JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose: Difference between revisions
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{{ASBR Character Intro|char= | {{ASBR Character Intro|char=Koichi|short=koi|content= | ||
==Introduction== | ==Introduction== | ||
Insert character introduction here. | Insert character introduction here. | ||
*''' | *'''Burn''': Koichi has access to Burn damage through "[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#214X|Sizzle!]]", making the opponent take damage over time. | ||
*'''3 Freeze''': Koichi can reduce his opponent's mobility and options after landing certain moves, limiting their toolset. | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Koichi_Small_Icon.png|50px]] '''Koichi Hirose''' is a | | intro = [[file:JJASBR_Koichi_Small_Icon.png|50px]] '''Koichi Hirose''' is a Stand character who limits the opponent's mobility and options while controlling the neutral. | ||
| pros = | | pros = | ||
* ''' | * '''Large Normals:''' Many of Koichi's normals call forth the different versions of his Stand, giving him more range than he would normally have with his stature, allowing him to poke from long distances. | ||
* ''' | * '''Anti-Zoning:''' Koichi's aforementioned normals, in addition to a long-range harassment tool in "[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#236X|I'll never forgive you!]]", a projectile in "[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#214X|Sizzle!]]", and a trap in "[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#623X|Boing!]]", allow him to safely disrupt zoning employed against him. | ||
* ''' | * '''Meter Gain:''' Koichi's common combo routes build significant amounts of meter, which can always be cashed out on [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Heart Heat Attack|HHA]] for damage or to apply his 3 Freeze debuff. | ||
* '''3 Freeze:''' Through this unique ability, Koichi can deprive the opponent out of common options against his offense. Combined with the fact that it can be applied very easily within his combos, the opponent is put in a very tough situation whevener Koichi manages to land a hit. | |||
|cons = | |cons = | ||
* ''' | * '''Anti-Airs:''' While Koichi can control air space well, he tends to struggle against dash-jumps, as he does not have many grounded attacks that can cover that specific zone. | ||
* ''' | * '''Meterless Defense:''' While having access to a counter in "[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#421X|Kaboom!]]", Koichi's only reliable reversal option is his HHA, leaving him open to setups that other characters could potentially escape should he be unable to use it. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
=== | ===3 Freeze=== | ||
Whenever Koichi hits the opponent with "[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Stand 623X|S-H-I-T]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Heart Heat Attack|Echoes ACT 3: Freeze!]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Great Heat Attack|Does this mean I've gotten stronger?!]]", the opponent becomes '''Gravitated''', a status effect visualized by black lines surrounding the opponent. | |||
The exact duration for 3 Freeze depends on the move used to apply it: | |||
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Stand 623X|S-H-I-T]]" applies the debuff for 1 second. | |||
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Heart Heat Attack|Echoes ACT 3: Freeze!]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Great Heat Attack|Does this mean I've gotten stronger?!]]" both apply the debuff for 5 seconds. | |||
While the moves that apply 3 Freeze all knock down, its duration will not start running out until the victim goes back to a neutral state, or executes a Down Evade; subsequent knockdowns do not pause 3 Freeze's duration. Hitting an already Gravitated opponent with a move that applies 3 Freeze (even if only a single hit connects) will overwrite the existing 3 Freeze timer. | |||
While under the effects of 3 Freeze, the victim is forced into a crouching state instead of their neutral stance (they can still block high against Overheads, however). In addition to this, the opponent's walk speed is reduced, and are further prevented from executing the following actions: | |||
*Dash / Run | |||
*Backdash | |||
*Jump | |||
*Command Normals | |||
*Special Moves | |||
*Style Actions (except for Stand On/Off and Mounting) | |||
*HHA / GHA | |||
*Flash Cancel | |||
===Stats=== | ===Stats=== | ||
{{CharacterData-ASBR | {{CharacterData-ASBR | ||
| style = Stand | | style = Stand | ||
| health = | | health = 900 | ||
| lowhealth = Rumble | | lowhealth = Rumble | ||
| hashtag = [https://twitter.com/hashtag/ | | hashtag = [https://twitter.com/hashtag/ASBR_KOI?src=hashtag_click #ASBR_KOI] | ||
}} | }} | ||
}} | }} | ||
==Move List== | ==Move List== | ||
<div class="movelist-toggles"> | <div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | ||
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | <div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | ||
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | <div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | ||
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====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=5L | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=10 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
* | Koichi performs a jab outwards. | ||
* | *Standard jab. | ||
*Due to Koichi's short height, this is not as good at stopping dash-jumps. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5M</font> ====== | ====== <font style="visibility:hidden" size="0">5M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=5M | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=20 (10*2) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=6(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
* | Koichi summons Echoes ACT 1, who performs a tail whip upwards. | ||
* | *Good height for stopping dash-jumps. | ||
*Its multi-hit nature allows it to beat a lot of other characters' normals, as the first hit can clash with their attack while the second hits them. | |||
*Can be used as a great stagger tool from far ranges due to its low pushback and long range. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5H</font> ====== | ====== <font style="visibility:hidden" size="0">5H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=5H | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=30 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
Koichi summons Echoes ACT 2, who performs a tail whip outwards. | |||
* | *Mostly combo filler and for pressure on block. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=2L | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=11 | ||
|guard= | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
* | Koichi performs a stationary crouching kick. | ||
* | *Standard crouching jab. | ||
*Good for tick throws. | |||
*Due to Koichi's short height, this is not as good for pokes. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2M</font> ====== | ====== <font style="visibility:hidden" size="0">2M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=2M | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=20 | ||
|guard= | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Koichi summons Echoes ACT 1, who performs a low tail whip. | |||
* | *Great range for pokes and whiff punishes. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=2H | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=30 | ||
|guard= | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
* | Koichi summons Echoes ACT 2, who performs a low tail whip upwards. | ||
* | *Causes hard knockdown. | ||
**This hard knockdown is unique in that it does not override other hit effects. | |||
*Koichi's main normal for juggles. | |||
*Good for whiff punishes. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">6H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_6H.png | ||
|caption= | |caption= | ||
|name= | |name=6H | ||
|subtitle= | |subtitle=Stop it! | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=35 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=Crumple (-12 vs. Horse) | ||
|description= | |description= | ||
* | Koichi performs an advancing punch. | ||
* | *Causes crumple on hit. | ||
*Can be cancelled into Quick Stand On. | |||
*Due to how much Koichi moves forward during startup, as well as having a fairly long cancel window, it can essentially hit-confirm from any far hit. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">JL</font> ====== | ====== <font style="visibility:hidden" size="0">JL</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Jump_L.png | ||
|caption= | |caption= | ||
|name=j.L | |name=j.L | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=14 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Koichi performs a falling elbow attack. | ||
* | *Stubby aerial. | ||
*Koichi's best cross-up. | |||
*Good for jump-ins. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">JM</font> ====== | ====== <font style="visibility:hidden" size="0">JM</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Jump_M.png | ||
|caption= | |caption= | ||
|name=j.M | |name=j.M | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=26 (8*2, 10) | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Koichi summons Echoes ACT 1, who performs an aerial tail whip outwards. | |||
* | *Good for air-to-airs. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">JH</font> ====== | ====== <font style="visibility:hidden" size="0">JH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Jump_H.png | ||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=30 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Koichi summons Echoes ACT 2, who performs an aerial tail whip outwards. | ||
* | *Good for jump-ins due to its range and ability to catch backdashes. | ||
*Not particularly useful for juggles unless Koichi is facing the wall. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">236X</font> ====== | ====== <font style="visibility:hidden" size="0">236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_236X_(1).png | ||
|caption= | |caption= | ||
|name= | |image2=JJASBR_Koichi_236X_(2).png | ||
|caption2= | |||
|name=I'll never forgive you! | |||
|input=236L/M/H | |input=236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=60 (10, 7*4, 22) | ||
|guard= | |guard=Mid | ||
|startup=18 | |||
|active= | |||
|recovery= | |||
|blockadv=-6 | |||
|hitadv=HKD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=67 (17, 7*4, 22) | |||
|guard=Mid | |||
|startup=18 | |||
|active= | |||
|recovery= | |||
|blockadv=-6 | |||
|hitadv=HKD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=74 (24, 7*4, 22) | |||
|guard=Mid | |||
|startup=20 | |||
|active= | |||
|recovery= | |||
|blockadv=-6 | |||
|hitadv=HKD | |||
|description= | |||
Koichi sends Echoes ACT 1 out and attacks the opponent with sound effect attacks. | |||
*Range, damage and recovery all change depending on the version used. | |||
*The final hit launches the opponent away, and causes hard knockdown. | |||
**The final hit has difficulty connecting against airborne opponents in some cases, such as if the opponent is too high. | |||
*Can catch grounded opponents off-guard due to its long range, especially the H version. | |||
---- | |||
'''L version:''' | |||
*Echoes ACT 1 travels a bit further than 1/3 of the screen. | |||
---- | |||
'''M version:''' | |||
*Echoes ACT 1 travels past halfscreen. | |||
---- | |||
'''H version:''' | |||
*Echoes ACT 1 travels nearly fullscreen. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">236X-X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Koichi_236X-X.png | |||
|caption= | |||
|name="Ah, tranquility, seeping into a rocky crag, a cicada's trill" | |||
|input=236L/M/H > L/M/H | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage=15 (2*5, 5) | |||
|guard=Mid | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=17 (2*6, 5) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=19 (2*7, 5) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
* | Echoes ACT 1 continues to attack the opponent by surrounding them with different sound effect attacks. | ||
* | *The version of this move to be used is determined by the version of "I'll never forgive you!" that was used prior. | ||
*Causes crumple on hit against grounded opponents. | |||
**Causes hard knockdown if the opponent has already been crumpled during the combo. | |||
*Can only be used if "I'll never forgive you!" hits. | |||
**When used in a combo, this move does not count as an input towards damage scaling. | |||
*Does not work well in any juggle situations. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">623X</font> ====== | ====== <font style="visibility:hidden" size="0">623X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_623X_(1).png | ||
|caption= | |caption=Start | ||
|name= | |image2=JJASBR_Koichi_623X_(3).png | ||
|caption2=Trap | |||
|image3=JJASBR_Koichi_623X_(2).png | |||
|caption3=Effect | |||
|name=Boing! | |||
|input=623L/M/H | |input=623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=0 | ||
|guard= | |guard=Low | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=0 | |||
|guard=Low | |||
|startup=22 | |||
|active= | |||
|recovery= | |||
|blockadv=-6 | |||
|hitadv=KD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=0 | |||
|guard=Low | |||
|startup=26 | |||
|active= | |||
|recovery= | |||
|blockadv=-10 | |||
|hitadv=KD | |||
|description= | |||
Koichi commands Echoes ACT 2 to place a "Boing!" sound effect on the ground, creating an air current below any who steps on it. | |||
*The point where the trap is placed changes depending on the version used. | |||
*The trap launches on hit. | |||
*Only one trap can be active at a time. The trap stays on the ground for ~5 seconds, but will immediately disappear if Koichi is hit. | |||
*Can be activated by Koichi walking over it, but it will not behave as an attack towards him. | |||
**The direction Koichi jumps after triggering the trap can be influenced by holding any horizontal/upward direction, with the selected direction being stored for future interactions until manually changed. | |||
*While it doesn't deal damage, it grants Koichi good control of the neutral due to its versatile placement points. | |||
**Hitting with this special move adds to the combo's damage scaling formula despite not dealing damage, so use it sparingly when it comes to combos. | |||
---- | |||
'''L version:''' | |||
*Places the sound effect directly below Koichi, immediately activating the trap upon use. | |||
*Cannot be Flash Canceled due to Koichi becoming airborne. | |||
---- | |||
'''M version:''' | |||
*Places the sound effect in front of Koichi. | |||
---- | |||
'''H version:''' | |||
*Places the sound effect about two characters away. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">214X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Koichi_214X.png | |||
|caption= | |||
|name=Sizzle! | |||
|input=214L/M/H | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage=40 (30, 10) | |||
|guard=Mid | |||
|startup=22 | |||
|active= | |||
|recovery= | |||
|blockadv=0 | |||
|hitadv=+4 | |||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=50 (40, 10) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=2 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=60 (50, 10) | ||
|guard= | |guard=Mid | ||
|startup=26 | |||
|active= | |||
|recovery= | |||
|blockadv=-6 | |||
|hitadv=-2 | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Fire | |||
|header=no | |||
|damage=10 | |||
|guard=Mid | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 343: | Line 510: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Koichi summons Echoes ACT 2, who tosses a "Sizzle!" sound effect outwards. | ||
* | *The sound effect is thrown at different arcs depending on the version used. | ||
*Causes burn on hit. | |||
*Creates an extra explosion hitbox if the projectile hits the ground. | |||
**This specific hitbox does not deal hitstun, but does deal blockstun (and thus Chip Damage) and can hit OTG. | |||
---- | |||
'''L version:''' | |||
*Has the least horizontal range. | |||
---- | |||
'''M version:''' | |||
*Moderate horizontal range. | |||
---- | |||
'''H version:''' | |||
*Has the most horizontal range. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">421X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_421X_(1).png | ||
|caption= | |caption= | ||
|name= | |image2=JJASBR_Koichi_421X_(2).png | ||
|input= | |caption2= | ||
|name=Kaboom! | |||
|input=421L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=100 (5*2, 90) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 363: | Line 544: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=120 (10*2, 100) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 377: | Line 556: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=140 (15*2, 110) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 391: | Line 568: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | Koichi crosses his arms, exploding outwards with a "Kaboom!" sound effect if the opponent attacks him. | ||
* | *The damage, startup, and recovery all depend on the version used. | ||
*Causes knockback on a successful activation. | |||
*Cannot be Flash Canceled. | |||
---- | |||
'''L version:''' | |||
*Fastest startup with the least recovery. | |||
---- | |||
'''M version:''' | |||
*Balanced startup and recovery. | |||
---- | |||
'''H version:''' | |||
*Slowest startup with the most recovery. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
====== <font style="visibility:hidden" size="0">Stand 5L</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 5L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=13 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
* | Echoes ACT 3 performs a jab. | ||
* | *Standard yet stubby jab. | ||
*Due to Koichi's height, this is not as good for stopping dash-jumps. | |||
}} | }} | ||
}} | }} | ||
Line 424: | Line 614: | ||
====== <font style="visibility:hidden" size="0">Stand 5M</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 5M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=26 (10, 16) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
* | Echoes ACT 3 performs a spinning backfist attack. | ||
* | *One of Koichi's best normals, being useful for both poking and whiff punishing. | ||
*Its multi-hit nature allows it to beat a lot of other characters' normals, as the first hit can clash with their attack while the second hits them. | |||
}} | }} | ||
}} | }} | ||
Line 445: | Line 636: | ||
====== <font style="visibility:hidden" size="0">Stand 5H</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 5H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Stand_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=31 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
Echoes ACT 3 performs an advancing punch forward. | |||
* | *Good range for pokes. | ||
}} | }} | ||
}} | }} | ||
Line 466: | Line 657: | ||
====== <font style="visibility:hidden" size="0">Stand 2L</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 2L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=12 | ||
|guard= | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Echoes ACT 3 performs a crouching jab. | |||
* | *Standard crouching jab. | ||
}} | }} | ||
}} | }} | ||
Line 487: | Line 678: | ||
====== <font style="visibility:hidden" size="0">Stand 2M</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 2M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=20 | ||
|guard= | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
* | Echoes ACT 3 performs a crouching hook. | ||
* | *Moves Echoes ACT 3 forward. | ||
*Good range for pokes and whiff punishes. | |||
}} | }} | ||
}} | }} | ||
Line 508: | Line 700: | ||
====== <font style="visibility:hidden" size="0">Stand 2H</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=32 | ||
|guard= | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | Echoes ACT 3 performs a sliding kick. | ||
* | *Launches on hit. | ||
*Good range for pokes. | |||
}} | }} | ||
}} | }} | ||
Line 529: | Line 722: | ||
====== <font style="visibility:hidden" size="0">Stand JL</font> ====== | ====== <font style="visibility:hidden" size="0">Stand JL</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=16 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 543: | Line 736: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Echoes ACT 3 performs an aerial jab. | ||
* | *Stubby aerial. | ||
*Good for air-to-airs. | |||
}} | }} | ||
}} | }} | ||
Line 550: | Line 744: | ||
====== <font style="visibility:hidden" size="0">Stand JM</font> ====== | ====== <font style="visibility:hidden" size="0">Stand JM</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=28 (10, 18) | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | Echoes ACT 3 performs an uppercut. | ||
* | *Launches on hit. | ||
*Can hit grounded opponents. | |||
*Good for jump-ins and combo filler. | |||
}} | }} | ||
}} | }} | ||
Line 571: | Line 767: | ||
====== <font style="visibility:hidden" size="0">Stand JH</font> ====== | ====== <font style="visibility:hidden" size="0">Stand JH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=36 | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 585: | Line 781: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Echoes ACT 3 attacks with a downwards punch. | ||
* | *Good as a jump-in, although a bit slow. Often has to be used preemptively. | ||
*Relegated to Assist combo filler, not seeing much use otherwise. | |||
}} | }} | ||
}} | }} | ||
====Special Moves==== | ====Special Moves==== | ||
====== <font style="visibility:hidden" size="0">Stand 236X | ====== <font style="visibility:hidden" size="0">Stand 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Stand_236X.png | ||
|caption= | |caption= | ||
|name= | |name=Hit them, ACT 3! | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=72 (7*6, 30) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+2 | ||
|hitadv= | |hitadv=+8 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=84 (7*7, 35) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=0 | ||
|hitadv= | |hitadv=+6 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=96 (7*8, 40) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+4 | ||
|description= | |description= | ||
* | Echoes ACT 3 goes forward and performs a barrage of punches. | ||
* | *The distance traveled by Echoes ACT 3 depends on the version used. | ||
*Leaves grounded opponents standing. | |||
*Deals noticeable Guard Damage on its own. | |||
*Can stuff out some approaches coming from straight ahead, although repeated use for this purpose is not recommended. | |||
---- | |||
'''L version:''' | |||
*Echoes ACT 3 stays next to Koichi. | |||
*A very important tool for block pressure and combos. | |||
---- | |||
'''M version:''' | |||
*Echoes ACT 3 moves forward. | |||
---- | |||
'''H version:''' | |||
*Echoes ACT 3 moves forward more. | |||
}} | }} | ||
}} | }} | ||
Line 643: | Line 849: | ||
====== <font style="visibility:hidden" size="0">Stand 623X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 623X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Stand_623X.png | ||
|caption= | |caption= | ||
|name= | |name=S-H-I-T | ||
|input=623L/M/H | |input=s.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=67 (7*6, 25) | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-40 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=79 (7*7, 30) | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=36 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-44 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=91 (7*8, 35) | ||
|guard= | |guard=Overhead | ||
|startup= | |startup=42 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-48 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
* | Echoes ACT 3 performs a barrage of punches downwards as it travels towards the ground. | ||
* | *The distance Echoes ACT 3 moves changes depending on the version used. | ||
*The final hit causes a groundbounce and inflicts 3 Freeze for 1 second. | |||
**While all hits before the last one will inflict 3 Freeze for 2 seconds, the last hit overwrites this duration, and it is very unlikely for it to miss. | |||
*Stand Rush-compatible. | |||
*Can hit OTG. | |||
*Tracks the opponent's location within a certain distance. | |||
---- | |||
'''L version:''' | |||
*Echoes ACT 3 stays next to Koichi. | |||
*The hitboxes do not reach far enough downwards to be able to reach downed opponents. | |||
---- | |||
'''M version:''' | |||
*Echoes ACT 3 moves forward up to about 1/3 of the stage (unless the opponent is closer to Koichi than Echoes ACT 3's endpoint). | |||
---- | |||
'''H version:''' | |||
*Echoes ACT 3 reaches nearly midscreen (unless the opponent is closer to Koichi than Echoes ACT 3's endpoint). | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand 421S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Stand_421S.png | ||
|caption= | |caption= | ||
|name= | |name=Wh-What is this wind?! | ||
|input= | |input=s.421S while taking damage or Guarding | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=0 | |||
|guard=Unblockable | |||
|damage= | |||
|guard= | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Echoes ACT 3 creates a gust around Koichi that launches the opponent away. | |||
* | *Costs 2 HH Gauges. | ||
*Can only be performed while Koichi is grounded. | |||
*Launches the opponent away on hit, sending them too low to allow for a combo. | |||
*Tends to clash with multi-hit moves (punch rushes in particular), making it unsafe in these cases. | |||
* | |||
* | |||
}} | }} | ||
}} | }} | ||
Line 744: | Line 935: | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Throw_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Koichi_Throw_(2).png | |||
|caption2=Permit to apply 3 Freeze | |||
|name=Throw | |name=Throw | ||
|subtitle= | |subtitle=Fwoosh! | ||
|input=5/4 + Any Two Attack Buttons | |input=5/4 + Any Two Attack Buttons | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=100 | |||
|damage= | |guard=Throw | ||
|guard= | |startup=6 | ||
|startup= | |active=3 | ||
|active= | |||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Koichi grabs the opponent and Echoes ACT 2 launches them away with a "Fwoosh!" sound effect attached to its tail. | |||
* | *Forward Throw leaves the opponent at midscreen, with Back Throw leaving them much closer to Koichi. | ||
*Koichi can Flash Cancel during the recovery of a successful Throw. | |||
**After a Forward Throw in Stand On and while in midscreen, Flash Canceling, then microdashing into [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Stand 623X|s.623H]] can hit the opponent OTG. | |||
**Regardless of his current mode, after a Back Throw, Koichi can Flash Cancel and hit the opponent OTG with [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Stand 623X|s.623M]]. | |||
* | |||
* | |||
}} | }} | ||
}} | }} | ||
Line 781: | Line 962: | ||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Assist.png | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle= | |subtitle=S-H-I-T<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=91 (7*8, 35) | ||
|guard= | |guard=Overhead | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
* | Koichi summons Echoes ACT 3 and commands it to perform a barrage of punches downwards as it travels towards the ground. | ||
* | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | |||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Stand 623X|s.623H]] | |||
*The final hit causes a groundbounce. | |||
*Inflicts 3 Freeze for 1 second. | |||
*Can hit OTG. | |||
*Tracks the opponent's location within a certain distance. | |||
*A particularly powerful assist that enables characters with Unblockable attacks ({{NotationIcon-ASBR|DIO}}, {{NotationIcon-ASBR|Diavolo}}, {{NotationIcon-ASBR|FinalPucciMini}}, etc.) or Time Stop abilities ({{NotationIcon-ASBR|AWDiegoMini}}, etc.) to set them up very easily. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_Stand_On.png | ||
|caption=Stand On | |caption=Stand On | ||
|image2= | |image2=JJASBR_Koichi_Stand_Off.png | ||
|caption2=Stand Off | |caption2=Stand Off | ||
|name=Stand On/Off | |name=Stand On/Off | ||
Line 814: | Line 1,002: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
(Un)Summons Echoes ACT 3, altering Koichi's moveset and abilities. | |||
}} | }} | ||
}} | }} | ||
Line 845: | Line 1,012: | ||
==Heart Heat Attack== | ==Heart Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_HHA_(1).png | ||
|caption= | |caption= | ||
|name= | |image2=JJASBR_Koichi_HHA_(2).png | ||
|caption2= | |||
|image3=JJASBR_Koichi_HHA_(3).png | |||
|caption3= | |||
|name=Echoes ACT 3: Freeze! | |||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=190 (5*14, 120) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=2+8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-60 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
* | Echoes ACT 3 flies forward and barrages the opponent with punches. | ||
* | *Inflicts 3 Freeze for 5 seconds. | ||
*Causes hard knockdown. | |||
*Deals roughly 50% Guard Damage on its own. | |||
*Can hit {{NotationIcon-ASBR|KiraMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Great Heat Attack|Sheer Heart Attack]]" to reduce its movement speed. | |||
**Invokes an Easter Egg if this happens, with Kira also being affected by 3 Freeze and Sheer Heart Attack using a unique voiceline. | |||
}} | }} | ||
}} | }} | ||
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==Great Heat Attack== | ==Great Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_GHA_(1).png | ||
|caption= | |caption=''Come on, Echoes!'' | ||
|name= | |image2=JJASBR_Koichi_GHA_(2).png | ||
|caption2=''I got ya!'' | |||
|image3=JJASBR_Koichi_GHA_(3).png | |||
|caption3=''Echoes! 3 Freeze!'' | |||
|name=Does this mean I've gotten stronger?! | |||
|input=236L+M+H | |input=236L+M+H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=318 (50+24+4*40+84) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
* | Echoes ACT 1 throws a "Bam!" sound effect towards the opponent, surrounding them with more of them on hit. Echoes ACT 2 then hits them upwards with a "KaPOW!" sound effect attached to its tail, and Echoes ACT 3 finishes the assault with a barrage of punches, the last of which applies increased gravity, smashing the victim harshly into the ground. | ||
* | *Considered a projectile. | ||
*Inflicts 3 Freeze for 5 seconds. | |||
*Can whiff against crouching opponents. | |||
*Leaves the opponent at around mid-range after the cutscene ends. | |||
*Mainly used for closing out rounds due to scaling very poorly in long combos, making it not worth the meter cost in most situations. | |||
}} | }} | ||
}} | }} | ||
==Costumes== | |||
===Normal=== | |||
{{ColorGallery | filePrefix=JJASBR_Koichi_Color_ | imageFileTypes=png| imageWidths=200 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | |||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | |||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | |||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | |||
}} | |||
===Special=== | |||
{{ColorGallery | filePrefix=JJASBR_Koichi_Color_ | imageFileTypes=png| imageWidths=200 | colors= | |||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | |||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | |||
{{ColorGallery/Color|Special B 1| text=Special B (Color 1) }} | |||
{{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | |||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Koichi_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Echoes (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Echoes (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | |||
==Notable Players== | |||
:{{Template:PlayerListDisclaimer}} | |||
{| class="wikitable" style="text-align:center;" | |||
!width="95"|Name | |||
!width="90"|Usual Color | |||
!width="125"|Region | |||
!Contact | |||
!Example Play | |||
|- | |||
|Orb / Calla | |||
|[[File:JJASBR Koichi Color 1.png|200x200px|Normal (Color 1)]] | |||
|[[File:Flag_us.png]]<br>United States | |||
|[https://twitter.com/@Orb535 @Orb535] | |||
|[https://www.youtube.com/watch?v=jQBcP8s--_k&t=2090s Tournament Footage]<br>[https://www.youtube.com/channel/UC2JIq8Bh-lBrQK14o2m6yPg YouTube Channel] | |||
|} | |||
==Navigation== | ==Navigation== |
Latest revision as of 14:43, 18 May 2024
Introduction
Insert character introduction here.
- Burn: Koichi has access to Burn damage through "Sizzle!", making the opponent take damage over time.
- 3 Freeze: Koichi can reduce his opponent's mobility and options after landing certain moves, limiting their toolset.
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Pros | Cons |
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3 Freeze
Whenever Koichi hits the opponent with "S-H-I-T", "Echoes ACT 3: Freeze!" or "Does this mean I've gotten stronger?!", the opponent becomes Gravitated, a status effect visualized by black lines surrounding the opponent.
The exact duration for 3 Freeze depends on the move used to apply it:
- "S-H-I-T" applies the debuff for 1 second.
- "Echoes ACT 3: Freeze!" and "Does this mean I've gotten stronger?!" both apply the debuff for 5 seconds.
While the moves that apply 3 Freeze all knock down, its duration will not start running out until the victim goes back to a neutral state, or executes a Down Evade; subsequent knockdowns do not pause 3 Freeze's duration. Hitting an already Gravitated opponent with a move that applies 3 Freeze (even if only a single hit connects) will overwrite the existing 3 Freeze timer.
While under the effects of 3 Freeze, the victim is forced into a crouching state instead of their neutral stance (they can still block high against Overheads, however). In addition to this, the opponent's walk speed is reduced, and are further prevented from executing the following actions:
- Dash / Run
- Backdash
- Jump
- Command Normals
- Special Moves
- Style Actions (except for Stand On/Off and Mounting)
- HHA / GHA
- Flash Cancel
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 900 | Rumble | #ASBR_KOI |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6H
6H
Stop it! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
I'll never forgive you!
236L/M/H |
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236X-X
"Ah, tranquility, seeping into a rocky crag, a cicada's trill"
236L/M/H > L/M/H |
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623X
Boing! 623L/M/H Start Start Trap Trap Effect Effect
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214X
Sizzle!
214L/M/H |
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421X
Kaboom!
421L/M/H |
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Stand On
Normal Moves
Stand 5L
s.5L
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Stand 5M
s.5M
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Stand 5H
s.5H
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Stand 2L
s.2L
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Stand 2M
s.2M
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Stand 2H
s.2H
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Stand JL
s.jL
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Stand JM
s.jM
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Stand JH
s.jH
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Special Moves
Stand 236X
Hit them, ACT 3!
s.236L/M/H |
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Stand 623X
S-H-I-T
s.623L/M/H |
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Stand 421S
Wh-What is this wind?!
s.421S while taking damage or Guarding |
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System Mechanics
Throw
Throw Fwoosh! 5/4 + Any Two Attack Buttons Permit to apply 3 Freeze Permit to apply 3 Freeze
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Assist
Assist
S-H-I-T ![]() ![]() ![]() |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
Echoes ACT 3: Freeze!
236 + Any Two Attack Buttons |
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Great Heat Attack
Does this mean I've gotten stronger?! 236L+M+H Come on, Echoes! Come on, Echoes! I got ya! I got ya! Echoes! 3 Freeze! Echoes! 3 Freeze!
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Costumes
Normal
Special
Stand
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
Orb / Calla | ![]() |
![]() United States |
@Orb535 | Tournament Footage YouTube Channel |