JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose: Difference between revisions
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|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Koichi performs a jab outwards. | Koichi performs a jab outwards. | ||
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|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
Koichi summons Echoes ACT 2, who performs a tail whip outwards. | Koichi summons Echoes ACT 2, who performs a tail whip outwards. | ||
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|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Koichi performs a stationary crouching kick. | Koichi performs a stationary crouching kick. | ||
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|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Koichi summons Echoes ACT 1, who performs a low tail whip. | Koichi summons Echoes ACT 1, who performs a low tail whip. | ||
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|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Koichi summons Echoes ACT 2, who performs a low tail whip upwards. | Koichi summons Echoes ACT 2, who performs a low tail whip upwards. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
**This hard knockdown is unique in that it does not override other hit effects. | |||
*Koichi's main normal for juggles. | *Koichi's main normal for juggles. | ||
*Good for whiff punishes. | *Good for whiff punishes. | ||
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|hitadv=Crumple (-12 vs. Horse) | |hitadv=Crumple (-12 vs. Horse) | ||
|description= | |description= | ||
Koichi performs an advancing | Koichi performs an advancing punch. | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
*Can be cancelled into Quick Stand On. | *Can be cancelled into Quick Stand On. | ||
* | *Due to how much Koichi moves forward during startup, as well as having a fairly long cancel window, it can essentially hit-confirm from any far hit. | ||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Koichi sends Echoes ACT 1 out and attacks the opponent with sound effect attacks. | Koichi sends Echoes ACT 1 out and attacks the opponent with sound effect attacks. | ||
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|caption= | |caption= | ||
|name="Ah, tranquility, seeping into a rocky crag, a cicada's trill" | |name="Ah, tranquility, seeping into a rocky crag, a cicada's trill" | ||
|input=236L/M/H>L/M/H | |input=236L/M/H > L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |||
|damage=15 (2*5, 5) | |damage=15 (2*5, 5) | ||
|guard=Mid | |guard=Mid | ||
Line 353: | Line 355: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=17 (2*6, 5) | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=Crumple | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=19 (2*7, 5) | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=Crumple | |||
|description= | |description= | ||
Echoes ACT 1 continues to attack the opponent by surrounding them with different sound effect attacks. | Echoes ACT 1 continues to attack the opponent by surrounding them with different sound effect attacks. | ||
* | *The version of this move to be used is determined by the version of "I'll never forgive you!" that was used prior. | ||
*Causes crumple on hit against grounded opponents. | *Causes crumple on hit against grounded opponents. | ||
**Causes hard knockdown if the opponent has already been crumpled during the combo. | **Causes hard knockdown if the opponent has already been crumpled during the combo. | ||
*Can only be used if "I'll never forgive you!" hits. | |||
**When used in a combo, this move does not count as an input towards damage scaling. | |||
*Does not work well in any juggle situations. | *Does not work well in any juggle situations. | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Koichi commands Echoes ACT 2 to place a "Boing!" sound effect on the ground, creating an air current below any who steps on it. | Koichi commands Echoes ACT 2 to place a "Boing!" sound effect on the ground, creating an air current below any who steps on it. | ||
* | *The point where the trap is placed changes depending on the version used. | ||
*The trap launches on hit. | *The trap launches on hit. | ||
*Only one trap can be active at a time, | *Only one trap can be active at a time. The trap stays on the ground for ~5 seconds, but will immediately disappear if Koichi is hit. | ||
*Can be activated by Koichi walking over it, but | *Can be activated by Koichi walking over it, but it will not behave as an attack towards him. | ||
**The direction Koichi jumps after triggering the trap can be influenced by | **The direction Koichi jumps after triggering the trap can be influenced by holding any horizontal/upward direction, with the selected direction being stored for future interactions until manually changed. | ||
*While it doesn't deal damage, | *While it doesn't deal damage, it grants Koichi good control of the neutral due to its versatile placement points. | ||
**Hitting with this special move adds to the combo's damage scaling formula despite not dealing damage, so use it sparingly when it comes to combos. | **Hitting with this special move adds to the combo's damage scaling formula despite not dealing damage, so use it sparingly when it comes to combos. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Places the sound effect directly below Koichi, | *Places the sound effect directly below Koichi, immediately activating the trap upon use. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled due to Koichi becoming airborne. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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|description= | |description= | ||
Koichi summons Echoes ACT 2, who tosses a "Sizzle!" sound effect outwards. | Koichi summons Echoes ACT 2, who tosses a "Sizzle!" sound effect outwards. | ||
*The | *The sound effect is thrown at different arcs depending on the version used. | ||
*Causes burn on hit. | *Causes burn on hit. | ||
*Creates an extra explosion hitbox | *Creates an extra explosion hitbox if the projectile hits the ground. | ||
**This specific hitbox does not deal hitstun, but does deal blockstun (and thus Chip Damage) | **This specific hitbox does not deal hitstun, but does deal blockstun (and thus Chip Damage) and can hit OTG. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Koichi crosses his arms, exploding outwards with a "Kaboom!" sound effect if the opponent attacks him. | Koichi crosses his arms, exploding outwards with a "Kaboom!" sound effect if the opponent attacks him. | ||
*The damage, startup, and recovery all depend on the version used. | |||
*Causes knockback on a successful activation. | *Causes knockback on a successful activation. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
---- | |||
'''L version:''' | |||
*Fastest startup with the least recovery. | |||
---- | |||
'''M version:''' | |||
*Balanced startup and recovery. | |||
---- | |||
'''H version:''' | |||
*Slowest startup with the most recovery. | |||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Koichi_Stand_5L.png | |image=JJASBR_Koichi_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Echoes ACT 3 performs a jab. | Echoes ACT 3 performs a jab. | ||
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|image=JJASBR_Koichi_Stand_5M.png | |image=JJASBR_Koichi_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Echoes ACT 3 performs a spinning backfist attack. | Echoes ACT 3 performs a spinning backfist attack. | ||
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|image=JJASBR_Koichi_Stand_5H.png | |image=JJASBR_Koichi_Stand_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
Echoes ACT 3 performs an advancing punch forward. | Echoes ACT 3 performs an advancing punch forward. | ||
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|image=JJASBR_Koichi_Stand_2L.png | |image=JJASBR_Koichi_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Echoes ACT 3 performs a crouching jab. | Echoes ACT 3 performs a crouching jab. | ||
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|image=JJASBR_Koichi_Stand_2M.png | |image=JJASBR_Koichi_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Echoes ACT 3 performs a crouching hook. | Echoes ACT 3 performs a crouching hook. | ||
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|image=JJASBR_Koichi_Stand_2H.png | |image=JJASBR_Koichi_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Echoes ACT 3 performs a sliding kick. | Echoes ACT 3 performs a sliding kick. | ||
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|image=JJASBR_Koichi_Stand_Jump_L.png | |image=JJASBR_Koichi_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Koichi_Stand_Jump_M.png | |image=JJASBR_Koichi_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Echoes ACT 3 performs an uppercut. | Echoes ACT 3 performs an uppercut. | ||
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|image=JJASBR_Koichi_Stand_Jump_H.png | |image=JJASBR_Koichi_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|caption= | |caption= | ||
|name=Hit them, ACT 3! | |name=Hit them, ACT 3! | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|recovery= | |recovery= | ||
|blockadv=+2 | |blockadv=+2 | ||
|hitadv= | |hitadv=+8 | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=0 | |blockadv=0 | ||
|hitadv= | |hitadv=+6 | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+4 | ||
|description= | |description= | ||
Echoes ACT 3 goes forward and performs a barrage of punches. | Echoes ACT 3 goes forward and performs a barrage of punches. | ||
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|caption= | |caption= | ||
|name=S-H-I-T | |name=S-H-I-T | ||
|input=623L/M/H | |input=s.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|recovery= | |recovery= | ||
|blockadv=-40 | |blockadv=-40 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-44 | |blockadv=-44 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-48 | |blockadv=-48 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Echoes ACT 3 performs a barrage of punches downwards as it travels towards the ground. | Echoes ACT 3 performs a barrage of punches downwards as it travels towards the ground. | ||
*The | *The distance Echoes ACT 3 moves changes depending on the version used. | ||
*The final hit causes a groundbounce. | *The final hit causes a groundbounce and inflicts 3 Freeze for 1 second. | ||
**While all hits before the last one will inflict 3 Freeze for 2 seconds, the last hit overwrites this duration, and it is very unlikely for it to miss. | |||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Can hit OTG. | *Can hit OTG. | ||
*Tracks the opponent's location within a certain distance. | *Tracks the opponent's location within a certain distance. | ||
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'''L version:''' | '''L version:''' | ||
*Echoes ACT 3 stays next to Koichi. | *Echoes ACT 3 stays next to Koichi. | ||
* | *The hitboxes do not reach far enough downwards to be able to reach downed opponents. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Echoes ACT 3 moves forward | *Echoes ACT 3 moves forward up to about 1/3 of the stage (unless the opponent is closer to Koichi than Echoes ACT 3's endpoint). | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Echoes ACT 3 reaches | *Echoes ACT 3 reaches nearly midscreen (unless the opponent is closer to Koichi than Echoes ACT 3's endpoint). | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Wh-What is this wind?! | |name=Wh-What is this wind?! | ||
|input=421S while taking damage or Guarding | |input=s.421S while taking damage or Guarding | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Echoes ACT 3 creates a gust around Koichi that launches the opponent away. | Echoes ACT 3 creates a gust around Koichi that launches the opponent away. | ||
*Costs 2 HH Gauges. | *Costs 2 HH Gauges. | ||
*Can only be performed while Koichi is grounded. | *Can only be performed while Koichi is grounded. | ||
*Launches the opponent away | *Launches the opponent away on hit, sending them too low to allow for a combo. | ||
*Tends to clash with multi-hit moves (punch rushes in particular), making it unsafe in these cases. | *Tends to clash with multi-hit moves (punch rushes in particular), making it unsafe in these cases. | ||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
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|guard=Throw | |guard=Throw | ||
|startup=6 | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
Line 918: | Line 953: | ||
|description= | |description= | ||
Koichi grabs the opponent and Echoes ACT 2 launches them away with a "Fwoosh!" sound effect attached to its tail. | Koichi grabs the opponent and Echoes ACT 2 launches them away with a "Fwoosh!" sound effect attached to its tail. | ||
*Forward Throw leaves the opponent at | *Forward Throw leaves the opponent at midscreen, with Back Throw leaving them much closer to Koichi. | ||
*Koichi can Flash Cancel during the recovery of a successful Throw. | *Koichi can Flash Cancel during the recovery of a successful Throw. | ||
**After a Forward Throw in Stand On and while in midscreen, Flash Canceling, then microdashing into [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Stand 623X|s.623H]] can hit the opponent OTG. | **After a Forward Throw in Stand On and while in midscreen, Flash Canceling, then microdashing into [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Stand 623X|s.623H]] can hit the opponent OTG. | ||
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|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=S-H-I-T<br>{{NotationIcon- | |subtitle=S-H-I-T<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=91 (7*8, 35) | |damage=91 (7*8, 35) | ||
|guard= | |guard=Overhead | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Koichi summons Echoes ACT 3 and commands it to perform a barrage of punches downwards as it travels towards the ground. | Koichi summons Echoes ACT 3 and commands it to perform a barrage of punches downwards as it travels towards the ground. | ||
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*The final hit causes a groundbounce. | *The final hit causes a groundbounce. | ||
*Inflicts 3 Freeze for 1 second. | *Inflicts 3 Freeze for 1 second. | ||
*Can hit OTG. | |||
*Tracks the opponent's location within a certain distance. | *Tracks the opponent's location within a certain distance. | ||
*A particularly powerful assist that enables characters with Unblockable attacks ({{NotationIcon-ASBR|DIO}}, {{NotationIcon-ASBR|Diavolo}}, {{NotationIcon-ASBR|FinalPucciMini}}, etc.) or Time Stop abilities ({{NotationIcon-ASBR|AWDiegoMini}}, etc.) to set them up very easily. | |||
*A particularly powerful assist that enables characters with Unblockable attacks ( | |||
}} | }} | ||
}} | }} | ||
Line 967: | Line 1,002: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 989: | Line 1,024: | ||
|damage=190 (5*14, 120) | |damage=190 (5*14, 120) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-60 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Echoes ACT 3 flies forward and barrages the opponent with punches. | Echoes ACT 3 flies forward and barrages the opponent with punches. | ||
Line 999: | Line 1,034: | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Deals roughly 50% Guard Damage on its own. | *Deals roughly 50% Guard Damage on its own. | ||
*Can hit | *Can hit {{NotationIcon-ASBR|KiraMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Great Heat Attack|Sheer Heart Attack]]" to reduce its movement speed. | ||
**Invokes an Easter Egg if this happens, with Kira also being affected by 3 Freeze and Sheer Heart Attack using a unique voiceline. | **Invokes an Easter Egg if this happens, with Kira also being affected by 3 Freeze and Sheer Heart Attack using a unique voiceline. | ||
}} | }} | ||
Line 1,022: | Line 1,057: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Echoes ACT 1 throws a "Bam!" sound effect towards the opponent, surrounding them with more of them on hit. Echoes ACT 2 then hits them upwards with a "KaPOW!" sound effect attached to its tail, and Echoes ACT 3 finishes the assault with a barrage of punches, the last of which applies increased gravity, smashing the victim harshly into the ground. | Echoes ACT 1 throws a "Bam!" sound effect towards the opponent, surrounding them with more of them on hit. Echoes ACT 2 then hits them upwards with a "KaPOW!" sound effect attached to its tail, and Echoes ACT 3 finishes the assault with a barrage of punches, the last of which applies increased gravity, smashing the victim harshly into the ground. | ||
*Inflicts 3 Freeze for 5 seconds | *Considered a projectile. | ||
*Inflicts 3 Freeze for 5 seconds. | |||
*Can whiff against crouching opponents. | *Can whiff against crouching opponents. | ||
* | *Leaves the opponent at around mid-range after the cutscene ends. | ||
*Mainly used for closing out rounds due to scaling very poorly in long combos, making it not worth the meter cost in most situations. | |||
}} | }} | ||
}} | }} | ||
Line 1,047: | Line 1,083: | ||
{{ColorGallery/Color|Special B 1| text=Special B (Color 1) }} | {{ColorGallery/Color|Special B 1| text=Special B (Color 1) }} | ||
{{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | {{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | ||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Koichi_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Echoes (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Echoes (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
==Notable Players== | ==Notable Players== | ||
:{{Template:PlayerListDisclaimer}} | :{{Template:PlayerListDisclaimer}} | ||
{| class="wikitable" | {| class="wikitable" style="text-align:center;" | ||
!width="95"|Name | !width="95"|Name | ||
!width=" | !width="90"|Usual Color | ||
!width="125"|Region | !width="125"|Region | ||
!Contact | !Contact | ||
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|Orb / Calla | |Orb / Calla | ||
|[[File:JJASBR Koichi Color 1.png|200x200px|Normal (Color 1)]] | |||
|[[File:Flag_us.png]]<br>United States | |[[File:Flag_us.png]]<br>United States | ||
|[https://twitter.com/@Orb535 @Orb535] | |[https://twitter.com/@Orb535 @Orb535] | ||
|[https:// | |[https://www.youtube.com/watch?v=jQBcP8s--_k&t=2090s Tournament Footage]<br>[https://www.youtube.com/channel/UC2JIq8Bh-lBrQK14o2m6yPg YouTube Channel] | ||
|} | |} | ||
Latest revision as of 14:43, 18 May 2024
Introduction
Insert character introduction here.
- Burn: Koichi has access to Burn damage through "Sizzle!", making the opponent take damage over time.
- 3 Freeze: Koichi can reduce his opponent's mobility and options after landing certain moves, limiting their toolset.
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Pros | Cons |
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3 Freeze
Whenever Koichi hits the opponent with "S-H-I-T", "Echoes ACT 3: Freeze!" or "Does this mean I've gotten stronger?!", the opponent becomes Gravitated, a status effect visualized by black lines surrounding the opponent.
The exact duration for 3 Freeze depends on the move used to apply it:
- "S-H-I-T" applies the debuff for 1 second.
- "Echoes ACT 3: Freeze!" and "Does this mean I've gotten stronger?!" both apply the debuff for 5 seconds.
While the moves that apply 3 Freeze all knock down, its duration will not start running out until the victim goes back to a neutral state, or executes a Down Evade; subsequent knockdowns do not pause 3 Freeze's duration. Hitting an already Gravitated opponent with a move that applies 3 Freeze (even if only a single hit connects) will overwrite the existing 3 Freeze timer.
While under the effects of 3 Freeze, the victim is forced into a crouching state instead of their neutral stance (they can still block high against Overheads, however). In addition to this, the opponent's walk speed is reduced, and are further prevented from executing the following actions:
- Dash / Run
- Backdash
- Jump
- Command Normals
- Special Moves
- Style Actions (except for Stand On/Off and Mounting)
- HHA / GHA
- Flash Cancel
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 900 | Rumble | #ASBR_KOI |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6H
6H
Stop it! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
I'll never forgive you!
236L/M/H |
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236X-X
"Ah, tranquility, seeping into a rocky crag, a cicada's trill"
236L/M/H > L/M/H |
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623X
Boing! 623L/M/H Start Start Trap Trap Effect Effect
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214X
Sizzle!
214L/M/H |
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421X
Kaboom!
421L/M/H |
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Stand On
Normal Moves
Stand 5L
s.5L
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Stand 5M
s.5M
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Stand 5H
s.5H
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Stand 2L
s.2L
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Stand 2M
s.2M
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Stand 2H
s.2H
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Stand JL
s.jL
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Stand JM
s.jM
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Stand JH
s.jH
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Special Moves
Stand 236X
Hit them, ACT 3!
s.236L/M/H |
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Stand 623X
S-H-I-T
s.623L/M/H |
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Stand 421S
Wh-What is this wind?!
s.421S while taking damage or Guarding |
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System Mechanics
Throw
Throw Fwoosh! 5/4 + Any Two Attack Buttons Permit to apply 3 Freeze Permit to apply 3 Freeze
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Assist
Assist
S-H-I-T ![]() ![]() ![]() |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
Echoes ACT 3: Freeze!
236 + Any Two Attack Buttons |
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Great Heat Attack
Does this mean I've gotten stronger?! 236L+M+H Come on, Echoes! Come on, Echoes! I got ya! I got ya! Echoes! 3 Freeze! Echoes! 3 Freeze!
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Costumes
Normal
Special
Stand
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
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Orb / Calla | ![]() |
![]() United States |
@Orb535 | Tournament Footage YouTube Channel |