JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando: Difference between revisions

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  |description=
  |description=
Diego performs a horizontal chop.
Diego performs a horizontal chop.
*Standard jab, good for stopping dash-jumps.
*Moves Diego forward.
*Good for stopping dash-jumps.
  }}
  }}
}}
}}
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  |description=
  |description=
Diego performs three consecutive jabs in a row.
Diego performs three consecutive jabs in a row.
*Multi-hitting nature makes it perfect as a meaty.
*Multi-hitting nature makes it easy to use as a meaty.
*Typically needs to be Stylish Guarded twice.
*Typically needs to be Stylish Guarded twice.
*None of the jabs pop the opponent up on air hits, making this normal awkward for juggles.
*None of the jabs pop the opponent up on air hits, making this normal awkward for juggles.
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  |description=
  |description=
Diego performs a horizontal claw.
Diego performs a horizontal claw.
*Good range for pokes.
*Moves Diego forward.
*Combos into [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6M|6M]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6H|6H]].
*Suitable as a poke.
  }}
  }}
}}
}}
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  |recovery=
  |recovery=
  |blockadv=-4
  |blockadv=-4
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Diego, while crouching, performs a vertical underhand claw.
Diego, while crouching, performs a vertical underhand claw.
*The second hit launches, making it good for juggles.
*Second hit launches.
*Only the second hit can be canceled.
*Only the second hit can be canceled.
*Solid hitbox for anti-airing, although it has a nasty tendency to initiate a clash or even lose cleanly.
*Its multi-hit nature makes this normal active for a while, making it easy to use as a meaty.
*Its multi-hit nature makes this normal active for a while, making it easy to use as a meaty.
  }}
  }}
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  |hitadv=HKD
  |hitadv=HKD
  |description=
  |description=
Diego performs a sweeping chop.
Diego performs a sweeping chop while crouching.
*Causes hard knockdown.
*Inflicts Hard Knockdown.
*The only method for ending meterless combos in a knockdown when at 0 Holy Corpse Parts.
  }}
}}
}}


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*Can be cancelled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block.
*Can be cancelled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block.
*Diego's collision box is disabled during the move, allowing him to pass through the opponent.
*Diego's collision box is disabled during the move, allowing him to pass through the opponent.
*Inflicts a high amount of Guard Damage, though its slow start-up means that there is always a Stylish Guard-able gap when cancelled into during blockstrings.
*Inflicts a high amount of Guard Damage, though its slow startup means that there is always a gap where the opponent can Stylish Guard when cancelled into during blockstrings.
  }}
  }}
}}
}}
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  |description=
  |description=
Diego forcefully whips his tail up in the air.
Diego forcefully whips his tail up in the air.
*Launches on hit.
*Launches.
*Cannot be canceled into GHA.
*Cannot be canceled into GHA.
*Can be cancelled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block.
*Can be cancelled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block.
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Diego performs an aerial kick downwards.
Diego performs an aerial kick downwards.
*Ideal jump-in due to attack strength and long vertical hitbox.
*Ideal jump-in due to attack strength and long vertical hitbox.
*Can cross up.
*Can crossup.
  }}
  }}
}}
}}
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  |description=
  |description=
Diego, while airborne, claws downward with both arms.
Diego, while airborne, claws downward with both arms.
*Causes a groundbounce on hit.
*Inflicts Groundbounce
*Good for jump-ins and combo filler.
*Good for jump-ins and combo filler.
   }}
   }}
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Diego performs a barrage of slashes while jumping forward.
Diego performs a barrage of slashes while jumping forward.
*Different versions alter the distance Diego covers, as well as the amount of hits.
*Different versions alter the distance Diego covers, as well as the amount of hits.
*Does not knock down.
*Recieves increased meter gain and invul with two Corpse parts.
*Gains more meter and has invincibility with 2 Holy Corpse parts.
*Can high profile certain moves, such as Joylne 63214A.
*Diego is considered to be airborne for a part of this move, allowing him to avoid command grabs.
----
----
'''L version:'''
'''L version:'''
*Covers the least distance, moving the equivalent to about 2 steps.
*Covers the least distance, moving the equivalent to about two steps.
*Safe blockstring ender.
----
----
'''M version:'''
'''M version:'''
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  |hitadv=KD
  |hitadv=KD
  |description=
  |description=
After the initial barrage, Diego slashes at the opponent 3 times, jumping back afterwards.
After the initial barrage, Diego slashes at the opponent three times, jumping back afterwards.
*Requires at least 1 Holy Corpse part to be used.
*Requires at least one Holy Corpse part to be used.
*The damage the move deals depends on the version used, though other factors do not change.
*The damage the move deals depends on the version used, though other factors do not change.
*The third hit launches.
*Third hit launches.
**Launch height and damage are increased with 2 Holy Corpse parts.
**Launch height and damage are increased with two Corpse parts.
  }}
  }}
}}
}}
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  |hitadv=Groundbounce
  |hitadv=Groundbounce
  |description=
  |description=
Diego performs a jumping overhead attack with his tail.
Diego performs a front flip, attacking with his tail.
*Different versions alter the distance Diego leaps forward.
*Different versions alter the distance Diego leaps forward.
*Causes a groundbounce on hit.
*Inflicts Groundbounce.
*Has some lower-body invincibility during startup.
*Has some lower-body invul during startup.
**Gains full invincibility with 2 Holy Corpse parts.
**Gains full-body invul with two Corpse parts.
----
----
'''L version:'''
'''L version:'''
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  |hitadv=Groundbounce
  |hitadv=Groundbounce
  |description=
  |description=
While in the air, Diego performs a leaping overhead attack with his tail.
While airborne, Diego flips forwards and attacks with his tail.
*Different versions alter the distance Diego leaps forward.
*Different versions alter the distance Diego leaps forward.
*Causes a groundbounce on hit.
*Inflicts Groundbounce.
*Cannot be used while jumping backwards, nor can it be used during "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]".
*Cannot be used while jumping backwards, nor can it be used during "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]".
*If the move is blocked by the opponent, Diego bounces backwards and is left vulnerable.
*If the move is blocked by the opponent, Diego bounces backwards and is left vulnerable.

Revision as of 17:39, 23 April 2024

Introduction

This article is about Diego Brando's base incarnation, primarily known as "Diego". For information about his alternate incarnation, see Alternate World Diego.

Diego Brando, a primary antagonist in JoJo's Bizarre Adventure: Steel Ball Run, is a genius British jockey who collects Holy Corpse parts around the stage to augment his offensive and defensive capabilities. Diego exhibits a strong rushdown playstyle with his ability to transform either partially or wholly into a dinosaur through Scary Monsters.

For offense, Diego has "My speed is supreme." and "You hesitated!": two mid-range pokes, "Useless, useless!": an air OK overhead with lower-body invul, a safe blockstring ender with 236L, Aerial Chain Beat, and the ability to end all of his combos in an oki setup with "Dinosaurs!".

For defense, Diego has his HHA, which grants him super armor during its duration, and "Gouge" and "Useless, useless!", which gain full-body invul with two Holy Corpse parts.

  • Mounted: While on top of Silver Bullet, all of Diego's attacks deal Chip Damage, and he cannot be affected by the Bind and Crumple effects. This comes at the cost of losing access to Stylish Evade, Stylish Guard, and his Throw.
  • Holy Corpse Parts: Diego can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
  • Aerial Chain Beat: Diego can chain his aerial attacks, allowing him to have different combos and confirms.
  • Scary Monsters: Diego has the ability to turn into a dinosaur for a limited amount of time, drastically changing his kit and giving him unlimited Super Armor.
Playstyle
JJASBR Diego Small Icon.png Diego Brando is a Mounted character who collects Holy Corpse parts in order to smother the opponent with straightforward but difficult to contest rushdown.
Pros Cons
  • Holy Corpse Parts: As Diego collects Holy Corpse parts, he becomes a considerably stronger character. This allows Diego to significantly skew matches in his favor with the powerful boons that 1 and 2 parts in particular bestow him.
  • Neutral Skip: "Gouge" works as a powerful poking tool, and becomes fully invincible when 2 or more Holy Corpse parts are collected. This last property makes it gain extremely useful applications in pressure and defense.
  • Are you ready?!: With one Holy Corpse part collected, all versions of "Gouge" gain an ender in this move. This gives Diego access to meterless knockdowns beyond Dismounted 2H, and also opens up multiple meter-based combo extensions through the use of Flash Cancel.
  • Dino Oki: Diego is capable of ending all of his combos in a multilayered oki setup with 214H, which serves as a framekill for a meaty strike/throw, or can also be used to cross the opponent up.
  • Inconsistent Midrange Presence: With the exception of 6M and 6H, Diego's midrange pokes are somewhat below average. While his Heavy normals can function at longer ranges, they are too slow to punish attacks with pushback. The aforementioned moves threaten these ranges well, but also repeat the issue of being too slow to start.
  • Overwhelming Options: Diego has a bevy of neutral tools, but lacks a single move or ability that the rest of his kit orbits around. Because of this, decision making in neutral constantly fluctuates and will change depending on the matchup and situation.

Holy Corpse

Owing to his status as a Steel Ball Run character, whenever Diego is one of the combatants, three parts of the Holy Corpse will spawn over time across the stage. Diego can collect these parts by crouching on top of them while Dismounted; Holy Corpse parts collected will be carried over between rounds. Each part collected provides Diego with a buff that lasts until said part is lost via being knocked down, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two Steel Ball Run characters (Johnny, Gyro, another Diego, AW Diego, or Valentine) happen to face each other, they'll be forced to fight for them.

For Diego, the buffs applied are the following:

Stats

Style Health Low Health Mode Hashtag(s)
Mounted 920 Rumble #ASBR_DGO
JJASBR Diego Brando Artwork.png

Move List

JJASBR User Icon.png
JJASBR Mounted Icon.png
JJASBR Dinosaur Icon (2).png

Dismounted

Normal Moves

5L
5L
JJASBR Diego 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Mid 4 - - -2 +2

Diego performs a horizontal chop.

  • Moves Diego forward.
  • Good for stopping dash-jumps.
5M
5M
JJASBR Diego 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 (7*2, 9) Mid 8(3)1(5)1 - - +2 +6

Diego performs three consecutive jabs in a row.

  • Multi-hitting nature makes it easy to use as a meaty.
  • Typically needs to be Stylish Guarded twice.
  • None of the jabs pop the opponent up on air hits, making this normal awkward for juggles.
5H
5H
JJASBR Diego 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Mid 12 - - -8 -2

Diego performs a horizontal claw.

  • Moves Diego forward.
  • Suitable as a poke.
2L
2L
JJASBR Diego 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Low 6 - - 0 +4

Diego performs a crouching spearhand strike.

  • Standard jab.
2M
2M
JJASBR Diego 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 (10*2) Low, Mid 6(3)1 - - -4 KD

Diego, while crouching, performs a vertical underhand claw.

  • Second hit launches.
  • Only the second hit can be canceled.
  • Its multi-hit nature makes this normal active for a while, making it easy to use as a meaty.
2H

{{MoveData |image=JJASBR_Diego_2H.png |caption= |name=2H |subtitle= |data=

! height="25px" |Damage

! Guard ! Startup ! Active ! Recovery ! Block Adv. ! Hit Adv. |-

| height="25px"| 35 | Low | 10 | - | - | -8 | HKD |- | colspan="9" style="text-align: left; vertical-align:top;" |

Diego performs a sweeping chop while crouching.

  • Inflicts Hard Knockdown.

|-

6M
6M
My speed is supreme.
JJASBR Diego 6M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Mid 14 - - -10 -4

Diego steps forward with an underhand spearhand strike.

  • Moves Diego forward.
  • Can be cancelled into "Dinosaur Kinetic Vision" on hit or block.
  • Range, startup, and recovery make this move Diego’s most reliable poke.
6H
6H
You hesitated!
JJASBR Diego 6H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
44 Mid 22 - - -34 Crumple

Diego spins around before hurtling forward with an outward chop with both arms.

  • Moves Diego forward considerably.
  • Causes crumple on hit.
  • Can be cancelled into "Dinosaur Kinetic Vision" on hit or block.
  • Diego's collision box is disabled during the move, allowing him to pass through the opponent.
  • Inflicts a high amount of Guard Damage, though its slow startup means that there is always a gap where the opponent can Stylish Guard when cancelled into during blockstrings.
3H
3H
KUAAAAAAAAAA
JJASBR Diego 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Low 26 - - -14 KD

Diego forcefully whips his tail up in the air.

  • Launches.
  • Cannot be canceled into GHA.
  • Can be cancelled into "Dinosaur Kinetic Vision" on hit or block.
  • Rather low damage for a Heavy normal, but compensates as a cornerstone of metered combos.
JL
j.L
JJASBR Diego Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Overhead 8 - - - -

Diego performs an aerial spearhand strike downwards.

  • Good for air-to-airs.
  • By far Diego's most active air normal. Gives it utility both as a neutral tool and as a jump-in, especially when coupled with Diego's ability to chain cancel air normals.
JM
j.M
JJASBR Diego Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead 8 - - - -

Diego performs an aerial kick downwards.

  • Ideal jump-in due to attack strength and long vertical hitbox.
  • Can crossup.
JH
j.H
JJASBR Diego Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Overhead 10 - - - Groundbounce

Diego, while airborne, claws downward with both arms.

  • Inflicts Groundbounce
  • Good for jump-ins and combo filler.

Special Moves

  • Data in [] applies when Diego has 2 or more Holy Corpse parts.
28
Dinosaur Kinetic Vision
Any jump after 1/2/3
JJASBR Diego 28.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total XX - -

Diego uses his dinosaur properties to leap high into the air.

  • Can be cancelled into from normals and command normals.
  • Can be chained into air normals from frame 12 onwards.
236X
Gouge
236L/M/H
JJASBR Diego 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (5*4, 10) Mid 18 - - -4 +2
Medium 35 (5*5, 10) Mid 24 - - -8 -2
Heavy 40 (5*6, 10) Mid 30 - - -14 -8

Diego performs a barrage of slashes while jumping forward.

  • Different versions alter the distance Diego covers, as well as the amount of hits.
  • Recieves increased meter gain and invul with two Corpse parts.
  • Can high profile certain moves, such as Joylne 63214A.
  • Diego is considered to be airborne for a part of this move, allowing him to avoid command grabs.

L version:

  • Covers the least distance, moving the equivalent to about two steps.
  • Safe blockstring ender.

M version:

  • Covers a longer distance.

H version:

  • Covers the longest distance, reaching almost as a far as a forward jump.
236X-X
Are you ready?!
236L/M/H > L/M/H
JJASBR Diego 236X-X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 32 (7*2, 18) [52 (11*2, 30)] Mid - - - - KD
Medium 36 (7*2, 22) [67 (11*2, 45)] Mid - - - - KD
Heavy 40 (7*2, 26) [82 (11*2, 60)] Mid - - - - KD

After the initial barrage, Diego slashes at the opponent three times, jumping back afterwards.

  • Requires at least one Holy Corpse part to be used.
  • The damage the move deals depends on the version used, though other factors do not change.
  • Third hit launches.
    • Launch height and damage are increased with two Corpse parts.
623X
Useless, useless!
623L/M/H
JJASBR Diego 623X (1).png
JJASBR Diego 623X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Overhead - - - - Groundbounce
Medium 55 Overhead - - - - Groundbounce
Heavy 60 Overhead - - - - Groundbounce

Diego performs a front flip, attacking with his tail.

  • Different versions alter the distance Diego leaps forward.
  • Inflicts Groundbounce.
  • Has some lower-body invul during startup.
    • Gains full-body invul with two Corpse parts.

L version:

  • Covers the least horizontal distance, with Diego almost remaining in place.

M version:

  • Covers a longer horizontal distance, close to a character.

H version:

  • Covers the longest distance, reaching almost as a far as a forward jump.
J623X
Useless, useless! (Air)
j.623L/M/H
JJASBR Diego 623X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Overhead - - - - Groundbounce
Medium 55 Overhead - - - - Groundbounce
Heavy 60 Overhead - - - - Groundbounce

While airborne, Diego flips forwards and attacks with his tail.

  • Different versions alter the distance Diego leaps forward.
  • Inflicts Groundbounce.
  • Cannot be used while jumping backwards, nor can it be used during "Dinosaur Kinetic Vision".
  • If the move is blocked by the opponent, Diego bounces backwards and is left vulnerable.
  • Has some lower-body invincibility during startup.
    • Gains full invincibility with 2 Holy Corpse parts.

L version:

  • Covers the least horizontal distance, with Diego almost remaining in place.

M version:

  • Covers a much longer horizontal distance, close to two characters.

H version:

  • Covers the longest distance, reaching almost halfscreeen on its own.
  • By far the most likely version to land as a cross-up.
214X
Dinosaurs!
214L/M/H
JJASBR Diego 214X.png
Dino Oki
Dino Oki
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (15*2) [36 (18*2)] Mid - - - - -
Medium 60 (15*4) [72 (18*4)] Mid - - - - -
Heavy 90 (15*6) [108 (18*6)] Mid - - - - -

Diego summons dinosaurs to attack his opponent.

  • The amount of dinosaurs Diego summons depends on the version used.
  • Cannot be canceled into HHA.
  • Dinosaurs take time to attack, can be hit before they start moving, and will disappear if Diego is hit.
  • Best used after knockdowns to lock the opponent into blockstun.

L version:

  • Diego summons 1 dinosaur.

M version:

  • Diego summons 2 dinosaurs.

H version:

  • Diego summons 3 dinosaurs.

Throw

Dismounted Throw
Throw
I'll cut you open and scoop everything out!
5/4 + Any Two Attack Buttons
JJASBR Diego Throw (1).png
JJASBR Diego Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
110 (50+60) Throw - - - - -

Diego grabs the opponent and impales them with his hand before they get launched away.

  • Only available while Dismounted.
  • Leaves the opponent far away from Diego.
  • Both Throws are identical aside from direction.

Mounted

Normal Moves

Mounted 5L
5L
JJASBR Diego Mounted 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid 4 - - -2 +2

While mounting Silver Bullet, Diego performs an attack with his tail.

  • Standard jab, good for stopping dash-jumps.
Mounted 5M
5M
JJASBR Diego Mounted 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 8 - - -10 -6

Silver Bullet performs a lunging attack with its head.

  • Moves Diego forward.
  • Good range for pokes.
Mounted 5H
5H
JJASBR Diego Mounted 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Mid 16 - - -10 -4

Silver Bullet slams down with both hooves.

  • Good range for pokes and juggles.
Mounted 2L
2L
JJASBR Diego Mounted 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 6 - - -2 +2

Silver Bullet performs a sweeping attack with a hoof.

  • Despite appearances, it does not hit Low.
Mounted 2M
2M
JJASBR Diego Mounted 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Low 6 - - -4 0

Silver Bullet performs a poke with a hoof.

  • Good range for counter-pokes.
Mounted 2H
2H
JJASBR Diego Mounted 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Low 16 - - -4 -

Silver Bullet performs a kick with a hind leg.

  • Causes hard knockdown.
  • Good range for pokes.
Mounted JL
j.L
JJASBR Diego Mounted Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead 6 - - - -

Silver Bullet performs an attack with both knees.

  • Stubby aerial, good for air-to-airs.
Mounted JM
j.M
JJASBR Diego Mounted Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Overhead 6 - - - -

While mounting Silver Bullet, Diego performs a kick outwards.

  • Good for air-to-airs.
  • Very active.
Mounted JH
j.H
JJASBR Diego Mounted Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead 8 - - - -

Silver Bullet performs a kick downwards with both front legs.

  • Good for jump-ins and juggles.

Special Moves

  • Data in [] applies when Diego has 2 or more Holy Corpse parts.
Mounted 236X
Gouge
236L/M/H
JJASBR Diego Mounted 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 (5*8, 10) Mid - - - - -
Medium 50 ([5+4]*4, 4, 10) Mid - - - - -
Heavy 50 (4*10, 10) Mid - - - - -

Diego jumps off of Silver Bullet and performs a barrage of slashes while falling.

  • Takes Diego out of Mounted Mode.
  • Different versions alter the distance Diego covers, as well as the amount of hits.
  • Leaves grounded opponents standing.
  • Gains invincibility with 2 Holy Corpse parts.

L version:

  • Covers the least distance, moving the equivalent to about 1/4 of the screen.

M version:

  • Covers a longer distance, moving the equivalent to about 1/3 of the screen.

H version:

  • Covers the longest distance, reaching just a bit further than the M version.
Mounted 236X-X
Are you ready?!
236L/M/H > L/M/H
JJASBR Diego 236X-X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 32 (7*2, 18) [52 (11*2, 30)] Mid - - - - -
Medium 36 (7*2, 22) [67 (11*2, 45)] Mid - - - - -
Heavy 40 (7*2, 26) [82 (11*2, 60)] Mid - - - - -

After landing, Diego slashes at the opponent 3 times, jumping back afterwards.

  • Requires at least 1 Holy Corpse part to be used.
  • The damage the move deals depends on the version used, though other factors do not change.
  • The third hit launches.
    • Launch height and damage are increased with 2 Holy Corpse parts.
Mounted 623X
Useless, useless!
623L/M/H
JJASBR Diego Mounted 623X (1).png
JJASBR Diego Mounted 623X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Overhead - - - - -
Medium 55 Overhead - - - - -
Heavy 60 Overhead - - - - -

Diego jumps off of Silver Bullet and performs a leaping attack with his tail.

  • Different versions alter the distance Diego leaps forward.
  • Causes a groundbounce on hit.
  • Takes Diego out of Mounted Mode.
  • Mechanically similar to the aerial Dismounted version, but considered a separate move for the purposes of IPS.
  • Has some lower-body invincibility during startup.
    • Gains full invincibility with 2 Holy Corpse parts.

L version:

  • Covers the least horizontal distance, with Diego almost remaining in place.

M version:

  • Covers a longer horizontal distance, close to two characters.

H version:

  • Covers the longest distance, reaching almost 1/3 of the screen on its own.
Mounted 214X
Dinosaurs!
214L/M/H
JJASBR Diego Mounted 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (15*2) [36 (18*2)] Mid - - - - -
Medium 60 (15*4) [72 (18*4)] Mid - - - - -
Heavy 90 (15*6) [108 (18*6)] Mid - - - - -

While mounting Silver Bullet, Diego summons dinosaurs to attack his opponent.

  • The amount of dinosaurs Diego summons depends on the version used.
  • Dinosaurs are summoned farther away from Diego than in other versions of the move.
  • Dinosaurs take time to attack, can be hit before they start moving, and will disappear if Diego is hit.

L version:

  • Diego summons 1 dinosaur.

M version:

  • Diego summons 2 dinosaurs.

H version:

  • Diego summons 3 dinosaurs.

Scary Monsters

Normal Moves

Dino 5L
5L
JJASBR Diego Dino 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Mid - - - - -

Scary Monsters bites in front.

  • Moves Scary Monsters forward.
Dino 5M
5M
JJASBR Diego Dino 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
27 Mid - - - - -

Scary Monsters attacks with its tail.

  • Has great range, though it cannot combo into anything from max range.
Dino 5H
5H
JJASBR Diego Dino 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
100 (30*2, 40) Mid - - - - -

Scary Monsters forcefully swipes its tail.

  • The third hit launches and causes hard knockdown.
  • Deals a high amount of Guard Damage.
Dino 2L
2L
JJASBR Diego Dino 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Low - - - - -

Scary Monsters bites while crouching.

  • Standard crouching jab.
Dino 2M
2M
JJASBR Diego Dino 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Low - - - - -

Scary Monsters bites at an upwards angle.

  • Good for juggles.
  • Reaches high in the air, making it good to catch people trying to jump away.
Dino 2H
2H
JJASBR Diego Dino 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
75 Low - - - - -

Scary Monsters swipes the opponent's feet with its tail.

  • Causes hard knockdown.
  • Hits deceptively high.
Dino JL
j.L
JJASBR Diego Dino Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Overhead - - - - -

Scary Monsters extends its leg downwards.

  • Restarts descent momentum.
  • Good as a cross-up.
Dino JM
j.M
JJASBR Diego Dino Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
50 (10*5) Overhead - - - - -

Scary Monsters spins like a wheel.

  • Amazing as a cross-up.
  • Can cross through the opponent at certain heights.
Dino JH
j.H
JJASBR Diego Dino Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
44 Overhead - - - - -

Scary Monsters swipes its tail.

  • Spikes the opponent downwards on air hit.
  • Causes hard knockdown.
  • Restarts descent momentum.

Special Moves

  • Data in [] applies when Diego has 2 or more Holy Corpse parts.
Dino 28
Dinosaur Kinetic Vision
Any jump after 1/2/3
JJASBR Diego Dino 28.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Scary Monsters leaps high into the air.

  • Can be cancelled into from normals.
Dino 236X
USHAAAAAAAA!
236L/M/H
JJASBR Diego Dino 236X (1).png
JJASBR Diego Dino 236X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 125 (40, 5*5, 60) [145 (45, 6*5, 70)] Mid - - - - -
Medium 135 (50, 5*5, 60) [155 (55, 6*5, 70)] Mid - - - - -
Heavy 145 (60, 5*5, 60) [165 (65, 6*5, 70)] Mid - - - - -

Scary Monsters jumps forward, biting the opponent several times on a successful hit and finishing the move by sending them away with its tail.

  • Different versions alter the distance Scary Monsters launches forward.
  • This is a hitgrab.
  • Takes up about half the time on the install, as the timer still goes down while the cinematic is happening.

L version:

  • Covers the least distance.

M version:

  • Covers a longer distance.

H version:

  • Covers the longest distance, almost reaching halfscreen.
Dino 214X
Dinosaurs!
214L/M/H
JJASBR Diego Dino 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (15*2) [36 (18*2] Mid - - - - -
Medium 60 (15*4) [72 (18*4)] Mid - - - - -
Heavy 90 (15*6) [108 (18*6)] Mid - - - - -

Scary Monsters summons dinosaurs to attack its opponent.

  • The amount of dinosaurs Scary Monsters summmons depends on the version used.
  • Disnosaurs will attack immediately, unlike other versions of the move.
  • Dinosaurs can be hit before they attack.

L version:

  • Scary Monsters summons 1 dinosaur.

M version:

  • Scary Monsters summons 2 dinosaurs.

H version:

  • Scary Monsters summons 3 dinosaurs.
Dino 22X
Above you!
22L/M/H
JJASBR Diego Dino 22X (1).png
JJASBR Diego Dino 22X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 65 [70] Overhead - - - - -
Medium 75 [80] Overhead - - - - -
Heavy 85 [90] Overhead - - - - -

Scary Monsters jumps high into the air before suddenly slamming straight downwards in a massive stomp.

  • Different versions alter the distance Scary Monsters jumps.
  • Causes a groundbounce on hit.
  • Can hit OTG.

L version:

  • Covers the least distance, moving about a character away.
  • Very good as a cross-up.

M version:

  • Covers a longer distance, moving about 1/4 of the screen.

H version:

  • Covers the longest distance, almost reaching halfscreen.

Throw

Dino Throw
Throw
GYAAAAAAAS!
5/4 + Any Two Attack Buttons
JJASBR Diego Dino Throw (1).png
JJASBR Diego Dino Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 Throw - - - - -

Scary Monsters headbutts the opponent off-balance, before performing a heavy tailspin and whipping them away.

  • Leaves the opponent far away from Scary Monsters.
  • Both Throws are identical aside from direction.
  • Takes up nearly half the time on the install, as the timer still goes down while the throw is happening.

System Mechanics

Assist
Assist
Gouge
JJASBR Assist Button.pngJJASBR Assist Button.pngJJASBR Reversal Assist Icon.png
JJASBR Diego Assist (1).png
JJASBR Diego Assist (2).png
Should have been named "Are you ready?!" instead
Should have been named "Are you ready?!" instead
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
First Half: 35 (5*5, 10)
Second Half: 44 (7, 11, 26)
Mid - - - - -

Diego performs a barrage of slashes while jumping forward, following up with 3 additional slashes.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 236M > H
  • The final hit launches.
  • The second part of the move is unique in that it has different damage values than the move it is based on.
5S
Mounting
5S
JJASBR Diego Mount.png
Mount
Mount
JJASBR Diego Dismount.png
Dismount
Dismount
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Mount - - - - Total XX - -
Dismount - - - - Total XX - -
Quick Mount 25 Mid - - - - -

(Un)Summons Diego's horse, Silver Bullet, altering his moveset and abilities.

  • Quick Mount is considered an attack that launches on hit and carries Super Armor.
  • The Guard Gauge will not regenerate while Diego is Mounted.
  • While Mounted, being hit by a Throw or a sweep will force Diego to Dismount into an aerial recovery state. Command Throws will still execute as they would normally.
  • If Diego is hit by moves with the Launch effect, he will be knocked off of the horse in a juggle state.

Heart Heat Attack

Scary Monsters!
236 + Any Two Attack Buttons
JJASBR Diego HHA (1).png
JJASBR Diego HHA (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Diego performs a backflip and transforms into a dinosaur.

  • Can only be used while Dismounted. If not already Dismounted, Diego will be forced out of Mounted Mode when activated, increasing startup.
  • Diego cannot use the following abilites while transformed: Flash Cancel, Stylish Evade, Stylish Guard, and Taunt.
  • While active, Scary Monsters features a special version of Super Armor that prevents the successful activation of Throws and all attacks with hitgrab properties.

Great Heat Attack

This is the "line" to the world that I'm going to inherit!
236L+M+H
JJASBR Diego GHA (1).png
JJASBR Diego GHA (2).png
JJASBR Diego GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
360 (60+12*21+48) Mid - - - - -

Diego partially transforms and charges forward, slashing with his claws. If the attack connects, he sics three small dinosaurs on the opponent, before leaping forward and delivering a relentless assault that ends with a devastating upwards chop.

  • Can only be used while Dismounted. If not already Dismounted, Diego will be forced out of Mounted Mode when activated, increasing startup.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)

Silver Bullet

Silver Bullet (Color 1)
Silver Bullet (Color 2)
Silver Bullet (Color 3)
Silver Bullet (Color 4)

Stand

Scary Monsters (Color 1)
Scary Monsters (Color 2)
Scary Monsters (Color 3)
Scary Monsters (Color 4)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
Ariyo JJASBR Diego Color 2.png Flag us.png
United States
@AriyoFgc Tournament Footage

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Phantom Blood
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Steel Ball Run
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AW Diego
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JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh