JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar: Difference between revisions
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|image=JJASBR_Johnny_Mounted_5H.png | |image=JJASBR_Johnny_Mounted_5H.png | ||
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|name=2M | |name=m.2M | ||
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Slow Dancer performs a stomp attack with a hoof. | Slow Dancer performs a stomp attack with a hoof. | ||
*Stubby for a | *Stubby for a move of its kind. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Johnny_Mounted_2H.png | |image=JJASBR_Johnny_Mounted_2H.png | ||
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|name=2H | |name=m.2H | ||
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|image=JJASBR_Johnny_Mounted_Jump_L.png | |image=JJASBR_Johnny_Mounted_Jump_L.png | ||
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|name= | |name=m.jL | ||
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|image=JJASBR_Johnny_Mounted_Jump_M.png | |image=JJASBR_Johnny_Mounted_Jump_M.png | ||
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|name= | |name=m.jM | ||
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|image=JJASBR_Johnny_Mounted_Jump_H.png | |image=JJASBR_Johnny_Mounted_Jump_H.png | ||
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|name= | |name=m.jH | ||
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|caption=Always available | |caption=Always available | ||
|name=I can make it! | |name=I can make it! | ||
|input=46L/M/H | |input=m.46L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|caption=Always available | |caption=Always available | ||
|name=My nails are spinning! | |name=My nails are spinning! | ||
|input=623L/M/H | |input=m.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|caption= | |caption= | ||
|name=I'll call them Tusks! | |name=I'll call them Tusks! | ||
|input=236L/M/H while in ACT 1 | |input=m.236L/M/H while in ACT 1 | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|caption= | |caption= | ||
|name=Golden Spin Nail Bullets | |name=Golden Spin Nail Bullets | ||
|input=236L/M/H from ACT 2 onwards | |input=m.236L/M/H from ACT 2 onwards | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|caption= | |caption= | ||
|name=The hole will attack you. | |name=The hole will attack you. | ||
|input=214L/M/H from ACT 2 onwards | |input=m.214L/M/H from ACT 2 onwards | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|caption= | |caption= | ||
|name=Send me down the hole! | |name=Send me down the hole! | ||
|input=22L/M/H from ACT 3 onwards | |input=m.22L/M/H from ACT 3 onwards | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|caption= | |caption= | ||
|name=Care for some herbal tea? | |name=Care for some herbal tea? | ||
|input=2S from ACT 2 onwards | |input=m.2S from ACT 2 onwards | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|caption= | |caption= | ||
|name=Who'll be the sacrifice? | |name=Who'll be the sacrifice? | ||
|input=236S while in ACT 4 | |input=m.236S while in ACT 4 | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|caption= | |caption= | ||
|name=Chumimin! | |name=Chumimin! | ||
|input=623S while in ACT 4 | |input=m.623S while in ACT 4 | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Johnny grabs the opponent and uses his spinning nails to propel his body off of | Johnny grabs the opponent and uses his spinning nails to propel his body off of them. | ||
*Only available while Dismounted. | *Only available while Dismounted. | ||
*Data in [] is for damage with at least one Holy Corpse part. | *Data in [] is for damage with at least one Holy Corpse part. | ||
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Johnny rolls on his spinning nails to move forward. | Johnny rolls on his spinning nails to move forward. | ||
*A unique Reversal Assist Johhny makes use of due to being unable to jump. | *A unique Reversal Assist Johhny makes use of due to being unable to jump. | ||
*Because Johnny moves along the ground, he can interrupt certain things other Reversal Assists would struggle to hit. On the flipside, there are many situations where opponents can simply move or jump past | *Because Johnny moves along the ground, he can interrupt certain things other Reversal Assists would struggle to hit. On the flipside, there are many situations where opponents can simply move or jump past him. | ||
}} | }} | ||
}} | }} | ||
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Johnny fires a Nail Bullet towards the ground, causing the resulting hole to chase the opponent and attack them. | Johnny fires a Nail Bullet towards the ground, causing the resulting hole to chase the opponent and attack them. | ||
*Available while both Mounted and Dismounted. | *Available while both Mounted and Dismounted. | ||
*Progresses Johnny to ACT 2 upon use. | |||
*The nail can hit the opponent on its way to the ground. | *The nail can hit the opponent on its way to the ground. | ||
}} | }} | ||
}} | }} | ||
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Fueled by dark determination, Johnny shoots himself with a Nail Bullet, using it to travel through a hole before reappearing and repeatedly shooting the opponent. | Fueled by dark determination, Johnny shoots himself with a Nail Bullet, using it to travel through a hole before reappearing and repeatedly shooting the opponent. | ||
*Available only while Dismounted. | *Available only while Dismounted. | ||
*This is a hitgrab | *Progresses to ACT 3 upon use. | ||
*This is a hitgrab that is also considered a projectile. | |||
}} | }} | ||
}} | }} | ||
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Johnny summons Tusk ACT 4 and barrages the opponent with punches, pushing them into the ground. | Johnny summons Tusk ACT 4 and barrages the opponent with punches, pushing them into the ground. | ||
*Available only while Mounted. | *Available only while Mounted. | ||
*Progresses to ACT 4 upon use. | |||
*The last hit is a hitgrab that continues the animation. | *The last hit is a hitgrab that continues the animation. | ||
}} | }} | ||
}} | }} | ||
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**Slow Dancer, while running forward after Johnny propels himself, features a non-damaging hitbox that confirms into the GHA. | **Slow Dancer, while running forward after Johnny propels himself, features a non-damaging hitbox that confirms into the GHA. | ||
**This projectile is unique in that it is not affected by Damage Scaling, dealing full damage no matter how long the combo is. | **This projectile is unique in that it is not affected by Damage Scaling, dealing full damage no matter how long the combo is. | ||
*Has a special animation if used against | *Has a special animation if used against {{NotationIcon-ASBR|ValentineMini}}. | ||
**This special animation has the side effect of affecting the amount of hits, generally resulting in Valentine taking more damage from this move at high | **This special animation has the side effect of affecting the amount of hits, generally resulting in Valentine taking more damage from this move at high Damage Scaling. | ||
}} | }} | ||
}} | }} |
Revision as of 19:35, 12 May 2024
Introduction
Insert character introduction here.
- Mounted: While on top of Slow Dancer, all of Johnny's attacks deal Chip Damage, and he cannot be affected by the Bind and Crumple hit effects. This comes at the cost of losing access to Stylish Evade, Stylish Guard, and his Throw.
- Limited Movement: When Johnny is not on his horse, his mobility is severely much more limited due to being unable to dash, run or jump.
- Holy Corpse Parts: Johnny can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
- Tusk's Growth: Johnny is able to evolve his Stand during battle, gaining access to new moves and abilites.
Johnny Joestar is a Mounted character who utilizes his horse to move around while powering himself up by progressing his Stand's ACTs. | |
Pros | Cons |
|
|
Tusk's Growth
Seen above the HH Gauge, Tusk's Growth is a mechanic that controls Johnny's ACTs, which determine the special moves available to him, sometimes replacing existing ones. Johnny starts in ACT 1, and can progress his ACTs through an HHA or his GHA; the latter automatically puts Tusk in ACT 4, the last ACT, making it an easy way to progress the ACTs.
From ACT 2 onwards, Johnny will gain special moves involving Nail Bullets, indicated by the Nail Bullet Stocks next to the ACTs indicator. Using most special moves consumes one Nail Bullet Stock, with Johnny being able to hold a total of 10 Nail Bullets; these will begin to automatically replenish once they have all been used, but Johnny can manually replenish them all with "Care for some herbal tea?".
Holy Corpse
Owing to his status as a Steel Ball Run character, whenever Johnny is one of the combatants, three parts of the Holy Corpse will spawn over time around the stage. Johnny can collect these parts by crouching on top of them while Dismounted; Holy Corpse parts collected will be carried over between rounds. Each part collected provides Johnny with a buff that lasts until said part is lost via entering a knockdown state, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two Steel Ball Run characters (himself, Gyro, Diego, AW Diego, or Valentine) happen to face each other, they'll be forced to fight for them.
For Johnny, the buffs applied are the following:
- One: Increases overall attack power by ~20%.
- Two: Johnny's Nail Bullet special moves gain Super Armor.
- Three: Increases overall HH Gauge gain.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mounted | 950 | Rumble | #ASBR_JOH |
Move List
Dismounted
- Data in [] is for damage with at least one Holy Corpse part.
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6H
6H
I've got to get there! |
---|
4H
4H
I've got to get there! |
---|
Special Moves
623X
My nails are spinning!
623L/M/H |
---|
ACT 1 236X
I'll call them Tusks!
236L/M/H while in ACT 1 |
---|
ACT 2 236X
Golden Spin Nail Bullets
236L/M/H from ACT 2 onwards |
---|
ACT 1 214X
What is this?!
214L/M/H while in ACT 1 |
---|
ACT 2 214X
The hole will attack you.
214L/M/H from ACT 2 onwards |
---|
ACT 3 421X
Where's the upper half?!
421L/M/H from ACT 3 onwards |
---|
22X
Send me down the hole!
22L/M/H from ACT 3 onwards |
---|
2S
Care for some herbal tea?
2S from ACT 2 onwards |
---|
236S
Who'll be the sacrifice?
236S while in ACT 4 |
---|
623S
Chumimin!
623S while in ACT 4 |
---|
Mounted
- [] is for damage with one Holy Corpse part.
Normal Moves
Mounted 5L
m.5L
|
---|
Mounted 5M
m.5M
|
---|
Mounted 5H
m.5H
|
---|
Mounted 2L
m.2L
|
---|
Mounted 2M
m.2M
|
---|
Mounted 2H
m.2H
|
---|
Mounted JL
m.jL
|
---|
Mounted JM
m.jM
|
---|
Mounted JH
m.jH
|
---|
Special Moves
Mounted 46X
I can make it!
m.46L/M/H |
---|
Mounted 623X
My nails are spinning!
m.623L/M/H |
---|
Mounted ACT 1 236X
I'll call them Tusks!
m.236L/M/H while in ACT 1 |
---|
Mounted ACT 2 236X
Golden Spin Nail Bullets
m.236L/M/H from ACT 2 onwards |
---|
Mounted 214X
The hole will attack you.
m.214L/M/H from ACT 2 onwards |
---|
Mounted 22X
Send me down the hole!
m.22L/M/H from ACT 3 onwards |
---|
Mounted 2S
Care for some herbal tea?
m.2S from ACT 2 onwards |
---|
Mounted 236S
Who'll be the sacrifice?
m.236S while in ACT 4 |
---|
Mounted 623S
Chumimin!
m.623S while in ACT 4 |
---|
System Mechanics
Throw
Throw
My body just leapt up! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
The hole will attack you. |
---|
5S
Mounting
5S |
---|
Heart Heat Attacks
- Data in [] is for damage with at least one Holy Corpse part.
HHA 1
Even if my spin falters, I will never die!
236 + Any Two Attack Buttons while in ACT 1 |
---|
HHA 2
Now I know where to shoot!
236 + Any Two Attack Buttons while in ACT 2 |
---|
HHA 3
Complete Golden Spin Energy...
236 + Any Two Attack Buttons from ACT 3 onwards |
---|
Great Heat Attack
It was such a long, roundabout path...
236L+M+H |
---|