JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh: Difference between revisions
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{{ASBR Character Intro|char=Jolyne|short=jol|content= | {{ASBR Character Intro|char=Jolyne|short=jol|content= | ||
==Introduction== | ==Introduction== | ||
The main protagonist of the sixth part of ''JoJo's Bizarre Adventure'', ''Stone Ocean''. After being arrested and sent to Green Dolphin St. Prison for a crime she did not commit, Jolyne Cujoh must survive hostile Stand users and stop a plan agreed upon between the long-dead DIO and his disciple, Enrico Pucci. | The main protagonist of the sixth part of ''JoJo's Bizarre Adventure'', ''Stone Ocean''. After being arrested and sent to Green Dolphin St. Prison for a crime she did not commit, Jolyne Cujoh must survive hostile Stand users and stop a plan agreed upon between the long-dead [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]] and his disciple, [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)|Enrico]] [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)|Pucci]]. | ||
Jolyne is a versatile character who specializes in range, mobility, and okizeme. With a variety of strong poking normals, anti-airs, and ranged attacks, Jolyne can dictate the flow of neutral, zone and anti-zone, and control the pace of the match. Her unique air movement options can allow her to create strong pressure and mixups or avoid opponents in neutral. Up-close, she can maintain pressure with a variety of advantageous attacks and dangerous mixup options. Once she lands a hit, she can easily knock the opponent down and begin to enforce a strong vortex, opening up the opponent or keeping the pressure on. | Jolyne is a versatile character who specializes in range, mobility, and okizeme. With a variety of strong poking normals, anti-airs, and ranged attacks, Jolyne can dictate the flow of neutral, zone and anti-zone, and control the pace of the match. Her unique air movement options can allow her to create strong pressure and mixups or avoid opponents in neutral. Up-close, she can maintain pressure with a variety of advantageous attacks and dangerous mixup options. Once she lands a hit, she can easily knock the opponent down and begin to enforce a strong vortex, opening up the opponent or keeping the pressure on. | ||
*''' | *'''Stone Free:''' Jolyne's normals and special moves in Stand On boast extreme range, with a punch rush attack that goes farther than any other in the game and an anti-air that can hit opponents at ranges almost nobody else can. | ||
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#28|With my string!]]''': While in | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#28|With my string!]]''': While in Stand On, Jolyne can use string to pull herself upwards in one of three angles, continuing until she releases the up direction she used to grapple. Normals can cancel into this, allowing for unique pressure sequences. | ||
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#Stand_J123H|Stringing me for a ride!]]''': In the air while in | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#Stand_J123H|Stringing me for a ride!]]''': In the air and while in Stand On, Jolyne can quickly grapple to the ground in one of three angles. This allows her to mix up airborne approaches and evade anti-airs, potentially even punishing them due to the move's low recovery. She can pass through opponents while doing so, allowing for left-right mixups. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Jolyne_Small_Icon.png|50px]] '''Jolyne Cujoh''' is a mobile, long-ranged Stand character who utilizes her strong buttons and various offensive options to start looping okizeme situations. | | intro = [[file:JJASBR_Jolyne_Small_Icon.png|50px]] '''Jolyne Cujoh''' is a mobile, long-ranged Stand character who utilizes her strong buttons and various offensive options to start looping okizeme situations. | ||
| pros = | | pros = | ||
* '''Honest Footsies:''' Jolyne's normals in | * '''Honest Footsies:''' Jolyne's normals in Stand On have an exceptional combination of range and speed, allowing her to aggressively poke enemies from out of their reach or even wall out more aggressive characters. This, combined with various other mid- and long-range tools, can help her control neutral. | ||
* '''Anti-Air:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#Stand_623X|Don't wait, just attack!]]" is a fast, gigantic anti-air that can beat out jumping attempts from a huge number of angles. Even without it, Jolyne has a variety of strong anti-air normals. | * '''Anti-Air:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#Stand_623X|Don't wait, just attack!]]" is a fast, gigantic anti-air that can beat out jumping attempts from a huge number of angles. Even without it, Jolyne has a variety of strong anti-air normals. | ||
* '''Looping Okizeme:''' Jolyne has no trouble securing hard knockdowns, and any hard knockdown she gets gives her time to plant a "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#22X|String Barrier]]" on top of the knocked-down opponent if so desired, then run over and attack the opponent however she chooses. This allows her to run stable, looping pressure after every opening she gets. | * '''Looping Okizeme:''' Jolyne has no trouble securing hard knockdowns, and any hard knockdown she gets gives her time to plant a "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#22X|String Barrier]]" on top of the knocked-down opponent if so desired, then run over and attack the opponent however she chooses. This allows her to run stable, looping pressure after every opening she gets. | ||
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| health = 950 | | health = 950 | ||
| lowhealth = Rumble | | lowhealth = Rumble | ||
| hashtag = [https://twitter.com/hashtag/ | | hashtag = [https://twitter.com/hashtag/ASBR_JOL?src=hashtag_click #ASBR_JOL]<br>[https://twitter.com/hashtag/ASBR_JOL?src=hashtag_click #ASBR_JOR] | ||
}} | }} | ||
}} | }} | ||
==Move List== | ==Move List== | ||
<div class="movelist-toggles"> | <div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | ||
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | <div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | ||
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | <div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | ||
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|damage=13 | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Jolyne kicks in front of her. | |||
*More range and faster than 2L. | |||
*Low height hitbox, so bad at stopping jump-ins. | |||
*Only grounded normal that doesn't put the opponent outside of Throw range on hit. | |||
}} | }} | ||
}} | }} | ||
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|damage=23 (10, 13) | |damage=23 (10, 13) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
Jolyne performs a high, double-hitting kick moving downwards. | |||
*Moves Jolyne forward slightly. | |||
*Fastest Stand Off option to hit someone out of the air. | |||
}} | }} | ||
}} | }} | ||
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|damage=34 | |damage=34 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Jolyne summons Stone Free to | Jolyne summons Stone Free to punch in front of her. | ||
*Strong as a poke or counter-poke. | |||
*Can also stop dash-jumps due to how high up Stone Free hits, though it's rather slow. | |||
}} | }} | ||
}} | }} | ||
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|damage=12 | |damage=12 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Jolyne jabs in front of her while crouching. | |||
*Can cancel into itself on hit and block. | |||
*Good for stagger pressure. | |||
*Large cancel window. | |||
}} | }} | ||
}} | }} | ||
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|damage=20 | |damage=20 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Jolyne performs a kick upwards. | Jolyne performs a kick upwards while sliding over the ground. | ||
*Moves Jolyne slightly forward. | |||
*Good advantage on hit, and safe on block. | |||
**Leaves Jolyne out of range for tick throws on both hit and block. | |||
}} | }} | ||
}} | }} | ||
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|damage=32 | |damage=32 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Jolyne performs a sweeping | Jolyne performs a sweeping kick moving down while crouching. | ||
*Causes hard knockdown. | |||
*Slightly worse range than 2M. | |||
*Good for setting up "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#22X|String Barrier]]" for oki. | |||
}} | }} | ||
}} | }} | ||
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|damage=35 (10, 25) | |damage=35 (10, 25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18(9)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jolyne performs a high kick, then Stone Free | Jolyne performs a high kick, then summons Stone Free to follow with another kick. | ||
* | *Both hits launch the opponent, with the second causing hard knockdown. | ||
*Cannot be | *Special-cancelable even on whiff. | ||
*Cannot be canceled into [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Stand On]]. | |||
}} | }} | ||
}} | }} | ||
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|damage=14 | |damage=14 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 196: | Line 213: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jolyne performs a kick outwards. Good range for a j.L, making it a strong anti-air. | Jolyne performs a kick outwards. | ||
*Good range for a j.L, making it a strong anti-air. | |||
*Fast startup, good for delayed jump-ins. | |||
}} | }} | ||
}} | }} | ||
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|damage=22 | |damage=22 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 216: | Line 235: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Another good air-to-air. This one will hit above Jolyne, letting it hit opponents j.L sometimes cannot. | Jolyne attacks with an axe kick. | ||
*Another good air-to-air. | |||
*This one will hit above Jolyne, letting it hit opponents j.L sometimes cannot. | |||
*Can cross up. | |||
*Good for catching backdashes. | |||
}} | }} | ||
}} | }} | ||
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|damage=34 | |damage=34 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 236: | Line 259: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Pretty standard jump-in button. Solid vertical and horizontal range. | Jolyne summons Stone Free, who punches straight down. | ||
*Pretty standard jump-in button. | |||
*Solid vertical and horizontal range. | |||
*Can cross up. | |||
}} | }} | ||
}} | }} | ||
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|damage=62 (4*13, 10) | |damage=62 (4*13, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= 18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= -8 | ||
|hitadv= | |hitadv= | ||
}} | }} | ||
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|damage=75 (4*15, 15) | |damage=75 (4*15, 15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= 22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= -14 | ||
|hitadv= | |hitadv= | ||
}} | }} | ||
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|damage=88 (4*17, 20) | |damage=88 (4*17, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= 24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= -26 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jolyne | Jolyne summons Stone Free, with both repeatedly kicking the opponent as they move forward. | ||
*The distance covered by the attack depends on the version used, inversely affecting startup. | |||
*The final hit launches opponents away. | |||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
*Mostly just a combo ender, but can be used as another frametrap option out of normals, being a safe blockstring ender due to pushback. | |||
---- | |||
'''L version:''' | |||
*Moves forward slightly. | |||
---- | |||
'''M version:''' | |||
*Moves forward more. | |||
---- | |||
'''H version:''' | |||
*Moves forward the most. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jolyne puts some string in front of her. Upon blocking an opponent, Jolyne retaliates with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#236X|Sweet dreams, creep!]]". | |||
*Counter. | |||
Generally not very good | *Does not work against projectiles, Throws, HHAs or GHAs. | ||
*Generally not very good; not a reversal due to not activating on frame 1, and the retaliation is a pretty bad starter, so just using Stylish Guard is better if the read is correct. | |||
*Has a niche application with baiting Reversal Assists: since 421X stays active for longer than Stylish Guard, it can catch both immediate and delayed uses. This still isn't that good, since baiting them like this is risky business and trying this makes it even riskier. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=40 (5*6, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= 46 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 356: | Line 395: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=40 (5*6, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= 48 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 368: | Line 407: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=40 (5*6, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= 48 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 376: | Line 415: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jolyne | Jolyne weaves together a wall of string as a trap that damages the opponent if they come in contact with it. | ||
*Different versions place the barrier at different distances. | |||
In neutral, | *The final hit binds the opponent, which transitions into a crumple against grounded opponents. | ||
*The barrier blocks most non-HHA/GHA projectiles while active and stays out for about 10 seconds, but will disappear shortly after Jolyne moves through it. | |||
*Sees various uses in certain situations: | |||
**In neutral, it can be used to place a hitbox between Jolyne and her opponent, allowing her to control space remotely. | |||
**Can be part of Cinematic Taunt combos by, after any hard knockdown, placing the barrier directly on top of the opponent and immediately using dash-jump j.H or dash 5L/2L after the Taunt. | |||
**For oki, it can be used to place additional hitboxes on top of her opponent, locking them down for additional time while she can run up and enforce a mixup. This is vulnerable to Stylish Guard, but since Jolyne is acting independently of the Barrier, she can potentially continue pressure regardless. Another alternative is to place the barrier directly behind the opponent, preventing them from jumping back or backdashing during the pressure sequence that follows. | |||
---- | |||
'''L version:''' | |||
*The barrier spawns right in front of Jolyne. | |||
---- | |||
'''M version:''' | |||
*The barrier spawns about one forward jump away. | |||
---- | |||
'''H version:''' | |||
*The barrier spawns about two forward jumps away. | |||
}} | }} | ||
}} | }} | ||
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|damage=86 (1, 6*10, 25) | |damage=86 (1, 6*10, 25) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+4 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 411: | Line 460: | ||
|damage=104 (1, 6*13, 25) | |damage=104 (1, 6*13, 25) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+2 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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|damage=122 (1, 6*16, 25) | |damage=122 (1, 6*16, 25) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=36(12)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jolyne sends out a string a long distance along the ground. If it makes contact with the opponent, Jolyne wraps them up before summoning Stone Free to pummel them. | |||
*Different versions alter the move's range in exchange for additional startup. | |||
*Can cancel into HHA unlike most hit-grabs. | |||
* | *Sneaky, Low-attribute hitgrab with surprising range, which grants it some fringe uses in neutral. | ||
*Causes a hard knockdown that typically sets up a Taunt combo with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#22X|String Barrier]]". | |||
*Jolyne is invincible to Reversal Assists or other outside elements during the hitgrab's animation. | |||
---- | |||
'''L version:''' | |||
*The shortest range. | |||
*Very brief recovery, and slightly plus on block, making it a good blockstring ender (although leaving a gap the opponent can Stylish Guard through). | |||
---- | |||
'''M version:''' | |||
*Longer range than the L version. | |||
*Slightly more recovery as well, but still brief in general. | |||
---- | |||
'''H version:''' | |||
*The longest range. | |||
*Has a longer recovery animation and is negative on block (but safe from most ranges). | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
Line 443: | Line 507: | ||
|image=JJASBR_Jolyne_Stand_5L.png | |image=JJASBR_Jolyne_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 449: | Line 513: | ||
|damage=13 | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Standard jab. Good for stopping dash jumps due to its speed and high hitbox. Not thrown out much in neutral due to Jolyne's other | Stone Free jabs in front. | ||
*Standard jab. | |||
*Good for stopping dash-jumps due to its speed and high hitbox. | |||
*Not thrown out much in neutral due to Jolyne's other Stand On buttons being better in poking situations. | |||
}} | }} | ||
}} | }} | ||
Line 463: | Line 530: | ||
|image=JJASBR_Jolyne_Stand_5M.png | |image=JJASBR_Jolyne_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 469: | Line 536: | ||
|damage=21 | |damage=21 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=0 | ||
|hitadv= | |hitadv=+4 | ||
|description= | |description= | ||
Very good combination of speed and range, on top of being slightly plus on block. These attributes make it an exceptional ground-to-ground poke. Vulnerable to being jumped over, making this a good way to force opponents into the air if they can't beat 5M on the ground. | Stone Free launches its arm at a downwards angle. | ||
*Very good combination of speed and range, on top of being slightly plus on block. These attributes make it an exceptional ground-to-ground poke. | |||
*Vulnerable to being jumped over, making this a good way to force opponents into the air if they can't beat 5M on the ground. | |||
}} | }} | ||
}} | }} | ||
Line 483: | Line 552: | ||
|image=JJASBR_Jolyne_Stand_5H.png | |image=JJASBR_Jolyne_Stand_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 489: | Line 558: | ||
|damage=34 (12, 22) | |damage=34 (12, 22) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10(3)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Jolyne's farthest-reaching Stand | Stone Free launches its arm at a slight upwards angle. | ||
*The second hit launches. | |||
*Jolyne's farthest-reaching Stand On normal. | |||
*Launches the opponent on it, and can be cancelled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#28|With my string!]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#Stand_236X|So you're the enemy, huh?]]" to continue the combo. | |||
*Will whiff on crouching and short-sized characters from the tip of its range, but can also tag jumping opponents as a fast, rewarding anti-air. | |||
*Due to hitting twice, the first hit commonly clashes with aerials; this results in the second hit allowing for conversions, making it one of the best anti-airs in the game. | |||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Jolyne_Stand_2L.png | |image=JJASBR_Jolyne_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 509: | Line 583: | ||
|damage=12 | |damage=12 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Pretty big for a crouching jab. Useful as a | Stone Free jabs at a low angle. | ||
*Pretty big for a crouching jab. | |||
*Useful as a Low option in pressure and for all the usual crouching jab things. | |||
}} | }} | ||
}} | }} | ||
Line 523: | Line 599: | ||
|image=JJASBR_Jolyne_Stand_2M.png | |image=JJASBR_Jolyne_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 529: | Line 605: | ||
|damage=20 | |damage=20 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-10 | ||
|description= | |description= | ||
Another great poke. Often overshadowed by 5M in neutral due to their similar range, but this one has additional uses in pressure due to being Jolyne's most rewarding | Stone Free extends its arm at a low angle. | ||
*Another great poke. | |||
*Often overshadowed by 5M in neutral due to their similar range, but this one has additional uses in pressure due to being Jolyne's most rewarding Low option. | |||
}} | }} | ||
}} | }} | ||
Line 543: | Line 621: | ||
|image=JJASBR_Jolyne_Stand_2H.png | |image=JJASBR_Jolyne_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 549: | Line 627: | ||
|damage=32 | |damage=32 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Very similar reach to 5H, while also being able to hit any grounded opponent. Safe on block from most ranges. Great way to end strings when 5H will whiff, and a good poke in neutral due to its stable reward, deceptive range, and moderate low profile. | Stone Free swipes at the opponent's feet with its arm extended. | ||
*Causes hard knockdown. | |||
*Very similar reach to 5H, while also being able to hit any grounded opponent. | |||
*Safe on block from most ranges. | |||
*Great way to end strings when 5H will whiff, and a good poke in neutral due to its stable reward, deceptive range, and moderate low profile. | |||
*One of the longest-reaching sweeps in the game (if not the longest), forcing a mix-up situation. | |||
}} | }} | ||
}} | }} | ||
Line 563: | Line 646: | ||
|image=JJASBR_Jolyne_Stand_Jump_L.png | |image=JJASBR_Jolyne_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 569: | Line 652: | ||
|damage=16 | |damage=16 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 575: | Line 658: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Fast, but stubby. Not a great | Stone Free jabs below itself. | ||
*Fast, but stubby. | |||
*Not a great air-to-air due to only hitting below Jolyne. | |||
*Useful instant overhead due to hitting so far below her. | |||
}} | }} | ||
}} | }} | ||
Line 583: | Line 669: | ||
|image=JJASBR_Jolyne_Stand_Jump_M.png | |image=JJASBR_Jolyne_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 589: | Line 675: | ||
|damage=24 | |damage=24 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 595: | Line 681: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Controls a pretty dominant chunk of both air and ground space. Good jump-in and poke due to its speed and range. Can be performed low to the ground quickly using "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#28|With my string!]]", which gives Jolyne the option to either stay in place or advance/retreat slightly. This is fairly slow, though, | While in the air, Stone Free extends its arm at a downwards angle. | ||
*Controls a pretty dominant chunk of both air and ground space. | |||
*Good jump-in and poke due to its speed and range. | |||
*Useful combo filler when j.H has hit its IPS limit. | |||
*Can be performed low to the ground quickly using "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#28|With my string!]]", which gives Jolyne the option to either stay in place or advance/retreat slightly. This is fairly slow, though, so utilize this with caution. | |||
}} | }} | ||
}} | }} | ||
Line 603: | Line 693: | ||
|image=JJASBR_Jolyne_Stand_Jump_H.png | |image=JJASBR_Jolyne_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 609: | Line 699: | ||
|damage=38 | |damage=38 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 615: | Line 705: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
While in the air, Stone Free extends its arm almost straight below itself. | |||
*Has a much bigger horizontal hitbox than its animation might suggest. | |||
*Great jump-in and useful combo filler in juggles. | |||
}} | }} | ||
}} | }} | ||
====Special Moves==== | ====Special Moves==== | ||
====== <font style="visibility:hidden" size="0">28</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Jolyne_Stand_27.png | |||
|image2=JJASBR_Jolyne_Stand_28.png | |||
|image3=JJASBR_Jolyne_Stand_29.png | |||
|caption= | |||
|name=With my string! | |||
|input=Any jump after 1/2/3 (Air OK) | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Total 16 | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Jolyne and Stone Free shoot string upward before pulling themselves up. | |||
*Useful tool for combos, pressure, and neutral. | |||
*Locks Jolyne out of "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#Stand_J123H|Stringing me for a ride!]]" on use. | |||
*Allows Jolyne to perform low-to-the-ground aerials, and can be cancelled out of normals on both hit and block. This allows for unexpected overheads, combo extensions with aerials during juggles, and the occasional low j.M as a poke. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Stand J123H</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Jolyne_Stand_Jump_1H.png | |||
|caption= | |||
|image2=JJASBR_Jolyne_Stand_Jump_2H.png | |||
|caption2= | |||
|image3=JJASBR_Jolyne_Stand_Jump_3H.png | |||
|caption3= | |||
|name=Stringing me for a ride! | |||
|input=s.j1/2/3H | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Until Landing + 12 | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
While in mid-air, Stone Free uses string to immediately pull Jolyne towards the ground. | |||
*Pulls Jolyne to the ground quickly, with virtually no recovery once she lands. | |||
*Useful anti-air bait and additional mobility tool. | |||
*Can pass through opponents while falling, allowing for quick left-right mixups. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Stand 236X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 629: | Line 773: | ||
|caption3=Heavy | |caption3=Heavy | ||
|name=So you're the enemy, huh? | |name=So you're the enemy, huh? | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 635: | Line 779: | ||
|damage=41 (3*9, 14) | |damage=41 (3*9, 14) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 647: | Line 791: | ||
|damage=49 (3*9, 22) | |damage=49 (3*9, 22) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 659: | Line 803: | ||
|damage=57 (3*9, 30) | |damage=57 (3*9, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-24 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Stone Free rapidly punches forward. | |||
*The range of the attack is determined by the version used, inversely affecting startup and block advantage. | |||
*The final hit lightly launches. | |||
*Stand Rush-compatible, making it an essential part of her combos and a useful pressure buyback that can cover multiple options. | |||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
*Can be used in neutral due to the area it covers and its ability to catch Dodges, but its bad hurtbox will cause it to lose to a lot of normals. | |||
*Has gaps within its hits, meaning it is susceptible to Stylish Guard if blocked. | |||
---- | |||
'''L version:''' | |||
*Has the shortest range, but moves Strong Free forward. | |||
---- | |||
'''M version:''' | |||
*Longer range than the L version, but Stone Free doesn't move as far forward. | |||
---- | |||
'''H version:''' | |||
*Has the longest range and causes Strong Free to stay in place. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand J236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jolyne_Stand_Jump_236X.png | ||
|caption=Start/Hold | |caption=Start/Hold | ||
|image2=JJASBR_Jolyne_Stand_Jump_236L.png | |image2=JJASBR_Jolyne_Stand_Jump_236L.png | ||
Line 680: | Line 839: | ||
|caption4=Heavy | |caption4=Heavy | ||
|name=So you're the enemy, huh? (Air) | |name=So you're the enemy, huh? (Air) | ||
|input= | |input=s.j236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 686: | Line 845: | ||
|damage=42 (4*8, 10) | |damage=42 (4*8, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 698: | Line 857: | ||
|damage=47 (4*8, 15) | |damage=47 (4*8, 15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 710: | Line 869: | ||
|damage=52 (4*8, 20) | |damage=52 (4*8, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 716: | Line 875: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
While in the air, Stone Free rapidly punches downwards. | |||
*Different versions change the range of the attack, as well as its startup and frame advantage. | |||
Can be | *The final hit causes a groundbounce. | ||
*Stand Rush-compatible, making it good as a pressure tool or conversion off Overheads. | |||
*The hitboxes mostly match the animation. | |||
*Can be delayed by holding the button, which prevents the move from going active and keeps both Jolyne and Stone Free hanging in the air until the button is released or enough time has passed. | |||
**If the attack is delayed even after chaining into Stand Rush, Jolyne will fall to the ground while Stone Free executes the attack. Because Stone Free remains suspended even while delaying the move, this opens up additional pressure opportunities, and allows Jolyne to enforce high/low/throw mixups after a blocked jump-in using it, all of which can be rewarded with a knockdown. | |||
---- | |||
'''L version:''' | |||
*Has the shortest range. | |||
---- | |||
'''M version:''' | |||
*Longer range than the L version. | |||
---- | |||
'''H version:''' | |||
*Has the longest range. | |||
}} | }} | ||
}} | }} | ||
Line 727: | Line 899: | ||
|caption=Anti-air so big it'll hit above the HUD | |caption=Anti-air so big it'll hit above the HUD | ||
|image2=JJASBR_Jolyne_Stand_623H.png | |image2=JJASBR_Jolyne_Stand_623H.png | ||
|caption2= | |caption2="I won't cut my string yet!" | ||
|name=Don't wait, just attack! | |name=Don't wait, just attack! | ||
|input=623L/M/H | |input=s.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 735: | Line 907: | ||
|damage=70 | |damage=70 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 747: | Line 919: | ||
|damage=80 | |damage=80 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 759: | Line 931: | ||
|damage=105 (80, 5, 20) | |damage=105 (80, 5, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Stone Free punches at an upwards angle while greatly extending its arm. | |||
* | *Deceptively fast and enormous anti-air that can beat out many jump-in normals. | ||
*Only the punch itself carries a hitbox, so it will generally whiff against grounded opponents and characters who can enter its deadzone. | |||
---- | |||
'''L version:''' | |||
*Fast, with very slightly less range than other versions. | |||
*Gives enough time to continue the combo with a jump-in after a Flash Cancel. | |||
---- | |||
'''M version:''' | |||
*Very slightly longer range than the L version while being sligtly slower. | |||
*Just like with the L version, Flash Canceling gives Jolyne enough time to confirm into a combo. | |||
---- | |||
'''H version:''' | |||
*Invincible on startup. | |||
*Cannot be Flash Canceled. | |||
*Triggers an automatic, cinematic follow-up on hit. | |||
**This follow-up will knock the opponent down and leave them right in front of Jolyne. | |||
*Shines at calling out Reversal Assist uses due to its invul and vortex setup. | |||
}} | }} | ||
}} | }} | ||
Line 834: | Line 974: | ||
|damage=110 | |damage=110 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 840: | Line 980: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
'''Forward Throw:''' | |||
After | Jolyne grabs the opponent with a string net and summons Stone Free, who launches them away with a punch. | ||
*Launches the opponent far away while causing a hard knockdown. | |||
*After the Throw, <code>66 > 22M > Taunt</code> or <code>6[6] > 22L > FC > Taunt</code> allows continuing into a combo. | |||
---- | |||
'''Back Throw:''' | |||
Jolyne grabs the opponent with a string net and throws them behind her. | |||
*Leaves the opponent closer with more advantage. | |||
*After the Throw, <code>66 > 22M > Taunt or 6[6] > 22L > FC > Taunt</code> allows continuing into a combo. | |||
}} | }} | ||
}} | }} | ||
Line 848: | Line 996: | ||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jolyne_Assist.png | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=String Barrier | |subtitle=String Barrier<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=40 (5*6, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 861: | Line 1,009: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jolyne weaves together a wall of string as a trap that damages the opponent if they come in contact with it. | |||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stock: 1 | *Reversal Assist Stock: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#22X|22L]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#22X|22L]] | ||
* | *The final hit binds the opponent, which transitions into a crumple against grounded opponents. | ||
*The barrier blocks most non-HHA/GHA projectiles while active and stays out for about 10 seconds, but will disappear shortly after the point character moves through it. | |||
}} | }} | ||
}} | }} | ||
Line 903: | Line 1,053: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=186 (30+9* | |damage=186 (30+9*14+30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-50 | ||
|hitadv= | |hitadv= (+90) | ||
|description= | |description= | ||
Very far-reaching hitgrab. Mostly good for ending combos, since it adds a good amount of damage and | Jolyne pulls out a baseball, around which Stone Free tightly wraps its string. Stone Free then throws the ball and, if the opponent is hit, will recatch the ball and hit them with it repeatedly. | ||
*Very far-reaching hitgrab. | |||
*Jolyne's only reversal attack, which gives it some application in beating SG-safe pressure. | |||
*Mostly good for ending combos, since it adds a good amount of damage and still grants a solid hard knockdown after it. | |||
}} | }} | ||
}} | }} | ||
Line 927: | Line 1,080: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=357 (60+6*47+15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-58 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Solid round-closer like most GHAs. | Jolyne throws out a net made of string. If the opponent is caught, she tightens the net around them to completely wrap them up. Afterwards, she moves in and hits them with a few attacks of her own before summoning Stone Free to finish the job. | ||
*Solid round-closer like most GHAs. | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#6H|6H]] or [[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#Stand 5H|s.5H]] can easily confirm into it. | |||
*Too slow to be used as a reversal. | |||
*Terrible on block and whiff, so don't miss. | |||
}} | }} | ||
}} | }} | ||
==Costumes== | |||
===Normal=== | |||
{{ColorGallery | filePrefix=JJASBR_Jolyne_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | |||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | |||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | |||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | |||
}} | |||
===Special=== | |||
{{ColorGallery | filePrefix=JJASBR_Jolyne_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | |||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | |||
{{ColorGallery/Color|Special B 1| text=Special B (Color 1) }} | |||
{{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | |||
{{ColorGallery/Color|Special C 1| text=Special C (Color 1) }} | |||
{{ColorGallery/Color|Special C 2| text=Special C (Color 2) }} | |||
{{ColorGallery/Color|Special D 1| text=Special D (Color 1) }} | |||
{{ColorGallery/Color|Special D 2| text=Special D (Color 2) }} | |||
{{ColorGallery/Color|Special E 1| text=Special E (Color 1) }} | |||
{{ColorGallery/Color|Special E 2| text=Special E (Color 2) }} | |||
{{ColorGallery/Color|Special F 1| text=Special F (Color 1) }} | |||
{{ColorGallery/Color|Special F 2| text=Special F (Color 2) }} | |||
}} | |||
===Extra=== | |||
{{ColorGallery | filePrefix=JJASBR_Jolyne_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Extra A 1| text=Extra A (Color 1) }} | |||
{{ColorGallery/Color|Extra A 2| text=Extra A (Color 2) }} | |||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Jolyne_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Stone Free (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Stone Free (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | |||
==Notable Players== | |||
:{{Template:PlayerListDisclaimer}} | |||
{| class="wikitable" style="text-align:center;" | |||
!width="95"|Name | |||
!width="90"|Usual Color | |||
!width="125"|Region | |||
!Contact | |||
!Example Play | |||
|- | |||
|シータ<br>(Shīta / sita) | |||
|[[File:JJASBR Jolyne Color 4.png|200x200px|Normal (Color 4)]] | |||
|[[File:Flag_jp.png]]<br>Japan | |||
|[https://twitter.com/Jsitaaaaa @Jsitaaaaa] | |||
|[https://www.youtube.com/live/q9TlsjCv38o?t=9520s Tournament Footage]<br>[https://www.youtube.com/@sita9982/streams YouTube Channel] | |||
|} | |||
==Navigation== | ==Navigation== |
Latest revision as of 21:39, 8 June 2024
Introduction
The main protagonist of the sixth part of JoJo's Bizarre Adventure, Stone Ocean. After being arrested and sent to Green Dolphin St. Prison for a crime she did not commit, Jolyne Cujoh must survive hostile Stand users and stop a plan agreed upon between the long-dead DIO and his disciple, Enrico Pucci.
Jolyne is a versatile character who specializes in range, mobility, and okizeme. With a variety of strong poking normals, anti-airs, and ranged attacks, Jolyne can dictate the flow of neutral, zone and anti-zone, and control the pace of the match. Her unique air movement options can allow her to create strong pressure and mixups or avoid opponents in neutral. Up-close, she can maintain pressure with a variety of advantageous attacks and dangerous mixup options. Once she lands a hit, she can easily knock the opponent down and begin to enforce a strong vortex, opening up the opponent or keeping the pressure on.
- Stone Free: Jolyne's normals and special moves in Stand On boast extreme range, with a punch rush attack that goes farther than any other in the game and an anti-air that can hit opponents at ranges almost nobody else can.
- With my string!: While in Stand On, Jolyne can use string to pull herself upwards in one of three angles, continuing until she releases the up direction she used to grapple. Normals can cancel into this, allowing for unique pressure sequences.
- Stringing me for a ride!: In the air and while in Stand On, Jolyne can quickly grapple to the ground in one of three angles. This allows her to mix up airborne approaches and evade anti-airs, potentially even punishing them due to the move's low recovery. She can pass through opponents while doing so, allowing for left-right mixups.
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|
Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_JOL #ASBR_JOR |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6H
6H
Whatever it takes to win! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Sweet dreams, creep!
236L/M/H |
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421X
I don't need strength to block with string!
421L/M/H |
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22X
String Barrier
22L/M/H |
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63214X
Your body's best angle to punch.
63214L/M/H |
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Stand On
Normal Moves
Stand 5L
s.5L
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Stand 5M
s.5M
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Stand 5H
s.5H
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Stand 2L
s.2L
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Stand 2M
s.2M
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Stand 2H
s.2H
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Stand JL
s.jL
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Stand JM
s.jM
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Stand JH
s.jH
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Special Moves
28
With my string!
Any jump after 1/2/3 (Air OK) |
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Stand J123H
Stringing me for a ride!
s.j1/2/3H |
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Stand 236X
So you're the enemy, huh? s.236L/M/H Light Light Medium Medium Heavy Heavy
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Stand J236X
So you're the enemy, huh? (Air) s.j236L/M/H Start/Hold Start/Hold Light Light Medium Medium Heavy Heavy
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Stand 623X
Don't wait, just attack! s.623L/M/H Anti-air so big it'll hit above the HUD Anti-air so big it'll hit above the HUD "I won't cut my string yet!" "I won't cut my string yet!"
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System Mechanics
Throw
Throw I gotcha now! 5/4 + Any Two Attack Buttons Forward Forward Back Back
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Assist
Assist
String Barrier ![]() ![]() ![]() |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
1,000 throws! 236 + Any Two Attack Buttons Combo counter says 1000 hits, but it's really not Combo counter says 1000 hits, but it's really not
|
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Great Heat Attack
Time to retire you!
236L+M+H |
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Costumes
Normal
Special
Extra
Stand
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
シータ (Shīta / sita) |
![]() |
![]() Japan |
@Jsitaaaaa | Tournament Footage YouTube Channel |