JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar: Difference between revisions

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On offense, Jonathan has some fairly safe options, with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22X|Overdrive Barrage]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with the Hamon versions of these moves also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter.
On offense, Jonathan has some fairly safe options, with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22X|Overdrive Barrage]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with the Hamon versions of these moves also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter.


On defense, Jonathan has a meterless invincible reversal with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|Scarlet Overdrive]]": each version has varying degrees of invincibility, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit Assists out of the way or be used to add more damage to the move. This makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan switches the variation of "Scarlet Overdrive" he uses to turn the tide of battle back to his favor.
On defense, Jonathan has a reliable anti-air with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|Scarlet Overdrive]]": each version has varying speeds, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit Assists out of the way or be used to add more damage to the move. Combined with the fact that the H and S versions grant Guard Points to Jonathan, this makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan switches the variation of "Scarlet Overdrive" he uses to turn the tide of battle back to his favor.


*'''Hamon Specials''': For the cost of 0.5 bars, Jonathan can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
*'''Hamon Specials''': For the cost of 0.5 HH Gauge, Jonathan can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
*'''This is my final Hamon!''': For the cost of all meter available (and a requirement of 1 bar), Jonathan can prepare a resurrection that replaces his special moves with their Hamon versions.
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22LMH|This is my final Hamon!]]''': For the cost of all HH Gauge available (and a requirement of 1 HH Gauge), Jonathan can prepare a resurrection that replaces his special moves with their Hamon versions.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
Line 18: Line 18:
* '''Second Chance:''' If Jonathan sets up "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22LMH|This is my final Hamon!]]" before he is to lose the round, he will revive upon losing, giving him a second chance to even the score.
* '''Second Chance:''' If Jonathan sets up "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22LMH|This is my final Hamon!]]" before he is to lose the round, he will revive upon losing, giving him a second chance to even the score.
  |cons =
  |cons =
* '''Meter Hungry:''' Being a Hamon Style character, Jonathan can spend half a bar to make a special better, but this can start to be very costly in combos. By using just 2 Hamon Specials in a combo, he will have already spent a bar, leaving him with less resources.
* '''Meter Hungry:''' Being a Hamon Style character, Jonathan can spend half a bar to make a special move better, but this can start to be very costly in combos. By using just 2 Hamon Specials in a combo, he will have already spent a bar, leaving him with less resources.
* '''Gimmicky Mixups:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|The Sword of Luck and Pluck]]" is Jonathan's only grounded Overhead, but its slow speed makes it a bit harder to use as a mixup tool. This is further compounded by the fact that the move is also unsafe on block.
* '''Gimmicky Mixups:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|The Sword of Luck and Pluck]]" is Jonathan's only grounded Overhead, but its slow speed makes it a bit harder to use as a mixup tool. This is further compounded by the fact that the move is also unsafe on block.
| tablewidth = 80
| tablewidth = 80
Line 43: Line 43:
  |damage=12
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=5
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-2
  |blockadv=-2
  |hitadv=+4
  |hitadv=+2
  |description=
  |description=
Jonathan performs a quick standing jab.
Jonathan performs a quick standing jab.
*Good for stopping dash jump attempts.
*Good for stopping dash-jump attempts.
  }}
  }}
}}
}}
Line 64: Line 64:
  |damage=20
  |damage=20
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-4
  |blockadv=-4
  |hitadv=+2
  |hitadv=0
  |description=
  |description=
Jonathan performs a forward-moving hook.
Jonathan performs a forward-moving hook.
Line 87: Line 87:
  |damage=32 (16*2)
  |damage=32 (16*2)
  |guard=Mid
  |guard=Mid
  |startup=13(4)1
  |startup=12(3)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-4
  |blockadv=-4
  |hitadv=+4
  |hitadv=+2
  |description=
  |description=
Jonathan performs a double-hitting roundhouse kick.
Jonathan performs a double-hitting roundhouse kick.
Line 109: Line 109:
  |damage=11
  |damage=11
  |guard=Low
  |guard=Low
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-2
  |blockadv=-2
  |hitadv=+4
  |hitadv=+2
  |description=
  |description=
Jonathan performs a quick crouching jab.
Jonathan performs a quick crouching jab.
*Reaches around the same distance as 5L.
*Reaches around the same distance as 5L.
*Not as good for stopping dash jumps, but still a fast button.
*Not as good for stopping dash-jumps, but still a fast button.
  }}
  }}
}}
}}
Line 131: Line 131:
  |damage=24
  |damage=24
  |guard=Low
  |guard=Low
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-6
  |blockadv=-6
  |hitadv=0
  |hitadv=-2
  |description=
  |description=
Jonathan performs a crouching chop.
Jonathan performs a crouching chop.
Line 154: Line 154:
  |damage=35
  |damage=35
  |guard=Low
  |guard=Low
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-8
  |blockadv=-8
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Jonathan performs an advancing sweep kick.
Jonathan performs an advancing sweep kick.
*Provides hard knockdown.
*Causes hard knockdown.
*Less reach than 5H.
*Less reach than 5H.
  }}
  }}
Line 176: Line 176:
  |damage=30
  |damage=30
  |guard=Mid
  |guard=Mid
  |startup=11
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Jonathan extends his arm forward and performs a long-ranged punch at an upwards angle.
Jonathan extends his arm forward and performs a long-ranged punch at an upwards angle.
*Launches on hit.
*Great for anti-airing opponents.
*Great for anti-airing opponents.
*Works well as combo filler.
*Works well as combo filler.
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  |damage=20
  |damage=20
  |guard=Mid
  |guard=Mid
  |startup=23
  |startup=22
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-12
  |blockadv=-12
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
Jonathan extends his arm forward and performs a long-ranged punch straight forward.
Jonathan extends his arm forward and performs a long-ranged punch straight forward.
*Great for pokes and combo confirms, as it causes crumple.
*Causes crumple on hit.
*Can work well as combo filler.
*Great for pokes and combo confirms, and can work well as combo filler.
  }}
  }}
}}
}}
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  |damage=75
  |damage=75
  |guard=Mid
  |guard=Mid
  |startup=19
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
Line 227: Line 228:
  |description=
  |description=
Jonathan performs a shoulder tackle that launches the opponent away on hit.
Jonathan performs a shoulder tackle that launches the opponent away on hit.
*Has Super Armor during Active frames.
*Has Super Armor during its active frames.
*Causes knockback on hit and triggers a wallbounce.
*Causes knockback on hit and triggers a wallbounce.
*Hard to confirm off of due to the hit effect.
*Hard to confirm off of due to its hit effect; best used in corner combos or as a poke.
*Best used in corner combos or as a poke.
  }}
  }}
}}
}}
Line 244: Line 244:
  |damage=12
  |damage=12
  |guard=Overhead
  |guard=Overhead
  |startup=9
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 266: Line 266:
  |damage=26
  |damage=26
  |guard=Overhead
  |guard=Overhead
  |startup=11
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 273: Line 273:
  |description=
  |description=
Jonathan twists his body and kicks backwards, resulting in the kick going forwards.
Jonathan twists his body and kicks backwards, resulting in the kick going forwards.
*Very good jump in, as it is quick and can cross up ambiguously.
*Very good jump-in, as it is quick and can cross up ambiguously.
  }}
  }}
}}
}}
Line 280: Line 280:
{{MoveData
{{MoveData
|image=JJASBR_Jonathan_Jump_H.png
|image=JJASBR_Jonathan_Jump_H.png
|caption=Cross up of HEROES
|caption=Cross-up of HEROES
|name=j.H
|name=j.H
|subtitle=
|subtitle=
Line 287: Line 287:
  |damage=40
  |damage=40
  |guard=Overhead
  |guard=Overhead
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
Line 294: Line 294:
  |description=
  |description=
Jonathan performs a jumping punch downwards.
Jonathan performs a jumping punch downwards.
*Slow, but can also provide ambiguous crossups.
*Slow, but can also provide ambiguous cross-ups.
  }}
  }}
}}
}}
Line 310: Line 310:
  |damage=30
  |damage=30
  |guard=Low
  |guard=Low
  |startup=19
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-12
  |blockadv=-12
  |hitadv=-4
  |hitadv=-6
  |description=
  |description=
  }}
  }}
Line 322: Line 322:
  |damage=35
  |damage=35
  |guard=Low
  |guard=Low
  |startup=21
  |startup=20
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-10
  |blockadv=-10
  |hitadv=-2
  |hitadv=-4
  |description=
  |description=
  }}
  }}
Line 334: Line 334:
  |damage=40
  |damage=40
  |guard=Low
  |guard=Low
  |startup=23
  |startup=22
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-8
  |blockadv=-8
  |hitadv=0
  |hitadv=-2
  |description=
  |description=
  }}
  }}
Line 346: Line 346:
  |damage=40
  |damage=40
  |guard=Low
  |guard=Low
  |startup=19
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-8
  |blockadv=-8
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Jonathan punches the ground, sending a wave of Hamon along the ground.
Jonathan punches the ground, sending a wave of Hamon along the ground.
*The version used changes the distance covered, inversely affecting recovery.
----
----
'''L version:'''
'''L version:'''
Line 365: Line 366:
'''S version:'''
'''S version:'''
*Costs 0.5 HH Gauge.
*Costs 0.5 HH Gauge.
*Deals Hamon Damage.
*Launches on hit.
*Launches on hit.
*Travels fullscreen.
*Travels fullscreen.
Line 383: Line 385:
  |damage=60
  |damage=60
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-12
  |blockadv=-12
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 399: Line 401:
  |recovery=
  |recovery=
  |blockadv=-26
  |blockadv=-26
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 407: Line 409:
  |damage=100 (20*2, 60)
  |damage=100 (20*2, 60)
  |guard=Mid
  |guard=Mid
  |startup=7(12)1(2)1
  |startup=6(11)1(1)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-36
  |blockadv=-36
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 419: Line 421:
  |damage=140 (20, 40, 80)
  |damage=140 (20, 40, 80)
  |guard=Mid
  |guard=Mid
  |startup=5(12)1(2)1
  |startup=4(11)1(1)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-34
  |blockadv=-34
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Jonathan performs a quick, rising uppercut.
Jonathan performs a quick, rising uppercut.
*The version used determines both the move's behavior and the distance covered.
*Launches on hit.
*Cannot be Flash Canceled, nor can it be canceled into HHA due to Jonathan being considered airborne.
----
----
'''L version:'''
'''L version:'''
*No invul, but is very fast.
*No invul, but is very fast.
*Only hits once.
*Only hits once and rises the least.
----
----
'''M version:'''
'''M version:'''
*Has two hits.
*Has two hits.
*Rises higher.
----
----
'''H version:'''
'''H version:'''
*Two punches, three hits.
*Two punches, three hits.
*Rises even higher.
*Has upper-body Guard Point for a bit after activation.
----
----
'''S version:'''
'''S version:'''
*Costs 0.5 HH Gauge.
*Costs 0.5 HH Gauge.
*This variant is invul during startup and active frames.
*Deals Hamon Damage.
*Identical to the H variant, height-wise.
*This variant is invul during startup, and has upper-body Guard Point for a bit after activation.
*Triggers a camera effect only if the first hit connects.
*Triggers a camera effect only if the first hit connects.
*Otherwise identical to H variant.
**Deals the same damage as the M version if this hit whiffs.
  }}
  }}
}}
}}
Line 458: Line 468:
  |damage=50 (10, 15, 25)
  |damage=50 (10, 15, 25)
  |guard=Overhead, Mid
  |guard=Overhead, Mid
  |startup=25(18)1(16)1
  |startup=24(17)1(15)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-14
  |blockadv=-14
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 470: Line 480:
  |damage=65 (15, 20, 30)
  |damage=65 (15, 20, 30)
  |guard=Overhead, Mid
  |guard=Overhead, Mid
  |startup=27(18)1(16)1
  |startup=26(17)1(15)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-18
  |blockadv=-18
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 482: Line 492:
  |damage=80 (20, 25, 35)
  |damage=80 (20, 25, 35)
  |guard=Overhead, Mid
  |guard=Overhead, Mid
  |startup=29(18)1(16)1
  |startup=28(17)1(15)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-24
  |blockadv=-24
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 492: Line 502:
  |version=Style
  |version=Style
  |header=no
  |header=no
  |damage=95 (25, 30, 40)
  |damage=130 (25, 30, 75)
  |guard=Overhead, Mid
  |guard=Overhead, Mid
  |startup=31(18)1(16)1
  |startup=30(17)1(15)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-14
  |blockadv=-14
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Jonathan jumps up with his sword and slashes three times.
Jonathan jumps up with his sword and slashes three times.
*Final hit causes a groundbounce.
*The version used determines the distance Jonathan jumps.
*Causes crumple on the first hit.
----
----
'''L version:'''
'''L version:'''
*Travels the least.
*Travels the least.
*Can confirm into 623X or 236X.
*Can confirm into 623X or 236X.
*The final hit causes a groundbounce.
----
----
'''M version:'''
'''M version:'''
*Travels farther than the L variant.
*Travels farther than the L variant.
*The final hit causes a groundbounce.
----
----
'''H version:'''
'''H version:'''
*Travels the farthest.
*Travels the farthest.
*The final hit causes a groundbounce.
----
----
'''S version:'''
'''S version:'''
*Costs 0.5 HH Gauge.
*Costs 0.5 HH Gauge.
*Deals Hamon Damage.
*The final hit causes hard knockdown.
*This variant is armored.
*This variant is armored.
*Cannot be Flash Canceled.
*Travels the same distance as the H variant.
*Travels the same distance as the H variant.
  }}
  }}
Line 533: Line 550:
  |damage=50 (5*5, 25)
  |damage=50 (5*5, 25)
  |guard=Mid
  |guard=Mid
  |startup=19(4)1
  |startup=18(3)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-4
  |blockadv=-4
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 545: Line 562:
  |damage=65 (5*6, 35)
  |damage=65 (5*6, 35)
  |guard=Mid
  |guard=Mid
  |startup=19(4)1
  |startup=18(3)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-6
  |blockadv=-6
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 557: Line 574:
  |damage=80 (5*7, 45)
  |damage=80 (5*7, 45)
  |guard=Mid
  |guard=Mid
  |startup=19(4)1
  |startup=18(3)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-8
  |blockadv=-8
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 569: Line 586:
  |damage=120 (5*13, 55)
  |damage=120 (5*13, 55)
  |guard=Mid
  |guard=Mid
  |startup=19(4)1
  |startup=18(3)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-4
  |blockadv=-4
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Jonathan unleashes a barrage of punches and finishes with an uppercut.
Jonathan unleashes a barrage of punches and finishes with an uppercut.
*Launches on hit.
*The version used changes the distance Jonathan advances.
*The final hit launches.
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]].
----
----
'''L version:'''
'''L version:'''
*Fastest startup, but shortest range.
*Fastest startup, but shortest range.
*Launches the opponent away on hit.
----
----
'''M version:'''
'''M version:'''
*Balanced startup and range.
*Balanced startup and range.
*Launches the opponent away on hit.
----
----
'''H version:'''
'''H version:'''
*Slowest startup, but longest range.
*Slowest startup, but longest range.
*Launches the opponent away on hit.
----
----
'''S version:'''
'''S version:'''
*Costs 0.5 HH Gauge.
*Costs 0.5 HH Gauge.
*Launches the opponent higher.
*Deals Hamon Damage.
*Confirms into combos.
*Range is in between the M and H versions.
*Launches the opponent at a higher angle, confirming into combos.
  }}
  }}
}}
}}
Line 608: Line 631:
  |damage=130
  |damage=130
  |guard=Throw
  |guard=Throw
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 623: Line 646:
====== <font style="visibility:hidden" size="0">Assist</font> ======
====== <font style="visibility:hidden" size="0">Assist</font> ======
{{MoveData
{{MoveData
|image0=JJASBR_Jonathan_Assist.png
|image=JJASBR_Jonathan_Assist.png
|caption=
|caption=
|name=Assist
|name=Assist
|subtitle=Scarlet Overdrive
|subtitle=Scarlet Overdrive<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}}
|image1={{NotationIcon-JJASBR|Assist}} {{NotationIcon-JJASBR|Burst}}
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 636: Line 658:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Jonathan performs a quick, rising uppercut.
Jonathan performs a quick, rising uppercut.
Line 642: Line 664:
*Reversal Assist Stocks: 2
*Reversal Assist Stocks: 2
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|623H]]
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|623H]]
*Launches on the second and third hits.
*Has upper-body Guard Point during startup.
  }}
  }}
}}
}}
Line 655: Line 679:
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=8
  |active=
  |active=10~
  |recovery=
  |recovery=Total 12
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
Line 670: Line 694:
====== <font style="visibility:hidden" size="0">22LMH</font> ======
====== <font style="visibility:hidden" size="0">22LMH</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Jonathan_22LMH.png
|image=JJASBR_Jonathan_22LMH_(1).png
|caption=
|caption=Move
|image2=JJASBR_Jonathan_22LMH_(2).png
|caption2=Revive
|name=This is my final Hamon!
|name=This is my final Hamon!
|input=22L+M+H
|input=22L+M+H
Line 684: Line 710:
  |hitadv=
  |hitadv=
  |description=
  |description=
Jonathan focuses and makes a pose.
Jonathan focuses his Hamon, with it giving him a boost should he fall in battle.
*Requires 1 HH Gauge to use; consumes all available.
*Requires 1 HH Gauge to use; consumes all available.
*Disables usage of Hamon Specials.
*Jonathan resurrects with 10% Health and Rumble Mode active.
*Revives Jonathan with 100 Health.
*After reviving, Jonathan's special moves are replaced by their Hamon variants, and his HH Gauge is destroyed for the remainder of the round.
*After reviving, the HH Gauge is fully destroyed, and Jonathan's special moves will be replaced by their Hamon variants.
*Any combo Jonathan is in at the time of revival will immediately end. In addition, any transformations that take place during his revival will be canceled.
*Status effects (such as {{NotationIcon-ASBR|RohanMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Rohan Kishibe#Safety Lock!|Safety Lock!]]", {{NotationIcon-ASBR|FugoMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Pannacotta Fugo#Homicidal Virus|Homicidal Virus]], etc.) will persist after revival.
**The sole exceptions are {{NotationIcon-ASBR|KiraMini}} and {{NotationIcon-ASBR|KosakuMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 214X|respective versions of]] [[JoJo's Bizarre Adventure: All-Star Battle R/Kosaku Kawajiri#Stand 236X|"The First Bomb"]], as well as {{NotationIcon-ASBR|WeatherMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Heavy Weather|Heavy Weather]].
  }}
  }}
}}
}}
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  |damage=190 (30+160)
  |damage=190 (30+160)
  |guard=Mid
  |guard=Mid
  |startup=1(12)1
  |startup=2+12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-50
  |blockadv=-50
  |hitadv=
  |hitadv=HKD (+76)
  |description=
  |description=
Jonathan slides forward with his arms extended, empowered with Hamon. On hit, Jonathan launches the opponent with an uppercut.
Jonathan slides forward with his arms extended, empowered with Hamon. On hit, Jonathan launches the opponent with an uppercut.
*This is a hitgrab.
*This is a hitgrab.
*Provides hard knockdown.
*Causes hard knockdown.
*Does not deal Hamon damage.
  }}
  }}
}}
}}
Line 732: Line 759:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=340 (60+43+15+26+24*4+1*64+36)
  |damage=340 (60+43+15+26+24*4+1*64+36)
  |guard= Mid
  |guard=Mid
  |startup=1(16)1
  |startup=2+16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-118
  |blockadv=-118
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Jonathan performs a roundhouse kick, followed by a flurry of attacks.
Jonathan performs a roundhouse kick. If it connect, the kick is followed by a flurry of punches.
*Very fast GHA activation.
*Very fast GHA activation.
*Can be used to avoid assists easily due to its speed.
*Can be used to avoid assists easily due to its speed.
*Does not deal Hamon damage.
  }}
  }}
}}
}}
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==Costumes==
==Costumes==
===Normal===
===Normal===
{{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths=200 | colors=
{{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths=250 | colors=
  {{ColorGallery/Color|1|  text=Normal (Color 1) }}
  {{ColorGallery/Color|1|  text=Normal (Color 1) }}
  {{ColorGallery/Color|2|  text=Normal (Color 2) }}
  {{ColorGallery/Color|2|  text=Normal (Color 2) }}
Line 756: Line 782:


===Special===
===Special===
{{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths=200 | colors=
{{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths=250 | colors=
  {{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
  {{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
  {{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
  {{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
Line 770: Line 796:


===Extra===
===Extra===
{{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths=200 | colors=
{{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths=250 | colors=
  {{ColorGallery/Color|Extra A 1|  text=Extra A (Color 1) }}
  {{ColorGallery/Color|Extra A 1|  text=Extra A (Color 1) }}
  {{ColorGallery/Color|Extra A 2|  text=Extra A (Color 2) }}
  {{ColorGallery/Color|Extra A 2|  text=Extra A (Color 2) }}
Line 777: Line 803:
==Notable Players==
==Notable Players==
:{{Template:PlayerListDisclaimer}}
:{{Template:PlayerListDisclaimer}}
{| class="wikitable"
{| class="wikitable" style="text-align:center;"
!width="95"|Name
!width="95"|Name
!width="70"|Usual Color
!width="90"|Usual Color
!width="125"|Region
!width="125"|Region
!Contact
!Contact
Line 785: Line 811:
|-
|-
|なまこ (Namako)
|なまこ (Namako)
|style="text-align:center;"|[[File:JJASBR Jonathan Color Special A 1.png|110px]]
|[[File:JJASBR Jonathan Color Special A 1.png|200x200px|Special A (Color 1)]]
|[[File:Flag_jp.png]]<br>Japan
|[[File:Flag_jp.png]]<br>Japan
|[https://twitter.com/deyurandaru00 @deyurandaru00]
|[https://twitter.com/deyurandaru00 @deyurandaru00]
|[https://www.youtube.com/@namako_jojoasbr/featured YouTube Channel]
|[https://www.youtube.com/@namako_jojoasbr/featured YouTube Channel]
|-
|}
|}



Latest revision as of 15:58, 10 June 2024

Introduction

Jonathan Joestar, the protagonist of Phantom Blood, the first part of JoJo’s Bizarre Adventure, is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters. His neutral shines around mid-range, where his "Sendo Overdrive" projectiles reach, 6M will poke, and "The Sword of Luck and Pluck" will reach. Jonathan will almost always have a solid knockdown off of any hit, as if he confirms into 6M, he is guaranteed to get a followup. Up close, this can lead to a full combo, but can also be used to build meter with "Hamon Breathing" if too far away.

On offense, Jonathan has some fairly safe options, with "Overdrive Barrage" or "Sendo Overdrive" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with the Hamon versions of these moves also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter.

On defense, Jonathan has a reliable anti-air with "Scarlet Overdrive": each version has varying speeds, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit Assists out of the way or be used to add more damage to the move. Combined with the fact that the H and S versions grant Guard Points to Jonathan, this makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan switches the variation of "Scarlet Overdrive" he uses to turn the tide of battle back to his favor.

  • Hamon Specials: For the cost of 0.5 HH Gauge, Jonathan can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
  • This is my final Hamon!: For the cost of all HH Gauge available (and a requirement of 1 HH Gauge), Jonathan can prepare a resurrection that replaces his special moves with their Hamon versions.
Playstyle
JJASBR Jonathan Small Icon.png Jonathan Joestar is a Hamon character who utilizes his diverse moveset to work in any situation and drive the battle in his favor.
Pros Cons
  • Jack of All Trades: Jonathan can do almost anything, whether on offense or defense. He is able to close the gap or create distance at his choosing, making anything and everything he does a dangerous option for the opponent.
  • Combo Starter: Jonathan can get combos off of almost any hit, and due to being a Hamon Style character, he can almost always extend combos with his Hamon Specials, resulting in a significant increase in damage.
  • Scary Pressure: Because he is able to combo off of almost any hit, Jonathan’s pressure can be very scary the moment he begins to stagger his options on block, making it very easy to heavily punish mashing.
  • Second Chance: If Jonathan sets up "This is my final Hamon!" before he is to lose the round, he will revive upon losing, giving him a second chance to even the score.
  • Meter Hungry: Being a Hamon Style character, Jonathan can spend half a bar to make a special move better, but this can start to be very costly in combos. By using just 2 Hamon Specials in a combo, he will have already spent a bar, leaving him with less resources.
  • Gimmicky Mixups: "The Sword of Luck and Pluck" is Jonathan's only grounded Overhead, but its slow speed makes it a bit harder to use as a mixup tool. This is further compounded by the fact that the move is also unsafe on block.

Stats

Style Health Low Health Mode Hashtag(s)
Hamon 1000 Rumble #ASBR_JON
#ASBR_JNT

Move List

Normal Moves

5L
5L
JJASBR Jonathan 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Mid 4 - - -2 +2

Jonathan performs a quick standing jab.

  • Good for stopping dash-jump attempts.
5M
5M
JJASBR Jonathan 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 6 - - -4 0

Jonathan performs a forward-moving hook.

  • Good poke and punish starter.
  • Not as much range as other 5Ms, despite forward momentum.
  • Confirms into GHA.
5H
5H
JJASBR Jonathan 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 (16*2) Mid 12(3)1 - - -4 +2

Jonathan performs a double-hitting roundhouse kick.

  • Moves Jonathan forward.
  • Confirms into GHA.
2L
2L
JJASBR Jonathan 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Low 6 - - -2 +2

Jonathan performs a quick crouching jab.

  • Reaches around the same distance as 5L.
  • Not as good for stopping dash-jumps, but still a fast button.
2M
2M
JJASBR Jonathan 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Low 6 - - -6 -2

Jonathan performs a crouching chop.

  • Reaches further than 5M.
  • Good for pokes and counter-pokes.
  • Confirms into GHA.
2H
2H
JJASBR Jonathan 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Low 12 - - -8 HKD

Jonathan performs an advancing sweep kick.

  • Causes hard knockdown.
  • Less reach than 5H.
6L
6L
Zoom Punch
JJASBR Jonathan 6L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Mid 10 - - - KD

Jonathan extends his arm forward and performs a long-ranged punch at an upwards angle.

  • Launches on hit.
  • Great for anti-airing opponents.
  • Works well as combo filler.
6M
6M
Zoom Punch
JJASBR Jonathan 6M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 22 - - -12 Crumple

Jonathan extends his arm forward and performs a long-ranged punch straight forward.

  • Causes crumple on hit.
  • Great for pokes and combo confirms, and can work well as combo filler.
6H
6H
Tackle
JJASBR Jonathan 6H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
75 Mid 18 - - -34 -

Jonathan performs a shoulder tackle that launches the opponent away on hit.

  • Has Super Armor during its active frames.
  • Causes knockback on hit and triggers a wallbounce.
  • Hard to confirm off of due to its hit effect; best used in corner combos or as a poke.
JL
j.L
JJASBR Jonathan Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Overhead 8 - - - -

Jonathan performs a quick jumping chop.

  • Good speed for air-to-airs.
  • Can be used as a very low-altitude overhead.
JM
j.M
JJASBR Jonathan Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead 10 - - - -

Jonathan twists his body and kicks backwards, resulting in the kick going forwards.

  • Very good jump-in, as it is quick and can cross up ambiguously.
JH
j.H
JJASBR Jonathan Jump H.png
Cross-up of HEROES
Cross-up of HEROES
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead 12 - - - -

Jonathan performs a jumping punch downwards.

  • Slow, but can also provide ambiguous cross-ups.

Special Moves

236X
Sendo Overdrive
236L/M/H/S
JJASBR Jonathan 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Low 18 - - -12 -6
Medium 35 Low 20 - - -10 -4
Heavy 40 Low 22 - - -8 -2
Style 40 Low 18 - - -8 KD

Jonathan punches the ground, sending a wave of Hamon along the ground.

  • The version used changes the distance covered, inversely affecting recovery.

L version:

  • Travels to just past midscreen.

M version:

  • Travels to about midscreen.

H version:

  • Travels to a little before midscreen.

S version:

  • Costs 0.5 HH Gauge.
  • Deals Hamon Damage.
  • Launches on hit.
  • Travels fullscreen.
623X
Scarlet Overdrive
623L/M/H/S
JJASBR Jonathan 623X (1).png
Light version
Light version
JJASBR Jonathan 623X (2).png
First hit of M/H/S versions
First hit of M/H/S versions
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 60 Mid 6 - - -12 KD
Medium 80 (20, 60) Mid 5(12)1 - - -26 KD
Heavy 100 (20*2, 60) Mid 6(11)1(1)1 - - -36 KD
Style 140 (20, 40, 80) Mid 4(11)1(1)1 - - -34 KD

Jonathan performs a quick, rising uppercut.

  • The version used determines both the move's behavior and the distance covered.
  • Launches on hit.
  • Cannot be Flash Canceled, nor can it be canceled into HHA due to Jonathan being considered airborne.

L version:

  • No invul, but is very fast.
  • Only hits once and rises the least.

M version:

  • Has two hits.
  • Rises higher.

H version:

  • Two punches, three hits.
  • Rises even higher.
  • Has upper-body Guard Point for a bit after activation.

S version:

  • Costs 0.5 HH Gauge.
  • Deals Hamon Damage.
  • Identical to the H variant, height-wise.
  • This variant is invul during startup, and has upper-body Guard Point for a bit after activation.
  • Triggers a camera effect only if the first hit connects.
    • Deals the same damage as the M version if this hit whiffs.
214X
The Sword of Luck and Pluck
214L/M/H/S
JJASBR Jonathan 214X (1).png
JJASBR Jonathan 214X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 (10, 15, 25) Overhead, Mid 24(17)1(15)1 - - -14 Groundbounce
Medium 65 (15, 20, 30) Overhead, Mid 26(17)1(15)1 - - -18 Groundbounce
Heavy 80 (20, 25, 35) Overhead, Mid 28(17)1(15)1 - - -24 Groundbounce
Style 130 (25, 30, 75) Overhead, Mid 30(17)1(15)1 - - -14 HKD

Jonathan jumps up with his sword and slashes three times.

  • The version used determines the distance Jonathan jumps.
  • Causes crumple on the first hit.

L version:

  • Travels the least.
  • Can confirm into 623X or 236X.
  • The final hit causes a groundbounce.

M version:

  • Travels farther than the L variant.
  • The final hit causes a groundbounce.

H version:

  • Travels the farthest.
  • The final hit causes a groundbounce.

S version:

  • Costs 0.5 HH Gauge.
  • Deals Hamon Damage.
  • The final hit causes hard knockdown.
  • This variant is armored.
  • Cannot be Flash Canceled.
  • Travels the same distance as the H variant.
22X
Overdrive Barrage
22L/M/H/S
JJASBR Jonathan 22X (1).png
JJASBR Jonathan 22X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 (5*5, 25) Mid 18(3)1 - - -4 KD
Medium 65 (5*6, 35) Mid 18(3)1 - - -6 KD
Heavy 80 (5*7, 45) Mid 18(3)1 - - -8 KD
Style 120 (5*13, 55) Mid 18(3)1 - - -4 KD

Jonathan unleashes a barrage of punches and finishes with an uppercut.

  • The version used changes the distance Jonathan advances.
  • The final hit launches.
  • Triggers Rush Mode.

L version:

  • Fastest startup, but shortest range.
  • Launches the opponent away on hit.

M version:

  • Balanced startup and range.
  • Launches the opponent away on hit.

H version:

  • Slowest startup, but longest range.
  • Launches the opponent away on hit.

S version:

  • Costs 0.5 HH Gauge.
  • Deals Hamon Damage.
  • Range is in between the M and H versions.
  • Launches the opponent at a higher angle, confirming into combos.

System Mechanics

Throw
Throw
I will protect my father!
5/4 + Any Two Attack Buttons
JJASBR Jonathan Throw (1).png
JJASBR Jonathan Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
130 Throw 6 - - - +90

Jonathan picks up the opponent with one hand and slams them to the ground.

  • Forward Throw leaves the opponent just outside of 6M range.
  • Back Throw leaves the opponent slightly farther than Forward Throw.
  • 5L > Dodge auto-times a safejump for both Throws.
Assist
Assist
Scarlet Overdrive
JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Jonathan Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
100 (20*2, 60) Mid - - - - KD

Jonathan performs a quick, rising uppercut.

  • Assault Assist Stocks: 1
  • Reversal Assist Stocks: 2
  • Based on 623H
  • Launches on the second and third hits.
  • Has upper-body Guard Point during startup.
5S
Hamon Breathing
5S
JJASBR Jonathan 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - 8 10~ Total 12 - -

Jonathan uses Hamon Breathing to charge his HH Gauge.

  • Takes 20.2 seconds to charge from 0 to 3 bars.
  • Cannot be cancelled into or out of.
  • Animation changes on each use; purely aesthetic.
22LMH
This is my final Hamon!
22L+M+H
JJASBR Jonathan 22LMH (1).png
Move
Move
JJASBR Jonathan 22LMH (2).png
Revive
Revive
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Jonathan focuses his Hamon, with it giving him a boost should he fall in battle.

  • Requires 1 HH Gauge to use; consumes all available.
  • Jonathan resurrects with 10% Health and Rumble Mode active.
  • After reviving, Jonathan's special moves are replaced by their Hamon variants, and his HH Gauge is destroyed for the remainder of the round.
  • Any combo Jonathan is in at the time of revival will immediately end. In addition, any transformations that take place during his revival will be canceled.
  • Status effects (such as JJASBR Rohan Small Icon.png Rohan's "Safety Lock!", JJASBR Fugo Small Icon.png Fugo's Homicidal Virus, etc.) will persist after revival.

Heart Heat Attack

Who'll be the last one standing?
236 + Any Two Attack Buttons
JJASBR Jonathan HHA (1).png
JJASBR Jonathan HHA (2).png
JJASBR Jonathan HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
190 (30+160) Mid 2+12 - - -50 HKD (+76)

Jonathan slides forward with his arms extended, empowered with Hamon. On hit, Jonathan launches the opponent with an uppercut.

  • This is a hitgrab.
  • Causes hard knockdown.

Great Heat Attack

Sunlight Yellow Overdrive
236L+M+H
JJASBR Jonathan GHA (1).png
My heart resonates! The heat's enough to burn!
My heart resonates! The heat's enough to burn!
JJASBR Jonathan GHA (2).png
Cut him, beat of my blood!
Cut him, beat of my blood!
JJASBR Jonathan GHA (3).png
Sunlight Yellow... Overdrive!
Sunlight Yellow... Overdrive!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
340 (60+43+15+26+24*4+1*64+36) Mid 2+16 - - -118 HKD

Jonathan performs a roundhouse kick. If it connect, the kick is followed by a flurry of punches.

  • Very fast GHA activation.
  • Can be used to avoid assists easily due to its speed.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)
Special D (Color 1)
Special D (Color 2)
Special E (Color 1)
Special E (Color 2)

Extra

Extra A (Color 1)
Extra A (Color 2)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
なまこ (Namako) Special A (Color 1) Flag jp.png
Japan
@deyurandaru00 YouTube Channel

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh