JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli: Difference between revisions
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Caesar | Caesar creates 5 bubbles that gently float in front of him. | ||
*The bubbles' trajectory depends on the version used. | |||
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'''Ground version:''' | '''Ground version:''' | ||
*Bubbles only travel about two characters worth of distance. | Caesar fires the bubbles in front of him, letting them float towards the opponent. | ||
*Good for holding space. | *Bubbles only travel about two characters' worth of distance. | ||
*Good for holding space due to their permanence on-screen. | |||
---- | ---- | ||
'''Air version:''' | '''Air version:''' | ||
Caesar fires the bubbles downwards, letting them float in place. | |||
*Cannot be used while jumping backwards. | *Cannot be used while jumping backwards. | ||
*Good for juggles and holding space. | *Good for juggles and holding space. | ||
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Caesar prepares a number of Bubble Cutters at head height before launching them straight ahead. | Caesar prepares a number of Bubble Cutters at head height before launching them straight ahead. | ||
*Travels fullscreen. | |||
*Can be held to delay the projectiles. | |||
*Listed startup refers to projectile spawn / release, assuming the move is not delayed. | *Listed startup refers to projectile spawn / release, assuming the move is not delayed. | ||
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Caesar throws 6 Bubble Cutters. | Caesar throws 6 Bubble Cutters. | ||
*Will miss against crouching or short opponents. | *Will miss against crouching or short opponents. | ||
*Most effective at mid-range, since it will catch the opponent if they try to get in. | *Most effective at mid-range, since it will catch the opponent if they try to get in. | ||
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*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*Deals Hamon damage (96 [9.6*10]). | *Deals Hamon damage (96 [9.6*10]). | ||
*Covers more height than the Normal version. | *Covers more height than the Normal version. | ||
*Destroys most projectiles due to its high priority, making it useful against zoning. | *Destroys most projectiles due to its high priority, making it useful against zoning. | ||
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*Travels fullscreen. | *Travels fullscreen. | ||
*Can be held to delay the projectiles. | *Can be held to delay the projectiles. | ||
*Best used while already zoning, since the opponent is forced to jump or Dodge if they don't want to block. | *Best used while already zoning, since the opponent is forced to jump or Dodge if they don't want to block. | ||
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Caesar performs a Hamon-infused uppercut. | Caesar performs a Hamon-infused uppercut. | ||
*The move's startup, as well as its period of invulnerability, changes depending on the version used. | |||
*Cannot be canceled into HHA. | *Cannot be canceled into HHA. | ||
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Caesar poses, preparing to parry an opponent's attack. | Caesar poses, preparing to parry an opponent's attack. | ||
*The move's startup changes depending on the version used, inversely affecting recovery. | |||
*Caesar performs a Stylish Guard on a succesful activation. | *Caesar performs a Stylish Guard on a succesful activation. | ||
*Does not work against projectiles, Throws, HHAs, GHAs, or Assists. | *Does not work against projectiles, Throws, HHAs, GHAs, or Assists. | ||
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Caesar conjures stationary Bubble Cutters which, after a delay, will refract solar rays in the form of lasers. | Caesar conjures stationary Bubble Cutters which, after a delay, will refract solar rays in the form of lasers. | ||
*The Bubble Lenses themselves can hit the opponent. | *The amount of bubbles created, as well as the lasers' trajectory, changes depending on the version used. | ||
*The Bubble Lenses themselves can hit the opponent. Frame advantage listed is for when this happens. | |||
*Only one set of Bubble Lenses can be out at a time. | *Only one set of Bubble Lenses can be out at a time. | ||
**Bubble Lenses already out on the field will disappear if any version of the move is used again, unless those Bubble Lenses were already firing off. | **Bubble Lenses already out on the field will disappear if any version of the move is used again, unless those Bubble Lenses were already firing off. |
Revision as of 10:21, 11 January 2024
Introduction
The deuteragonist of Battle Tendency, the second part of JoJo's Bizarre Adventure, Caesar Anthonio Zeppeli plays the role of a setplay character, excelling at locking down his opponents with wakeup pressure.
Caesar's gameplan centers around covering space with "Bubble Cutter" and "Bubble Launcher (Air)" until he gets a chance to get in and score a hard knockdown, which allows him to set up his "Bubble Lenses"; all versions of the move have different firing angles, allowing Caesar to mix up his pressure and account for different responses from the opponent. Caesar usually wants to end combos with 2H, as it always causes a hard knockdown and allows him to loop his setups indefinitely, should he manage to keep the advantage.
On defense, Caesar has a plethora of invincible reversal options. The H version of "One-Fisted Uppercut" is a meterless reversal that gets opponents off of him; the S version, while requiring HH Gauge to use, increases the rewards Caesar gets by allowing him to convert into full combos. As an alternate option, his "Hamon Kick (S version)" covers a much longer distance and is safe on block (and even on whiff against characters that don't have ways to punish it). He also has great anti-airs with the L version of "One-Fisted Uppercut" and "Bubble Barrier", which allows Caesar to convert into a full combo and can be safe on block at further ranges, respectively.
On the other hand, Caesar pays for this versatility with a remarkable dependence on the HH Gauge: he has to constantly manage his usage to be able to get in and start his pressure, which is not made easier by the fact that his best options often cost large amounts in the long run.
- Hamon Specials: For the cost of 0.5 bars, Caesar can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
- Seated Leap: Caesar has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
- Aerial Chain Beat: Caesar can chain his aerial attacks, allowing him to have different combos and confirms.
- Setplay: Thanks to his "Bubble Lenses" and their delayed activation, Caesar can enable okizeme through repeated knockdowns and ambiguous cross-ups.
Caesar Anthonio Zeppeli is a Hamon character who thrives off of setplay and mix-ups. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Hamon | 950 | Rumble | #ASBR_CAE |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
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JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
28
Seated Jump
Any jump after 1/2/3 |
---|
236L
Bubble Launcher
236L (Air OK) |
---|
236M-S
Bubble Cutter
236M/S |
---|
236H
Gliding Bubble Cutter
236H |
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623X
One-Fisted Uppercut
623L/M/H |
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214X
Hamon Kick
214L/M/H/S |
---|
421X
Cat Stance
421L/M/H/S |
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22X
Bubble Lenses
22L/M/H/S (Air OK) |
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J214X
Hamon Kick (Air)
j.214L/M/H/S |
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System Mechanics
Throw
Throw
Hamon Spark 5/4 + Any Two Attack Buttons |
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Assist
5S
Hamon Breathing
5S |
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Heart Heat Attack
Bubble Barrier
236 + Any Two Attack Buttons |
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Great Heat Attack
Burn Black!
236L+M+H |
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