JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar: Difference between revisions
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On offense, Jonathan has some fairly safe options, with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22X|Overdrive Barrage]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with the Hamon versions of these moves also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter. | On offense, Jonathan has some fairly safe options, with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22X|Overdrive Barrage]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with the Hamon versions of these moves also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter. | ||
On defense, Jonathan has a | On defense, Jonathan has a reliable anti-air with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|Scarlet Overdrive]]": each version has varying speeds, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit Assists out of the way or be used to add more damage to the move. Combined with the fact that the H and S versions grant Guard Points to Jonathan, this makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan switches the variation of "Scarlet Overdrive" he uses to turn the tide of battle back to his favor. | ||
*'''Hamon Specials''': For the cost of 0.5 | *'''Hamon Specials''': For the cost of 0.5 HH Gauge, Jonathan can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters. | ||
*'''This is my final Hamon!''': For the cost of all | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22LMH|This is my final Hamon!]]''': For the cost of all HH Gauge available (and a requirement of 1 HH Gauge), Jonathan can prepare a resurrection that replaces his special moves with their Hamon versions. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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* '''Second Chance:''' If Jonathan sets up "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22LMH|This is my final Hamon!]]" before he is to lose the round, he will revive upon losing, giving him a second chance to even the score. | * '''Second Chance:''' If Jonathan sets up "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22LMH|This is my final Hamon!]]" before he is to lose the round, he will revive upon losing, giving him a second chance to even the score. | ||
|cons = | |cons = | ||
* '''Meter Hungry:''' Being a Hamon Style character, Jonathan can spend half a bar to make a special better, but this can start to be very costly in combos. By using just 2 Hamon Specials in a combo, he will have already spent a bar, leaving him with less resources. | * '''Meter Hungry:''' Being a Hamon Style character, Jonathan can spend half a bar to make a special move better, but this can start to be very costly in combos. By using just 2 Hamon Specials in a combo, he will have already spent a bar, leaving him with less resources. | ||
* '''Gimmicky Mixups:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|The Sword of Luck and Pluck]]" is Jonathan's only grounded Overhead, but its slow speed makes it a bit harder to use as a mixup tool. This is further compounded by the fact that the move is also unsafe on block. | * '''Gimmicky Mixups:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|The Sword of Luck and Pluck]]" is Jonathan's only grounded Overhead, but its slow speed makes it a bit harder to use as a mixup tool. This is further compounded by the fact that the move is also unsafe on block. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
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|description= | |description= | ||
Jonathan performs a quick standing jab. | Jonathan performs a quick standing jab. | ||
*Good for stopping dash jump attempts. | *Good for stopping dash-jump attempts. | ||
}} | }} | ||
}} | }} | ||
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Jonathan performs a quick crouching jab. | Jonathan performs a quick crouching jab. | ||
*Reaches around the same distance as 5L. | *Reaches around the same distance as 5L. | ||
*Not as good for stopping dash jumps, but still a fast button. | *Not as good for stopping dash-jumps, but still a fast button. | ||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Jonathan performs an advancing sweep kick. | Jonathan performs an advancing sweep kick. | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Jonathan extends his arm forward and performs a long-ranged punch at an upwards angle. | Jonathan extends his arm forward and performs a long-ranged punch at an upwards angle. | ||
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|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
Jonathan extends his arm forward and performs a long-ranged punch straight forward. | Jonathan extends his arm forward and performs a long-ranged punch straight forward. | ||
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|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Jonathan punches the ground, sending a wave of Hamon along the ground. | Jonathan punches the ground, sending a wave of Hamon along the ground. | ||
*The version used changes the distance covered. | *The version used changes the distance covered, inversely affecting recovery. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-26 | |blockadv=-26 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-36 | |blockadv=-36 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-34 | |blockadv=-34 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Jonathan performs a quick, rising uppercut. | Jonathan performs a quick, rising uppercut. | ||
*The version used determines both the move's behavior and the distance covered. | *The version used determines both the move's behavior and the distance covered. | ||
*Launches on hit. | |||
*Cannot be Flash Canceled, nor can it be canceled into HHA due to Jonathan being considered airborne. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*No invul, but is very fast. | *No invul, but is very fast. | ||
*Only hits once. | *Only hits once and rises the least. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Has two hits. | *Has two hits. | ||
*Rises higher. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Two punches, three hits. | *Two punches, three hits. | ||
*Rises even higher. | |||
*Has upper-body Guard Point for a bit after activation. | |||
---- | ---- | ||
'''S version:''' | '''S version:''' | ||
*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*Deals Hamon Damage. | *Deals Hamon Damage. | ||
*This variant is invul during startup and | *Identical to the H variant, height-wise. | ||
*This variant is invul during startup, and has upper-body Guard Point for a bit after activation. | |||
*Triggers a camera effect only if the first hit connects. | *Triggers a camera effect only if the first hit connects. | ||
* | **Deals the same damage as the M version if this hit whiffs. | ||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-14 | |blockadv=-14 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-18 | |blockadv=-18 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-24 | |blockadv=-24 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-14 | |blockadv=-14 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Jonathan jumps up with his sword and slashes three times. | Jonathan jumps up with his sword and slashes three times. | ||
*The version used determines the distance Jonathan jumps. | *The version used determines the distance Jonathan jumps. | ||
*Causes crumple on the first hit. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Jonathan unleashes a barrage of punches and finishes with an uppercut. | Jonathan unleashes a barrage of punches and finishes with an uppercut. | ||
*The version used changes the distance Jonathan advances. | *The version used changes the distance Jonathan advances. | ||
*The final hit launches. | |||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*Deals Hamon Damage. | *Deals Hamon Damage. | ||
*Launches the opponent higher, confirming into combos. | *Range is in between the M and H versions. | ||
*Launches the opponent at a higher angle, confirming into combos. | |||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=Scarlet Overdrive<br>{{NotationIcon- | |subtitle=Scarlet Overdrive<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Jonathan performs a quick, rising uppercut. | Jonathan performs a quick, rising uppercut. | ||
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*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|623H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|623H]] | ||
*Launches on the second and third hits. | *Launches on the second and third hits. | ||
*Has upper-body Guard Point during startup. | |||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=8 | ||
|active= | |active=10~ | ||
|recovery= | |recovery=Total 12 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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====== <font style="visibility:hidden" size="0">22LMH</font> ====== | ====== <font style="visibility:hidden" size="0">22LMH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jonathan_22LMH_(1).png | ||
|caption= | |caption=Move | ||
|image2=JJASBR_Jonathan_22LMH_(2).png | |||
|caption2=Revive | |||
|name=This is my final Hamon! | |name=This is my final Hamon! | ||
|input=22L+M+H | |input=22L+M+H | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jonathan focuses | Jonathan focuses his Hamon, with it giving him a boost should he fall in battle. | ||
*Requires 1 HH Gauge to use; consumes all available. | *Requires 1 HH Gauge to use; consumes all available. | ||
* | *Jonathan resurrects with 10% Health and Rumble Mode active. | ||
*After reviving, Jonathan's special moves are replaced by their Hamon variants, and his HH Gauge is destroyed for the remainder of the round. | |||
*After reviving, | *Any combo Jonathan is in at the time of revival will immediately end. In addition, any transformations that take place during his revival will be canceled. | ||
*Status effects (such as {{NotationIcon-ASBR|RohanMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Rohan Kishibe#Safety Lock!|Safety Lock!]]", {{NotationIcon-ASBR|FugoMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Pannacotta Fugo#Homicidal Virus|Homicidal Virus]], etc.) will persist after revival. | |||
**The sole exceptions are {{NotationIcon-ASBR|KiraMini}} and {{NotationIcon-ASBR|KosakuMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 214X|respective versions of]] [[JoJo's Bizarre Adventure: All-Star Battle R/Kosaku Kawajiri#Stand 236X|"The First Bomb"]], as well as {{NotationIcon-ASBR|WeatherMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Heavy Weather|Heavy Weather]]. | |||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-50 | |blockadv=-50 | ||
|hitadv= | |hitadv=HKD (+76) | ||
|description= | |description= | ||
Jonathan slides forward with his arms extended, empowered with Hamon. On hit, Jonathan launches the opponent with an uppercut. | Jonathan slides forward with his arms extended, empowered with Hamon. On hit, Jonathan launches the opponent with an uppercut. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-118 | |blockadv=-118 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Jonathan performs a roundhouse kick, followed by a flurry of | Jonathan performs a roundhouse kick. If it connect, the kick is followed by a flurry of punches. | ||
*Very fast GHA activation. | *Very fast GHA activation. | ||
*Can be used to avoid assists easily due to its speed. | *Can be used to avoid assists easily due to its speed. | ||
}} | }} | ||
}} | }} | ||
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==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
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===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | ||
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===Extra=== | ===Extra=== | ||
{{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Extra A 1| text=Extra A (Color 1) }} | {{ColorGallery/Color|Extra A 1| text=Extra A (Color 1) }} | ||
{{ColorGallery/Color|Extra A 2| text=Extra A (Color 2) }} | {{ColorGallery/Color|Extra A 2| text=Extra A (Color 2) }} | ||
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==Notable Players== | ==Notable Players== | ||
:{{Template:PlayerListDisclaimer}} | :{{Template:PlayerListDisclaimer}} | ||
{| class="wikitable" | {| class="wikitable" style="text-align:center;" | ||
!width="95"|Name | !width="95"|Name | ||
!width=" | !width="90"|Usual Color | ||
!width="125"|Region | !width="125"|Region | ||
!Contact | !Contact | ||
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|- | |- | ||
|なまこ (Namako) | |なまこ (Namako) | ||
|[[File:JJASBR Jonathan Color Special A 1.png|200x200px|Special A (Color 1)]] | |||
|[[File:Flag_jp.png]]<br>Japan | |[[File:Flag_jp.png]]<br>Japan | ||
|[https://twitter.com/deyurandaru00 @deyurandaru00] | |[https://twitter.com/deyurandaru00 @deyurandaru00] | ||
|[https://www.youtube.com/@namako_jojoasbr/featured YouTube Channel] | |[https://www.youtube.com/@namako_jojoasbr/featured YouTube Channel] | ||
|} | |} | ||
Latest revision as of 15:58, 10 June 2024
Introduction
Jonathan Joestar, the protagonist of Phantom Blood, the first part of JoJo’s Bizarre Adventure, is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters. His neutral shines around mid-range, where his "Sendo Overdrive" projectiles reach, 6M will poke, and "The Sword of Luck and Pluck" will reach. Jonathan will almost always have a solid knockdown off of any hit, as if he confirms into 6M, he is guaranteed to get a followup. Up close, this can lead to a full combo, but can also be used to build meter with "Hamon Breathing" if too far away.
On offense, Jonathan has some fairly safe options, with "Overdrive Barrage" or "Sendo Overdrive" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with the Hamon versions of these moves also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter.
On defense, Jonathan has a reliable anti-air with "Scarlet Overdrive": each version has varying speeds, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit Assists out of the way or be used to add more damage to the move. Combined with the fact that the H and S versions grant Guard Points to Jonathan, this makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan switches the variation of "Scarlet Overdrive" he uses to turn the tide of battle back to his favor.
- Hamon Specials: For the cost of 0.5 HH Gauge, Jonathan can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
- This is my final Hamon!: For the cost of all HH Gauge available (and a requirement of 1 HH Gauge), Jonathan can prepare a resurrection that replaces his special moves with their Hamon versions.
![]() |
|
Pros | Cons |
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|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Hamon | 1000 | Rumble | #ASBR_JON #ASBR_JNT |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
|
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2L
2L
|
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2M
2M
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2H
2H
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6L
6L
Zoom Punch |
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6M
6M
Zoom Punch |
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6H
6H
Tackle |
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JL
j.L
|
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JM
j.M
|
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JH
j.H Cross-up of HEROES Cross-up of HEROES
|
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Special Moves
236X
Sendo Overdrive
236L/M/H/S |
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623X
Scarlet Overdrive 623L/M/H/S Light version Light version First hit of M/H/S versions First hit of M/H/S versions
|
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214X
The Sword of Luck and Pluck
214L/M/H/S |
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22X
Overdrive Barrage
22L/M/H/S |
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System Mechanics
Throw
Throw
I will protect my father! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Scarlet Overdrive ![]() ![]() ![]() |
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5S
Hamon Breathing
5S |
---|
22LMH
This is my final Hamon! 22L+M+H Move Move Revive Revive
|
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Heart Heat Attack
Who'll be the last one standing?
236 + Any Two Attack Buttons |
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Great Heat Attack
Sunlight Yellow Overdrive 236L+M+H My heart resonates! The heat's enough to burn! My heart resonates! The heat's enough to burn! Cut him, beat of my blood! Cut him, beat of my blood! Sunlight Yellow... Overdrive! Sunlight Yellow... Overdrive!
|
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Costumes
Normal
Special
Extra
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
なまこ (Namako) | ![]() |
![]() Japan |
@deyurandaru00 | YouTube Channel |