JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli/Combos: Difference between revisions

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|0 bars
|0 bars
|<div style="text-align: left;">
|<div style="text-align: left;">
*A combo that can be done anywhere.
*Basic setup into Lenses.
*Basic setup into Lenses.
</div>
</div>
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|0 bars
|0 bars
|<div style="text-align: left;">
|<div style="text-align: left;">
*A combo that can be done anywhere.
*A variant of the previous combo that forgoes okizeme in exchange for damage.
*A variant of the previous combo that forgoes okizeme in exchange for damage.
*The final hit can be canceled into HHA, increasing combo damage to 343.
*The final hit can be canceled into HHA, increasing combo damage to 343.
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|0.5 bars
|0.5 bars
|<div style="text-align: left;">
|<div style="text-align: left;">
*A combo that can be done anywhere.
*When used against Stone Mask characters, the combo deals 260 damage.
*When used against Stone Mask characters, the combo deals 260 damage.
*Against characters with wider hurtboxes while in Stand On (Jotaro (Part 3), DIO, etc.) replace <code>8 j.H > j.214H</code> with <code>9 j.214H</code>.
*Against characters with wider hurtboxes while in Stand On (Jotaro (Part 3), DIO, etc.) replace <code>8 j.H > j.214H</code> with <code>9 j.214H</code>.
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|0.5 bars
|0.5 bars
|<div style="text-align: left;">
|<div style="text-align: left;">
*A combo that can be done anywhere.
*A variant of the previous combo that forgoes okizeme in exchange for damage.
*A variant of the previous combo that forgoes okizeme in exchange for damage.
*When used against Stone Mask characters, the combo deals 290 damage.
*When used against Stone Mask characters, the combo deals 290 damage.
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|1 bar
|1 bar
|<div style="text-align: left;">
|<div style="text-align: left;">
*The combo can be made more consistent by doing a dl.5L before the second 5H, decreasing the damage to 429.
*A combo that can be done either at the sidewall or from one end of the stage to the other.
*The combo can be made more consistent by doing a dl.5L before the second 5H, reducing combo damage to 429.
</div>
</div>
|<youtube width="300" height="169">https://youtu.be/enDGtqqE-mk</youtube>
|<youtube width="300" height="169">https://youtu.be/enDGtqqE-mk</youtube>
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|1 bar
|1 bar
|<div style="text-align: left;">
|<div style="text-align: left;">
*A combo that can be done either at the sidewall or from one end of the stage to the other.
*A variant of the previous combo that forgoes okizeme in exchange for damage.
*A variant of the previous combo that forgoes okizeme in exchange for damage.
*The combo can be made more consistent by doing a dl.5L before the second 5H, decreasing the damage to 446.
*The combo can be made more consistent by doing a dl.5L before the second 5H, reducing combo damage to 446.
*The final hit can be canceled into HHA, increasing combo damage to 565.
*The final hit can be canceled into HHA, increasing combo damage to 565.
**Alternatively, the second 2M can instead be canceled into GHA, increasing combo damage to 618.
**Alternatively, the second 2M can instead be canceled into GHA, increasing combo damage to 618.
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!Video Example
!Video Example
|-
|-
|623H(Assist) > 6[6](Assist Hit) > 9 j.H > j.22H > j.M > 5H > 214H(FC) > 669 j.M > dl.jH > 5H > 623L > 5M > 236M > 66 > 5M > 236M > 66 > 2M > 214H > HHA
|623H(Assist) > 6[6](Assist Hit) > 9 j.H > j.22H > j.M > 5H > 214H(FC) > 669 j.M > dl.jH > 5H > 623L > 5M > 236M > 66 5M > 236M > 66 2M > 214H > HHA
|650
|650
|0.6 bars
|0.6 bars
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|<div style="text-align: left;">
|<div style="text-align: left;">
*Combo off of an invincible reversal.
*Combo off of an invincible reversal.
*The combo can be made more consistent by doing a dl.5L before the second 5H, decreasing the damage to 640.
*The combo can be made more consistent by doing a dl.5L before the second 5H, reducing combo damage to 640.
*With at least 2.3 bars, the second 2M can be canceled into GHA (LV2), increasing combo damage to 703.
*With at least 2.3 bars, the second 2M can instead be canceled into GHA (LV2), increasing combo damage to 703.
|<youtube width="300" height="169">https://youtu.be/vUpobyrnME0</youtube>
|<youtube width="300" height="169">https://youtu.be/vUpobyrnME0</youtube>
|-
|-
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|[[file:JJASBR_Keicho_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura|Keicho Nijimura]]
|[[file:JJASBR_Keicho_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura|Keicho Nijimura]]
|<div style="text-align: left;">
|<div style="text-align: left;">
*The combo can be made more consistent by doing a dl.5L before the second 5H, decreasing the damage 659.
*A combo that can be done either at the sidewall or from one end of the stage to the other.
|
*When used against Stone Mask characters, the combo deals 681 damage.
*The combo can be made more consistent by doing a dl.5L before the second 5H.
**This version slightly reduces combo damage to 659 (671 damage against Stone Mask characters).
*The second 2M can instead be canceled into GHA, increasing combo damage to 690 (702 damage against Stone Mask characters).
|<youtube width="300" height="169"></youtube>
|-
|-
|623S(Assist on last hit) > 44 w.5M(Assist Hit) > 669 j.H > j.22H > j.M > 5H > 214H(FC) > 669 j.M > dl.jH > 5H > 623L > 5M > 236M > 66 > 5M > 236M > 66 > 2M > 214H > HHA
|623S(Assist on last hit) > 44 w.5M(Assist Hit) > 669 j.H > j.22H > j.M > 5H > 214H(FC) > 669 j.M > dl.jH > 5H > 623L > 5M > 236M > 66 5M > 236M > 66 2M > 214H > HHA
|677
|677
|1.3 bars
|1.3 bars
|[[file:JJASBR_Keicho_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura|Keicho Nijimura]]
|[[file:JJASBR_Keicho_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura|Keicho Nijimura]]
|<div style="text-align: left;">
|<div style="text-align: left;">
*The combo can be made more consistent by doing a dl.5L before the second 5H, decreasing the damage 666.
*A combo that can be done either at the sidewall or from one end of the stage to the other.
|
*Combo off of an invincible reversal.
*When used against Stone Mask characters, the combo deals 690 damage.
*The combo can be made more consistent by doing a dl.5L before the second 5H.
**This version slightly reduces combo damage to 666 (679 damage against Stone Mask characters).
*The second 2M can instead be canceled into GHA, increasing combo damage to 730 (743 damage against Stone Mask characters).
**If dl.5L is included in the combo, total damage is reduced to 725 (738 damage against Stone Mask characters).
|<youtube width="300" height="169"></youtube>
</div>
</div>
|}
|}

Revision as of 16:35, 8 January 2024

Template:ComboLegend-JJASBR


Combo Info

Combos (Solo)
Combo Damage Meter Cost Notes Video Example
5L > 5M > 5H > 421M > 5M > 2H > 22X 107 0 bars
  • A combo that can be done anywhere.
  • Basic setup into Lenses.
5L > 5M > 5H > 421M > 5M > 5H > 214H 184 0 bars
  • A combo that can be done anywhere.
  • A variant of the previous combo that forgoes okizeme in exchange for damage.
  • The final hit can be canceled into HHA, increasing combo damage to 343.
5L > 5M > 5H > 623S > 8 j.H > j.214H > 5L > 2M > 5H > 421M > 5M > 2H > 22X 249 0.5 bars
  • A combo that can be done anywhere.
  • When used against Stone Mask characters, the combo deals 260 damage.
  • Against characters with wider hurtboxes while in Stand On (Jotaro (Part 3), DIO, etc.) replace 8 j.H > j.214H with 9 j.214H.
    • This version slightly reduces combo damage to 231 (241 damage against Stone Mask characters).
5L > 5M > 5H > 623S > 8 j.H > j.214H > 5L > 5M > 5H > 214H 279 0.5 bars
  • A combo that can be done anywhere.
  • A variant of the previous combo that forgoes okizeme in exchange for damage.
  • When used against Stone Mask characters, the combo deals 290 damage.
  • The final hit can be canceled into HHA, increasing combo damage to 388 (399 damage against Stone Mask characters).
  • Against characters with wider hurtboxes while in Stand On (Jotaro (Part 3), DIO, etc.) replace 8 j.H > j.214H with 9 j.214H.
    • This version slightly reduces combo damage to 263 (274 damage against Stone Mask characters).
    • The final hit can be canceled into HHA, increasing combo damage to 385 (396 damage against Stone Mask characters).
2M > 5H > 214H(FC) > 669 j.M > j.H > 5H > 623L > 5M > 236M > 669 j.M > dl.jH > 623L > 5M > 236M > 66 > 2M > 66 > 5L > 2H > 22X 439 1 bar
  • A combo that can be done either at the sidewall or from one end of the stage to the other.
  • The combo can be made more consistent by doing a dl.5L before the second 5H, reducing combo damage to 429.
2M > 5H > 214H(FC) > 669 j.M > j.H > 5H > 623L > 5M > 236M > 669 j.M > dl.jH > 623L > 5M > 236M > 66 > 2M > 214H 460 1 bar
  • A combo that can be done either at the sidewall or from one end of the stage to the other.
  • A variant of the previous combo that forgoes okizeme in exchange for damage.
  • The combo can be made more consistent by doing a dl.5L before the second 5H, reducing combo damage to 446.
  • The final hit can be canceled into HHA, increasing combo damage to 565.
    • Alternatively, the second 2M can instead be canceled into GHA, increasing combo damage to 618.
Combos (Assist)
Combo Damage Meter Cost Assist Notes Video Example
623H(Assist) > 6[6](Assist Hit) > 9 j.H > j.22H > j.M > 5H > 214H(FC) > 669 j.M > dl.jH > 5H > 623L > 5M > 236M > 66 5M > 236M > 66 2M > 214H > HHA 650 0.6 bars Noriaki Kakyoin
  • Combo off of an invincible reversal.
  • The combo can be made more consistent by doing a dl.5L before the second 5H, reducing combo damage to 640.
  • With at least 2.3 bars, the second 2M can instead be canceled into GHA (LV2), increasing combo damage to 703.
2M > 5H > 623S(Assist on last hit) > 44 w.5H(Assist Hit) > 214H(FC) > 669 dl.jM > j.H > dl.5H > 623L > 5M > 236M > 6[6] 5M > 236M > 669 j.M > j.H > 2M > 214H > HHA 669 1.3 bars Keicho Nijimura
  • A combo that can be done either at the sidewall or from one end of the stage to the other.
  • When used against Stone Mask characters, the combo deals 681 damage.
  • The combo can be made more consistent by doing a dl.5L before the second 5H.
    • This version slightly reduces combo damage to 659 (671 damage against Stone Mask characters).
  • The second 2M can instead be canceled into GHA, increasing combo damage to 690 (702 damage against Stone Mask characters).
EmbedVideo is missing a required parameter.
623S(Assist on last hit) > 44 w.5M(Assist Hit) > 669 j.H > j.22H > j.M > 5H > 214H(FC) > 669 j.M > dl.jH > 5H > 623L > 5M > 236M > 66 5M > 236M > 66 2M > 214H > HHA 677 1.3 bars Keicho Nijimura
  • A combo that can be done either at the sidewall or from one end of the stage to the other.
  • Combo off of an invincible reversal.
  • When used against Stone Mask characters, the combo deals 690 damage.
  • The combo can be made more consistent by doing a dl.5L before the second 5H.
    • This version slightly reduces combo damage to 666 (679 damage against Stone Mask characters).
  • The second 2M can instead be canceled into GHA, increasing combo damage to 730 (743 damage against Stone Mask characters).
    • If dl.5L is included in the combo, total damage is reduced to 725 (738 damage against Stone Mask characters).
EmbedVideo is missing a required parameter.

Navigation

General
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Controls
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HUD
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Character Data
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Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
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Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
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Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
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Yuya
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Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
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Prosciutto
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JJASBR Part 6 Emblem.png
Stone Ocean
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Ermes
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Weather
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Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
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AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh