j.236L | |||
|<div style="text-align: left;"> | |||
*Easy to input but easy to avoid | |||
== Defense == | == Defense == |
Revision as of 08:52, 20 December 2023
Neutral
Offense
Setup | Notes |
---|---|
2H > 22M (5H~5L) 2L/5M/2M/Throw |
|
2H > 22L (2H~2L) 2M/Throw |
|
Throw > 22M (66>2L~66>) 2L/5M/2M/Throw |
|
Throw > 22M > 669 j.236L |
DefenseAssist Usage
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