JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli/Strategy: Difference between revisions
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== Neutral == | == Neutral == | ||
Caesar in neutral is an incredibly solid character having the ability to switch from zoning to rushdown in an instant. He can be very hard to get in against with his multiple projectiles and their versatility. The projectile you want to use most is "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M|Bubble Cutter]]" since it is fast and covers most options the opponent would use to get in such as dash, dashjumps, jumps and even against characters with teleports, "Bubble Cutter" has the ability to track on its startup frames allowing Caesar to hit opponents behind him. "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236L|Bubble Launcher (Air)]]" covers the same options as "Bubble Cutter" as well as the bubbles stay in place for a little bit before popping, catching opponents who think its safe to approach. Although if it whiffs it has a bigger recovery period than Bubble Cutter making it easier to punish. While zoning Caesar wants to use "Bubble Cutter" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236H|Gliding Bubble Cutter]]" since it forces the opponent to jump over it if they don't want to block or Dodge allowing you in some cases to hit them in the air with "Bubble Cutter". Caesar also has a perfect tool for closing the gap, "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#214X|Hamon Kick (S version)]]" which is a fast move that covers a lot of distance, letting you get in the opponent's face in an instant. It is invulnerable making it an amazing option to deal with projectiles and its quick movement allows it to punish opponent's mistakes from afar. It's also safe on block and whiff against characters which don't have a way to get close really fast. The meterless H version of "Hamon Kick" can be a great substitute although its slower, vulnerable, more punishable on block and incredibly punishable on whiff/SG but can be Flash Canceled to convert into a full combo on hit or made safe on block/whiff. Caesar's "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#J214X|Hamon Kick (Air S version)]]" is also a good tool for quickly getting the upper hand since it is hard to anti-air, gives you a full combo on hit and is plus on block forcing the opponent into defense. | Caesar in neutral is an incredibly solid character having the ability to switch from zoning to rushdown in an instant. He can be very hard to get in against with his multiple projectiles and their versatility. The projectile you want to use most is "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M-S|Bubble Cutter]]" since it is fast and covers most options the opponent would use to get in such as dash, dashjumps, jumps and even against characters with teleports, "Bubble Cutter" has the ability to track on its startup frames allowing Caesar to hit opponents behind him. "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236L|Bubble Launcher (Air)]]" covers the same options as "Bubble Cutter" as well as the bubbles stay in place for a little bit before popping, catching opponents who think its safe to approach. Although if it whiffs it has a bigger recovery period than Bubble Cutter making it easier to punish. While zoning Caesar wants to use "Bubble Cutter" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236H|Gliding Bubble Cutter]]" since it forces the opponent to jump over it if they don't want to block or Dodge allowing you in some cases to hit them in the air with "Bubble Cutter". Caesar also has a perfect tool for closing the gap, "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#214X|Hamon Kick (S version)]]" which is a fast move that covers a lot of distance, letting you get in the opponent's face in an instant. It is invulnerable making it an amazing option to deal with projectiles and its quick movement allows it to punish opponent's mistakes from afar. It's also safe on block and whiff against characters which don't have a way to get close really fast. The meterless H version of "Hamon Kick" can be a great substitute although its slower, vulnerable, more punishable on block and incredibly punishable on whiff/SG but can be Flash Canceled to convert into a full combo on hit or made safe on block/whiff. Caesar's "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#J214X|Hamon Kick (Air S version)]]" is also a good tool for quickly getting the upper hand since it is hard to anti-air, gives you a full combo on hit and is plus on block forcing the opponent into defense. | ||
== Offense == | == Offense == |
Revision as of 16:47, 21 December 2023
Neutral
Caesar in neutral is an incredibly solid character having the ability to switch from zoning to rushdown in an instant. He can be very hard to get in against with his multiple projectiles and their versatility. The projectile you want to use most is "Bubble Cutter" since it is fast and covers most options the opponent would use to get in such as dash, dashjumps, jumps and even against characters with teleports, "Bubble Cutter" has the ability to track on its startup frames allowing Caesar to hit opponents behind him. "Bubble Launcher (Air)" covers the same options as "Bubble Cutter" as well as the bubbles stay in place for a little bit before popping, catching opponents who think its safe to approach. Although if it whiffs it has a bigger recovery period than Bubble Cutter making it easier to punish. While zoning Caesar wants to use "Bubble Cutter" and "Gliding Bubble Cutter" since it forces the opponent to jump over it if they don't want to block or Dodge allowing you in some cases to hit them in the air with "Bubble Cutter". Caesar also has a perfect tool for closing the gap, "Hamon Kick (S version)" which is a fast move that covers a lot of distance, letting you get in the opponent's face in an instant. It is invulnerable making it an amazing option to deal with projectiles and its quick movement allows it to punish opponent's mistakes from afar. It's also safe on block and whiff against characters which don't have a way to get close really fast. The meterless H version of "Hamon Kick" can be a great substitute although its slower, vulnerable, more punishable on block and incredibly punishable on whiff/SG but can be Flash Canceled to convert into a full combo on hit or made safe on block/whiff. Caesar's "Hamon Kick (Air S version)" is also a good tool for quickly getting the upper hand since it is hard to anti-air, gives you a full combo on hit and is plus on block forcing the opponent into defense.
Offense
On offense Caesar's kit gives him lots of ways to apply pressure. Since Caesar's projectiles are multi-hit it means that when the opponent gets hit by them they are in hitstun for longer allowing Caesar to get in. The thing you want most is to hit them in the air since they get stuck in hitstun and then flip out giving you the chance to get a well timed strike/throw mix-up after they land. Almost any hit Caesar gets can lead into a "Bubble Lenses" setup which can then be looped into the same situation indefinitely. On block Caesar can use "Seated Jump" which is a super jump that can be canceled into from normals allowing Caesar to use any of his multiple air moves, for example he can go for a quick overhead with his "Hamon Kick (Air)" or setup an ambigious crossup by using "Bubble Lenses" directly above the opponent.
Setup | Notes |
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2H > 22M (5H~5L) 2L/5M/2M/Throw |
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2H > 22L (2H~2L) 2M/Throw |
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Throw > 22M (66>2L~66>) 2L/5M/2M/Throw |
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Throw > 22M > 669 j.236L |
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Defense
Caesar has a plethora of defensive options that allow him to return to neutral or get the upper hand. His "One-Fisted Uppercut" is an amazing defensive tool with its different versions having different applications. The H version is a meterless reversal that gets opponents off of him and the S version, while requiring HH Gauge to use, increases the rewards Caesar gets by allowing him to convert into full combos. The L version is a good anti-air that due to its quick recovery can also be converted into full combos. "Hamon Kick (S version)" is a great reversal since even though it doesn't give you a combo, unlike "One-Fisted Uppercut", it is safe on block and whiff making it a much safer option. His HHA "Bubble Barrier" can also be used as an anti-air since the bubbles float for a bit upon use catching the opponent if they fall into it. It can also be safe on block at further ranges.
Assist Usage
Noriaki Kakyoin
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Kakyoin can cover some of Caesar's holes in zoning, as well as provide damaging conversions from his "One-Fisted Uppercut" invincible reversal. He also carries two Reversal Assist Stocks, allowing Caesar a greater margin of error.