JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando: Difference between revisions
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==Introduction== | ==Introduction== | ||
:''This article is about Dio Brando's ''Phantom Blood'' incarnation, primarily known as "Brando". For information about his ''Stardust Crusaders'' incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]].'' | :''This article is about Dio Brando's ''Phantom Blood'' incarnation, primarily known as "Brando". For information about his ''Stardust Crusaders'' incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]].'' | ||
Dio Brando, the central antagonist of ''Phantom Blood'', the first part of ''JoJo's Bizarre Adventure'', is a tricky rushdown character who utilizes moves that all have the same startup animation that leads to different attacks. Additionally, Dio utilizes Vampirism to steal health and meter from his opponent, giving him even more rewards on hit. Dio’s neutral isn’t very unique, but is nothing to scoff at either, utilizing his faster movement and good normals to close the distance on the opponent quickly and start his scary pressure. He can also utilize "[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando# | Dio Brando, the central antagonist of ''Phantom Blood'', the first part of ''JoJo's Bizarre Adventure'', is a tricky rushdown character who utilizes moves that all have the same startup animation that leads to different attacks. Additionally, Dio utilizes Vampirism to steal health and meter from his opponent, giving him even more rewards on hit. Dio’s neutral isn’t very unique, but is nothing to scoff at either, utilizing his faster movement and good normals to close the distance on the opponent quickly and start his scary pressure. He can also utilize "[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#214L|Vaporizing]] [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#214L|Freeze]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#214H|Frozen in your tracks!]]" to close the distance, as they can be canceled into his super jump. All of this leads to Dio being great at starting his gameplan. | ||
On offense, Dio is very good at opening up the opponent with his various options. His "[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#236X|KUA!]]" series starts with a kick that can be canceled into several follow-ups, including an overhead follow-up. His " | On offense, Dio is very good at opening up the opponent with his various options. His "[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#236X|KUA!]]" series starts with a kick that can be canceled into several follow-ups, including an overhead follow-up. His "Vaporizing Freeze" special moves are a bit riskier, but can be set up after a knockdown to mix up the opponent. The move has low and overhead variations, and has the same startup animation as his "[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#214H|Frozen in your tracks!]]" counter; this makes it tricky to tell which move is being used, especially when the moves themselves can be canceled into his super jump to further mix up his options. Lastly, "[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#214S|How feeble!]]" is a fast command grab, making it easy to open up a blocking opponent while also stealing some resources. | ||
On defense, Dio can struggle a bit as he does not have a meterless invincible reversal. His only invincible options are [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#Heart Heat Attack|HHA]], which does deal a high amount of damage, and [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#Great Heat Attack|GHA]], which is much slower. Unfortunately, both of these options use at least a bar of meter and are very unsafe, making HHA the only viable option and even then, it is only viable against jump-ins. | On defense, Dio can struggle a bit as he does not have a meterless invincible reversal. His only invincible options are [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#Heart Heat Attack|HHA]], which does deal a high amount of damage, and [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#Great Heat Attack|GHA]], which is much slower. Unfortunately, both of these options use at least a bar of meter and are very unsafe, making HHA the only viable option and even then, it is only viable against jump-ins. | ||
*'''Vampirism''': Dio's Style moves are different attacks that steal health or | *'''Vampirism''': Dio's Style moves are different attacks that steal health or HH Gauge from the opponent, rewarding Dio more for his hits. | ||
*'''Stone Mask''': Dio incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | *'''Stone Mask''': Dio incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | ||
*'''You are a mere dog!''': Dio has access to a Super Jump ability that can be cancelled | *'''You are a mere dog!''': Dio has access to a Super Jump ability that can be cancelled from normals on both hit and block, giving him unique combo extensions and allowing for some situational mix-ups. | ||
*'''Aerial Chain Beat''': Dio can chain his aerial attacks, | *'''Aerial Chain Beat''': Dio can chain his aerial attacks, giving him unique combos and confirms. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Dio_Brando_Small_Icon.png|50px]] '''Dio Brando''' is a | | intro = [[file:JJASBR_Dio_Brando_Small_Icon.png|50px]] '''Dio Brando''' is a character who utilizes his vampiric traits to steal Health and HH Gauge while rushing his opponent down. | ||
| pros = | | pros = | ||
* '''Scary | * '''Scary Mix-ups:''' Dio's pressure opens up many different options to mix up the opponent with highs, lows, throws, and stagger pressure to keep them on their toes. | ||
* '''Fast Movement:''' Dio has above average run speed and a command jump, making it a bit easier for him to approach his opponent in neutral despite lacking a projectile. | * '''Fast Movement:''' Dio has above average run speed and a command jump, making it a bit easier for him to approach his opponent in neutral despite lacking a projectile. | ||
* '''Resource Battery:''' Dio can steal both health and | * '''Resource Battery:''' Dio can steal both health and HH Gauge from the opponent while not using much for his own combos, making it very easy to build his own resources to cash out with HHA or GHA. | ||
|cons = | |cons = | ||
* '''Weak to Stylish Evade:''' Sometimes, Dio's | * '''Weak to Stylish Evade:''' Sometimes, Dio's mix-ups have large gaps in them, allowing the opponent to Stylish Evade out and punish with very little effort (and sometimes very little risk). | ||
* '''No Meterless Reversal:''' Dio's only meterless defensive option | * '''No Meterless Reversal:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#214H|Frozen in your tracks!]]" is Dio's only meterless defensive option, but as it does not activate until the end of its initial dash, he does not have any true meterless reversal. This leaves him open to setups that other characters could escape, and is further compounded by being tied for the lowest health in the game. | ||
*'''Weak to Zoning:''' Dio does not have any projectiles aside from his HHA, making it hard for him to approach characters who excel at zoning or have extremely good projectiles. | *'''Weak to Zoning:''' Dio does not have any projectiles aside from his HHA, making it hard for him to approach characters who excel at zoning or have extremely good projectiles. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
===Vampirism=== | ===Vampirism=== | ||
Dio' | Dio Brando features the unique '''Vampirism''' Style, which manifests in attacks that can steal resources from the opponent. What is stolen is dependent on the attack: | ||
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#5S|I'll suck you dry!]]" is a multi-hitting attack that steals health. | |||
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#214S|How feeble!]]" is a command grab that also steals health. | |||
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#236S|USELESS, USELESS, USELESS!]]" is a hitgrab that will steal HH Gauge. | |||
===Stats=== | ===Stats=== | ||
Line 50: | Line 53: | ||
|damage=12 | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Dio performs a quick stab with his fingers. | Dio performs a quick stab with his fingers. | ||
Line 71: | Line 74: | ||
|damage=21 | |damage=21 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Dio performs a high knee attack. | Dio performs a high knee attack. | ||
Line 94: | Line 97: | ||
|damage=33 | |damage=33 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Dio performs an overhead slash with his hand. | Dio performs an overhead slash with his hand. | ||
Line 115: | Line 118: | ||
|damage=11 | |damage=11 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Dio performs a crouching stab with his fingers. | Dio performs a crouching stab with his fingers. | ||
Line 136: | Line 139: | ||
|damage=10 | |damage=10 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Dio performs a crouching uppercut slash with his hand. | Dio performs a crouching uppercut slash with his hand. | ||
*Launches on hit. | *Launches on hit. | ||
*Decent anti-air against cross-ups, although fairly inconsistent against most jump-ins. | *Decent anti-air against cross-ups, although fairly inconsistent against most jump-ins. | ||
*Dio's main relaunch tool after j.H during a combo. | *Dio's main relaunch tool after j.H during a combo. | ||
}} | }} | ||
Line 160: | Line 162: | ||
|damage=36 | |damage=36 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Dio performs a swiping slash at the opponent's feet. | Dio performs a swiping slash at the opponent's feet. | ||
Line 184: | Line 186: | ||
|damage=66 (26, 40) | |damage=66 (26, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22(3)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-30 | |blockadv=-30 | ||
|hitadv=- | |hitadv=-24 | ||
|description= | |description= | ||
Dio performs an advancing punch that hits twice. | Dio performs an advancing punch that hits twice. | ||
*Good for combo filler. | *Good for combo filler. | ||
*Causes hard knockdown against airborne opponents. | |||
**This hard knockdown is unique in that it does not override other hit effects. | |||
}} | }} | ||
}} | }} | ||
Line 205: | Line 209: | ||
|damage=15 | |damage=15 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 228: | Line 232: | ||
|damage=25 | |damage=25 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 251: | Line 255: | ||
|damage=38 | |damage=38 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Dio performs an overhead slash with his hand. | Dio performs an overhead slash with his hand. | ||
Line 277: | Line 281: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total 38 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Dio performs | Dio performs an inhuman leap. | ||
*Can be cancelled | *Can be cancelled from normals on hit or block. | ||
*Dio becomes airborne on '''frame 4'''. | |||
*The Neutral and Forward versions have 2 frames of landing recovery, while the Back version has 12 frames. | |||
}} | }} | ||
}} | }} | ||
Line 297: | Line 303: | ||
|damage=24 | |damage=24 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-20 | |blockadv=-20 | ||
|hitadv=- | |hitadv=-14 | ||
|description= | |description= | ||
}} | }} | ||
Line 309: | Line 315: | ||
|damage=27 | |damage=27 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-18 | |blockadv=-18 | ||
|hitadv=- | |hitadv=-12 | ||
|description= | |description= | ||
}} | }} | ||
Line 321: | Line 327: | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-20 | |blockadv=-20 | ||
|hitadv=- | |hitadv=-14 | ||
|description= | |description= | ||
Dio spins while performing a kick upwards. | Dio spins while performing a kick upwards. | ||
* | *The version used alters the damage and distance covered by Dio. | ||
*This move features several follow-ups on hit or block. | *This move features several follow-ups on hit or block. | ||
---- | |||
'''L version:''' | |||
*Keeps Dio mostly in place. | |||
---- | |||
'''M version:''' | |||
*Moves Dio forward slightly. | |||
---- | |||
'''H version:''' | |||
*Moves Dio forward more. | |||
}} | }} | ||
}} | }} | ||
Line 343: | Line 358: | ||
|damage=28 (13, 15) | |damage=28 (13, 15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16(11)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Dio performs a double knee attack. | Dio performs a double knee attack. | ||
* | *Leaves grounded opponents standing. | ||
*Has large pushback on both hit and block. | *Has large pushback on both hit and block. | ||
*When immediately chained after "KUA!", the sequence is gapless. | *When immediately chained after "KUA!", the sequence is gapless. | ||
*Mainly used to as a pressure ender. | |||
}} | }} | ||
}} | }} | ||
Line 369: | Line 384: | ||
|damage=30 (10, 20) | |damage=30 (10, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10(25)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=Crumple/KD | ||
|description= | |description= | ||
Dio performs a freezing attack before following up with an open palm uppercut. | Dio performs a freezing attack before following up with an open palm uppercut. | ||
*The first attack causes crumple on hit, while the second attack launches. | |||
*Only performs the second attack if the first hits. | *Only performs the second attack if the first hits. | ||
*Has large pushback on block. | *Has large pushback on block. | ||
*Leaves a gap after chaining from "KUA!", allowing the opponent to Stylish Guard. | *Leaves a gap after chaining from "KUA!", allowing the opponent to Stylish Guard. | ||
}} | }} | ||
Line 394: | Line 408: | ||
|damage=60 | |damage=60 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-20 | |blockadv=-20 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Dio performs an overhead chop with both hands. | Dio performs an overhead chop with both hands. | ||
Line 408: | Line 422: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">214L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Brando_214X.png | ||
|caption= | |caption= | ||
|image2= | |image2=JJASBR_Brando_214L.png | ||
|caption2= | |caption2= | ||
|name=Vaporizing Freeze (High) | |||
|input=214L | |||
|name=Vaporizing Freeze | |||
|input=214L | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=28 | |damage=28 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=48 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Dio flies back before charging forward and attacking the opponent with his knee, freezing them. | |||
*Launches on hit. | |||
*Startup can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#28|You are a mere dog!]]", allowing for 5L > 5M > Super Jump routes. | |||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">214M</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Brando_214X.png | |||
|caption= | |||
|image2=JJASBR_Brando_214M.png | |||
|caption2= | |||
|name=Vaporizing Freeze (Low) | |||
|input=214M | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=28 | |damage=28 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=48 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=Bind/Crumple | ||
|description= | |description= | ||
Dio flies back before charging forward and | Dio flies back before charging forward and performing a low kick, freezing the opponent. | ||
*Startup can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#28|You | *Binds the opponent, which transitions into a crumple against grounded opponents. | ||
*Startup can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#28|You are a mere dog!]]". | |||
*If used within a combo (whether to start or extend one), keep in mind that due to also causing crumple, landing "[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#236X-M|Did you think you could defeat me, the great DIO?!]]" (or viceversa) will cause it to drop. | |||
}} | }} | ||
}} | }} | ||
Line 463: | Line 473: | ||
====== <font style="visibility:hidden" size="0">214H</font> ====== | ====== <font style="visibility:hidden" size="0">214H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Brando_214X.png | ||
|caption= | |caption=Start | ||
|image2 | |image2=JJASBR_Brando_214H_(1).png | ||
|caption2=Counter | |||
|image3=JJASBR_Brando_214H_(2).png | |||
| | |caption3=Catch | ||
| | |||
| | |||
|name=Frozen in your tracks! | |name=Frozen in your tracks! | ||
|input=214H | |input=214H | ||
Line 477: | Line 485: | ||
|damage=60 | |damage=60 | ||
|guard= | |guard= | ||
|startup= | |startup=38(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
Dio flies back before charging forward and performs a stance that counters the opponent's attack. | Dio flies back before charging forward and performs a stance that counters the opponent's attack. | ||
*Causes crumple on a successful activation. | *Causes crumple on a successful activation. | ||
*Startup can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#28|You are a mere dog!]]". | |||
}} | }} | ||
}} | }} | ||
Line 501: | Line 509: | ||
|damage=26 (5*5, 1) [56 (5*11, 1)] | |damage=26 (5*5, 1) [56 (5*11, 1)] | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-24 | |blockadv=-24 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Dio stabs at the ground with his fingers, picking up the opponent and sucking their blood. | Dio stabs at the ground with his fingers, picking up the opponent and sucking their blood. | ||
*Can be extended by pressing attack buttons repeatedly. Data in [] is for the | *Can be extended by pressing attack buttons repeatedly. Data in [] is for the Extended version. | ||
*Steals 0. | *Steals 0.2 HH Gauge from the opponent, with the stolen amount increasing to 0.4 HH Gauge for the Extended version. | ||
*Can hit OTG. | *Can hit OTG. | ||
*Ends in a soft knockdown, unlike most hitgrabs. | *Ends in a soft knockdown, unlike most hitgrabs. | ||
**Can end in a hard knockdown under certain circumstances, however. | |||
}} | }} | ||
}} | }} | ||
Line 527: | Line 536: | ||
|damage=47 (6, 10*4, 1) [107 (6, 10*10, 1)] | |damage=47 (6, 10*4, 1) [107 (6, 10*10, 1)] | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 534: | Line 543: | ||
|description= | |description= | ||
Dio grabs the opponent before picking them up and sucking their blood. | Dio grabs the opponent before picking them up and sucking their blood. | ||
*Can be extended by pressing attack buttons repeatedly. Data in [] is for the | *Can be extended by pressing attack buttons repeatedly. Data in [] is for the Extended version. | ||
*This move recovers 50 health normally, | *This move recovers 50 health normally, with the Extended version recovering a total of 110 health. | ||
*Does not cause hard knockdown, unlike most command grabs. | |||
}} | }} | ||
}} | }} | ||
Line 555: | Line 565: | ||
|damage=110 | |damage=110 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 562: | Line 572: | ||
|description= | |description= | ||
Dio grabs the opponent by the neck and throws them. | Dio grabs the opponent by the neck and throws them. | ||
* | *Forward Throw leaves the opponent a good distance away. | ||
*Back Throw leaves the opponent much closer (though not at point-blank range). | |||
}} | }} | ||
}} | }} | ||
Line 571: | Line 582: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=Frozen in your tracks!<br>{{NotationIcon- | |subtitle=Frozen in your tracks!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 580: | Line 591: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
Dio performs a stance that counters the opponent's attack. | Dio performs a stance that counters the opponent's attack. | ||
*Assault Assist Stocks: | *Assault Assist Stocks: 1 | ||
*Reversal Assist Stocks: | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#214H|214H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#214H|214H]] | ||
*Causes crumple on a successful activation. | *Causes crumple on a successful activation. | ||
Line 604: | Line 615: | ||
|damage=42 (2, 4*7, 12) | |damage=42 (2, 4*7, 12) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-18 | |blockadv=-18 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 616: | Line 627: | ||
|damage=42 (2, 4*7, 12) | |damage=42 (2, 4*7, 12) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-24 | |blockadv=-24 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Dio jabs the opponent with his fingers. | Dio jabs the opponent with his fingers, sucking their blood. | ||
*Either version of this move recovers 28 health | *Launches the opponent away on hit, and causes hard knockdown. | ||
*Deals Chip Damage. | |||
*Only on hit, the move can be canceled into | *Either version of this move recovers 28 health on hit. | ||
*Only on hit, the move can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#236X|KUA!]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#214L|Vaporizing]] [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#214M|Freeze]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando#214H|Frozen in your tracks!]]", or HHA, as well as be Flash Canceled. | |||
*When comparing both moves, 5S has better horizontal range and less disadvantage, while 3S covers a more vertical trajectory and has faster startup (as well as upper body invulnerability). | *When comparing both moves, 5S has better horizontal range and less disadvantage, while 3S covers a more vertical trajectory and has faster startup (as well as upper body invulnerability). | ||
}} | }} | ||
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|caption= | |caption= | ||
|image2=JJASBR_Brando_HHA_(2).png | |image2=JJASBR_Brando_HHA_(2).png | ||
|caption2= | |caption2=''You won't feel a thing!'' | ||
|name=Space Ripper Stingy Eyes! | |name=Space Ripper Stingy Eyes! | ||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons | ||
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|damage=170 | |damage=170 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-46 | |blockadv=-46 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
Dio fires a beam of pressurized liquid from his eyes. | Dio fires a beam of pressurized liquid from his eyes. | ||
*Reaches fullscreen which, combined with the ability to score Counter Hits, makes it a strong option to punish attacks from practically anywhere. | *Reaches fullscreen which, combined with the ability to score Counter Hits, makes it a strong option to punish attacks from practically anywhere. | ||
*Causes crumple on grounded hit, allowing it to be used mid-combo and extend with Assists. | *Causes crumple on grounded hit, allowing it to be used mid-combo and extend with Assists. | ||
*Launches airborne opponents away on hit, and causes hard knockdown. | |||
*Can be used as an anti-air due to its quick startup. | *Can be used as an anti-air due to its quick startup. | ||
*Incredibly active, making it a deceptive anti-air even if used early during an opponent's jump. | *Incredibly active, making it a deceptive anti-air even if used early during an opponent's jump. | ||
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|damage=330 (60+14*10+16+54+60) | |damage=330 (60+14*10+16+54+60) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-56 | |blockadv=-56 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Dio charges forward with his hands extended and encased in ice. If his attack connects, Dio freezes the opponent before beating them down and finishing by shattering their frozen body. | Dio charges forward with his hands extended and encased in ice. If his attack connects, Dio freezes the opponent before beating them down and finishing by shattering their frozen body. | ||
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==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Brando_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Brando_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
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===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_Brando_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Brando_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | ||
Line 704: | Line 717: | ||
==Notable Players== | ==Notable Players== | ||
:{{Template:PlayerListDisclaimer}} | :{{Template:PlayerListDisclaimer}} | ||
{| class="wikitable" | {| class="wikitable" style="text-align:center;" | ||
!width="95"|Name | !width="95"|Name | ||
!width=" | !width="90"|Usual Color | ||
!width="125"|Region | !width="125"|Region | ||
!Contact | !Contact | ||
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|- | |- | ||
|Cyanide Express | |Cyanide Express | ||
|[[File:JJASBR Brando Color Special A 2.png|200x200px|Special A (Color 2)]] | |||
|[[File:Flag_us.png]]<br>United States | |[[File:Flag_us.png]]<br>United States | ||
|[https://twitter.com/Cyanide_Express @Cyanide_Express] | |[https://twitter.com/Cyanide_Express @Cyanide_Express] | ||
|[https:// | |[https://www.youtube.com/watch?v=nCojGnihtcY&t=1832s Tournament Footage]<br>[https://www.youtube.com/@cyanideexpress YouTube Channel] | ||
|- | |- | ||
|たれいち (tareichi) | |たれいち<br>(tareichi) | ||
|[[File:JJASBR Brando Color Special B 1.png|200x200px|Special B (Color 1)]] | |||
|[[File:Flag_jp.png]]<br>Japan | |[[File:Flag_jp.png]]<br>Japan | ||
|[https://twitter.com/tareichi001 @tareichi001] | |[https://twitter.com/tareichi001 @tareichi001] | ||
|[https://www.youtube.com/channel/UCgr8OuP-bhCT89dMG3GV0UA YouTube Channel] | |[https://www.youtube.com/channel/UCgr8OuP-bhCT89dMG3GV0UA YouTube Channel] | ||
|} | |} | ||
Latest revision as of 14:15, 1 June 2024
Introduction
- This article is about Dio Brando's Phantom Blood incarnation, primarily known as "Brando". For information about his Stardust Crusaders incarnation, see DIO.
Dio Brando, the central antagonist of Phantom Blood, the first part of JoJo's Bizarre Adventure, is a tricky rushdown character who utilizes moves that all have the same startup animation that leads to different attacks. Additionally, Dio utilizes Vampirism to steal health and meter from his opponent, giving him even more rewards on hit. Dio’s neutral isn’t very unique, but is nothing to scoff at either, utilizing his faster movement and good normals to close the distance on the opponent quickly and start his scary pressure. He can also utilize "Vaporizing Freeze" and "Frozen in your tracks!" to close the distance, as they can be canceled into his super jump. All of this leads to Dio being great at starting his gameplan.
On offense, Dio is very good at opening up the opponent with his various options. His "KUA!" series starts with a kick that can be canceled into several follow-ups, including an overhead follow-up. His "Vaporizing Freeze" special moves are a bit riskier, but can be set up after a knockdown to mix up the opponent. The move has low and overhead variations, and has the same startup animation as his "Frozen in your tracks!" counter; this makes it tricky to tell which move is being used, especially when the moves themselves can be canceled into his super jump to further mix up his options. Lastly, "How feeble!" is a fast command grab, making it easy to open up a blocking opponent while also stealing some resources.
On defense, Dio can struggle a bit as he does not have a meterless invincible reversal. His only invincible options are HHA, which does deal a high amount of damage, and GHA, which is much slower. Unfortunately, both of these options use at least a bar of meter and are very unsafe, making HHA the only viable option and even then, it is only viable against jump-ins.
- Vampirism: Dio's Style moves are different attacks that steal health or HH Gauge from the opponent, rewarding Dio more for his hits.
- Stone Mask: Dio incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- You are a mere dog!: Dio has access to a Super Jump ability that can be cancelled from normals on both hit and block, giving him unique combo extensions and allowing for some situational mix-ups.
- Aerial Chain Beat: Dio can chain his aerial attacks, giving him unique combos and confirms.
Dio Brando is a character who utilizes his vampiric traits to steal Health and HH Gauge while rushing his opponent down. | |
Pros | Cons |
|
|
Vampirism
Dio Brando features the unique Vampirism Style, which manifests in attacks that can steal resources from the opponent. What is stolen is dependent on the attack:
- "I'll suck you dry!" is a multi-hitting attack that steals health.
- "How feeble!" is a command grab that also steals health.
- "USELESS, USELESS, USELESS!" is a hitgrab that will steal HH Gauge.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Vampirism | 800 | Rumble | #ASBR_BRA #ASBR_D1O |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
Punch right through you! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
28
You are a mere dog!
Any jump after 1/2/3 |
---|
236X
KUA!
236L/M/H |
---|
236X-L
That must be five or six ribs broken!
236L/M/H > L |
---|
236X-M
Did you think you could defeat me, the great DIO?!
236L/M/H > M |
---|
236X-H
WRYYY!
236L/M/H > H |
---|
214L
Vaporizing Freeze (High)
214L |
---|
214M
Vaporizing Freeze (Low)
214M |
---|
214H
Frozen in your tracks!
214H |
---|
236S
USELESS, USELESS, USELESS!
236S |
---|
214S
How feeble!
214S |
---|
System Mechanics
Throw
Throw
You impudent fool! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Frozen in your tracks! |
---|
5S
I'll suck you dry!
5S or 3S |
---|
Heart Heat Attack
Space Ripper Stingy Eyes!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
I'll give them all a good show!
236L+M+H |
---|
Costumes
Normal
Special
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
Cyanide Express | United States |
@Cyanide_Express | Tournament Footage YouTube Channel | |
たれいち (tareichi) |
Japan |
@tareichi001 | YouTube Channel |