JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista: Difference between revisions
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Guido Mista, a major ally in ''Vento Aureo'', the fifth part of ''JoJo's Bizarre Adventure'', is a hybrid zoner/rushdown character who uses his Stand, Sex Pistols, to change the properties of his bullets and the trajectory of his shots. Mista can extend his combos using the changed shots from Sex Pistols to add more hits and get followups off of moves he previously could not. | Guido Mista, a major ally in ''Vento Aureo'', the fifth part of ''JoJo's Bizarre Adventure'', is a hybrid zoner/rushdown character who uses his Stand, Sex Pistols, to change the properties of his bullets and the trajectory of his shots. Mista can extend his combos using the changed shots from Sex Pistols to add more hits and get followups off of moves he previously could not. | ||
On offense, Mista is all about playing from a distance and making sure the opponent doesn't get in by using precise shots from his revolver. "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]" fires his revolver in the basic fashion, but this can be changed up a bit by using "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#5S|Time to get to work!]]", loading a Sex Pistol into the next bullet he fires; this changes its trajectory a bit more to track and adds more hits per Sex Pistol loaded. Mista can also deploy Sex Pistols with "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236S-214S|Places, everyone!]]", allowing him to use "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#214X|Pass, pass, pass!]]" in order to shoot more precisely at the opponent by ricocheting off of the deployed Sex Pistols. Mista's [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#Heart Heat Attack|HHA]] fires shrapnel across the entire screen, making it impossible to jump over, and his [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#Great Heat Attack|GHA]] fires all of his bullets with a Pistol riding each one, causing them to home in on the opponent | On offense, Mista is all about playing from a distance and making sure the opponent doesn't get in by using precise shots from his revolver. "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]" fires his revolver in the basic fashion, but this can be changed up a bit by using "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#5S|Time to get to work!]]", loading a Sex Pistol into the next bullet he fires; this changes its trajectory a bit more to track and adds more hits per Sex Pistol loaded. Mista can also deploy Sex Pistols with "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236S-214S|Places, everyone!]]", allowing him to use "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#214X|Pass, pass, pass!]]" in order to shoot more precisely at the opponent by ricocheting off of the deployed Sex Pistols. Mista's [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#Heart Heat Attack|HHA]] fires shrapnel across the entire screen, making it impossible to jump over, and his [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#Great Heat Attack|GHA]] fires all of his bullets with a Pistol riding each one, causing them to home in on the opponent; both of these moves refill his bullets as well as resetting all of his Sex Pistols, making them great tools to either cash out on damage or keep the opponent at bay. | ||
On defense, Mista really struggles: while he has access to an invincible meterless reversal in "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#623X|I'll ask the damn questions!]]", its slow speed makes it unreliable. His best option for defense is his [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#Heart Heat Attack|HHA]], as he can easily stop an opponent who is jumping in front of him, but not so much if they end up directly above and behind him. Mista wants to play defensively by making sure the opponent plays his game and keeping them in a combo for a long time. | On defense, Mista really struggles: while he has access to an invincible meterless reversal in "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#623X|I'll ask the damn questions!]]", its slow speed makes it unreliable. His best option for defense is his [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#Heart Heat Attack|HHA]], as he can easily stop an opponent who is jumping in front of him, but not so much if they end up directly above and behind him. Mista wants to play defensively by making sure the opponent plays his game and keeping them in a combo for a long time. | ||
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*'''Sex Pistols''': Mista can load his Sex Pistols into his next bullet to change its properties or deploy them on the screen in order to ricochet off of them and make sure he hits the opponent. | *'''Sex Pistols''': Mista can load his Sex Pistols into his next bullet to change its properties or deploy them on the screen in order to ricochet off of them and make sure he hits the opponent. | ||
*'''Unlucky Number 4''': Whenever Mista is hit or blocks an attack while he has 4 bullets left in his revolver's chamber, he loses HH Gauge per hit taken. | *'''Unlucky Number 4''': Whenever Mista is hit or blocks an attack while he has 4 bullets left in his revolver's chamber, he loses HH Gauge per hit taken. | ||
*'''Piercing Bullets''': While in Resolve Mode, Mista's bullets will pierce through non-HHA/GHA projectiles, | *'''Piercing Bullets''': While in Resolve Mode, Mista's bullets will pierce through non-HHA/GHA projectiles, in addition to becoming unreflectable. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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* '''OTG Extender:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]" can extend his OTGs to be very long in order to draw out the timer or installs. | * '''OTG Extender:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]" can extend his OTGs to be very long in order to draw out the timer or installs. | ||
|cons = | |cons = | ||
* '''High Execution | * '''High Execution:''' Mista's Sex Pistols are central to extending combos, requiring dexterity to load more into a bullet as combos progress. When combined with the need of setting Pistols in specific formations, this leads to Mista having deceptively hard combo routing. | ||
* '''Unlucky Number 4:''' Although uncommon, Mista will lose meter under certain conditions, which can cause him to lose everything very quickly. | * '''Unlucky Number 4:''' Although uncommon, Mista will lose meter under certain conditions, which can cause him to lose everything very quickly. | ||
* '''Walls:''' Walls are almost always a huge detriment to Mista's combos, causing them to drop often. This leads Mista to try to keep the opponent away from the wall | * '''Walls:''' Walls are almost always a huge detriment to Mista's combos, causing them to drop often. This leads Mista to try to keep the opponent away from the wall at all times. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
=== | ===Ammunition=== | ||
Mista's special moves | [[File:JJASBR_Ammunition-Sex_Pistols_Gauge.png|center]] | ||
Most of Mista's special moves fire his revolver; as such, they are dependent on '''Ammunition''' in order to work. Mista's current Ammunition count is represented by the '''Ammunition Icons''' (colloquially called simply "bullets") which can be seen above his HH Gauge. He can carry a total of six bullets at any time, with the bullets having different colors depending on their current state: | |||
*Loaded bullets are colored purple. | |||
*Fired bullets are colored black. | |||
*Bullets that have at least one Sex Pistol loaded will flash red. | |||
Ammunition is reloaded automatically when Mista tries to fire an empty revolver, but it can also done manually with "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22M|Reload]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22H|Quick Reload]]". | |||
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#5S|Time to get to work!]]" will load a Pistol into the next bullet fired by "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]", changing how many hits it does and how much damage it deals | |||
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236S-214S|Places, everyone!]]" sets up a Pistol on the screen to ricochet a shot off of and can be done with all of his Sex Pistols. | However, if Mista only has 4 loaded bullets, '''Unlucky Number 4''' will take effect. When active, Mista will lose a certain amount of HH Gauge if he is hit by (or blocks) an opponent's attack. The amount of HH Gauge drained depends on the attack used against Mista, being much greater if Mista is hit directly than if he were to block the attack; for multi-hit attacks, Mista will lose HH Gauge ''per hit'', meaning that a long combo can cause Mista to lose a lot of meter. | ||
*All of the Sex Pistols can be reset by using "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22S|Get back here!]]", allowing | ===Sex Pistols=== | ||
Unlike other Stand characters, Mista's Stand, Sex Pistols, is always active. As a result of this, Mista's Stand interacts with his moveset in unique ways: | |||
*Sex Pistols help Mista to hit all of his shots, being used either to change the properties of the bullets he fires or to ricochet the bullets towards the opponent. | |||
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#5S|Time to get to work!]]" will load a Pistol into the next bullet fired by "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#214X|Pass, pass, pass!]]", changing how many hits it does and how much damage it deals, in addition to adding a tracking effect whose potency increases the more Sex Pistols are loaded. | |||
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236S-214S|Places, everyone!]]" sets up a Pistol on the screen to ricochet a shot off of and can be done with all of his Sex Pistols. With at least one Pistol set, Mista gains access to "Pass, pass, pass!", where he fires directly to the Sex Pistols and lets them handle all the aiming. | |||
*All of the Sex Pistols can be reset by using "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22S|Get back here!]]", allowing Mista to load the next bullet or set up for ricochets in more desirable ways. | |||
===Stats=== | ===Stats=== | ||
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|damage=10 | |damage=10 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=10 | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Mista performs a pistol whip. | Mista performs a pistol whip. | ||
Line 76: | Line 85: | ||
|damage=25 | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active=5 | ||
|recovery=14 | |recovery=14 | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Mista performs a kick straight outwards. | Mista performs a kick straight outwards. | ||
Line 98: | Line 107: | ||
|damage=32 | |damage=32 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active=5 | ||
|recovery=18 | |recovery=18 | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Mista performs a shoulder tackle. | Mista performs a shoulder tackle. | ||
*Moves Mista forward. | *Moves Mista forward. | ||
*Can whiff if spaced out. | |||
*Confirms into 623H on air hit. | *Confirms into 623H on air hit. | ||
}} | }} | ||
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|damage=9 | |damage=9 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active=3 | ||
|recovery=10 | |recovery=10 | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Mista performs a crouching kick outwards. | Mista performs a crouching kick outwards. | ||
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|damage=19 | |damage=19 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active=5 | ||
|recovery=14 | |recovery=14 | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Mista performs a slightly different crouching kick outwards. | Mista performs a slightly different crouching kick outwards. | ||
Line 163: | Line 173: | ||
|damage=33 | |damage=33 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active=3 | ||
|recovery=24 | |recovery=24 | ||
|blockadv=-8 | |blockadv=-8 | ||
Line 185: | Line 195: | ||
|damage=18 | |damage=18 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=20 | ||
|active= | |active=5 | ||
|recovery=18 | |recovery=18 | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Mista performs a stomping kick downwards, aiming at the opponent's knees. | Mista performs a stomping kick downwards, aiming at the opponent's knees. | ||
*Used for combo filler. | *Used for combo filler. | ||
*Moves Mista forward | *Moves Mista forward. | ||
* | *Leads into a frame trap when chained from 5H/2H. | ||
}} | }} | ||
}} | }} | ||
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|damage=15 | |damage=15 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active=11 | ||
|recovery= | |recovery=12 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 231: | Line 241: | ||
|damage=21 | |damage=21 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active=9 | ||
|recovery= | |recovery=Until L | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 253: | Line 263: | ||
|damage=33 | |damage=33 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=12 | ||
|active= | |active=7 | ||
|recovery= | |recovery=Until L | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Mista performs an aerial kick outwards. | Mista performs an aerial kick outwards. | ||
*Mista's main jump-in normal | *Mista's main jump-in normal and best cross-up button. | ||
*Regardless of how high Mista is when this attack is blocked, Mista will always be plus (min. +2). | |||
* | |||
}} | }} | ||
}} | }} | ||
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|damage=12 | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery=Total 26 | |recovery=Total 26 | ||
|blockadv= | |blockadv=-8 | ||
|hitadv=- | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
Line 296: | Line 305: | ||
|damage=12 | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery=Total 26 | |recovery=Total 26 | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv=- | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=12 | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery=Total 26 | |recovery=Total 26 | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv=- | |hitadv=-6 | ||
|description= | |description= | ||
Mista fires his revolver. | Mista fires his revolver. | ||
*Cancelable into | *The version used determines where Mista fires. | ||
*Will trigger "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22M|Reload]]" if used with no bullets loaded. | |||
*Cancelable into other Special Moves from '''frame 3''' after shooting. | |||
*Pressing the button repeatedly causes Mista to fire more bullets. | *Pressing the button repeatedly causes Mista to fire more bullets. | ||
**Mista can mix and match trajectories by pressing their respective button. | **Mista can mix and match trajectories by pressing their respective button. | ||
**The 6th bullet that connects with the opponent will cause a knockdown. | **Each additional bullet is considered a separate move from the first shot. As such, they have their own IPS counters and will scale individually. | ||
*If 4-5 | ***The 6th bullet that connects with the opponent will cause a knockdown. | ||
*If all 6 | *The hit effect the bullet carries depends on the amount of Pistols: | ||
**If 0-3 Pistols are loaded, the bullet has no special properties. | |||
**If 4-5 Pistols are loaded, the bullet launches on hit. | |||
**If all 6 Pistols are loaded, the bullet launches and causes a hard knockdown. | |||
---- | ---- | ||
'''L Version:''' | '''L Version:''' | ||
Mista shoots upwards at an angle. | Mista shoots upwards at an angle. | ||
*Can be used for anti-airs. | *Can be used for anti-airs. | ||
* | *When loaded with Pistols, the bullet will curve downwards towards grounded opponents. The effect becomes more pronounced with more Pistols loaded. | ||
---- | ---- | ||
'''M Version:''' | '''M Version:''' | ||
Line 342: | Line 355: | ||
}} | }} | ||
{{{!}} class="mw-collapsible mw-collapsed wikitable stripe" style="margin: 0.5em 1em; width: 100%; max-width: 600px;" | {{{!}} class="mw-collapsible mw-collapsed wikitable stripe" style="margin: 0.5em 1em; width: 100%; max-width: 600px;" | ||
! colspan="4" {{!}} Sex Pistols Modifiers | ! colspan="4" {{!}} Sex Pistols Modifiers | ||
{{!}}- | {{!}}- | ||
! | !Amount Loaded | ||
!Damage | !Damage | ||
!Block Adv. | !Block Adv. (Point Blank) | ||
!Hit Adv. | !Hit Adv. | ||
{{!}}- style="vertical-align: top;" ! scope="row" | {{!}}- style="vertical-align: top;" ! scope="row" | ||
Line 353: | Line 366: | ||
{{!}}50 (25*2) | {{!}}50 (25*2) | ||
{{!}}<nowiki>+</nowiki>4 | {{!}}<nowiki>+</nowiki>4 | ||
{{!}}<nowiki>+</nowiki> | {{!}}<nowiki>+</nowiki>8 | ||
{{!}}- | {{!}}- | ||
{{!}}2 | {{!}}2 | ||
{{!}}60 (20*3) | {{!}}60 (20*3) | ||
{{!}}<nowiki>+</nowiki>10 | {{!}}<nowiki>+</nowiki>10 | ||
{{!}}<nowiki>+</nowiki> | {{!}}<nowiki>+</nowiki>14 | ||
{{!}}- | {{!}}- | ||
{{!}}3 | {{!}}3 | ||
{{!}}68 (17*4) | {{!}}68 (17*4) | ||
{{!}}<nowiki>+</nowiki>16 | {{!}}<nowiki>+</nowiki>16 | ||
{{!}}<nowiki>+</nowiki> | {{!}}<nowiki>+</nowiki>20 | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}}4 | ||
{{!}}80 (16*5) | {{!}}80 (16*5) | ||
{{!}}<nowiki>+</nowiki>14 | {{!}}<nowiki>+</nowiki>14 | ||
{{!}}<nowiki>-</nowiki> | {{!}}<nowiki>-</nowiki> | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}}5 | ||
{{!}}90 (15*6) | {{!}}90 (15*6) | ||
{{!}}<nowiki>+</nowiki>18 | {{!}}<nowiki>+</nowiki>18 | ||
{{!}}<nowiki>-</nowiki> | {{!}}<nowiki>-</nowiki> | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}}6 | ||
{{!}}98 (14*7) | {{!}}98 (14*7) | ||
{{!}}<nowiki>+</nowiki>22 | {{!}}<nowiki>+</nowiki>22 | ||
Line 399: | Line 412: | ||
|damage=12 | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery=Until L | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 411: | Line 424: | ||
|damage=12 | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery=Until L | ||
|blockadv= | |blockadv=-8 (TK) | ||
|hitadv= | |hitadv=-6 (TK) | ||
|description= | |description= | ||
}} | }} | ||
Line 423: | Line 436: | ||
|damage=12 | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery=Until L | ||
|blockadv= | |blockadv=-8 (TK) | ||
|hitadv= | |hitadv=-6 (TK) | ||
|description= | |description= | ||
While in the air, Mista fires his revolver. | While in the air, Mista fires his revolver. | ||
*The version used determines where Mista fires. | |||
*Cannot be used if Mista has no bullets loaded. | |||
*Pressing the button repeatedly causes Mista to fire more bullets. | *Pressing the button repeatedly causes Mista to fire more bullets. | ||
**Each shot alters Mista's airborne momentum, slowing down his descent, which can be used to avoid certain HHAs. | |||
**Mista can mix and match trajectories by pressing their respective button. | **Mista can mix and match trajectories by pressing their respective button. | ||
**The 6th bullet that connects with the opponent will cause a knockdown. | **Each additional bullet is considered a separate move from the first shot. As such, they have their own IPS counters and will scale individually. | ||
*If 4-5 | ***The 6th bullet that connects with the opponent will cause a knockdown. | ||
*If all 6 | *The hit effect the bullet carries depends on the amount of Pistols: | ||
**If 0-3 Pistols are loaded, the bullet has no special properties. | |||
**If 4-5 Pistols are loaded, the bullet launches on hit. | |||
**If all 6 Pistols are loaded, the bullet launches and causes a hard knockdown. | |||
---- | ---- | ||
'''L Version''' | '''L Version''' | ||
Line 458: | Line 477: | ||
! colspan="4" {{!}} Sex Pistols Modifiers | ! colspan="4" {{!}} Sex Pistols Modifiers | ||
{{!}}- | {{!}}- | ||
! | !Amount Loaded | ||
!Damage | !Damage | ||
!Block Adv. (TK Height) | !Block Adv. (TK Height) | ||
Line 479: | Line 498: | ||
{{!}}<nowiki>-</nowiki> | {{!}}<nowiki>-</nowiki> | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}}4 | ||
{{!}}80 (16*5) | {{!}}80 (16*5) | ||
{{!}}<nowiki>+14</nowiki> | {{!}}<nowiki>+14</nowiki> | ||
{{!}}<nowiki>-</nowiki> | {{!}}<nowiki>-</nowiki> | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}}5 | ||
{{!}}90 (15*6) | {{!}}90 (15*6) | ||
{{!}}<nowiki>+18</nowiki> | {{!}}<nowiki>+18</nowiki> | ||
{{!}}<nowiki>-</nowiki> | {{!}}<nowiki>-</nowiki> | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}}6 | ||
{{!}}98 (14*7) | {{!}}98 (14*7) | ||
{{!}}<nowiki>+20</nowiki> | {{!}}<nowiki>+20</nowiki> | ||
Line 502: | Line 521: | ||
|image2=JJASBR_Mista_Jump_214X.png | |image2=JJASBR_Mista_Jump_214X.png | ||
|caption2=Air | |caption2=Air | ||
|caption3=The powerhouse behind Mista cage setups | |||
|name=Pass, pass, pass! | |name=Pass, pass, pass! | ||
|input=214L/M/H while Sex Pistols is deployed (Air OK) | |input=214L/M/H while Sex Pistols is deployed (Air OK) | ||
Line 507: | Line 527: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery=Total 42 | ||
|blockadv=- | |blockadv=-20 | ||
|hitadv=- | |hitadv=-18 | ||
|description= | |description= | ||
}} | }} | ||
Line 519: | Line 539: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery=Total 42 | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=-18 | ||
|description= | |description= | ||
}} | }} | ||
Line 531: | Line 551: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery=Total 42 | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=-18 | ||
|description= | |description= | ||
Mista shoots towards the deployed Sex Pistols. | Mista shoots towards the deployed Sex Pistols. | ||
*Different versions move the bullet across different routes. | |||
*Will trigger "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22M|Reload]]" if used with no bullets loaded. | |||
*Unless TK'd, this move will cause Mista to float up, which can be used to stall in the air. | |||
**TK j.214X can be plus on block, even at point blank range. | |||
---- | ---- | ||
'''L Version:''' | '''L Version:''' | ||
Line 563: | Line 587: | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active=9 | |active=9 | ||
|recovery=17 | |recovery=17 | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 575: | Line 599: | ||
|damage=40 | |damage=40 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active=10 | |active=10 | ||
|recovery=22 | |recovery=22 | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=50 | |damage=50 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active=11 | |active=11 | ||
|recovery=46 | |recovery=46 | ||
|blockadv=-16 | |blockadv=-16 | ||
|hitadv=- | |hitadv=-10 (Horse) | ||
|description= | |description= | ||
Mista performs a flying knee attack. | Mista performs a flying knee attack. | ||
*Can be cancelled | *How far Mista leaps depends on the version used. | ||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
*Can be cancelled from "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]". | |||
---- | ---- | ||
'''L Version:''' | '''L Version:''' | ||
Line 601: | Line 626: | ||
*The easiest version to combo into. | *The easiest version to combo into. | ||
*Launches the opponent away on hit. | *Launches the opponent away on hit. | ||
*The only version that can be cancelled into HHA. | |||
---- | ---- | ||
'''M Version:''' | '''M Version:''' | ||
*Has invul | *Has invul between frames 1-15. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
*Launches the opponent further away on hit. | *Launches the opponent further away on hit. | ||
---- | ---- | ||
'''H Version:''' | '''H Version:''' | ||
*Has invul | *Has invul between frames 1-28. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
*Causes crumple | *Causes crumple against grounded opponents. | ||
*Launches | *Launches airborne opponents even further away, and leads into a hard knockdown. | ||
*Cannot be combo'd into | *Cannot be combo'd into from normals on grounded opponents; requires Pistol-loaded bullets. | ||
}} | }} | ||
}} | }} | ||
Line 634: | Line 660: | ||
Mista reloads his revolver. | Mista reloads his revolver. | ||
*Manually reloads all bullets. | *Manually reloads all bullets. | ||
*Can be | *Can be canceled by any action once a single bullet is loaded. | ||
* | *The move's recovery increases by 4 frames for every bullet loaded after the 1st one. | ||
*If cancelled | *If cancelled into, the move's total duration is increased by 2 frames. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|image2=JJASBR_Mista_Throw_(2).png | |image2=JJASBR_Mista_Throw_(2).png | ||
|caption2= | |caption2=Forward | ||
|image3=JJASBR_Mista_Throw_(3).png | |||
|caption3=Back | |||
|name=Throw | |name=Throw | ||
|subtitle=Devastating Knee | |subtitle=Devastating Knee | ||
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|damage=100 (30, 70) | |damage=100 (30, 70) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=24 | ||
|blockadv= | |blockadv= | ||
|hitadv=HKD (+) | |hitadv=HKD (+80) | ||
|description= | |description= | ||
'''Forward Throw:''' | |||
Mista grabs the opponent and knees them in the gut twice. | Mista grabs the opponent and knees them in the gut twice. | ||
*Enough time to "Reload"( | *Enough time to "Reload"(5) > 66 > 236H OTG. | ||
*Leaves the opponent in range for TK j.236M OTG. | *Leaves the opponent in range for TK j.236M OTG. | ||
* | ---- | ||
'''Back Throw:''' | |||
Mista grabs the opponent, knees them in the gut, and then hits their back with his elbow. | |||
*Aside from unique animations and direction, its properties are identical to those of Forward Throw. | |||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=Gonna light you up! | |subtitle=Gonna light you up!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Mista fires | Mista fires 6 bullets from his revolver. | ||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|236M]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|236M]] | ||
*The bullets do not act as a true blockstring, but do combo into each other on hit. | |||
*Each additional bullet is considered a separate move from the first shot. As such, the Assist is considered to be '''6 moves''', therefore adding '''six steps''' towards damage scaling. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Mista loads a Sex Pistol into his next bullet. | Mista loads a Sex Pistol into his next bullet. | ||
*Loading a Sex Pistol into a bullet increases its number of hits and adds a bit of tracking, | *Loading a Sex Pistol into a bullet increases its number of hits and damage, and adds a bit of tracking, all of which increase when more Sex Pistols are loaded. | ||
*Can be | *Can be canceled into from normals, "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22M|Reload]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22H|Quick Reload]]". | ||
* | *Uniquely, this move can also be used during these specific scenarios: | ||
* | **When Mista is moving, including while jumping and during a Dodge. | ||
* | **If Mista is in blockstun. | ||
*Conversely, it cannot be used on the following situations: | |||
**While Mista is in the middle of an attack that whiffs. | |||
**If Mista has no bullets available. | |||
}} | }} | ||
}} | }} | ||
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|caption4=46S Formation | |caption4=46S Formation | ||
|name=Places, everyone! | |name=Places, everyone! | ||
|input=236S | |input=236S (Air OK) / 214S / 46S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|description= | |description= | ||
Mista places a Sex Pistol in position to ricochet bullets. | Mista places a Sex Pistol in position to ricochet bullets. | ||
*The 46S version will deploy 3 Pistols at a time, while the 214S and 236S deploy | *Can be cancelled into. | ||
*Only the 236S version can be used midair. | |||
*Having a Pistol deployed on the field doesn't disable loading Pistols into bullets | *The 46S version will deploy 3 Pistols at a time, while the 214S and 236S versions both deploy 1 Pistol at a time. | ||
*Having a Pistol deployed on the field doesn't disable loading Pistols that aren't deployed into bullets. | |||
*If Sex Pistols are loaded into a bullet, pressing 5S while the bullet is travelling will cause all the loaded Sex Pistols to deploy at the bullet's current location. | *If Sex Pistols are loaded into a bullet, pressing 5S while the bullet is travelling will cause all the loaded Sex Pistols to deploy at the bullet's current location. | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Resets all Sex Pistols. | Mista recalls all Sex Pistols back to him. | ||
*Can be cancelled into | *Resets all Sex Pistols, whether deployed on the field or loaded into a bullet. | ||
*Can be cancelled into. | |||
}} | }} | ||
}} | }} | ||
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|damage=190 (19*10) | |damage=190 (19*10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+4 | ||
|active= | |active= | ||
|recovery= | |recovery=Total 35 | ||
|blockadv=-18 | |blockadv=-18 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Mista fires a shot | Mista fires a shot which Sex Pistols splits into 10 pieces, covering the entire screen with shrapnel. | ||
*Resets all Sex Pistols and reloads all bullets. | *Resets all Sex Pistols and reloads all bullets. | ||
*Unaffected by previous Sex Pistols actions. | *Unaffected by previous Sex Pistols actions. | ||
*Does not track Dodges. | |||
*Slightly higher minimum damage than average. | |||
*Extremely fast at 6 frames. Prime punish tool at close range because of this, though it has a blindspot really close to Mista. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=374 (12*6+46*2+52*4+2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 840: | Line 880: | ||
*Resets all Sex Pistols and reloads all bullets. | *Resets all Sex Pistols and reloads all bullets. | ||
*Unaffected by previous Sex Pistols actions. | *Unaffected by previous Sex Pistols actions. | ||
*Each bullet of the activator deals individual damage, | *Each bullet of the activator deals individual damage, potentially lowering its damage at further ranges. | ||
**Damage listed assumes all bullets connect. | |||
*Frame advantage on hit leaves enough time to buffer 66 > TK j.236M > 66 > 236H OTG. | *Frame advantage on hit leaves enough time to buffer 66 > TK j.236M > 66 > 236H OTG. | ||
*-51 | *Frame disadvantage listed refers to point-blank use, which causes some bullets to miss. | ||
**Move is -51 on block if all 6 bullets are blocked a bit further away from point-blank. | |||
}} | }} | ||
}} | }} | ||
==Costumes== | ==Costumes== | ||
{{ColorGallery | filePrefix=JJASBR_Mista_Color_ | imageFileTypes=png| imageWidths= | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Mista_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 853: | Line 896: | ||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | {{ColorGallery/Color|4| text=Normal (Color 4) }} | ||
}} | }} | ||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Mista_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Sex Pistols (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Sex Pistols (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | |||
==Notable Players== | |||
:{{Template:PlayerListDisclaimer}} | |||
{| class="wikitable" style="text-align:center;" | |||
!width="95"|Name | |||
!width="90"|Usual Color | |||
!width="125"|Region | |||
!Contact | |||
!Example Play | |||
|- | |||
|RicolínInsulín | |||
|[[File:JJASBR Mista Color 1.png|200x200px|Normal (Color 1)]] | |||
|[[File:Flag_us.png]]<br>United States | |||
|[https://twitter.com/GSG_Secreas @GSG_Secreas] | |||
|[https://www.youtube.com/watch?v=ZO4_K_TsdHI&t=950s Tournament Footage] | |||
|- | |||
|SPK | |||
|[[File:JJASBR Mista Color 2.png|200x200px|Normal (Color 2)]] | |||
|[[File:Flag_us.png]]<br>United States | |||
|[https://twitter.com/spkelevra @spkelevra] | |||
|[https://www.youtube.com/watch?v=Qs99H8pF2GA&t=4693s Tournament Footage]<br>[https://www.youtube.com/@Rhuel47/featured YouTube Channel] | |||
|} | |||
==Navigation== | ==Navigation== |
Latest revision as of 14:44, 18 May 2024
Introduction
Guido Mista, a major ally in Vento Aureo, the fifth part of JoJo's Bizarre Adventure, is a hybrid zoner/rushdown character who uses his Stand, Sex Pistols, to change the properties of his bullets and the trajectory of his shots. Mista can extend his combos using the changed shots from Sex Pistols to add more hits and get followups off of moves he previously could not.
On offense, Mista is all about playing from a distance and making sure the opponent doesn't get in by using precise shots from his revolver. "Gonna light you up!" fires his revolver in the basic fashion, but this can be changed up a bit by using "Time to get to work!", loading a Sex Pistol into the next bullet he fires; this changes its trajectory a bit more to track and adds more hits per Sex Pistol loaded. Mista can also deploy Sex Pistols with "Places, everyone!", allowing him to use "Pass, pass, pass!" in order to shoot more precisely at the opponent by ricocheting off of the deployed Sex Pistols. Mista's HHA fires shrapnel across the entire screen, making it impossible to jump over, and his GHA fires all of his bullets with a Pistol riding each one, causing them to home in on the opponent; both of these moves refill his bullets as well as resetting all of his Sex Pistols, making them great tools to either cash out on damage or keep the opponent at bay.
On defense, Mista really struggles: while he has access to an invincible meterless reversal in "I'll ask the damn questions!", its slow speed makes it unreliable. His best option for defense is his HHA, as he can easily stop an opponent who is jumping in front of him, but not so much if they end up directly above and behind him. Mista wants to play defensively by making sure the opponent plays his game and keeping them in a combo for a long time.
- Sex Pistols: Mista can load his Sex Pistols into his next bullet to change its properties or deploy them on the screen in order to ricochet off of them and make sure he hits the opponent.
- Unlucky Number 4: Whenever Mista is hit or blocks an attack while he has 4 bullets left in his revolver's chamber, he loses HH Gauge per hit taken.
- Piercing Bullets: While in Resolve Mode, Mista's bullets will pierce through non-HHA/GHA projectiles, in addition to becoming unreflectable.
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Pros | Cons |
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Ammunition
Most of Mista's special moves fire his revolver; as such, they are dependent on Ammunition in order to work. Mista's current Ammunition count is represented by the Ammunition Icons (colloquially called simply "bullets") which can be seen above his HH Gauge. He can carry a total of six bullets at any time, with the bullets having different colors depending on their current state:
- Loaded bullets are colored purple.
- Fired bullets are colored black.
- Bullets that have at least one Sex Pistol loaded will flash red.
Ammunition is reloaded automatically when Mista tries to fire an empty revolver, but it can also done manually with "Reload" or "Quick Reload".
However, if Mista only has 4 loaded bullets, Unlucky Number 4 will take effect. When active, Mista will lose a certain amount of HH Gauge if he is hit by (or blocks) an opponent's attack. The amount of HH Gauge drained depends on the attack used against Mista, being much greater if Mista is hit directly than if he were to block the attack; for multi-hit attacks, Mista will lose HH Gauge per hit, meaning that a long combo can cause Mista to lose a lot of meter.
Sex Pistols
Unlike other Stand characters, Mista's Stand, Sex Pistols, is always active. As a result of this, Mista's Stand interacts with his moveset in unique ways:
- Sex Pistols help Mista to hit all of his shots, being used either to change the properties of the bullets he fires or to ricochet the bullets towards the opponent.
- "Time to get to work!" will load a Pistol into the next bullet fired by "Gonna light you up!" or "Pass, pass, pass!", changing how many hits it does and how much damage it deals, in addition to adding a tracking effect whose potency increases the more Sex Pistols are loaded.
- "Places, everyone!" sets up a Pistol on the screen to ricochet a shot off of and can be done with all of his Sex Pistols. With at least one Pistol set, Mista gains access to "Pass, pass, pass!", where he fires directly to the Sex Pistols and lets them handle all the aiming.
- All of the Sex Pistols can be reset by using "Get back here!", allowing Mista to load the next bullet or set up for ricochets in more desirable ways.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Resolve | #ASBR_MIS |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
Smash! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Gonna light you up! 236L/M/H Light Light Medium Medium Heavy Heavy Sex Pistols Sex Pistols
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J236X
Gonna light you up! (Air) j.236L/M/H Light Light Medium Medium Heavy Heavy Sex Pistols Sex Pistols
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214X
Pass, pass, pass! 214L/M/H while Sex Pistols is deployed (Air OK) Ground Ground Air Air The powerhouse behind Mista cage setups The powerhouse behind Mista cage setups
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623X
I'll ask the damn questions!
623L/M/H |
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22M
Reload
22M |
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22H
Quick Reload
22H |
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System Mechanics
Throw
Throw Devastating Knee 5/4 + Any Two Attack Buttons Forward Forward Back Back
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Assist
Assist
Gonna light you up! ![]() ![]() ![]() ![]() |
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5S
Time to get to work!
5S (Air OK) |
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236S-214S
Places, everyone! 236S (Air OK) / 214S / 46S Start Start 236S Formation 236S Formation 214S Formation 214S Formation 46S Formation 46S Formation
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22S
Get back here!
22S |
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Heart Heat Attack
Aim! Aim, you idiots!
236 + Any Two Attack Buttons |
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Great Heat Attack
My true resolve starts here! 236L+M+H My bullets don't miss! My bullets don't miss!
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Costumes
Normal
Stand
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
RicolínInsulín | ![]() |
![]() United States |
@GSG_Secreas | Tournament Footage |
SPK | ![]() |
![]() United States |
@spkelevra | Tournament Footage YouTube Channel |