JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista: Difference between revisions

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Guido Mista, a major ally in ''Vento Aureo'', the fifth part of ''JoJo's Bizarre Adventure'', is a hybrid zoner/rushdown character who uses his Stand, Sex Pistols, to change the properties of his bullets and the trajectory of his shots. Mista can extend his combos using the changed shots from Sex Pistols to add more hits and get followups off of moves he previously could not.
Guido Mista, a major ally in ''Vento Aureo'', the fifth part of ''JoJo's Bizarre Adventure'', is a hybrid zoner/rushdown character who uses his Stand, Sex Pistols, to change the properties of his bullets and the trajectory of his shots. Mista can extend his combos using the changed shots from Sex Pistols to add more hits and get followups off of moves he previously could not.


On offense, Mista is all about playing from a distance and making sure the opponent doesn't get in by using precise shots from his revolver. "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]" fires his revolver in the basic fashion, but this can be changed up a bit by using "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#5S|Time to get to work!]]", loading a Sex Pistol into the next bullet he fires; this changes its trajectory a bit more to track and adds more hits per Sex Pistol loaded. Mista can also deploy Sex Pistols with "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236S-214S|Places, everyone!]]", allowing him to use "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#214X|Pass, pass, pass!]]" in order to shoot more precisely at the opponent by ricocheting off of the deployed Sex Pistols. Mista's [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#Heart Heat Attack|HHA]] fires shrapnel across the entire screen, making it impossible to jump over, and his [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#Great Heat Attack|GHA]] fires all of his bullets with a Pistol riding each one, causing them to home in on the opponent. Both of his supers refill his bullets as well as resetting all of his Sex Pistols, making them great tools to either cash out on damage or keep the opponent at bay.
On offense, Mista is all about playing from a distance and making sure the opponent doesn't get in by using precise shots from his revolver. "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]" fires his revolver in the basic fashion, but this can be changed up a bit by using "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#5S|Time to get to work!]]", loading a Sex Pistol into the next bullet he fires; this changes its trajectory a bit more to track and adds more hits per Sex Pistol loaded. Mista can also deploy Sex Pistols with "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236S-214S|Places, everyone!]]", allowing him to use "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#214X|Pass, pass, pass!]]" in order to shoot more precisely at the opponent by ricocheting off of the deployed Sex Pistols. Mista's [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#Heart Heat Attack|HHA]] fires shrapnel across the entire screen, making it impossible to jump over, and his [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#Great Heat Attack|GHA]] fires all of his bullets with a Pistol riding each one, causing them to home in on the opponent; both of these moves refill his bullets as well as resetting all of his Sex Pistols, making them great tools to either cash out on damage or keep the opponent at bay.


On defense, Mista really struggles: while he has access to an invincible meterless reversal in "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#623X|I'll ask the damn questions!]]", its slow speed makes it unreliable. His best option for defense is his [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#Heart Heat Attack|HHA]], as he can easily stop an opponent who is jumping in front of him, but not so much if they end up directly above and behind him. Mista wants to play defensively by making sure the opponent plays his game and keeping them in a combo for a long time.
On defense, Mista really struggles: while he has access to an invincible meterless reversal in "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#623X|I'll ask the damn questions!]]", its slow speed makes it unreliable. His best option for defense is his [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#Heart Heat Attack|HHA]], as he can easily stop an opponent who is jumping in front of him, but not so much if they end up directly above and behind him. Mista wants to play defensively by making sure the opponent plays his game and keeping them in a combo for a long time.
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*'''Sex Pistols''': Mista can load his Sex Pistols into his next bullet to change its properties or deploy them on the screen in order to ricochet off of them and make sure he hits the opponent.
*'''Sex Pistols''': Mista can load his Sex Pistols into his next bullet to change its properties or deploy them on the screen in order to ricochet off of them and make sure he hits the opponent.
*'''Unlucky Number 4''': Whenever Mista is hit or blocks an attack while he has 4 bullets left in his revolver's chamber, he loses HH Gauge per hit taken.
*'''Unlucky Number 4''': Whenever Mista is hit or blocks an attack while he has 4 bullets left in his revolver's chamber, he loses HH Gauge per hit taken.
*'''Piercing Bullets''': While in Resolve Mode, Mista's bullets will pierce through non-HHA/GHA projectiles, improving his own zoning.
*'''Piercing Bullets''': While in Resolve Mode, Mista's bullets will pierce through non-HHA/GHA projectiles, in addition to becoming unreflectable.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
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* '''OTG Extender:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]" can extend his OTGs to be very long in order to draw out the timer or installs.
* '''OTG Extender:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]" can extend his OTGs to be very long in order to draw out the timer or installs.
  |cons =
  |cons =
* '''High Execution Combos:''' Mista's Sex Pistols are central to extending combos, meaning that he will have to load more into a bullet in order to do more damage in the combo, leading to hard routing.
* '''High Execution:''' Mista's Sex Pistols are central to extending combos, requiring dexterity to load more into a bullet as combos progress. When combined with the need of setting Pistols in specific formations, this leads to Mista having deceptively hard combo routing.
* '''Unlucky Number 4:''' Although uncommon, Mista will lose meter under certain conditions, which can cause him to lose everything very quickly.
* '''Unlucky Number 4:''' Although uncommon, Mista will lose meter under certain conditions, which can cause him to lose everything very quickly.
* '''Walls:''' Walls are almost always a huge detriment to Mista's combos, causing them to drop often. This leads Mista to try to keep the opponent away from the wall when he goes into combos.
* '''Walls:''' Walls are almost always a huge detriment to Mista's combos, causing them to drop often. This leads Mista to try to keep the opponent away from the wall at all times.
| tablewidth = 80
| tablewidth = 80
}}
}}


===Bullets & Sex Pistols===
===Ammunition===
Mista's special moves that fire his gun are limited by the number of bullets left in his chamber, which is represented by the bullet icons above his HH Gauge. The bullets are either reloaded automatically when Mista tries to fire an empty gun or done manually with "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22M|Reload]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22H|Quick Reload]]".
[[File:JJASBR_Ammunition-Sex_Pistols_Gauge.png|center]]
Most of Mista's special moves fire his revolver; as such, they are dependent on '''Ammunition''' in order to work. Mista's current Ammunition count is represented by the '''Ammunition Icons''' (colloquially called simply "bullets") which can be seen above his HH Gauge. He can carry a total of six bullets at any time, with the bullets having different colors depending on their current state:


Unlike other Stand characters, Mista's Stand, Sex Pistols, is always active, repurposing his Style button to interacting with his Stand:
*Loaded bullets are colored purple.
*Fired bullets are colored black.
*Bullets that have at least one Sex Pistol loaded will flash red.


*Mista's Sex Pistols help him to hit all of his shots, being used either to change the properties of the bullets he fires or ricocheting the bullets towards the opponent.
Ammunition is reloaded automatically when Mista tries to fire an empty revolver, but it can also done manually with "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22M|Reload]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22H|Quick Reload]]".
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#5S|Time to get to work!]]" will load a Pistol into the next bullet fired by "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]", changing how many hits it does and how much damage it deals as well as how much it tracks the opponent.
 
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236S-214S|Places, everyone!]]" sets up a Pistol on the screen to ricochet a shot off of and can be done with all of his Sex Pistols.
However, if Mista only has 4 loaded bullets, '''Unlucky Number 4''' will take effect. When active, Mista will lose a certain amount of HH Gauge if he is hit by (or blocks) an opponent's attack. The amount of HH Gauge drained depends on the attack used against Mista, being much greater if Mista is hit directly than if he were to block the attack; for multi-hit attacks, Mista will lose HH Gauge ''per hit'', meaning that a long combo can cause Mista to lose a lot of meter.
*With at least one Pistol set, Mista gains access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#214X|Pass, pass, pass!]]", where he fires directly to the Sex Pistols and lets them handle all the aiming.
 
*All of the Sex Pistols can be reset by using "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22S|Get back here!]]", allowing him to switch between loading the next shot or setting up for ricochets, as they cannot be used simultaneously.
===Sex Pistols===
Unlike other Stand characters, Mista's Stand, Sex Pistols, is always active. As a result of this, Mista's Stand interacts with his moveset in unique ways:
 
*Sex Pistols help Mista to hit all of his shots, being used either to change the properties of the bullets he fires or to ricochet the bullets towards the opponent.
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#5S|Time to get to work!]]" will load a Pistol into the next bullet fired by "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#214X|Pass, pass, pass!]]", changing how many hits it does and how much damage it deals, in addition to adding a tracking effect whose potency increases the more Sex Pistols are loaded.
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236S-214S|Places, everyone!]]" sets up a Pistol on the screen to ricochet a shot off of and can be done with all of his Sex Pistols. With at least one Pistol set, Mista gains access to "Pass, pass, pass!", where he fires directly to the Sex Pistols and lets them handle all the aiming.
*All of the Sex Pistols can be reset by using "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22S|Get back here!]]", allowing Mista to load the next bullet or set up for ricochets in more desirable ways.


===Stats===
===Stats===
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  |damage=10
  |damage=10
  |guard=Mid
  |guard=Mid
  |startup=5
  |startup=4
  |active=3
  |active=3
  |recovery=9
  |recovery=10
  |blockadv=-2
  |blockadv=-2
  |hitadv=+4
  |hitadv=+2
  |description=
  |description=
Mista performs a pistol whip.
Mista performs a pistol whip.
Line 76: Line 85:
  |damage=25
  |damage=25
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=6
  |active=4
  |active=5
  |recovery=14
  |recovery=14
  |blockadv=-4
  |blockadv=-4
  |hitadv=+2
  |hitadv=0
  |description=
  |description=
Mista performs a kick straight outwards.
Mista performs a kick straight outwards.
Line 98: Line 107:
  |damage=32
  |damage=32
  |guard=Mid
  |guard=Mid
  |startup=11
  |startup=10
  |active=4
  |active=5
  |recovery=18
  |recovery=18
  |blockadv=-4
  |blockadv=-4
  |hitadv=+4
  |hitadv=+2
  |description=
  |description=
Mista performs a shoulder tackle.
Mista performs a shoulder tackle.
Line 121: Line 130:
  |damage=9
  |damage=9
  |guard=Low
  |guard=Low
  |startup=7
  |startup=6
  |active=2
  |active=3
  |recovery=10
  |recovery=10
  |blockadv=-2
  |blockadv=-2
  |hitadv=+4
  |hitadv=+2
  |description=
  |description=
Mista performs a crouching kick outwards.
Mista performs a crouching kick outwards.
Line 142: Line 151:
  |damage=19
  |damage=19
  |guard=Low
  |guard=Low
  |startup=7
  |startup=6
  |active=4
  |active=5
  |recovery=14
  |recovery=14
  |blockadv=-4
  |blockadv=-4
  |hitadv=2
  |hitadv=0
  |description=
  |description=
Mista performs a slightly different crouching kick outwards.
Mista performs a slightly different crouching kick outwards.
Line 164: Line 173:
  |damage=33
  |damage=33
  |guard=Low
  |guard=Low
  |startup=13
  |startup=12
  |active=2
  |active=3
  |recovery=24
  |recovery=24
  |blockadv=-8
  |blockadv=-8
Line 186: Line 195:
  |damage=18
  |damage=18
  |guard=Low
  |guard=Low
  |startup=21
  |startup=20
  |active=4
  |active=5
  |recovery=18
  |recovery=18
  |blockadv=-4
  |blockadv=-4
  |hitadv=+4
  |hitadv=+2
  |description=
  |description=
Mista performs a stomping kick downwards, aiming at the opponent's knees.
Mista performs a stomping kick downwards, aiming at the opponent's knees.
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  |damage=15
  |damage=15
  |guard=Overhead
  |guard=Overhead
  |startup=9
  |startup=8
  |active=10
  |active=11
  |recovery=11
  |recovery=12
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
Line 232: Line 241:
  |damage=21
  |damage=21
  |guard=Overhead
  |guard=Overhead
  |startup=11
  |startup=10
  |active=8
  |active=9
  |recovery=Until L
  |recovery=Until L
  |blockadv=
  |blockadv=
Line 254: Line 263:
  |damage=33
  |damage=33
  |guard=Overhead
  |guard=Overhead
  |startup=13
  |startup=12
  |active=6
  |active=7
  |recovery=Until L
  |recovery=Until L
  |blockadv=
  |blockadv=
Line 261: Line 270:
  |description=
  |description=
Mista performs an aerial kick outwards.
Mista performs an aerial kick outwards.
*Mista's main jump-in normal.
*Mista's main jump-in normal and best cross-up button.
*Best cross-up button.
*Regardless of how high Mista is when this attack is blocked, Mista will always be plus (min. +2).
*Does not hit until Mista is done swinging his leg.
*Regardless of the height Mista is when this attack is blocked, Mista will always be plus (min. +2).
  }}
  }}
}}
}}
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  |damage=12
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=26
  |recovery=Total 26
  |blockadv=
  |blockadv=-8
  |hitadv=-4
  |hitadv=-6
  |description=
  |description=
  }}
  }}
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  |damage=12
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=17
  |startup=16
  |active=
  |active=
  |recovery=26
  |recovery=Total 26
  |blockadv=-8
  |blockadv=-8
  |hitadv=-4
  |hitadv=-6
  |description=
  |description=
  }}
  }}
Line 310: Line 317:
  |damage=12
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=21
  |startup=20
  |active=
  |active=
  |recovery=26
  |recovery=Total 26
  |blockadv=-8
  |blockadv=-8
  |hitadv=-4
  |hitadv=-6
  |description=
  |description=
Mista fires his revolver.
Mista fires his revolver.
*Cancelable into other Special Moves after 3f.
*The version used determines where Mista fires.
*Will trigger "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22M|Reload]]" if used with no bullets loaded.
*Cancelable into other Special Moves from '''frame 3''' after shooting.
*Pressing the button repeatedly causes Mista to fire more bullets.
*Pressing the button repeatedly causes Mista to fire more bullets.
**Mista can mix and match trajectories by pressing their respective button.
**Mista can mix and match trajectories by pressing their respective button.
**The 6th bullet that connects with the opponent will cause a knockdown.
**Each additional bullet is considered a separate move from the first shot. As such, they have their own IPS counters and will scale individually.
*If 4-5 Sex Pistols are loaded, the bullet launches on hit.
***The 6th bullet that connects with the opponent will cause a knockdown.
*If all 6 Sex Pistols are loaded, the bullet launches and causes a hard knockdown.
*The hit effect the bullet carries depends on the amount of Pistols:
**If 0-3 Pistols are loaded, the bullet has no special properties.
**If 4-5 Pistols are loaded, the bullet launches on hit.
**If all 6 Pistols are loaded, the bullet launches and causes a hard knockdown.
----
----
'''L Version:'''
'''L Version:'''


Mista shoots upwards at an angle.
Mista shoots upwards at an angle.
*Each version has its own IPS count.
*Can be used for anti-airs.
*Can be used for anti-airs.
*Will curve downwards towards grounded opponents when loaded with Sex Pistols.
*When loaded with Pistols, the bullet will curve downwards towards grounded opponents. The effect becomes more pronounced with more Pistols loaded.
----
----
'''M Version:'''
'''M Version:'''
Line 346: Line 357:
! colspan="4" {{!}} Sex Pistols Modifiers
! colspan="4" {{!}} Sex Pistols Modifiers
{{!}}-
{{!}}-
!Sex Pistols
!Amount Loaded
!Damage
!Damage
!Block Adv. (Point Blank)
!Block Adv. (Point Blank)
Line 355: Line 366:
{{!}}50 (25*2)
{{!}}50 (25*2)
{{!}}<nowiki>+</nowiki>4
{{!}}<nowiki>+</nowiki>4
{{!}}<nowiki>+</nowiki>10
{{!}}<nowiki>+</nowiki>8
{{!}}-
{{!}}-
{{!}}2
{{!}}2
{{!}}60 (20*3)
{{!}}60 (20*3)
{{!}}<nowiki>+</nowiki>10
{{!}}<nowiki>+</nowiki>10
{{!}}<nowiki>+</nowiki>16
{{!}}<nowiki>+</nowiki>14
{{!}}-
{{!}}-
{{!}}3
{{!}}3
{{!}}68 (17*4)
{{!}}68 (17*4)
{{!}}<nowiki>+</nowiki>16
{{!}}<nowiki>+</nowiki>16
{{!}}<nowiki>+</nowiki>22
{{!}}<nowiki>+</nowiki>20
{{!}}-
{{!}}-
{{!}}5
{{!}}4
{{!}}80 (16*5)
{{!}}80 (16*5)
{{!}}<nowiki>+</nowiki>14
{{!}}<nowiki>+</nowiki>14
{{!}}<nowiki>-</nowiki>
{{!}}<nowiki>-</nowiki>
{{!}}-
{{!}}-
{{!}}6
{{!}}5
{{!}}90 (15*6)
{{!}}90 (15*6)
{{!}}<nowiki>+</nowiki>18
{{!}}<nowiki>+</nowiki>18
{{!}}<nowiki>-</nowiki>
{{!}}<nowiki>-</nowiki>
{{!}}-
{{!}}-
{{!}}7
{{!}}6
{{!}}98 (14*7)
{{!}}98 (14*7)
{{!}}<nowiki>+</nowiki>22
{{!}}<nowiki>+</nowiki>22
Line 401: Line 412:
  |damage=12
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=21
  |startup=20
  |active=
  |active=
  |recovery=Until L
  |recovery=Until L
Line 413: Line 424:
  |damage=12
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=21
  |startup=20
  |active=
  |active=
  |recovery=Until L
  |recovery=Until L
Line 425: Line 436:
  |damage=12
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=21
  |startup=20
  |active=
  |active=
  |recovery=Until L
  |recovery=Until L
Line 432: Line 443:
  |description=
  |description=
While in the air, Mista fires his revolver.
While in the air, Mista fires his revolver.
*The version used determines where Mista fires.
*Cannot be used if Mista has no bullets loaded.
*Pressing the button repeatedly causes Mista to fire more bullets.
*Pressing the button repeatedly causes Mista to fire more bullets.
**Each shot alters Mista's airborne momentum, slowing down his descent, which can be used to avoid certain HHAs.
**Each shot alters Mista's airborne momentum, slowing down his descent, which can be used to avoid certain HHAs.
**Mista can mix and match trajectories by pressing their respective button.
**Mista can mix and match trajectories by pressing their respective button.
**The 6th bullet that connects with the opponent will cause a knockdown.
**Each additional bullet is considered a separate move from the first shot. As such, they have their own IPS counters and will scale individually.
*If 4-5 Sex Pistols are loaded, the bullet launches on hit.
***The 6th bullet that connects with the opponent will cause a knockdown.
*If all 6 Sex Pistols are loaded, the bullet launches and causes a hard knockdown.
*The hit effect the bullet carries depends on the amount of Pistols:
**If 0-3 Pistols are loaded, the bullet has no special properties.
**If 4-5 Pistols are loaded, the bullet launches on hit.
**If all 6 Pistols are loaded, the bullet launches and causes a hard knockdown.
----
----
'''L Version'''
'''L Version'''
Line 461: Line 477:
! colspan="4" {{!}} Sex Pistols Modifiers
! colspan="4" {{!}} Sex Pistols Modifiers
{{!}}-
{{!}}-
!Sex Pistols
!Amount Loaded
!Damage
!Damage
!Block Adv. (TK Height)
!Block Adv. (TK Height)
Line 482: Line 498:
{{!}}<nowiki>-</nowiki>
{{!}}<nowiki>-</nowiki>
{{!}}-
{{!}}-
{{!}}5
{{!}}4
{{!}}80 (16*5)
{{!}}80 (16*5)
{{!}}<nowiki>+14</nowiki>
{{!}}<nowiki>+14</nowiki>
{{!}}<nowiki>-</nowiki>
{{!}}<nowiki>-</nowiki>
{{!}}-
{{!}}-
{{!}}6
{{!}}5
{{!}}90 (15*6)
{{!}}90 (15*6)
{{!}}<nowiki>+18</nowiki>
{{!}}<nowiki>+18</nowiki>
{{!}}<nowiki>-</nowiki>
{{!}}<nowiki>-</nowiki>
{{!}}-
{{!}}-
{{!}}7
{{!}}6
{{!}}98 (14*7)
{{!}}98 (14*7)
{{!}}<nowiki>+20</nowiki>
{{!}}<nowiki>+20</nowiki>
Line 511: Line 527:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=20
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=Total 42
  |recovery=Total 42
  |blockadv=-20
  |blockadv=-20
  |hitadv=-16
  |hitadv=-18
  |description=
  |description=
  }}
  }}
Line 523: Line 539:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=20
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=Total 42
  |recovery=Total 42
  |blockadv=-20
  |blockadv=-20
  |hitadv=-16
  |hitadv=-18
  |description=
  |description=
  }}
  }}
Line 535: Line 551:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=20
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=Total 42
  |recovery=Total 42
  |blockadv=-20
  |blockadv=-20
  |hitadv=-16
  |hitadv=-18
  |description=
  |description=
Mista shoots towards the deployed Sex Pistols.
Mista shoots towards the deployed Sex Pistols.
*Different versions alternate between the different routes.  
*Different versions move the bullet across different routes.
*Unless TKd, this move will cause Mista to float up, which can be used to stall in the air.
*Will trigger "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22M|Reload]]" if used with no bullets loaded.
*Unless TK'd, this move will cause Mista to float up, which can be used to stall in the air.
**TK j.214X can be plus on block, even at point blank range.
**TK j.214X can be plus on block, even at point blank range.
----
----
Line 570: Line 587:
  |damage=30
  |damage=30
  |guard=Mid
  |guard=Mid
  |startup=13
  |startup=12
  |active=9
  |active=9
  |recovery=17
  |recovery=17
  |blockadv=-6
  |blockadv=-6
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 582: Line 599:
  |damage=40
  |damage=40
  |guard=Mid
  |guard=Mid
  |startup=19
  |startup=18
  |active=10
  |active=10
  |recovery=22
  |recovery=22
  |blockadv=-10
  |blockadv=-10
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 594: Line 611:
  |damage=50
  |damage=50
  |guard=Mid
  |guard=Mid
  |startup=27
  |startup=26
  |active=11
  |active=11
  |recovery=46
  |recovery=46
  |blockadv=-16
  |blockadv=-16
  |hitadv=-8 (Horse)
  |hitadv=-10 (Horse)
  |description=
  |description=
Mista performs a flying knee attack.
Mista performs a flying knee attack.
*Can be cancelled into from 236L/M/H.
*How far Mista leaps depends on the version used.
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]].
*Can be cancelled from "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]".
----
----
'''L Version:'''
'''L Version:'''
Line 617: Line 636:
*Has invul between frames 1-28.
*Has invul between frames 1-28.
*Cannot be Flash Canceled.
*Cannot be Flash Canceled.
*Causes crumple on ground hit.
*Causes crumple against grounded opponents.
*Launches the opponent even further away on air hit, and leads into a hard knockdown.
*Launches airborne opponents even further away, and leads into a hard knockdown.
*Cannot be combo'd into by normals on grounded opponents; requires an enhanced 236L/M/H.
*Cannot be combo'd into from normals on grounded opponents; requires Pistol-loaded bullets.
  }}
  }}
}}
}}
Line 641: Line 660:
Mista reloads his revolver.
Mista reloads his revolver.
*Manually reloads all bullets.
*Manually reloads all bullets.
*Can be cancelled by any action once a single bullet is loaded.
*Can be canceled by any action once a single bullet is loaded.
**Recovery is increased by 4 frames for every bullet loaded after the 1st one.
*The move's recovery increases by 4 frames for every bullet loaded after the 1st one.
*If cancelled into, the move's total duration is increased by 2 frames.
*If cancelled into, the move's total duration is increased by 2 frames.
  }}
  }}
Line 676: Line 695:
|caption=
|caption=
|image2=JJASBR_Mista_Throw_(2).png
|image2=JJASBR_Mista_Throw_(2).png
|caption2=
|caption2=Forward
|image3=JJASBR_Mista_Throw_(3).png
|caption3=Back
|name=Throw
|name=Throw
|subtitle=Devastating Knee
|subtitle=Devastating Knee
Line 684: Line 705:
  |damage=100 (30, 70)
  |damage=100 (30, 70)
  |guard=Throw
  |guard=Throw
  |startup=7
  |startup=6
  |active=2
  |active=2
  |recovery=24
  |recovery=24
  |blockadv=
  |blockadv=
  |hitadv=HKD (+81)
  |hitadv=HKD (+80)
  |description=
  |description=
'''Forward Throw:'''
Mista grabs the opponent and knees them in the gut twice.
Mista grabs the opponent and knees them in the gut twice.
*Enough time to "Reload"(5) > 66 > 236H OTG.
*Enough time to "Reload"(5) > 66 > 236H OTG.
*Leaves the opponent in range for TK j.236M OTG.
*Leaves the opponent in range for TK j.236M OTG.
*Both Throws are identical besides direction.
----
'''Back Throw:'''
 
Mista grabs the opponent, knees them in the gut, and then hits their back with his elbow.
*Aside from unique animations and direction, its properties are identical to those of Forward Throw.
  }}
  }}
}}
}}
Line 702: Line 729:
|caption=
|caption=
|name=Assist
|name=Assist
|subtitle=Gonna light you up!
|subtitle=Gonna light you up!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}}
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=36 (12*3)
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 713: Line 740:
  |hitadv=
  |hitadv=
  |description=
  |description=
Mista fires 3 bullets from his revolver.
Mista fires 6 bullets from his revolver.
*Assault Assist Stocks: 2
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 2
*Reversal Assist Stocks: 2
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|236M]]
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|236M]]
*The bullets do not act as a true blockstring, but do combo into each other on hit.
*Each additional bullet is considered a separate move from the first shot. As such, the Assist is considered to be '''6 moves''', therefore adding '''six steps''' towards damage scaling.
  }}
  }}
}}
}}
Line 737: Line 766:
  |description=
  |description=
Mista loads a Sex Pistol into his next bullet.
Mista loads a Sex Pistol into his next bullet.
*Loading a Sex Pistol into a bullet increases its number of hits and adds a bit of tracking, both of which increase when more Sex Pistols are loaded.
*Loading a Sex Pistol into a bullet increases its number of hits and damage, and adds a bit of tracking, all of which increase when more Sex Pistols are loaded.
*Can be done during any movement, including Dodge.
*Can be canceled into from normals, "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22M|Reload]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22H|Quick Reload]]".
*Can be done during blockstun.
*Uniquely, this move can also be used during these specific scenarios:
*Can be done from Stylish Guard (activation or whiff).
**When Mista is moving, including while jumping and during a Dodge.
*Cannot be done while in the middle of an attack.
**If Mista is in blockstun.
*Conversely, it cannot be used on the following situations:
**While Mista is in the middle of an attack that whiffs.
**If Mista has no bullets available.
  }}
  }}
}}
}}
Line 768: Line 800:
  |description=
  |description=
Mista places a Sex Pistol in position to ricochet bullets.
Mista places a Sex Pistol in position to ricochet bullets.
*Can be cancelled into.
*Only the 236S version can be used midair.
*The 46S version will deploy 3 Pistols at a time, while the 214S and 236S versions both deploy 1 Pistol at a time.
*The 46S version will deploy 3 Pistols at a time, while the 214S and 236S versions both deploy 1 Pistol at a time.
*When deploying the first Sex Pistol, only the 236S version can be used midair.
*Having a Pistol deployed on the field doesn't disable loading Pistols that aren't deployed into bullets.
*Having a Pistol deployed on the field doesn't disable loading Pistols into bullets.
*Cannot be done while moving.
*Can be cancelled into after a normal.
*If Sex Pistols are loaded into a bullet, pressing 5S while the bullet is travelling will cause all the loaded Sex Pistols to deploy at the bullet's current location.
*If Sex Pistols are loaded into a bullet, pressing 5S while the bullet is travelling will cause all the loaded Sex Pistols to deploy at the bullet's current location.
  }}
  }}
Line 793: Line 824:
  |hitadv=
  |hitadv=
  |description=
  |description=
Resets all Sex Pistols.
Mista recalls all Sex Pistols back to him.
*Can be cancelled into after a normal.
*Resets all Sex Pistols, whether deployed on the field or loaded into a bullet.
*Can be cancelled into.
  }}
  }}
}}
}}
Line 810: Line 842:
  |damage=190 (19*10)
  |damage=190 (19*10)
  |guard=Mid
  |guard=Mid
  |startup=1(3)1
  |startup=2+4
  |active=
  |active=
  |recovery=35
  |recovery=Total 35
  |blockadv=-18
  |blockadv=-18
  |hitadv=
  |hitadv=
  |description=
  |description=
Mista fires a shot, and Sex Pistols splits it into 10 pieces, covering the entire screen with shrapnel.
Mista fires a shot which Sex Pistols splits into 10 pieces, covering the entire screen with shrapnel.
*Does not track Dodges.
*Has a blindspot really close to Mista.
*Resets all Sex Pistols and reloads all bullets.
*Resets all Sex Pistols and reloads all bullets.
*Unaffected by previous Sex Pistols actions.
*Unaffected by previous Sex Pistols actions.
*Does not track Dodges.
*Slightly higher minimum damage than average.
*Extremely fast at 6 frames. Prime punish tool at close range because of this, though it has a blindspot really close to Mista.
  }}
  }}
}}
}}
Line 836: Line 869:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=362 (36+24+46*2+52*4)
  |damage=374 (12*6+46*2+52*4+2)
  |guard=Mid
  |guard=Mid
  |startup=1(25)1
  |startup=2+26
  |active=
  |active=
  |recovery=
  |recovery=
Line 847: Line 880:
*Resets all Sex Pistols and reloads all bullets.
*Resets all Sex Pistols and reloads all bullets.
*Unaffected by previous Sex Pistols actions.
*Unaffected by previous Sex Pistols actions.
*Each bullet of the activator deals individual damage, meaning its damage can potentially be lowered at further ranges.
*Each bullet of the activator deals individual damage, potentially lowering its damage at further ranges.
**Damage listed assumes all bullets connect.
*Frame advantage on hit leaves enough time to buffer 66 > TK j.236M > 66 > 236H OTG.
*Frame advantage on hit leaves enough time to buffer 66 > TK j.236M > 66 > 236H OTG.
*Move is -51 on block if all 6 bullets are blocked (plus if blocked fullscreen).
*Frame disadvantage listed refers to point-blank use, which causes some bullets to miss.
**Move is -51 on block if all 6 bullets are blocked a bit further away from point-blank.
  }}
  }}
}}
}}


==Costumes==
==Costumes==
{{ColorGallery | filePrefix=JJASBR_Mista_Color_ | imageFileTypes=png| imageWidths=200 | colors=
===Normal===
{{ColorGallery | filePrefix=JJASBR_Mista_Color_ | imageFileTypes=png| imageWidths=250 | colors=
  {{ColorGallery/Color|1|  text=Normal (Color 1) }}
  {{ColorGallery/Color|1|  text=Normal (Color 1) }}
  {{ColorGallery/Color|2|  text=Normal (Color 2) }}
  {{ColorGallery/Color|2|  text=Normal (Color 2) }}
Line 860: Line 896:
  {{ColorGallery/Color|4|  text=Normal (Color 4) }}
  {{ColorGallery/Color|4|  text=Normal (Color 4) }}
}}
}}
===Stand===
{{ColorGallery | filePrefix=JJASBR_Mista_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Stand 1|  text={{Tooltip|color=purple|text=Sex Pistols (Color 1)|hovertext=Used for odd-numbered colors.}} }}
{{ColorGallery/Color|Stand 2|  text={{Tooltip|color=purple|text=Sex Pistols (Color 2)|hovertext=Used for even-numbered colors.}} }}
}}
==Notable Players==
:{{Template:PlayerListDisclaimer}}
{| class="wikitable" style="text-align:center;"
!width="95"|Name
!width="90"|Usual Color
!width="125"|Region
!Contact
!Example Play
|-
|RicolínInsulín
|[[File:JJASBR Mista Color 1.png|200x200px|Normal (Color 1)]]
|[[File:Flag_us.png]]<br>United States
|[https://twitter.com/GSG_Secreas @GSG_Secreas]
|[https://www.youtube.com/watch?v=ZO4_K_TsdHI&t=950s Tournament Footage]
|-
|SPK
|[[File:JJASBR Mista Color 2.png|200x200px|Normal (Color 2)]]
|[[File:Flag_us.png]]<br>United States
|[https://twitter.com/spkelevra @spkelevra]
|[https://www.youtube.com/watch?v=Qs99H8pF2GA&t=4693s Tournament Footage]<br>[https://www.youtube.com/@Rhuel47/featured YouTube Channel]
|}


==Navigation==
==Navigation==

Latest revision as of 14:44, 18 May 2024

Introduction

Guido Mista, a major ally in Vento Aureo, the fifth part of JoJo's Bizarre Adventure, is a hybrid zoner/rushdown character who uses his Stand, Sex Pistols, to change the properties of his bullets and the trajectory of his shots. Mista can extend his combos using the changed shots from Sex Pistols to add more hits and get followups off of moves he previously could not.

On offense, Mista is all about playing from a distance and making sure the opponent doesn't get in by using precise shots from his revolver. "Gonna light you up!" fires his revolver in the basic fashion, but this can be changed up a bit by using "Time to get to work!", loading a Sex Pistol into the next bullet he fires; this changes its trajectory a bit more to track and adds more hits per Sex Pistol loaded. Mista can also deploy Sex Pistols with "Places, everyone!", allowing him to use "Pass, pass, pass!" in order to shoot more precisely at the opponent by ricocheting off of the deployed Sex Pistols. Mista's HHA fires shrapnel across the entire screen, making it impossible to jump over, and his GHA fires all of his bullets with a Pistol riding each one, causing them to home in on the opponent; both of these moves refill his bullets as well as resetting all of his Sex Pistols, making them great tools to either cash out on damage or keep the opponent at bay.

On defense, Mista really struggles: while he has access to an invincible meterless reversal in "I'll ask the damn questions!", its slow speed makes it unreliable. His best option for defense is his HHA, as he can easily stop an opponent who is jumping in front of him, but not so much if they end up directly above and behind him. Mista wants to play defensively by making sure the opponent plays his game and keeping them in a combo for a long time.

  • Sex Pistols: Mista can load his Sex Pistols into his next bullet to change its properties or deploy them on the screen in order to ricochet off of them and make sure he hits the opponent.
  • Unlucky Number 4: Whenever Mista is hit or blocks an attack while he has 4 bullets left in his revolver's chamber, he loses HH Gauge per hit taken.
  • Piercing Bullets: While in Resolve Mode, Mista's bullets will pierce through non-HHA/GHA projectiles, in addition to becoming unreflectable.
Playstyle
JJASBR Mista Small Icon.png Guido Mista is a Stand character who utilizes his Sex Pistols to provide tricky zoning and extensive combos against the opponent.
Pros Cons
  • Tricky Zoning: By using Sex Pistols, Mista can make it much harder to beat or avoid his bullets, making him excellent at zoning.
  • Meter Battery: Mista does not use a lot of meter, as he is usually zoning, meaning he can save it for when he really needs it or to cash out on damage.
  • OTG Extender: "Gonna light you up!" can extend his OTGs to be very long in order to draw out the timer or installs.
  • High Execution: Mista's Sex Pistols are central to extending combos, requiring dexterity to load more into a bullet as combos progress. When combined with the need of setting Pistols in specific formations, this leads to Mista having deceptively hard combo routing.
  • Unlucky Number 4: Although uncommon, Mista will lose meter under certain conditions, which can cause him to lose everything very quickly.
  • Walls: Walls are almost always a huge detriment to Mista's combos, causing them to drop often. This leads Mista to try to keep the opponent away from the wall at all times.

Ammunition

JJASBR Ammunition-Sex Pistols Gauge.png

Most of Mista's special moves fire his revolver; as such, they are dependent on Ammunition in order to work. Mista's current Ammunition count is represented by the Ammunition Icons (colloquially called simply "bullets") which can be seen above his HH Gauge. He can carry a total of six bullets at any time, with the bullets having different colors depending on their current state:

  • Loaded bullets are colored purple.
  • Fired bullets are colored black.
  • Bullets that have at least one Sex Pistol loaded will flash red.

Ammunition is reloaded automatically when Mista tries to fire an empty revolver, but it can also done manually with "Reload" or "Quick Reload".

However, if Mista only has 4 loaded bullets, Unlucky Number 4 will take effect. When active, Mista will lose a certain amount of HH Gauge if he is hit by (or blocks) an opponent's attack. The amount of HH Gauge drained depends on the attack used against Mista, being much greater if Mista is hit directly than if he were to block the attack; for multi-hit attacks, Mista will lose HH Gauge per hit, meaning that a long combo can cause Mista to lose a lot of meter.

Sex Pistols

Unlike other Stand characters, Mista's Stand, Sex Pistols, is always active. As a result of this, Mista's Stand interacts with his moveset in unique ways:

  • Sex Pistols help Mista to hit all of his shots, being used either to change the properties of the bullets he fires or to ricochet the bullets towards the opponent.
  • "Time to get to work!" will load a Pistol into the next bullet fired by "Gonna light you up!" or "Pass, pass, pass!", changing how many hits it does and how much damage it deals, in addition to adding a tracking effect whose potency increases the more Sex Pistols are loaded.
  • "Places, everyone!" sets up a Pistol on the screen to ricochet a shot off of and can be done with all of his Sex Pistols. With at least one Pistol set, Mista gains access to "Pass, pass, pass!", where he fires directly to the Sex Pistols and lets them handle all the aiming.
  • All of the Sex Pistols can be reset by using "Get back here!", allowing Mista to load the next bullet or set up for ricochets in more desirable ways.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Resolve #ASBR_MIS

Move List

Normal Moves

5L
5L
JJASBR Mista 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10 Mid 4 3 10 -2 +2

Mista performs a pistol whip.

  • Stubby jab, good for stopping dash-jumps.
5M
5M
JJASBR Mista 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Mid 6 5 14 -4 0

Mista performs a kick straight outwards.

  • Good reach, good for counter-pokes.
  • Mista remains in place.
5H
5H
JJASBR Mista 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Mid 10 5 18 -4 +2

Mista performs a shoulder tackle.

  • Moves Mista forward.
  • Can whiff if spaced out.
  • Confirms into 623H on air hit.
2L
2L
JJASBR Mista 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
9 Low 6 3 10 -2 +2

Mista performs a crouching kick outwards.

  • Good range for a 2L, good for pokes.
2M
2M
JJASBR Mista 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
19 Low 6 5 14 -4 0

Mista performs a slightly different crouching kick outwards.

  • Nearly identical to 2L.
  • Moves Mista forward.
2H
2H
JJASBR Mista 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Low 12 3 24 -8 HKD (+66)

Mista performs a sweeping kick.

  • Causes hard knockdown.
  • Moves Mista forward.
3H
3H
Smash!
JJASBR Mista 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Low 20 5 18 -4 +2

Mista performs a stomping kick downwards, aiming at the opponent's knees.

  • Used for combo filler.
  • Moves Mista forward.
  • Leads into a frame trap when chained from 5H/2H.
JL
j.L
JJASBR Mista Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Overhead 8 11 12 - -

Mista performs an aerial pistol whip.

  • Good for close air-to-airs.
  • Can cross up.
  • Rising j.L recovers in time to fall with any other jump normal.
JM
j.M
JJASBR Mista Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Overhead 10 9 Until L - -

Mista performs a jumping knee attack.

  • Stubby aerial, good for close air-to-airs.
  • Can cross up.
JH
j.H
JJASBR Mista Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Overhead 12 7 Until L - -

Mista performs an aerial kick outwards.

  • Mista's main jump-in normal and best cross-up button.
  • Regardless of how high Mista is when this attack is blocked, Mista will always be plus (min. +2).

Special Moves

236X
Gonna light you up!
236L/M/H
JJASBR Mista 236L.png
Light
Light
JJASBR Mista 236M.png
Medium
Medium
JJASBR Mista 236H.png
Heavy
Heavy
JJASBR Mista 236X (Sex Pistols).png
Sex Pistols
Sex Pistols
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 12 Mid 12 - Total 26 -8 -6
Medium 12 Mid 16 - Total 26 -8 -6
Heavy 12 Mid 20 - Total 26 -8 -6

Mista fires his revolver.

  • The version used determines where Mista fires.
  • Will trigger "Reload" if used with no bullets loaded.
  • Cancelable into other Special Moves from frame 3 after shooting.
  • Pressing the button repeatedly causes Mista to fire more bullets.
    • Mista can mix and match trajectories by pressing their respective button.
    • Each additional bullet is considered a separate move from the first shot. As such, they have their own IPS counters and will scale individually.
      • The 6th bullet that connects with the opponent will cause a knockdown.
  • The hit effect the bullet carries depends on the amount of Pistols:
    • If 0-3 Pistols are loaded, the bullet has no special properties.
    • If 4-5 Pistols are loaded, the bullet launches on hit.
    • If all 6 Pistols are loaded, the bullet launches and causes a hard knockdown.

L Version:

Mista shoots upwards at an angle.

  • Can be used for anti-airs.
  • When loaded with Pistols, the bullet will curve downwards towards grounded opponents. The effect becomes more pronounced with more Pistols loaded.

M Version:

Mista shoots straight forward.

  • Primary method of shooting for combos and zoning.
  • Can curve down to OTG with Sex Pistols.

H Version:

Mista shoots at the ground.

  • Can hit OTG (+60).

Sex Pistols Modifiers
Amount Loaded Damage Block Adv. (Point Blank) Hit Adv.
1 50 (25*2) +4 +8
2 60 (20*3) +10 +14
3 68 (17*4) +16 +20
4 80 (16*5) +14 -
5 90 (15*6) +18 -
6 98 (14*7) +22 -
J236X
Gonna light you up! (Air)
j.236L/M/H
JJASBR Mista Jump 236L.png
Light
Light
JJASBR Mista Jump 236M.png
Medium
Medium
JJASBR Mista Jump 236H.png
Heavy
Heavy
JJASBR Mista Jump 236X (Sex Pistols).png
Sex Pistols
Sex Pistols
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 12 Mid 20 - Until L - -
Medium 12 Mid 20 - Until L -8 (TK) -6 (TK)
Heavy 12 Mid 20 - Until L -8 (TK) -6 (TK)

While in the air, Mista fires his revolver.

  • The version used determines where Mista fires.
  • Cannot be used if Mista has no bullets loaded.
  • Pressing the button repeatedly causes Mista to fire more bullets.
    • Each shot alters Mista's airborne momentum, slowing down his descent, which can be used to avoid certain HHAs.
    • Mista can mix and match trajectories by pressing their respective button.
    • Each additional bullet is considered a separate move from the first shot. As such, they have their own IPS counters and will scale individually.
      • The 6th bullet that connects with the opponent will cause a knockdown.
  • The hit effect the bullet carries depends on the amount of Pistols:
    • If 0-3 Pistols are loaded, the bullet has no special properties.
    • If 4-5 Pistols are loaded, the bullet launches on hit.
    • If all 6 Pistols are loaded, the bullet launches and causes a hard knockdown.

L Version

Mista shoots straight ahead.

  • Good for preventing the opponent from jumping over grounded shots.
  • Can be crouched under.

M Version

Mista shoots at a downwards angle.

  • Can hit OTG.
  • Reaches outwards a bit.

H Version

Mista shoots at a steeper angle downwards.

  • Can hit OTG.
  • Shoots almost directly beneath Mista.

Sex Pistols Modifiers
Amount Loaded Damage Block Adv. (TK Height) Hit Adv.
1 50 (25*2) +4 -
2 60 (20*3) +10 -
3 68 (17*4) +16 -
4 80 (16*5) +14 -
5 90 (15*6) +18 -
6 98 (14*7) +20 -
214X
Pass, pass, pass!
214L/M/H while Sex Pistols is deployed (Air OK)
JJASBR Mista 214X.png
Ground
Ground
JJASBR Mista Jump 214X.png
Air
Air
The powerhouse behind Mista cage setups
The powerhouse behind Mista cage setups
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 12 Mid 12 - Total 42 -20 -18
Medium 12 Mid 12 - Total 42 -20 -18
Heavy 12 Mid 12 - Total 42 -20 -18

Mista shoots towards the deployed Sex Pistols.

  • Different versions move the bullet across different routes.
  • Will trigger "Reload" if used with no bullets loaded.
  • Unless TK'd, this move will cause Mista to float up, which can be used to stall in the air.
    • TK j.214X can be plus on block, even at point blank range.

L Version:

  • Shoots towards the nearest Pistol, then passes to the closest one to each Pistol.

M Version:

  • Shoots towards the first Pistol deployed, then fires in descending order.

H Version:

  • Shoots towards the last Pistol deployed, then passes in ascending order.
623X
I'll ask the damn questions!
623L/M/H
JJASBR Mista 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Mid 12 9 17 -6 KD
Medium 40 Mid 18 10 22 -10 KD
Heavy 50 Mid 26 11 46 -16 -10 (Horse)

Mista performs a flying knee attack.


L Version:

  • Does not have invul.
  • The easiest version to combo into.
  • Launches the opponent away on hit.
  • The only version that can be cancelled into HHA.

M Version:

  • Has invul between frames 1-15.
  • Cannot be Flash Canceled.
  • Launches the opponent further away on hit.

H Version:

  • Has invul between frames 1-28.
  • Cannot be Flash Canceled.
  • Causes crumple against grounded opponents.
  • Launches airborne opponents even further away, and leads into a hard knockdown.
  • Cannot be combo'd into from normals on grounded opponents; requires Pistol-loaded bullets.
22M
Reload
22M
JJASBR Mista 22M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 20-40 - -

Mista reloads his revolver.

  • Manually reloads all bullets.
  • Can be canceled by any action once a single bullet is loaded.
  • The move's recovery increases by 4 frames for every bullet loaded after the 1st one.
  • If cancelled into, the move's total duration is increased by 2 frames.
22H
Quick Reload
22H
JJASBR Mista 22H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 28 - -

Mista drops bullets from his hat into his revolver's chamber.

  • Costs 0.5 HH Gauge.
  • Instantly reloads all bullets.
  • Takes the same time as loading 3 bullets manually.

System Mechanics

Throw
Throw
Devastating Knee
5/4 + Any Two Attack Buttons
JJASBR Mista Throw (1).png
JJASBR Mista Throw (2).png
Forward
Forward
JJASBR Mista Throw (3).png
Back
Back
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
100 (30, 70) Throw 6 2 24 - HKD (+80)

Forward Throw:

Mista grabs the opponent and knees them in the gut twice.

  • Enough time to "Reload"(5) > 66 > 236H OTG.
  • Leaves the opponent in range for TK j.236M OTG.

Back Throw:

Mista grabs the opponent, knees them in the gut, and then hits their back with his elbow.

  • Aside from unique animations and direction, its properties are identical to those of Forward Throw.
Assist
Assist
Gonna light you up!
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Mista Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Mid - - - - -

Mista fires 6 bullets from his revolver.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on 236M
  • The bullets do not act as a true blockstring, but do combo into each other on hit.
  • Each additional bullet is considered a separate move from the first shot. As such, the Assist is considered to be 6 moves, therefore adding six steps towards damage scaling.
5S
Time to get to work!
5S (Air OK)
JJASBR Mista 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 20 - -

Mista loads a Sex Pistol into his next bullet.

  • Loading a Sex Pistol into a bullet increases its number of hits and damage, and adds a bit of tracking, all of which increase when more Sex Pistols are loaded.
  • Can be canceled into from normals, "Reload" or "Quick Reload".
  • Uniquely, this move can also be used during these specific scenarios:
    • When Mista is moving, including while jumping and during a Dodge.
    • If Mista is in blockstun.
  • Conversely, it cannot be used on the following situations:
    • While Mista is in the middle of an attack that whiffs.
    • If Mista has no bullets available.
236S-214S
Places, everyone!
236S (Air OK) / 214S / 46S
JJASBR Mista 5S-S.png
Start
Start
JJASBR Mista 236S.png
236S Formation
236S Formation
JJASBR Mista 214S.png
214S Formation
214S Formation
JJASBR Mista 46S.png
46S Formation
46S Formation
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 32 - -

Mista places a Sex Pistol in position to ricochet bullets.

  • Can be cancelled into.
  • Only the 236S version can be used midair.
  • The 46S version will deploy 3 Pistols at a time, while the 214S and 236S versions both deploy 1 Pistol at a time.
  • Having a Pistol deployed on the field doesn't disable loading Pistols that aren't deployed into bullets.
  • If Sex Pistols are loaded into a bullet, pressing 5S while the bullet is travelling will cause all the loaded Sex Pistols to deploy at the bullet's current location.
22S
Get back here!
22S
JJASBR Mista 22S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 40 - -

Mista recalls all Sex Pistols back to him.

  • Resets all Sex Pistols, whether deployed on the field or loaded into a bullet.
  • Can be cancelled into.

Heart Heat Attack

Aim! Aim, you idiots!
236 + Any Two Attack Buttons
JJASBR Mista HHA (1).png
JJASBR Mista HHA (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
190 (19*10) Mid 2+4 - Total 35 -18 -

Mista fires a shot which Sex Pistols splits into 10 pieces, covering the entire screen with shrapnel.

  • Resets all Sex Pistols and reloads all bullets.
  • Unaffected by previous Sex Pistols actions.
  • Does not track Dodges.
  • Slightly higher minimum damage than average.
  • Extremely fast at 6 frames. Prime punish tool at close range because of this, though it has a blindspot really close to Mista.

Great Heat Attack

My true resolve starts here!
236L+M+H
JJASBR Mista GHA (1).png
JJASBR Mista GHA (2).png
JJASBR Mista GHA (3).png
My bullets don't miss!
My bullets don't miss!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
374 (12*6+46*2+52*4+2) Mid 2+26 - - -64 -

Mista unloads his revolver with Sex Pistols riding a bullet each, causing them to home in on the opponent. On hit, Mista reloads his revolver and unloads again, this time with every bullet being passed between Sex Pistols to deal even more damage to the opponent as they are turned into swiss cheese.

  • Resets all Sex Pistols and reloads all bullets.
  • Unaffected by previous Sex Pistols actions.
  • Each bullet of the activator deals individual damage, potentially lowering its damage at further ranges.
    • Damage listed assumes all bullets connect.
  • Frame advantage on hit leaves enough time to buffer 66 > TK j.236M > 66 > 236H OTG.
  • Frame disadvantage listed refers to point-blank use, which causes some bullets to miss.
    • Move is -51 on block if all 6 bullets are blocked a bit further away from point-blank.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Stand

Sex Pistols (Color 1)
Sex Pistols (Color 2)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
RicolínInsulín Normal (Color 1) Flag us.png
United States
@GSG_Secreas Tournament Footage
SPK Normal (Color 2) Flag us.png
United States
@spkelevra Tournament Footage
YouTube Channel

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh