JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli: Difference between revisions
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On the other hand, Caesar pays for this versatility with a remarkable dependence on the HH Gauge: he has to constantly manage his usage to be able to get in and start his pressure, which is not made easier by the fact that his best options often cost large amounts in the long run. | On the other hand, Caesar pays for this versatility with a remarkable dependence on the HH Gauge: he has to constantly manage his usage to be able to get in and start his pressure, which is not made easier by the fact that his best options often cost large amounts in the long run. | ||
*'''Hamon Specials''': For the cost of 0.5 | *'''Hamon Specials''': For the cost of 0.5 HH Gauge, Caesar can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters. | ||
*'''Seated Leap''': Caesar has access to a Super Jump ability that can be cancelled | *'''Seated Leap''': Caesar has access to a Super Jump ability that can be cancelled from normals on both hit and block, giving him unique combo extensions and allowing for some situational mix-ups. | ||
*'''Aerial Chain Beat''': Caesar can chain his aerial attacks, | *'''Aerial Chain Beat''': Caesar can chain his aerial attacks, giving him unique combos and confirms. | ||
*'''Setplay''': Thanks to his "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]" and their delayed activation, Caesar can enable okizeme through repeated knockdowns and ambiguous cross-ups. | *'''Setplay''': Thanks to his "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]" and their delayed activation, Caesar can enable okizeme through repeated knockdowns and ambiguous cross-ups. | ||
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| intro = [[file:JJASBR_Caesar_Small_Icon.png|50px]] '''Caesar Anthonio Zeppeli''' is a Hamon character who thrives off of setplay and mix-ups. | | intro = [[file:JJASBR_Caesar_Small_Icon.png|50px]] '''Caesar Anthonio Zeppeli''' is a Hamon character who thrives off of setplay and mix-ups. | ||
| pros = | | pros = | ||
* '''Good Space Control:''' Caesar has access to several projectiles such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M | * '''Good Space Control:''' Caesar has access to several projectiles, such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M|Bubble Cutter]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236L|Bubble Launcher (Air)]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]". All of these cover a variety of angles, meaning the opponent has to take risks to approach. | ||
* '''Good Defense:''' Both "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#623X|One-Fisted Uppercut]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#214X|Hamon Kick (S version)]]" are good invincible reversals, allowing Caesar to easily punish gaps in pressure. | * '''Good Defense:''' Both "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#623X|One-Fisted Uppercut]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#214X|Hamon Kick (S version)]]" are good invincible reversals, allowing Caesar to easily punish gaps in pressure. | ||
* '''Good Setplay:''' From any hit during a "Bubble Lenses" setup, Caesar can end the combo and return into an identical setup. This is aided by his 2H, which is uniquely capable of causing a hard knockdown even against airborne opponents. | * '''Good Setplay:''' From any hit during a "Bubble Lenses" setup, Caesar can end the combo and return into an identical setup. This is aided by his 2H, which is uniquely capable of causing a hard knockdown even against airborne opponents. | ||
|cons = | |cons = | ||
* '''Meter | * '''Meter Reliance:''' Caesar's best tools are his Hamon Specials, which cost HH Gauge to use. In combination with his particularly low meterless damage (often being unable to deal 200+), Caesar struggles to compete without said resource. | ||
* '''Stubby Buttons:''' Short normals with poor conversions make it hard for Caesar to be the aggressor in neutral and bait Throws. | * '''Stubby Buttons:''' Short normals with poor conversions make it hard for Caesar to be the aggressor in neutral and bait Throws. | ||
* '''Inconsistent Routes:''' Due to the nature of his routing, different factors (such as Stand hurtboxes, positioning and distance to the wall, and his projeciles hitting in inconsistent ways) will often require for Caesar to improvise and modify a combo on the fly. | * '''Inconsistent Routes:''' Due to the nature of his routing, different factors (such as Stand hurtboxes, positioning and distance to the wall, and his projeciles hitting in inconsistent ways) will often require for Caesar to improvise and modify a combo on the fly. | ||
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|description= | |description= | ||
Caesar performs an uppercut. | Caesar performs an uppercut. | ||
* | *Mainly used in juggles. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Caesar performs a crouching hook. | Caesar performs a crouching hook. | ||
* | *Fast with good range. | ||
*Great for converting into juggle combos. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Caesar slides forward and performs a sweeping kick. | Caesar slides forward and performs a sweeping kick. | ||
*Causes hard knockdown | *Causes hard knockdown. | ||
**This hard knockdown is unique in that it does not override other hit effects. | |||
*Good range for pokes. | *Good range for pokes. | ||
}} | }} | ||
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|description= | |description= | ||
Caesar performs an attack downwards with Hamon. | Caesar performs an attack downwards with Hamon. | ||
*Stubby aerial. | *Stubby aerial, though good for jump-ins. | ||
* | *Can cross up. | ||
*Its multi-hit nature forces the opponent to block multiple Overheads. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Caesar performs a kick downwards. | Caesar performs a kick downwards. | ||
*Good for jump-ins and | *Good for jump-ins, juggles and cross-ups. | ||
}} | }} | ||
}} | }} | ||
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Caesar performs a kick outwards. | Caesar performs a kick outwards. | ||
*Good for air-to-airs and juggles. | *Good for air-to-airs and juggles. | ||
*Very quick recovery makes it useful for timing jumping normals and special moves. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Forward / Back | |||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total 48 | ||
|blockadv=Total | |blockadv= | ||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Neutral | |||
|header=no | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Total 50 | |||
|blockadv= | |||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Caesar propels himself into the air while remaining in a sitting position. | Caesar propels himself into the air while remaining in a sitting position. | ||
*Can be cancelled into on hit or block. | *Can be cancelled into on hit or block. | ||
*Caesar becomes airborne on '''frame 6'''. | |||
*The Neutral and Forward versions have 2 frames of landing recovery, while the Back version has 12 frames. | |||
}} | }} | ||
}} | }} | ||
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|hitadv=+4 (TK) | |hitadv=+4 (TK) | ||
|description= | |description= | ||
Caesar | Caesar creates 5 bubbles that gently float in front of him. | ||
*The bubbles' trajectory depends on the version used. | |||
---- | ---- | ||
'''Ground version:''' | '''Ground version:''' | ||
*Bubbles only travel about two characters worth of distance. | Caesar fires the bubbles in front of him, letting them float towards the opponent. | ||
*Good for holding space. | *Bubbles only travel about two characters' worth of distance. | ||
*Good for holding space due to their permanence on-screen. | |||
---- | ---- | ||
'''Air version:''' | '''Air version:''' | ||
Caesar fires the bubbles downwards, letting them float in place. | |||
*Cannot be used while jumping backwards. | *Cannot be used while jumping backwards. | ||
*Good for juggles and holding space. | *Good for juggles and holding space. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">236M | ====== <font style="visibility:hidden" size="0">236M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Caesar_236M_(1).png | |image=JJASBR_Caesar_236M_(1).png | ||
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|description= | |description= | ||
Caesar prepares a number of Bubble Cutters at head height before launching them straight ahead. | Caesar prepares a number of Bubble Cutters at head height before launching them straight ahead. | ||
*Listed startup refers to projectile spawn / release, assuming the move is not delayed. | *Travels fullscreen. | ||
*Can be held to delay the projectiles. | |||
**Listed startup refers to projectile spawn / release, assuming the move is not delayed. | |||
*Can bypass {{NotationIcon-ASBR|Wamuu}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22S|Vapor Barrier]]. | |||
---- | ---- | ||
'''Normal version:''' | '''Normal version:''' | ||
Caesar throws 6 Bubble Cutters. | Caesar throws 6 Bubble Cutters. | ||
*Will miss against crouching or short opponents. | *Will miss against crouching or short opponents. | ||
*Most effective at mid-range, since it will catch the opponent if they try to get in. | |||
---- | ---- | ||
'''Style version:''' | '''Style version:''' | ||
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*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*Deals Hamon damage (96 [9.6*10]). | *Deals Hamon damage (96 [9.6*10]). | ||
*Covers more height than the Normal version. | *Covers more height than the Normal version. | ||
*Destroys most projectiles due to its high priority, making it useful against zoning. | |||
}} | }} | ||
}} | }} | ||
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*Travels fullscreen. | *Travels fullscreen. | ||
*Can be held to delay the projectiles. | *Can be held to delay the projectiles. | ||
*Can | *Can bypass {{NotationIcon-ASBR|Wamuu}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22S|Vapor Barrier]]. | ||
*Best used while already zoning, since the opponent is forced to jump or Dodge if they don't want to block. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Caesar performs a Hamon-infused uppercut. | Caesar performs a Hamon-infused uppercut. | ||
*The move's startup, as well as its period of invulnerability, changes depending on the version used. | |||
*Cannot be canceled into HHA. | *Cannot be canceled into HHA. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Launches on hit. | *Launches on hit. | ||
*Does not have invulnerability. | |||
*Due to its quick recovery, it can be converted into a full combo if it lands as an anti-air. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Launches on hit. | *Launches on hit. | ||
*Has | *Has invulnerability until before the active frames. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Launches on hit. | *Launches on hit. | ||
*Has | *Has invulnerability until the first active frame. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
---- | ---- | ||
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*Deals Hamon damage (78 [12*6, 6]). | *Deals Hamon damage (78 [12*6, 6]). | ||
*Binds the opponent, which transitions into a crumple against grounded opponents. | *Binds the opponent, which transitions into a crumple against grounded opponents. | ||
*Has | *Has invulnerability until it enters recovery. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
}} | }} | ||
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*The distance traveled changes depending on the version used. | *The distance traveled changes depending on the version used. | ||
*Launches on hit. | *Launches on hit. | ||
*Caesar will recoil backwards on hit or block. | *Shares IPS with its aerial counterpart. | ||
*Caesar will recoil backwards on hit or block, usually making it safe despite its high recovery. | |||
*Caesar is considered to be grounded despite going into the air, allowing him to cancel into HHA. | *Caesar is considered to be grounded despite going into the air, allowing him to cancel into HHA. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Covers the least distance. | *Covers the least distance. | ||
*Recoils the least. | *Recoils the least. | ||
* | *Fast enough to be a true blockstring if chained into from Heavy normals. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
Line 526: | Line 550: | ||
*Covers the most distance. | *Covers the most distance. | ||
*Recoils the most. | *Recoils the most. | ||
*The version used in most combos, being Caesar's most damaging meterless special move. | |||
---- | ---- | ||
'''S version:''' | '''S version:''' | ||
*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*Deals Hamon damage (144 [60, 84]). | *Deals Hamon damage (144 [60, 84]). | ||
*Has invulnerability making it a great reversal | *Has invulnerability all the way to the second hit, making it a great reversal option. | ||
*Cannot be Flash Canceled, nor canceled into HHA. | *Cannot be Flash Canceled, nor canceled into HHA. | ||
*Travel and recoil distances are identical to the H version. | *Travel and recoil distances are identical to the H version. | ||
*Due to its speed and distance, it also makes for an amazing option to open a path through zoning and get in. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">J214X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Caesar_Jump_214X.png | |||
|caption= | |||
|name=Hamon Kick (Air) | |||
|input=j.214L/M/H/S | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage=30 | |||
|guard=Overhead | |||
|startup=14 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=35 | |||
|guard=Overhead | |||
|startup=18 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=40 | |||
|guard=Overhead | |||
|startup=22 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Style | |||
|header=no | |||
|damage=60 | |||
|guard=Overhead | |||
|startup=14 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Whlie in the air, Caesar performs a divekick. | |||
*How long Caesar takes to descend changes depending on the version used, inversely affecting landing recovery. | |||
*Cannot be used while jumping backwards. | |||
*Shares IPS with its grounded counterpart. | |||
---- | |||
'''L version:''' | |||
*Descends quickly, but has the most landing recovery. | |||
---- | |||
'''M version:''' | |||
*Takes longer to descend, but has less landing recovery. | |||
---- | |||
'''H version:''' | |||
*Takes the longest to descend, but has even less landing recovery. | |||
---- | |||
'''S version:''' | |||
*Costs 0.5 HH Gauge. | |||
*Deals Hamon damage (72). | |||
*Descends the fastest and has the least landing recovery. | |||
}} | }} | ||
}} | }} | ||
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|damage=0 | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=0 | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 590: | Line 690: | ||
|description= | |description= | ||
Caesar poses, preparing to parry an opponent's attack. | Caesar poses, preparing to parry an opponent's attack. | ||
*The move's startup changes depending on the version used, inversely affecting recovery. | |||
*Caesar performs a Stylish Guard on a succesful activation. | *Caesar performs a Stylish Guard on a succesful activation. | ||
*Does not work against projectiles, Throws, HHAs, GHAs, or Assists. | *Does not work against projectiles, Throws, HHAs, GHAs, or Assists. | ||
Line 600: | Line 701: | ||
*Balanced startup and recovery. | *Balanced startup and recovery. | ||
*Can be canceled into M normals during its active frames. | *Can be canceled into M normals during its active frames. | ||
*The most useful version, since it can be canceled soon enough to make <code>5H > 421M > 5M/2M</code> a true combo. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
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*Fastest startup and recovery. | *Fastest startup and recovery. | ||
*Cannot be canceled into normals. | *Cannot be canceled into normals. | ||
*Essentially acts as a Stylish Guard that has less recovery but costs resources. | |||
}} | }} | ||
}} | }} | ||
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|startup=6 | |startup=6 | ||
|active= | |active= | ||
|recovery=Total | |recovery=Total 30 | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
}} | }} | ||
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|startup=6 | |startup=6 | ||
|active= | |active= | ||
|recovery=Total | |recovery=Total 32 | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
}} | }} | ||
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|startup=6 | |startup=6 | ||
|active= | |active= | ||
|recovery=Total | |recovery=Total 36 | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-12 | ||
|description= | |description= | ||
}} | }} | ||
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|startup=6 | |startup=6 | ||
|active= | |active= | ||
|recovery=Total | |recovery=Total 34 | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-10 | ||
|description= | |description= | ||
Caesar conjures stationary Bubble Cutters which, after a delay, will refract solar rays in the form of lasers. | Caesar conjures stationary Bubble Cutters which, after a delay, will refract solar rays in the form of lasers. | ||
*The Bubble Lenses themselves can hit the opponent. | *The amount of bubbles created, as well as the lasers' trajectory, changes depending on the version used. | ||
*The Bubble Lenses themselves can hit the opponent. Frame advantage listed is for when this happens. | |||
*Only one set of Bubble Lenses can be out at a time. | *Only one set of Bubble Lenses can be out at a time. | ||
**Bubble Lenses already out on the field will disappear if any version of the move is used again, unless those Bubble Lenses were already firing off. | **Bubble Lenses already out on the field will disappear if any version of the move is used again, unless those Bubble Lenses were already firing off. | ||
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*Caesar creates a singe Bubble Lens in front of him. | *Caesar creates a singe Bubble Lens in front of him. | ||
*Shoots a single laser downwards. | *Shoots a single laser downwards. | ||
*The laser hits as a meaty when the move is chained into from 2H. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Caesar creates 2 Bubble Lenses in front of him. | *Caesar creates 2 Bubble Lenses in front of him. | ||
*Shoots lasers at a | *Shoots lasers at a 45° angle downwards. | ||
*When the move is chained into from 2H, the lasers are timed to hit slightly later. Their trajectory, however, catches backdashes. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
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*Deals Hamon damage (Bubbles: 70 [14*5]; Lasers: 90 [18*5]) | *Deals Hamon damage (Bubbles: 70 [14*5]; Lasers: 90 [18*5]) | ||
*Shoots lasers that track the position of the opponent. | *Shoots lasers that track the position of the opponent. | ||
}} | }} | ||
}} | }} | ||
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|hitadv=HKD | |hitadv=HKD | ||
|description= | |description= | ||
Caesar grabs the opponent and fills them with Hamon | Caesar grabs the opponent and fills them with Hamon through both of his hands. | ||
*Leaves the opponent close to Caesar. | *Leaves the opponent close to Caesar. | ||
* | *Back Throw leaves Caesar with more frame advantage than forward Throw. | ||
}} | }} | ||
}} | }} | ||
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|caption2= | |caption2= | ||
|name=Assist | |name=Assist | ||
|subtitle=Bubble Lenses<br>{{NotationIcon- | |subtitle=Bubble Lenses<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Caesar conjures 5 stationary Bubble Cutters | Caesar conjures 5 stationary Bubble Cutters which, after a delay, will refract solar rays in the form of lasers. | ||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
Line 833: | Line 865: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=8 | ||
|active= | |active=10~ | ||
|recovery= | |recovery=Total 12 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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|damage=210 (15*6+120) | |damage=210 (15*6+120) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-22 | ||
|hitadv=HKD | |hitadv=HKD (+54) | ||
|description= | |description= | ||
Caesar throws a multitude of bubbles in three groups. When they make contact with the opponent, it traps them in a larger bubble and pops, dealing damage to them. | Caesar throws a multitude of bubbles in three groups. When they make contact with the opponent, it traps them in a larger bubble and pops, dealing damage to them. | ||
*Activation projectile does not travel fullscreen. | *Activation projectile does not travel fullscreen. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
*Deceptively great anti-air since the bubbles float for a bit upon use. | |||
}} | }} | ||
}} | }} | ||
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|damage=320 (12+6*40+68) | |damage=320 (12+6*40+68) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-130 | ||
|hitadv=HKD | |hitadv=HKD | ||
|description= | |description= | ||
Line 900: | Line 933: | ||
==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Caesar_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Caesar_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
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===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_Caesar_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Caesar_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} |
Latest revision as of 21:31, 8 June 2024
Introduction
The deuteragonist of Battle Tendency, the second part of JoJo's Bizarre Adventure, Caesar Anthonio Zeppeli plays the role of a setplay character, excelling at locking down his opponents with wakeup pressure.
Caesar's gameplan centers around covering space with "Bubble Cutter" and "Bubble Launcher (Air)" until he gets a chance to get in and score a hard knockdown, which allows him to set up his "Bubble Lenses"; all versions of the move have different firing angles, allowing Caesar to mix up his pressure and account for different responses from the opponent. Caesar usually wants to end combos with 2H, as it always causes a hard knockdown and allows him to loop his setups indefinitely, should he manage to keep the advantage.
On defense, Caesar has a plethora of invincible reversal options. The H version of "One-Fisted Uppercut" is a meterless reversal that gets opponents off of him; the S version, while requiring HH Gauge to use, increases the rewards Caesar gets by allowing him to convert into full combos. As an alternate option, his "Hamon Kick (S version)" covers a much longer distance and is safe on block (and even on whiff against characters that don't have ways to punish it). He also has great anti-airs with the L version of "One-Fisted Uppercut" and "Bubble Barrier", which allows Caesar to convert into a full combo and can be safe on block at further ranges, respectively.
On the other hand, Caesar pays for this versatility with a remarkable dependence on the HH Gauge: he has to constantly manage his usage to be able to get in and start his pressure, which is not made easier by the fact that his best options often cost large amounts in the long run.
- Hamon Specials: For the cost of 0.5 HH Gauge, Caesar can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
- Seated Leap: Caesar has access to a Super Jump ability that can be cancelled from normals on both hit and block, giving him unique combo extensions and allowing for some situational mix-ups.
- Aerial Chain Beat: Caesar can chain his aerial attacks, giving him unique combos and confirms.
- Setplay: Thanks to his "Bubble Lenses" and their delayed activation, Caesar can enable okizeme through repeated knockdowns and ambiguous cross-ups.
Caesar Anthonio Zeppeli is a Hamon character who thrives off of setplay and mix-ups. | |
Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Hamon | 950 | Rumble | #ASBR_CAE |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
28
Seated Jump
Any jump after 1/2/3 |
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236L
Bubble Launcher
236L (Air OK) |
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236M
Bubble Cutter
236M/S |
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236H
Gliding Bubble Cutter
236H |
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623X
One-Fisted Uppercut
623L/M/H |
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214X
Hamon Kick
214L/M/H/S |
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J214X
Hamon Kick (Air)
j.214L/M/H/S |
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421X
Cat Stance
421L/M/H/S |
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22X
Bubble Lenses
22L/M/H/S (Air OK) |
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System Mechanics
Throw
Throw
Hamon Spark 5/4 + Any Two Attack Buttons |
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Assist
Assist
Bubble Lenses |
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5S
Hamon Breathing
5S |
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Heart Heat Attack
Bubble Barrier
236 + Any Two Attack Buttons |
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Great Heat Attack
Burn Black!
236L+M+H |
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