JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando: Difference between revisions

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{{ASBR Character Intro|char=Diego Brando|short=dgo|content=
{{ASBR Character Intro|char=Diego Brando|short=dgo|content=
==Introduction==
==Introduction==
Insert Intro Here.
:''This article is about Diego Brando's base incarnation, primarily known as "Diego". For information about his alternate incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Alternate World Diego|Alternate World Diego]].''
A primary antagonist in ''Steel Ball Run'', the seventh part of ''JoJo's Bizarre Adventure'', Diego Brando is a genius British jockey who collects Holy Corpse parts around the stage to augment his offensive and defensive prowess. To assist in his goal, Diego exhibits potent rushdown tools through the powers of his Stand, Scary Monsters.


In neutral, Diego makes use of his quick movement speed, two mid-range pokes in [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6M|6M]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6H|6H]], versatile jumping normals, and a long-range air-to-air in the aerial version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#J623X|Useless, useless!]]". For offense, Diego has the Aerial Chain Beat ability which, along with the aforementioned "Useless, useless!", serve as strong mix-up tools. On top of this, Diego boasts an extremely oppressive vortex in which he is flexible with mix-up options.
For defense, Diego has his [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Heart Heat Attack|HHA]], which changes his moveset and grants him unlimited Super Armor while it lasts. Other options Diego can use are "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|Gouge]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|Useless, useless!]]", with the former allowing Diego to avoid Throws and high profile certain moves (and being a safe blockstring ender in the Light version), and the latter possessing lower-body invincibility during startup. These traits become even stronger with two Holy Corpse parts, which grant these two moves full invincibility.
*'''Mounted''': While on top of Silver Bullet, all of Diego's attacks deal Chip Damage, and he cannot be affected by the Bind and Crumple hit effects. This comes at the cost of losing access to [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Evade]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Guard]], and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Throw|Throw]].
*'''Holy Corpse Parts''': Diego can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
*'''Holy Corpse Parts''': Diego can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
*'''Scary Monsters''': Explain Scary Monsters
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]:''' While Dismounted, Diego has access to a Super Jump ability that can be cancelled from normals on hit or block, giving him unique combo extensions and allowing for some situational mix-ups.
*'''Air Chain''': Explain what Diego can do with Air Chain
*'''Aerial Chain Beat''': While Dismounted, Diego can chain his aerial attacks, giving him unique combos and confirms along with solid mix-up potential.
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Heart Heat Attack|Scary Monsters!]]''': Diego has the ability to transform into a dinosaur, drastically changing his kit and granting him unique properties for a limited period of time.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro=[[file:JJASBR_Diego_Small_Icon.png|50px]] '''Diego Brando''' is a Mount character who utilizes his ABC
| intro=[[file:JJASBR_Diego_Small_Icon.png|50px]] '''Diego Brando''' is a Mounted character who collects Holy Corpse parts in order to smother the opponent with straightforward but difficult-to-contest rushdown.
| pros=
| pros=
* '''Pro 1:''' TBD
* '''Holy Corpse Parts:''' As Diego collects these, he becomes a considerably stronger character. In particular, gaining access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X-X|Are you]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X-X|ready?!]]" and its combo routes, along with 2 invincible reversals in [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|both versions of]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X|Gouge]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|Useless, ]][[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 623X|useless!]]", allow him to significantly skew matches in his favor.
* '''Pro 2:''' TBD
*'''Air-to-Air Confirms:''' Both Diego's [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#JH|j.H]] and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#J623X|Useless, useless!]]" cause a groundbounce on hit. Combined with the former being chainable into via Aerial Chain Beat, Diego is guaranteed to get a combo anytime he wins an air-to-air interaction.
*'''Vortex:''' Diego is capable of putting the opponent into a loopable guessing game off of any strike/throw.
*'''Scary Monsters:''' Diego's [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Heart Heat Attack|HHA]] grants him access to an alternate form with several powerful attributes, all of which force the opponent to play more defensively and make it a viable option for closing rounds.
  |cons=
  |cons=
* '''Holy Corpse Reliant:''' Diego's [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|Gouge]] does not knock down naturally and requires the use of [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236XX|Are you ready?!]] to cause knockdown. However, this is only available when Diego has at least one corpse part, meaning that knocking down the opponent without a corpse part can be very specific
* '''Inconsistent Midrange Presence:''' With the exception of [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6M|6M]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6H|6H]], Diego's midrange pokes are somewhat below average. While his Heavy normals can function at longer ranges, they are too slow to punish attacks with pushback. The aforementioned moves threaten these ranges well, but also repeat the issue of being too slow to start.
* '''Con 2:''' TBD
* '''Overwhelming Options:''' Diego has a bevy of neutral tools, but lacks a single move or ability that the rest of his kit orbits around. Because of this, decision-making in neutral constantly fluctuates and will change depending on the matchup and situation.
*'''And back!:''' Diego's transformation does not last very long, and he is forced into a vulnerable animation when it ends. Because this animation cannot be canceled at all, it can leave Diego wide open if he doesn't manage to knock the opponent down before transforming back.
| tablewidth=80
| tablewidth=80
}}
}}


===Scary Monsters===
===Holy Corpse===
Explain Scary Monsters in detail.
Owing to his status as a ''Steel Ball Run'' character, whenever Diego is one of the combatants, three parts of the Holy Corpse will spawn over time around the stage. Diego can collect these parts by crouching on top of them while Dismounted; Holy Corpse parts collected will be carried over between rounds. Each part collected provides Diego with a buff that lasts until said part is lost via entering a knockdown state, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two ''Steel Ball Run'' characters (himself, {{NotationIcon-ASBR|JohnnyMini}}, {{NotationIcon-ASBR|GyroMini}}, {{NotationIcon-ASBR|AWDiegoMini}}, or {{NotationIcon-ASBR|ValentineMini}}) happen to face each other, they'll be forced to fight for them.


===Holy Corpse===
For Diego, the buffs applied are the following:
All of the Steel Ball Run characters have the Holy Corpse mechanic. This spawns three parts of the Holy Corpse over time for the Steel Ball Run characters to collect. Each piece collected provides a buff to the character that is active until the character loses it via being knocked down, which drops the most recent piece collected. For Diego, the buffs are applied as follows:


*'''One:''' Gains access to [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236XX|Are you ready?!]]
*{{NotationIcon-ASBR|Corpse1}} '''One:''' Diego gains access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X-X|Are you]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X-X|ready?!]]".
*'''Two:'''  
*{{NotationIcon-ASBR|Corpse2}} '''Two:''' All of Diego's special moves are enhanced:
*'''Three:'''  
**[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|Both versions of]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X|Gouge]]" gain more HH Gauge, along with full invincibility.
**"[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X-X|Are you]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X-X|ready?!]]" gains increased damage, as well as increased launch height.
**[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|All]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#J623X|versions of]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 623X|Useless, useless!]]" gain full invincibility.
**[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#214X|All]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 214X|versions of]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Dino 214X|Dinosaurs!]]" gain increased damage.
**As Scary Monsters, "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Dino 236X|USHAAAAAAAA!]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Dino 22X|Above you!]]" gain increased damage.
*{{NotationIcon-ASBR|Corpse3}} '''Three:''' Diego's overall HH Gauge gain is increased.


===Stats===
===Stats===
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}}
}}
}}
}}
==Move List==
==Move List==
<div class="movelist-toggles">
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky">
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Mounted_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Mounted_Icon.png|link=]]</div>
<div id="movelist-toggle-3" class="movelist-toggle-button">'''Dinosaur'''</div>
<div id="movelist-toggle-3" class="movelist-toggle-button">[[File:JJASBR_Dinosaur_Icon_(2).png|link=]]</div>
</div>
</div>
<div id="movelist-1" class="movelist"><!-- User Mode Move List -->
<div id="movelist-1" class="movelist"><!-- Dismounted Move List -->
===User Mode===
===Dismounted===
====Normal Moves====
====Normal Moves====
====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
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  |damage=12
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=Diego performs a horizontal chop
  |description=
*Standard jab, good for stopping dash jumps
Diego performs a spear hand strike.
*Moves Diego forward slightly.
*Good for stopping dash-jumps.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=7*2, 9
  |damage=23 (7*2, 9)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8(3)1(5)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=+2
  |hitadv=
  |hitadv=+6
  |description=Diego performs a jab 3 times
  |description=
*Good range for counter-pokes
Diego quickly jabs three times in a row.
*Can be awkward for juggles
*Moves Diego forward slightly.
*The first hit whiffs at max range.
*Due to its multi-hit nature, this normal is very easy to use as a meaty and typically needs to be Stylish Guarded twice. It can also win Clashes against most characters’ normals.
  }}
  }}
}}
}}
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  |damage=32
  |damage=32
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=5
  |recovery=
  |recovery=23
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=-2
  |description=Diego performs a swiping attack
  |description=
*Good range for pokes
Diego swipes horizontally.
*Moves Diego forward.
*Good poke.
  }}
  }}
}}
}}
Line 117: Line 136:
  |damage=11
  |damage=11
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=0
  |hitadv=
  |hitadv=+4
  |description=Diego performs a crouching jab
  |description=
*Standard jab
Diego performs a crouching spear hand strike.
*Can chain into itself 3 times
*Strong pressure tool.
*Reaches farther than 5L.
**Because of this, 5M won't reach if canceled from this normal at max range. Cancel into 2M or 5H in that scenario.
  }}
  }}
}}
}}
Line 136: Line 157:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=10*2
  |damage=20 (10*2)
  |guard=Low, Mid
  |guard=Low, Mid
  |startup=
  |startup=6(3)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=KD
  |description=Diego performs a chop that curves upwards
  |description=
*Good for juggles
Diego performs a vertical underhand slash.
*The second hit launches, and is the only hit that can be canceled.
*Reaches farther than 5M.
*Can reliably anti-air when coupled with 5L.
*Due to its multi-hit nature, this normal is very easy to use as a meaty and typically needs to be Stylish Guarded twice. It can also win Clashes against most characters’ normals.
  }}
  }}
}}
}}
Line 158: Line 183:
  |damage=35
  |damage=35
  |guard=Low
  |guard=Low
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=HKD
  |description=Diego performs a sweeping chop
  |description=
*Provides hard knockdown
Diego performs a sweeping chop.
*Good range for pokes
*Moves Diego forward.
  }}
*Causes hard knockdown.
}}
}}
}}


Line 174: Line 200:
|caption=
|caption=
|name=6M
|name=6M
|subtitle=My speed is supreme!
|subtitle=My speed is supreme.
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=30
  |damage=30
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=7
  |recovery=
  |recovery=21
  |blockadv=
  |blockadv=-10
  |hitadv=
  |hitadv=-4
  |description=Diego performs a high stab
  |description=
*Moves Diego forward
Diego steps forward with an underhand spear hand strike.
*Decent ant-air
*Moves Diego forward.
*Can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block, but not into [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Mount]].
*Diego's most reliable poke with resources available due to its long range and active frames (making it easy to use as a meaty), as well as its minimal startup and recovery.
  }}
  }}
}}
}}
Line 200: Line 228:
  |damage=44
  |damage=44
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=22
  |active=
  |active=7
  |recovery=
  |recovery=49
  |blockadv=
  |blockadv=-34
  |hitadv=
  |hitadv=Crumple
  |description=Diego performs a spinning double slash
  |description=
*Moves Diego forward
Diego spins around before hurtling forward with a double-handed outward chop.
*Used as combo filler
*Causes crumple on hit and moves Diego forward considerably.
*Can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block, but not into [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Mount]].
*Boasts a massive hitbox with long active frames, which allows this move to plow through most buttons.
**Diego's collision box is disabled during his movement. This property allows for grounded cross-ups when used as a meaty while the opponent's back is to the wall.
*Inflicts a high amount of Guard Damage, but leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option.
  }}
  }}
}}
}}
Line 221: Line 253:
  |damage=15
  |damage=15
  |guard=Low
  |guard=Low
  |startup=
  |startup=26
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=KD
  |description=Diego performs an upwards attack with his tail
  |description=
*Launches on hit
Diego forcefully whips his tail up in the air.
*Can be cancelled into Dinosaur Kinetic Vision
*Launches on hit.
*Can be cancelled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block, but not into [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Great Heat Attack|GHA]].
*Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">jL</font> ======
====== <font style="visibility:hidden" size="0">JL</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_jL.png
|image=JJASBR_Diego_Jump_L.png
|caption=
|caption=
|name=2L
|name=j.L
|subtitle=
|subtitle=
|data=
|data=
Line 242: Line 276:
  |damage=15
  |damage=15
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Diego performs a stab downwards
  |description=
*Good for air-to-airs
Diego performs an aerial spear hand strike downwards.
*Very active and good for air-to-airs, giving it utility as a neutral tool and a jump-in.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">jM</font> ======
====== <font style="visibility:hidden" size="0">JM</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_jM.png
|image=JJASBR_Diego_Jump_M.png
|caption=
|caption=
|name=2M
|name=j.M
|subtitle=
|subtitle=
|data=
|data=
Line 262: Line 297:
  |damage=25
  |damage=25
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Diego performs a kick downwards
  |description=
*Good for jump-ins and combo filler
Diego kicks downwards.
*Great jump-in due to its attack priority, a long vertical hitbox, and its ability to cross up.
**Dash-jump j.M can hit specific characters while they're crouching.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">jH</font> ======
====== <font style="visibility:hidden" size="0">JH</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_jH.png
|image=JJASBR_Diego_Jump_H.png
|caption=
|caption=
|name=2H
|name=j.H
|subtitle=
|subtitle=
|data=
|data=
Line 282: Line 319:
  |damage=37
  |damage=37
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
*Ground bounces on hit
Diego performs a double-handed aerial slash downwards.
*Good for jump-ins and combo filler
*Causes a groundbounce on hit.
*Very potent with Diego's ability to chain jumping normals.
   }}
   }}
}}
}}


====Special Moves====
====Special Moves====
*Data in [] applies when Diego has two or more Holy Corpse parts.
====== <font style="visibility:hidden" size="0">28</font> ======
{{MoveData
|image=JJASBR_Diego_28.png
|caption=
|name=Dinosaur Kinetic Vision
|input=Any jump after 1/2/3
|data=
{{AttackData-ASBR
|damage=
|guard=
|startup=
|active=
|recovery=Total 38
|blockadv=
|hitadv=
|description=
Diego uses his dinosaur properties to leap high into the air.
*Can be cancelled from normals and command normals.
*Diego becomes airborne on '''frame 4'''.
*The Neutral and Forward versions have 2 frames of landing recovery, while the Back version has 12 frames.
}}
}}
====== <font style="visibility:hidden" size="0">236X</font> ======
====== <font style="visibility:hidden" size="0">236X</font> ======
{{MoveData
{{MoveData
Line 302: Line 364:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=light
  |version=Light
  |damage=5*4, 10
  |damage=30 (5*4, 10)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=+2
  |description=
  |description=
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=5*5, 10
  |damage=35 (5*5, 10)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=-2
  |description=
  |description=
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=5*6, 10
  |damage=40 (5*6, 10)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=30
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=-8
  |description=Diego performs a barrage of slashes while jumping forward
  |description=
*Different versions launch Diego further and deal more damage, increasing with the strength of the button pressed
Diego jumps forward with a barrage of slashes.
*Does not knock down
*Different versions alter the distance Diego covers, as well as the amount of hits.
*Gains invincibility and increased meter gain with two Holy Corpse parts.
*Diego briefly becomes airborne during the move, allowing him to avoid [[JoJo's Bizarre Adventure: All-Star Battle R/System#Throw|Throws]] and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Command Throw|Command Throws]], as well as high profile certain moves, but disables Assist usage until he lands.
----
'''L version:'''
*Covers the least distance, moving the equivalent to about two steps.
*Diego becomes airborne on '''frame 17''' and lands on '''frame 31'''.
*Safe blockstring ender.
----
'''M version:'''
*Covers a longer distance.
*Diego becomes airborne on '''frame 23''' and lands on '''frame 41'''.
----
'''H version:'''
*Covers the longest distance, reaching almost as a far as a forward jump.
*Diego becomes airborne on '''frame 29''' and lands on '''frame 54'''.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">236XX</font> ======
====== <font style="visibility:hidden" size="0">236X-X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_236XX.png
|image=JJASBR_Diego_236X-X.png
|caption=
|caption=
|name=Are you ready?!
|name=Are you ready?!
|input=236L/M/H>L/M/H
|input=236L/M/H > L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=light
  |version=Light
  |damage=7*18
  |damage=32 (7*2, 18) [52 (11*2, 30)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 355: Line 432:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=7*2, 22
  |damage=36 (7*2, 22) [67 (11*2, 45)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 367: Line 444:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=7*2, 26
  |damage=40 (7*2, 26) [82 (11*2, 60)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 379: Line 456:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=Diego slashes at the opponent 3 times, jumping back afterwards
  |description=
*Launches on hit
After the initial barrage, Diego slashes at the opponent three times, jumping back afterwards.
*Requires Diego to be holding at least 1 corpse part
*Requires at least one Holy Corpse part to be used.
*The damage the move deals depends on the version used, though other factors do not change.
*The third hit launches.
**Launch height and damage are increased with two Holy Corpse parts.
  }}
  }}
}}
}}
Line 388: Line 468:
====== <font style="visibility:hidden" size="0">623X</font> ======
====== <font style="visibility:hidden" size="0">623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_623X.png
|image=JJASBR_Diego_623X_(1).png
|caption=
|caption=
|image2=JJASBR_Diego_623X_(2).png
|caption2=Belligerent Cross-Up
|name=Useless, useless!
|name=Useless, useless!
|input=623L/M/H
|input=623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Light
|damage=50
|guard=Overhead
|startup=26
|active=
|recovery=
|blockadv=
|hitadv=Groundbounce
|description=
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=55
|guard=Overhead
|startup=28
|active=
|recovery=
|blockadv=
|hitadv=Groundbounce
|description=
}}
{{AttackData-ASBR
|version=Heavy
|header=no
|damage=60
|guard=Overhead
|startup=30
|active=
|recovery=
|blockadv=
|hitadv=Groundbounce
|description=
Diego somersaults into the air and whips his tail downward.
*Different versions alter the distance Diego leaps forward.
*Causes a groundbounce on hit.
*Possesses lower-body invincibility during startup.
**Gains full invincibility with two Holy Corpse parts.
----
'''L version:'''
*Covers the least horizontal distance, with Diego almost remaining in place.
*Diego becomes airborne on '''frame 3''' and lands on '''frame 35'''.
----
'''M version:'''
*Covers a longer horizontal distance, close to a character.
*Diego becomes airborne on '''frame 3''' and lands on '''frame 35'''.
----
'''H version:'''
*Covers the longest distance, almost reaching as far as a forward jump.
*Diego becomes airborne on '''frame 3''' and lands on '''frame 34'''.
*The only version that can be picked up with [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#2M|2M]] meterlessly.
}}
}}
====== <font style="visibility:hidden" size="0">J623X</font> ======
{{MoveData
|image=JJASBR_Diego_623X_(2).png
|caption=Belligerent Cross-Up 2: Electric Boogaloo
|name=Useless, useless! (Air)
|input=j.623L/M/H
|data=
{{AttackData-ASBR
|version=Light
  |damage=50
  |damage=50
  |guard=Overhead
  |guard=Overhead
Line 400: Line 545:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 412: Line 557:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
Line 424: Line 569:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=Diego performs a jumping overhead attack with his tail
  |description=
*Ground bounces on hit
While in the air, Diego somersaults forward and whips his tail downward.
*Different versions launch Diego further and deal more damage, increasing with the strength of the button pressed
*Different versions alter the distance Diego leaps forward.
*Causes a groundbounce on hit.
*Cannot be used while jumping backwards, nor can it be used during "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]".
*When used early in the ascent of a jump (including as a TK), this move will send Diego high upwards.
*If the move is blocked, Diego bounces backwards and is left vulnerable, being unable to [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Cancel]].
*Possesses lower-body invincibility during startup.
**Gains full invincibility with two Holy Corpse parts.
----
'''L version:'''
*Covers the least horizontal distance, with Diego almost remaining in place.
----
'''M version:'''
*Covers a much longer horizontal distance, close to two characters.
----
'''H version:'''
*Covers the longest distance, almost reaching halfscreen on its own.
*By far the most likely version to land as a cross-up.
  }}
  }}
}}
}}
Line 434: Line 595:
{{MoveData
{{MoveData
|image=JJASBR_Diego_214X.png
|image=JJASBR_Diego_214X.png
|caption=
|caption=Dino Oki
|name=Dinosaurs!
|name=Dinosaurs!
|input=214L/M/H
|input=214L/M/H
Line 440: Line 601:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=15*2 each
  |damage=30 (15*2) [36 (18*2)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 447: Line 608:
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Diego summons dinosaurs to attack his opponent independent of him
  |description=
*Dinosaurs take time to attack and can be hit before they attack
*Diego summons 1 dinosaur
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=15*2 each
  |damage=60 (15*4) [72 (18*4)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 462: Line 621:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Diego summons 2 dinosaurs
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=15*2 each
  |damage=90 (15*6) [108 (18*6)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 475: Line 633:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Diego summons 3 dinosaurs
Diego summons dinosaurs to attack his opponent.
*The amount of dinosaurs Diego summons depends on the version used.
*Cannot be canceled into HHA.
*Dinosaurs take time to attack, can be hit before they start moving, and will disappear if Diego is hit.
*Best used after knockdowns to lock the opponent into blockstun.
----
'''L version:'''
*Diego summons 1 dinosaur.
----
'''M version:'''
*Diego summons 2 dinosaurs.
----
'''H version:'''
*Diego summons 3 dinosaurs.
}}
}}
 
====Throw====
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
|image=JJASBR_Diego_Throw_(1).png
|caption=
|image2=JJASBR_Diego_Throw_(2).png
|caption2=
|name=Throw
|subtitle=I'll cut you open and scoop everything out!
|input=5/4 + Any Two Attack Buttons
|data=
{{AttackData-ASBR
|damage=110 (50+60)
|guard=Throw
|startup=6
|active=3
|recovery=
|blockadv=
|hitadv=HKD
|description=
Diego grabs the opponent, gouges his claws into their neck, and slashes outward.
*Only available while Dismounted.
*Leaves the opponent far away from Diego.
*Both Throws are identical aside from direction.
  }}
  }}
}}
}}
</div>
</div>
<div id="movelist-2" class="movelist"><!-- Mounted Move List -->
<div id="movelist-2" class="movelist"><!-- Mounted Move List -->
===Mounted===
===Mounted===
====Normal Moves====
====Normal Moves====
Line 488: Line 684:
|image=JJASBR_Diego_Mounted_5L.png
|image=JJASBR_Diego_Mounted_5L.png
|caption=
|caption=
|name=5L
|name=m.5L
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=15
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
*Notes 1
While mounting Silver Bullet, Diego whips his tail forward.
*Notes 2
*Good for stopping dash-jumps.
*Good poke with long reach for a move its kind.
  }}
  }}
}}
}}
Line 509: Line 706:
|image=JJASBR_Diego_Mounted_5M.png
|image=JJASBR_Diego_Mounted_5M.png
|caption=
|caption=
|name=5M
|name=m.5M
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-10
  |hitadv=
  |hitadv=-6
  |description=
  |description=
*Notes 1
Silver Bullet performs a headbutt.
*Notes 2
*Moves Diego forward.
*Great poke.
  }}
  }}
}}
}}
Line 530: Line 728:
|image=JJASBR_Diego_Mounted_5H.png
|image=JJASBR_Diego_Mounted_5H.png
|caption=
|caption=
|name=5H
|name=m.5H
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=30
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-10
  |hitadv=
  |hitadv=-4
  |description=
  |description=
*Notes 1
Silver Bullet stomps both hooves down.
*Notes 2
*Moves Diego forward.
*Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this.
  }}
  }}
}}
}}
Line 551: Line 750:
|image=JJASBR_Diego_Mounted_2L.png
|image=JJASBR_Diego_Mounted_2L.png
|caption=
|caption=
|name=2L
|name=m.2L
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=14
  |guard=
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
*Notes 1
Silver Bullet performs a sweep kick with its hoof.
*Notes 2
*Despite appearances, does not hit Low.
  }}
  }}
}}
}}
Line 572: Line 771:
|image=JJASBR_Diego_Mounted_2M.png
|image=JJASBR_Diego_Mounted_2M.png
|caption=
|caption=
|name=2M
|name=m.2M
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=25
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
*Notes 1
Silver Bullet stomps its hoof down.
*Notes 2
*Decent poke.
  }}
  }}
}}
}}
Line 593: Line 792:
|image=JJASBR_Diego_Mounted_2H.png
|image=JJASBR_Diego_Mounted_2H.png
|caption=
|caption=
|name=2H
|name=m.2H
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=36
  |guard=Low
  |guard=Low
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*Notes 1
Silver Bullet kicks low with a hind leg.
*Notes 2
*Moves Diego forward.
*Causes hard knockdown.
*Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this.
  }}
  }}
}}
}}
Line 614: Line 815:
|image=JJASBR_Diego_Mounted_Jump_L.png
|image=JJASBR_Diego_Mounted_Jump_L.png
|caption=
|caption=
|name=j.L
|name=m.jL
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=18
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 626: Line 827:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Silver Bullet butts the opponent with both front knees.
*Notes 2
*Incredibly active.
*Good for air-to-airs.
  }}
  }}
}}
}}
Line 635: Line 837:
|image=JJASBR_Diego_Mounted_Jump_M.png
|image=JJASBR_Diego_Mounted_Jump_M.png
|caption=
|caption=
|name=j.M
|name=m.jM
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=28
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 647: Line 849:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
While mounting Silver Bullet, Diego performs an aerial kick outwards.
*Notes 2
*Very active and good for air-to-airs.
  }}
  }}
}}
}}
Line 656: Line 858:
|image=JJASBR_Diego_Mounted_Jump_H.png
|image=JJASBR_Diego_Mounted_Jump_H.png
|caption=
|caption=
|name=j.H
|name=m.jH
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=40
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 668: Line 870:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Silver Bullet kicks downwards with both front legs.
*Notes 2
*Good jump-in.
  }}
  }}
}}
}}


====Special Moves====
====Special Moves====
*Data in [] applies when Diego has 2 or more Holy Corpse parts.
====== <font style="visibility:hidden" size="0">Mounted 236X</font> ======
====== <font style="visibility:hidden" size="0">Mounted 236X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_236X.png
|image=JJASBR_Diego_Mounted_236X.png
|caption=
|caption=
|name=Gouge
|name=Gouge
|input=236L/M/H
|input=m.236L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=light
  |version=Light
  |damage=
  |damage=50 (5*8, 10)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 691: Line 894:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=50 ([5+4]*4, 4, 10)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 705: Line 906:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=50 (4*10, 10)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 719: Line 918:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Diego jumps off Silver Bullet with a barrage of slashes.
*Notes 2
*Takes Diego out of Mounted Mode.
*Different versions alter the distance Diego covers, as well as the amount of hits.
*Gains invul with two Holy Corpse parts.
----
'''L version:'''
*Covers the least distance, moving the equivalent to about 1/4 of the screen.
----
'''M version:'''
*Covers a longer distance, moving the equivalent to about 1/3 of the screen.
----
'''H version:'''
*Covers the longest distance, reaching just a bit further than the M version.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Mounted 236XX</font> ======
====== <font style="visibility:hidden" size="0">Mounted 236X-X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_236XX.png
|image=JJASBR_Diego_236X-X.png
|caption=
|caption=
|name=Are you ready?!
|name=Are you ready?!
|input=236L/M/H>L/M/H
|input=m.236L/M/H > L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=light
  |version=Light
  |damage=
  |damage=32 (7*2, 18) [52 (11*2, 30)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 739: Line 949:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=36 (7*2, 22) [67 (11*2, 45)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 753: Line 961:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=40 (7*2, 26) [82 (11*2, 60)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 767: Line 973:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
*Notes 1
After the initial barrage, Diego slashes at the opponent three times, jumping back afterwards.
*Notes 2
*Requires at least one Holy Corpse part to be used.
*The damage the move deals depends on the version used, though other factors do not change.
*The third hit launches.
**Launch height and damage are increased with two Holy Corpse parts.
  }}
  }}
}}
}}
Line 776: Line 985:
====== <font style="visibility:hidden" size="0">Mounted 623X</font> ======
====== <font style="visibility:hidden" size="0">Mounted 623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_623X.png
|image=JJASBR_Diego_Mounted_623X_(1).png
|caption=
|caption=
|image2=JJASBR_Diego_Mounted_623X_(2).png
|caption2=
|name=Useless, useless!
|name=Useless, useless!
|input=623L/M/H
|input=m.623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
|version=Light
  |guard=Mid
  |damage=50
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=55
  |guard=Mid
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=60
  |guard=Mid
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
*Notes 1
Diego front flips off Silver Bullet, attacking with his tail.
*Notes 2
*Different versions alter the distance Diego leaps forward.
*Causes a groundbounce on hit.
*Takes Diego out of Mounted Mode.
*Mechanically similar to the aerial Dismounted version, but considered a separate move for the purposes of IPS.
*Possesses lower-body invincibility during startup.
**Gains full invincibility with two Holy Corpse parts.
----
'''L version:'''
*Covers the least horizontal distance, with Diego almost remaining in place.
----
'''M version:'''
*Covers a longer horizontal distance, close to two characters.
----
'''H version:'''
*Covers the longest distance, almost reaching 1/3 of the screen on its own.
  }}
  }}
}}
}}
Line 825: Line 1,047:
====== <font style="visibility:hidden" size="0">Mounted 214X</font> ======
====== <font style="visibility:hidden" size="0">Mounted 214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_214X.png
|image=JJASBR_Diego_Mounted_214X.png
|caption=
|caption=
|name=Dinosaurs!
|name=Dinosaurs!
|input=214L/M/H
|input=m.214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=30 (15*2) [36 (18*2)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 840: Line 1,062:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=60 (15*4) [72 (18*4)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 854: Line 1,074:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=90 (15*6) [108 (18*6)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 868: Line 1,086:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
While mounting Silver Bullet, Diego summons dinosaurs to attack his opponent.
*Notes 2
*The amount of dinosaurs Diego summons depends on the version used.
*Dinosaurs are summoned farther away from Diego than in other versions of the move.
*Dinosaurs take time to attack, can be hit before they start moving, and will disappear if Diego is hit.
----
'''L version:'''
*Diego summons 1 dinosaur.
----
'''M version:'''
*Diego summons 2 dinosaurs.
----
'''H version:'''
*Diego summons 3 dinosaurs.
  }}
  }}
}}
}}
</div>
</div>
<div id="movelist-3" class="movelist"><!-- Dinosaur Move List -->
<div id="movelist-3" class="movelist"><!-- Dinosaur Move List -->
 
===Scary Monsters===
===Dinosaur===
====Normal Moves====
====Normal Moves====
====== <font style="visibility:hidden" size="0">Dino5L</font> ======
====== <font style="visibility:hidden" size="0">Dino 5L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_Dino_5L.png
|image=JJASBR_Diego_Dino_5L.png
|caption=
|caption=
|name=5L
|name=sm.5L
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=17
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
*Notes 1
Scary Monsters bites ahead.
*Notes 2
*Moves Scary Monsters forward.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Dino5M</font> ======
====== <font style="visibility:hidden" size="0">Dino 5M</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_Dino_5M.png
|image=JJASBR_Diego_Dino_5M.png
|caption=
|caption=
|name=5M
|name=sm.5M
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=27
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-20
  |hitadv=
  |hitadv=-16
  |description=
  |description=
*Notes 1
Scary Monsters turns around as it whips its tail forward.
*Notes 2
*Great poke, though it cannot combo into anything at max range.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Dino5H</font> ======
====== <font style="visibility:hidden" size="0">Dino 5H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_Dino_5H.png
|image=JJASBR_Diego_Dino_5H.png
|caption=
|caption=
|name=5H
|name=sm.5H
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=100 (30*2, 40)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14(8)1(2)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-22
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*Notes 1
Scary Monsters spins around as it forcefully swipes its tail forward.
*Notes 2
*The third hit launches and causes hard knockdown.
*Deals a high amount of Guard Damage.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Dino2L</font> ======
====== <font style="visibility:hidden" size="0">Dino 2L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_Dino_2L.png
|image=JJASBR_Diego_Dino_2L.png
|caption=
|caption=
|name=2L
|name=sm.2L
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=16
  |guard=Low
  |guard=Low
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
*Notes 1
Scary Monsters bites while crouching.
*Notes 2
*Standard crouching jab.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Dino2M</font> ======
====== <font style="visibility:hidden" size="0">Dino 2M</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_Dino_2M.png
|image=JJASBR_Diego_Dino_2M.png
|caption=
|caption=
|name=2M
|name=sm.2M
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=25
  |guard=Low
  |guard=Low
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-20
  |hitadv=
  |hitadv=-16
  |description=
  |description=
*Notes 1
Scary Monsters bunts its snout upwards.
*Notes 2
*Good anti-air.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Dino2H</font> ======
====== <font style="visibility:hidden" size="0">Dino 2H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_Dino_2H.png
|image=JJASBR_Diego_Dino_2H.png
|caption=
|caption=
|name=2H
|name=sm.2H
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=75
  |guard=Low
  |guard=Low
  |startup=
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-28
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*Notes 1
Scary Monsters spins around as it sweeps its tail along the ground.
*Notes 2
*Causes hard knockdown.
*Hits deceptively high.
   }}
   }}
}}
}}


====== <font style="visibility:hidden" size="0">DinojL</font> ======
====== <font style="visibility:hidden" size="0">Dino JL</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_Dino_jL.png
|image=JJASBR_Diego_Dino_Jump_L.png
|caption=
|caption=
|name=2L
|name=sm.jL
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=20
  |guard=Low
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 1,020: Line 1,249:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Scary Monsters kicks downward with both legs.
*Notes 2
*Restarts descent momentum.
*Good as a cross-up.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">DinojM</font> ======
====== <font style="visibility:hidden" size="0">Dino JM</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_Dino_jM.png
|image=JJASBR_Diego_Dino_Jump_M.png
|caption=
|caption=Belligerent Cross-Up: Prehistoric Edition
|name=2M
|name=sm.jM
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=50 (10*5)
  |guard=Low
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
Line 1,041: Line 1,271:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Scary Monsters spins like a wheel.
*Notes 2
*Can cross through the opponent at certain heights.
*Its multi-hit nature forces the opponent to block multiple Overheads.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">DinojH</font> ======
====== <font style="visibility:hidden" size="0">Dino JH</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_Dino_jH.png
|image=JJASBR_Diego_Dino_Jump_H.png
|caption=
|caption=
|name=2H
|name=sm.jH
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=44
  |guard=Low
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*Notes 1
Scary Monsters spins around while in the air and forcefully whips its tail forward.
*Notes 2
*Spikes the opponent downwards on air hit.
*Causes hard knockdown.
*Restarts descent momentum.
   }}
   }}
}}
}}


====Special Moves====
====Special Moves====
====== <font style="visibility:hidden" size="0">Dino236X</font> ======
*Data in [] applies when Diego has 2 or more Holy Corpse parts.
====== <font style="visibility:hidden" size="0">Dino 28</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_Dino236X.png
|image=JJASBR_Diego_Dino_28.png
|caption=
|caption=
|name=USHAAAAAAAA!
|name=Dinosaur Kinetic Vision
|input=236L/M/H
|input=Any jump after 1/2/3
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=light
  |damage=
  |damage=
  |guard=Mid
  |guard=
  |startup=
  |startup=
  |active=
  |active=
Line 1,085: Line 1,318:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Scary Monsters leaps high into the air.
*Notes 2
*Can be cancelled from normals.
  }}
  }}
{{AttackData-ASBR
}}
 
====== <font style="visibility:hidden" size="0">Dino 236X</font> ======
{{MoveData
|image=JJASBR_Diego_Dino_236X_(1).png
|caption=
|image2=JJASBR_Diego_Dino_236X_(2).png
|caption2=
|name=USHAAAAAAAA!
|input=sm.236L/M/H
|data=
{{AttackData-ASBR
|version=Light
|damage=125 (40, 5*5, 60) [145 (45, 6*5, 70)]
|guard=Mid
|startup=18
|active=
|recovery=
|blockadv=-24
|hitadv=HKD
|description=
}}
{{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=135 (50, 5*5, 60) [155 (55, 6*5, 70)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=22
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-32
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=145 (60, 5*5, 60) [165 (65, 6*5, 70)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=30
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-42
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*Notes 1
Scary Monsters leaps forward with its jaws open, biting the opponent several times before flinging them away with its tail.
*Notes 2
*Different versions alter the distance Scary Monsters launches forward.
*This is a hitgrab.
*Takes up about half the time on the install, as the timer still goes down while the cinematic is happening.
----
'''L version:'''
*Covers the least distance.
----
'''M version:'''
*Covers a longer distance.
----
'''H version:'''
*Covers the longest distance, almost reaching halfscreen.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Dino22X</font> ======
====== <font style="visibility:hidden" size="0">Dino 214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_Dino_22X.png
|image=JJASBR_Diego_Dino_214X.png
|caption=
|caption=
|name=Above you!
|name=Dinosaurs!
|input=22L/M/H
|input=sm.214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
|version=Light
  |damage=30 (15*2) [36 (18*2]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 1,134: Line 1,399:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=60 (15*4) [72 (18*4)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 1,148: Line 1,411:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=90 (15*6) [108 (18*6)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 1,162: Line 1,423:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Scary Monsters summons dinosaurs to attack its opponent.
*Notes 2
*The amount of dinosaurs Scary Monsters summmons depends on the version used.
*Dinosaurs will attack immediately (unlike other versions of the move), but can be hit before they attack.
----
'''L version:'''
*Scary Monsters summons 1 dinosaur.
----
'''M version:'''
*Scary Monsters summons 2 dinosaurs.
----
'''H version:'''
*Scary Monsters summons 3 dinosaurs.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Dino214X</font> ======
====== <font style="visibility:hidden" size="0">Dino 22X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_Dino_214X.png
|image=JJASBR_Diego_Dino_22X_(1).png
|caption=
|caption=
|name=Dinosaurs!
|image2=JJASBR_Diego_Dino_22X_(2).png
|input=214L/M/H
|caption2=
|name=Above you!
|input=sm.22L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=65 [70]
  |guard=Mid
  |guard=Overhead
  |startup=
  |startup=30
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-24
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=75 [80]
  |guard=Mid
  |guard=Overhead
  |startup=
  |startup=36
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-30
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
*Notes 1
*Notes 2
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=85 [90]
  |guard=Mid
  |guard=Overhead
  |startup=
  |startup=42
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-40
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
*Notes 1
Scary Monsters springs high into the air and slams down in a massive stomp.
*Notes 2
*Different versions alter the distance Scary Monsters jumps.
*Causes a groundbounce on hit.
*Can hit OTG.
*Can cross up.
----
'''L version:'''
*Covers the least distance, moving about a character away.
----
'''M version:'''
*Covers a longer distance, moving about 1/4 of the screen.
----
'''H version:'''
*Covers the longest distance, almost reaching halfscreen.
  }}
  }}
}}
}}
</div>


==System Mechanics==
====Throw====
====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Dino Throw</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_Throw.png
|image=JJASBR_Diego_Dino_Throw_(1).png
|caption=
|caption=
|image2=JJASBR_Diego_Dino_Throw_(2).png
|caption2=
|name=Throw
|name=Throw
|subtitle=I'll cut you open and scoop everything out!
|subtitle=GYAAAAAAAS!
|input=5/4 + Any Two Attack Buttons
|input=5/4 + Any Two Attack Buttons
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Forward
  |damage=120
  |damage=50, 60
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=6
  |active=
  |active=3
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*Only available in User Mode.
Scary Monsters headbutts the opponent off-balance and whips them away with a tailspin.
*Notes 2
*Leaves the opponent far away from Scary Monsters.
}}
*Both Throws are identical aside from direction.  
{{AttackData-ASBR
*Takes up nearly half the time on the install, as the timer still goes down while the throw is happening.
|version=Back
|header=no
|damage=50, 60
|guard=Throw
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Only available in User Mode.
*Notes 2
  }}
  }}
}}
}}
 
</div>
==System Mechanics==
====== <font style="visibility:hidden" size="0">Assist</font> ======
====== <font style="visibility:hidden" size="0">Assist</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_Assist.png
|image=JJASBR_Diego_Assist_(1).png
|caption=
|caption=
|image2=JJASBR_Diego_Assist_(2).png
|caption2=Should have been named "Are you ready?!" instead
|name=Assist
|name=Assist
|subtitle=Gouge
|subtitle=Gouge<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=First Half: 35 (5*5, 10)<br>Second Half: 44 (7, 11, 26)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 1,272: Line 1,544:
  |hitadv=
  |hitadv=
  |description=
  |description=
Diego performs a barrage of slashes while jumping forward, following up with 3 additional slashes.
*Assault Assist Stocks: 2
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 2
*Reversal Assist Stocks: 1
*Notes 1
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|236M]] > [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X-X|H]]
*Notes 2
*The final hit launches.
*The second part of the move is unique in that it has different damage values than the move it is based on.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Mount</font> ======
====== <font style="visibility:hidden" size="0">5S</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Diego_Mount.png
|image=JJASBR_Diego_Mount.png
Line 1,285: Line 1,559:
|image2=JJASBR_Diego_Dismount.png
|image2=JJASBR_Diego_Dismount.png
|caption2=Dismount
|caption2=Dismount
|name=Mount/Dismount
|name=Mounting
|input=5S
|input=5S
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Normal
  |version=Mount
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
Line 1,300: Line 1,574:
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Quick Mount On
  |version=Dismount
  |header=no
  |header=no
  |damage=
  |damage=
Line 1,306: Line 1,580:
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
Summons Diego's horse, Silver Bullet, altering Diego's moveset and abilities.
*Quick Mount On deals damage.
*The Guard Gauge will not restore while you are in Mounted Mode.
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">28</font> ======
{{MoveData
|image=JJASBR_Diego_28.png
|caption=
|name=2>7/8/9
|subtitle=Dinosaur Kinetic Vision
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
|version=Quick Mount
  |guard=
|header=no
  |damage=25
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
  |recovery=12
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Diego (dis)mounts his horse, Silver Bullet, altering his moveset and abilities.
*Notes 2
*Quick Mount is considered an attack that launches on hit and carries [[JoJo's Bizarre Adventure: All-Star Battle R/System#Super Armor / Auto Guard|Super Armor]].
*The Guard Gauge will not regenerate while Diego is Mounted.
*While Mounted, being hit by a [[JoJo's Bizarre Adventure: All-Star Battle R/System#Throw|Throw]] or a sweep will force Diego to Dismount into an aerial recovery state. [[JoJo's Bizarre Adventure: All-Star Battle R/System#Command Throws|Command Throws]] will still execute as they would normally.
*If Diego is hit by moves with the Launch effect, he will be knocked off of the horse in a juggle state.
  }}
  }}
}}
}}


==Heart Heat Attack==
==Heart Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Diego_HHA.png
|image=JJASBR_Diego_HHA_(1).png
|caption= It's morphin' time!
|caption=
|image2=JJASBR_Diego_HHA_(2).png
|caption2=
|name=Scary Monsters!
|name=Scary Monsters!
|input=236 + Any Two Attack Buttons
|input=236 + Any Two Attack Buttons
Line 1,354: Line 1,622:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Can only be used while in User Mode. Will force you out of Mount Mode when activated, increasing startup.
Diego performs a backflip and transforms into a dinosaur.
*Can only be used while Dismounted. If not already Dismounted, Diego will be forced out of Mounted Mode when activated, increasing startup.
*Diego cannot use the following abilites while transformed: [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Cancel]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Evade]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Guard]], and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Taunt|Taunt]].
*The act of transforming back triggers an animation that renders Diego defenseless for a short amount of time.
*The transformation lasts ~7 seconds. While active, Diego gains the following benefits:
**Scary Monsters' attacks cannot trigger Counters.
**Scary Monsters features a special version of [[JoJo's Bizarre Adventure: All-Star Battle R/System#Super Armor / Auto Guard|Super Armor]] that prevents the successful activation of [[JoJo's Bizarre Adventure: All-Star Battle R/System#Command Throws|Command Throws]] and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Attack Throws|Attack Throws]] (including cinematic HHAs and GHAs).
**Diego will escape [[JoJo's Bizarre Adventure: All-Star Battle R/System#Throws|universal Throws]] automatically, while taking the Throw's damage as [[JoJo's Bizarre Adventure: All-Star Battle R/Glossary#White Damage|White Damage]].
  }}
  }}
}}
}}
Line 1,360: Line 1,635:
==Great Heat Attack==
==Great Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Diego_GHA.png
|image=JJASBR_Diego_GHA_(1).png
|caption=
|caption=
|image2=JJASBR_Diego_GHA_(2).png
|caption2=
|image3=JJASBR_Diego_GHA_(3).png
|caption3=
|name=This is the "line" to the world that I'm going to inherit!
|name=This is the "line" to the world that I'm going to inherit!
|input=236L+M+H
|input=236L+M+H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage= 360 (60+12*21+48)
  |damage=360 (60+12*21+48)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 1,374: Line 1,653:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Can only be used while in User Mode. Will force you out of Mount Mode when activated, increasing startup.
Diego partially transforms and charges forward, slashing with his claws. If the attack connects, he sics three small dinosaurs on the opponent, before leaping forward and delivering a relentless assault that ends with a devastating upward chop.
*Can only be used while Dismounted. If not already Dismounted, Diego will be forced out of Mounted Mode when activated, increasing startup.
  }}
  }}
}}
}}
==Costumes==
===Normal===
{{ColorGallery | filePrefix=JJASBR_Diego_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|1|  text=Normal (Color 1) }}
{{ColorGallery/Color|2|  text=Normal (Color 2) }}
{{ColorGallery/Color|3|  text=Normal (Color 3) }}
{{ColorGallery/Color|4|  text=Normal (Color 4) }}
}}
===Special===
{{ColorGallery | filePrefix=JJASBR_Diego_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
{{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
{{ColorGallery/Color|Special B 1|  text=Special B (Color 1) }}
{{ColorGallery/Color|Special B 2|  text=Special B (Color 2) }}
}}
===Silver Bullet===
{{ColorGallery | filePrefix=JJASBR_Diego_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Horse 1|  text=Silver Bullet (Color 1) }}
{{ColorGallery/Color|Horse 2|  text=Silver Bullet (Color 2) }}
{{ColorGallery/Color|Horse 3|  text=Silver Bullet (Color 3) }}
{{ColorGallery/Color|Horse 4|  text=Silver Bullet (Color 4) }}
}}
===Stand===
{{ColorGallery | filePrefix=JJASBR_Diego_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Dino 1|  text=Scary Monsters (Color 1) }}
{{ColorGallery/Color|Dino 2|  text=Scary Monsters (Color 2) }}
{{ColorGallery/Color|Dino 3|  text=Scary Monsters (Color 3) }}
{{ColorGallery/Color|Dino 4|  text=Scary Monsters (Color 4) }}
}}
==Notable Players==
:{{Template:PlayerListDisclaimer}}
{| class="wikitable" style="text-align:center;"
!width="95"|Name
!width="90"|Usual Color
!width="125"|Region
!Contact
!Example Play
|-
|Adrienne
|[[File:JJASBR Diego Color 1.png|200x200px|Normal (Color 1)]]
|[[File:Flag_us.png]]<br>United States
|[https://twitter.com/ASBR_Adrienne @ASBR Adrienne]
|[https://www.youtube.com/watch?v=LoGxJ1rETsw&t=950s Tournament Footage]
|-
|Ariyo
|[[File:JJASBR Diego Color 2.png|200x200px|Normal (Color 2)]]
|[[File:Flag_us.png]]<br>United States
|[https://twitter.com/AriyoFgc @AriyoFgc]
|[https://www.youtube.com/watch?v=uysjZpbmfbo&t=1225s Tournament Footage]
|}


==Navigation==
==Navigation==

Latest revision as of 12:41, 18 June 2024

Introduction

This article is about Diego Brando's base incarnation, primarily known as "Diego". For information about his alternate incarnation, see Alternate World Diego.

A primary antagonist in Steel Ball Run, the seventh part of JoJo's Bizarre Adventure, Diego Brando is a genius British jockey who collects Holy Corpse parts around the stage to augment his offensive and defensive prowess. To assist in his goal, Diego exhibits potent rushdown tools through the powers of his Stand, Scary Monsters.

In neutral, Diego makes use of his quick movement speed, two mid-range pokes in 6M and 6H, versatile jumping normals, and a long-range air-to-air in the aerial version of "Useless, useless!". For offense, Diego has the Aerial Chain Beat ability which, along with the aforementioned "Useless, useless!", serve as strong mix-up tools. On top of this, Diego boasts an extremely oppressive vortex in which he is flexible with mix-up options.

For defense, Diego has his HHA, which changes his moveset and grants him unlimited Super Armor while it lasts. Other options Diego can use are "Gouge" and "Useless, useless!", with the former allowing Diego to avoid Throws and high profile certain moves (and being a safe blockstring ender in the Light version), and the latter possessing lower-body invincibility during startup. These traits become even stronger with two Holy Corpse parts, which grant these two moves full invincibility.

  • Mounted: While on top of Silver Bullet, all of Diego's attacks deal Chip Damage, and he cannot be affected by the Bind and Crumple hit effects. This comes at the cost of losing access to Stylish Evade, Stylish Guard, and Throw.
  • Holy Corpse Parts: Diego can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
  • Dinosaur Kinetic Vision: While Dismounted, Diego has access to a Super Jump ability that can be cancelled from normals on hit or block, giving him unique combo extensions and allowing for some situational mix-ups.
  • Aerial Chain Beat: While Dismounted, Diego can chain his aerial attacks, giving him unique combos and confirms along with solid mix-up potential.
  • Scary Monsters!: Diego has the ability to transform into a dinosaur, drastically changing his kit and granting him unique properties for a limited period of time.
Playstyle
JJASBR Diego Small Icon.png Diego Brando is a Mounted character who collects Holy Corpse parts in order to smother the opponent with straightforward but difficult-to-contest rushdown.
Pros Cons
  • Holy Corpse Parts: As Diego collects these, he becomes a considerably stronger character. In particular, gaining access to "Are you ready?!" and its combo routes, along with 2 invincible reversals in both versions of "Gouge" and "Useless, useless!", allow him to significantly skew matches in his favor.
  • Air-to-Air Confirms: Both Diego's j.H and "Useless, useless!" cause a groundbounce on hit. Combined with the former being chainable into via Aerial Chain Beat, Diego is guaranteed to get a combo anytime he wins an air-to-air interaction.
  • Vortex: Diego is capable of putting the opponent into a loopable guessing game off of any strike/throw.
  • Scary Monsters: Diego's HHA grants him access to an alternate form with several powerful attributes, all of which force the opponent to play more defensively and make it a viable option for closing rounds.
  • Inconsistent Midrange Presence: With the exception of 6M and 6H, Diego's midrange pokes are somewhat below average. While his Heavy normals can function at longer ranges, they are too slow to punish attacks with pushback. The aforementioned moves threaten these ranges well, but also repeat the issue of being too slow to start.
  • Overwhelming Options: Diego has a bevy of neutral tools, but lacks a single move or ability that the rest of his kit orbits around. Because of this, decision-making in neutral constantly fluctuates and will change depending on the matchup and situation.
  • And back!: Diego's transformation does not last very long, and he is forced into a vulnerable animation when it ends. Because this animation cannot be canceled at all, it can leave Diego wide open if he doesn't manage to knock the opponent down before transforming back.

Holy Corpse

Owing to his status as a Steel Ball Run character, whenever Diego is one of the combatants, three parts of the Holy Corpse will spawn over time around the stage. Diego can collect these parts by crouching on top of them while Dismounted; Holy Corpse parts collected will be carried over between rounds. Each part collected provides Diego with a buff that lasts until said part is lost via entering a knockdown state, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two Steel Ball Run characters (himself, JJASBR Johnny Small Icon.png Johnny, JJASBR Gyro Small Icon.png Gyro, JJASBR AW Diego Small Icon.png AW Diego, or JJASBR Valentine Small Icon.png Valentine) happen to face each other, they'll be forced to fight for them.

For Diego, the buffs applied are the following:

Stats

Style Health Low Health Mode Hashtag(s)
Mounted 920 Rumble #ASBR_DGO
JJASBR Diego Brando Artwork.png

Move List

JJASBR User Icon.png
JJASBR Mounted Icon.png
JJASBR Dinosaur Icon (2).png

Dismounted

Normal Moves

5L
5L
JJASBR Diego 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Mid 4 - - -2 +2

Diego performs a spear hand strike.

  • Moves Diego forward slightly.
  • Good for stopping dash-jumps.
5M
5M
JJASBR Diego 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 (7*2, 9) Mid 8(3)1(5)1 - - +2 +6

Diego quickly jabs three times in a row.

  • Moves Diego forward slightly.
  • The first hit whiffs at max range.
  • Due to its multi-hit nature, this normal is very easy to use as a meaty and typically needs to be Stylish Guarded twice. It can also win Clashes against most characters’ normals.
5H
5H
JJASBR Diego 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Mid 12 5 23 -8 -2

Diego swipes horizontally.

  • Moves Diego forward.
  • Good poke.
2L
2L
JJASBR Diego 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Low 6 - - 0 +4

Diego performs a crouching spear hand strike.

  • Strong pressure tool.
  • Reaches farther than 5L.
    • Because of this, 5M won't reach if canceled from this normal at max range. Cancel into 2M or 5H in that scenario.
2M
2M
JJASBR Diego 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 (10*2) Low, Mid 6(3)1 - - -4 KD

Diego performs a vertical underhand slash.

  • The second hit launches, and is the only hit that can be canceled.
  • Reaches farther than 5M.
  • Can reliably anti-air when coupled with 5L.
  • Due to its multi-hit nature, this normal is very easy to use as a meaty and typically needs to be Stylish Guarded twice. It can also win Clashes against most characters’ normals.
2H
2H
JJASBR Diego 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Low 10 - - -8 HKD

Diego performs a sweeping chop.

  • Moves Diego forward.
  • Causes hard knockdown.
6M
6M
My speed is supreme.
JJASBR Diego 6M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Mid 14 7 21 -10 -4

Diego steps forward with an underhand spear hand strike.

  • Moves Diego forward.
  • Can be canceled into "Dinosaur Kinetic Vision" on hit or block, but not into Quick Mount.
  • Diego's most reliable poke with resources available due to its long range and active frames (making it easy to use as a meaty), as well as its minimal startup and recovery.
6H
6H
You hesitated!
JJASBR Diego 6H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
44 Mid 22 7 49 -34 Crumple

Diego spins around before hurtling forward with a double-handed outward chop.

  • Causes crumple on hit and moves Diego forward considerably.
  • Can be canceled into "Dinosaur Kinetic Vision" on hit or block, but not into Quick Mount.
  • Boasts a massive hitbox with long active frames, which allows this move to plow through most buttons.
    • Diego's collision box is disabled during his movement. This property allows for grounded cross-ups when used as a meaty while the opponent's back is to the wall.
  • Inflicts a high amount of Guard Damage, but leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option.
3H
3H
KUAAAAAAAAAA
JJASBR Diego 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Low 26 - - -14 KD

Diego forcefully whips his tail up in the air.

  • Launches on hit.
  • Can be cancelled into "Dinosaur Kinetic Vision" on hit or block, but not into GHA.
  • Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this.
JL
j.L
JJASBR Diego Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Overhead 8 - - - -

Diego performs an aerial spear hand strike downwards.

  • Very active and good for air-to-airs, giving it utility as a neutral tool and a jump-in.
JM
j.M
JJASBR Diego Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead 8 - - - -

Diego kicks downwards.

  • Great jump-in due to its attack priority, a long vertical hitbox, and its ability to cross up.
    • Dash-jump j.M can hit specific characters while they're crouching.
JH
j.H
JJASBR Diego Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Overhead 10 - - - Groundbounce

Diego performs a double-handed aerial slash downwards.

  • Causes a groundbounce on hit.
  • Very potent with Diego's ability to chain jumping normals.

Special Moves

  • Data in [] applies when Diego has two or more Holy Corpse parts.
28
Dinosaur Kinetic Vision
Any jump after 1/2/3
JJASBR Diego 28.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 38 - -

Diego uses his dinosaur properties to leap high into the air.

  • Can be cancelled from normals and command normals.
  • Diego becomes airborne on frame 4.
  • The Neutral and Forward versions have 2 frames of landing recovery, while the Back version has 12 frames.
236X
Gouge
236L/M/H
JJASBR Diego 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (5*4, 10) Mid 18 - - -4 +2
Medium 35 (5*5, 10) Mid 24 - - -8 -2
Heavy 40 (5*6, 10) Mid 30 - - -14 -8

Diego jumps forward with a barrage of slashes.

  • Different versions alter the distance Diego covers, as well as the amount of hits.
  • Gains invincibility and increased meter gain with two Holy Corpse parts.
  • Diego briefly becomes airborne during the move, allowing him to avoid Throws and Command Throws, as well as high profile certain moves, but disables Assist usage until he lands.

L version:

  • Covers the least distance, moving the equivalent to about two steps.
  • Diego becomes airborne on frame 17 and lands on frame 31.
  • Safe blockstring ender.

M version:

  • Covers a longer distance.
  • Diego becomes airborne on frame 23 and lands on frame 41.

H version:

  • Covers the longest distance, reaching almost as a far as a forward jump.
  • Diego becomes airborne on frame 29 and lands on frame 54.
236X-X
Are you ready?!
236L/M/H > L/M/H
JJASBR Diego 236X-X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 32 (7*2, 18) [52 (11*2, 30)] Mid - - - - KD
Medium 36 (7*2, 22) [67 (11*2, 45)] Mid - - - - KD
Heavy 40 (7*2, 26) [82 (11*2, 60)] Mid - - - - KD

After the initial barrage, Diego slashes at the opponent three times, jumping back afterwards.

  • Requires at least one Holy Corpse part to be used.
  • The damage the move deals depends on the version used, though other factors do not change.
  • The third hit launches.
    • Launch height and damage are increased with two Holy Corpse parts.
623X
Useless, useless!
623L/M/H
JJASBR Diego 623X (1).png
JJASBR Diego 623X (2).png
Belligerent Cross-Up
Belligerent Cross-Up
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Overhead 26 - - - Groundbounce
Medium 55 Overhead 28 - - - Groundbounce
Heavy 60 Overhead 30 - - - Groundbounce

Diego somersaults into the air and whips his tail downward.

  • Different versions alter the distance Diego leaps forward.
  • Causes a groundbounce on hit.
  • Possesses lower-body invincibility during startup.
    • Gains full invincibility with two Holy Corpse parts.

L version:

  • Covers the least horizontal distance, with Diego almost remaining in place.
  • Diego becomes airborne on frame 3 and lands on frame 35.

M version:

  • Covers a longer horizontal distance, close to a character.
  • Diego becomes airborne on frame 3 and lands on frame 35.

H version:

  • Covers the longest distance, almost reaching as far as a forward jump.
  • Diego becomes airborne on frame 3 and lands on frame 34.
  • The only version that can be picked up with 2M meterlessly.
J623X
Useless, useless! (Air)
j.623L/M/H
JJASBR Diego 623X (2).png
Belligerent Cross-Up 2: Electric Boogaloo
Belligerent Cross-Up 2: Electric Boogaloo
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Overhead - - - - Groundbounce
Medium 55 Overhead - - - - Groundbounce
Heavy 60 Overhead - - - - Groundbounce

While in the air, Diego somersaults forward and whips his tail downward.

  • Different versions alter the distance Diego leaps forward.
  • Causes a groundbounce on hit.
  • Cannot be used while jumping backwards, nor can it be used during "Dinosaur Kinetic Vision".
  • When used early in the ascent of a jump (including as a TK), this move will send Diego high upwards.
  • If the move is blocked, Diego bounces backwards and is left vulnerable, being unable to Flash Cancel.
  • Possesses lower-body invincibility during startup.
    • Gains full invincibility with two Holy Corpse parts.

L version:

  • Covers the least horizontal distance, with Diego almost remaining in place.

M version:

  • Covers a much longer horizontal distance, close to two characters.

H version:

  • Covers the longest distance, almost reaching halfscreen on its own.
  • By far the most likely version to land as a cross-up.
214X
Dinosaurs!
214L/M/H
JJASBR Diego 214X.png
Dino Oki
Dino Oki
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (15*2) [36 (18*2)] Mid - - - - -
Medium 60 (15*4) [72 (18*4)] Mid - - - - -
Heavy 90 (15*6) [108 (18*6)] Mid - - - - -

Diego summons dinosaurs to attack his opponent.

  • The amount of dinosaurs Diego summons depends on the version used.
  • Cannot be canceled into HHA.
  • Dinosaurs take time to attack, can be hit before they start moving, and will disappear if Diego is hit.
  • Best used after knockdowns to lock the opponent into blockstun.

L version:

  • Diego summons 1 dinosaur.

M version:

  • Diego summons 2 dinosaurs.

H version:

  • Diego summons 3 dinosaurs.

Throw

Throw
Throw
I'll cut you open and scoop everything out!
5/4 + Any Two Attack Buttons
JJASBR Diego Throw (1).png
JJASBR Diego Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
110 (50+60) Throw 6 3 - - HKD

Diego grabs the opponent, gouges his claws into their neck, and slashes outward.

  • Only available while Dismounted.
  • Leaves the opponent far away from Diego.
  • Both Throws are identical aside from direction.

Mounted

Normal Moves

Mounted 5L
m.5L
JJASBR Diego Mounted 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid 4 - - -2 +2

While mounting Silver Bullet, Diego whips his tail forward.

  • Good for stopping dash-jumps.
  • Good poke with long reach for a move its kind.
Mounted 5M
m.5M
JJASBR Diego Mounted 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 8 - - -10 -6

Silver Bullet performs a headbutt.

  • Moves Diego forward.
  • Great poke.
Mounted 5H
m.5H
JJASBR Diego Mounted 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Mid 16 - - -10 -4

Silver Bullet stomps both hooves down.

  • Moves Diego forward.
  • Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this.
Mounted 2L
m.2L
JJASBR Diego Mounted 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 6 - - -2 +2

Silver Bullet performs a sweep kick with its hoof.

  • Despite appearances, does not hit Low.
Mounted 2M
m.2M
JJASBR Diego Mounted 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Low 6 - - -4 0

Silver Bullet stomps its hoof down.

  • Decent poke.
Mounted 2H
m.2H
JJASBR Diego Mounted 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Low 16 - - -4 HKD

Silver Bullet kicks low with a hind leg.

  • Moves Diego forward.
  • Causes hard knockdown.
  • Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this.
Mounted JL
m.jL
JJASBR Diego Mounted Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead 6 - - - -

Silver Bullet butts the opponent with both front knees.

  • Incredibly active.
  • Good for air-to-airs.
Mounted JM
m.jM
JJASBR Diego Mounted Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Overhead 6 - - - -

While mounting Silver Bullet, Diego performs an aerial kick outwards.

  • Very active and good for air-to-airs.
Mounted JH
m.jH
JJASBR Diego Mounted Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead 8 - - - -

Silver Bullet kicks downwards with both front legs.

  • Good jump-in.

Special Moves

  • Data in [] applies when Diego has 2 or more Holy Corpse parts.
Mounted 236X
Gouge
m.236L/M/H
JJASBR Diego Mounted 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 (5*8, 10) Mid - - - - -
Medium 50 ([5+4]*4, 4, 10) Mid - - - - -
Heavy 50 (4*10, 10) Mid - - - - -

Diego jumps off Silver Bullet with a barrage of slashes.

  • Takes Diego out of Mounted Mode.
  • Different versions alter the distance Diego covers, as well as the amount of hits.
  • Gains invul with two Holy Corpse parts.

L version:

  • Covers the least distance, moving the equivalent to about 1/4 of the screen.

M version:

  • Covers a longer distance, moving the equivalent to about 1/3 of the screen.

H version:

  • Covers the longest distance, reaching just a bit further than the M version.
Mounted 236X-X
Are you ready?!
m.236L/M/H > L/M/H
JJASBR Diego 236X-X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 32 (7*2, 18) [52 (11*2, 30)] Mid - - - - KD
Medium 36 (7*2, 22) [67 (11*2, 45)] Mid - - - - KD
Heavy 40 (7*2, 26) [82 (11*2, 60)] Mid - - - - KD

After the initial barrage, Diego slashes at the opponent three times, jumping back afterwards.

  • Requires at least one Holy Corpse part to be used.
  • The damage the move deals depends on the version used, though other factors do not change.
  • The third hit launches.
    • Launch height and damage are increased with two Holy Corpse parts.
Mounted 623X
Useless, useless!
m.623L/M/H
JJASBR Diego Mounted 623X (1).png
JJASBR Diego Mounted 623X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Overhead - - - - Groundbounce
Medium 55 Overhead - - - - Groundbounce
Heavy 60 Overhead - - - - Groundbounce

Diego front flips off Silver Bullet, attacking with his tail.

  • Different versions alter the distance Diego leaps forward.
  • Causes a groundbounce on hit.
  • Takes Diego out of Mounted Mode.
  • Mechanically similar to the aerial Dismounted version, but considered a separate move for the purposes of IPS.
  • Possesses lower-body invincibility during startup.
    • Gains full invincibility with two Holy Corpse parts.

L version:

  • Covers the least horizontal distance, with Diego almost remaining in place.

M version:

  • Covers a longer horizontal distance, close to two characters.

H version:

  • Covers the longest distance, almost reaching 1/3 of the screen on its own.
Mounted 214X
Dinosaurs!
m.214L/M/H
JJASBR Diego Mounted 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (15*2) [36 (18*2)] Mid - - - - -
Medium 60 (15*4) [72 (18*4)] Mid - - - - -
Heavy 90 (15*6) [108 (18*6)] Mid - - - - -

While mounting Silver Bullet, Diego summons dinosaurs to attack his opponent.

  • The amount of dinosaurs Diego summons depends on the version used.
  • Dinosaurs are summoned farther away from Diego than in other versions of the move.
  • Dinosaurs take time to attack, can be hit before they start moving, and will disappear if Diego is hit.

L version:

  • Diego summons 1 dinosaur.

M version:

  • Diego summons 2 dinosaurs.

H version:

  • Diego summons 3 dinosaurs.

Scary Monsters

Normal Moves

Dino 5L
sm.5L
JJASBR Diego Dino 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Mid 8 - - -4 0

Scary Monsters bites ahead.

  • Moves Scary Monsters forward.
Dino 5M
sm.5M
JJASBR Diego Dino 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
27 Mid 12 - - -20 -16

Scary Monsters turns around as it whips its tail forward.

  • Great poke, though it cannot combo into anything at max range.
Dino 5H
sm.5H
JJASBR Diego Dino 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
100 (30*2, 40) Mid 14(8)1(2)1 - - -22 HKD

Scary Monsters spins around as it forcefully swipes its tail forward.

  • The third hit launches and causes hard knockdown.
  • Deals a high amount of Guard Damage.
Dino 2L
sm.2L
JJASBR Diego Dino 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Low 8 - - -4 0

Scary Monsters bites while crouching.

  • Standard crouching jab.
Dino 2M
sm.2M
JJASBR Diego Dino 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Low 12 - - -20 -16

Scary Monsters bunts its snout upwards.

  • Good anti-air.
Dino 2H
sm.2H
JJASBR Diego Dino 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
75 Low 18 - - -28 HKD

Scary Monsters spins around as it sweeps its tail along the ground.

  • Causes hard knockdown.
  • Hits deceptively high.
Dino JL
sm.jL
JJASBR Diego Dino Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Overhead 10 - - - -

Scary Monsters kicks downward with both legs.

  • Restarts descent momentum.
  • Good as a cross-up.
Dino JM
sm.jM
JJASBR Diego Dino Jump M.png
Belligerent Cross-Up: Prehistoric Edition
Belligerent Cross-Up: Prehistoric Edition
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
50 (10*5) Overhead 14 - - - -

Scary Monsters spins like a wheel.

  • Can cross through the opponent at certain heights.
  • Its multi-hit nature forces the opponent to block multiple Overheads.
Dino JH
sm.jH
JJASBR Diego Dino Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
44 Overhead 10 - - - HKD

Scary Monsters spins around while in the air and forcefully whips its tail forward.

  • Spikes the opponent downwards on air hit.
  • Causes hard knockdown.
  • Restarts descent momentum.

Special Moves

  • Data in [] applies when Diego has 2 or more Holy Corpse parts.
Dino 28
Dinosaur Kinetic Vision
Any jump after 1/2/3
JJASBR Diego Dino 28.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Scary Monsters leaps high into the air.

  • Can be cancelled from normals.
Dino 236X
USHAAAAAAAA!
sm.236L/M/H
JJASBR Diego Dino 236X (1).png
JJASBR Diego Dino 236X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 125 (40, 5*5, 60) [145 (45, 6*5, 70)] Mid 18 - - -24 HKD
Medium 135 (50, 5*5, 60) [155 (55, 6*5, 70)] Mid 22 - - -32 HKD
Heavy 145 (60, 5*5, 60) [165 (65, 6*5, 70)] Mid 30 - - -42 HKD

Scary Monsters leaps forward with its jaws open, biting the opponent several times before flinging them away with its tail.

  • Different versions alter the distance Scary Monsters launches forward.
  • This is a hitgrab.
  • Takes up about half the time on the install, as the timer still goes down while the cinematic is happening.

L version:

  • Covers the least distance.

M version:

  • Covers a longer distance.

H version:

  • Covers the longest distance, almost reaching halfscreen.
Dino 214X
Dinosaurs!
sm.214L/M/H
JJASBR Diego Dino 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (15*2) [36 (18*2] Mid - - - - -
Medium 60 (15*4) [72 (18*4)] Mid - - - - -
Heavy 90 (15*6) [108 (18*6)] Mid - - - - -

Scary Monsters summons dinosaurs to attack its opponent.

  • The amount of dinosaurs Scary Monsters summmons depends on the version used.
  • Dinosaurs will attack immediately (unlike other versions of the move), but can be hit before they attack.

L version:

  • Scary Monsters summons 1 dinosaur.

M version:

  • Scary Monsters summons 2 dinosaurs.

H version:

  • Scary Monsters summons 3 dinosaurs.
Dino 22X
Above you!
sm.22L/M/H
JJASBR Diego Dino 22X (1).png
JJASBR Diego Dino 22X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 65 [70] Overhead 30 - - -24 Groundbounce
Medium 75 [80] Overhead 36 - - -30 Groundbounce
Heavy 85 [90] Overhead 42 - - -40 Groundbounce

Scary Monsters springs high into the air and slams down in a massive stomp.

  • Different versions alter the distance Scary Monsters jumps.
  • Causes a groundbounce on hit.
  • Can hit OTG.
  • Can cross up.

L version:

  • Covers the least distance, moving about a character away.

M version:

  • Covers a longer distance, moving about 1/4 of the screen.

H version:

  • Covers the longest distance, almost reaching halfscreen.

Throw

Dino Throw
Throw
GYAAAAAAAS!
5/4 + Any Two Attack Buttons
JJASBR Diego Dino Throw (1).png
JJASBR Diego Dino Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 Throw 6 3 - - HKD

Scary Monsters headbutts the opponent off-balance and whips them away with a tailspin.

  • Leaves the opponent far away from Scary Monsters.
  • Both Throws are identical aside from direction.
  • Takes up nearly half the time on the install, as the timer still goes down while the throw is happening.

System Mechanics

Assist
Assist
Gouge
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Diego Assist (1).png
JJASBR Diego Assist (2).png
Should have been named "Are you ready?!" instead
Should have been named "Are you ready?!" instead
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
First Half: 35 (5*5, 10)
Second Half: 44 (7, 11, 26)
Mid - - - - -

Diego performs a barrage of slashes while jumping forward, following up with 3 additional slashes.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 236M > H
  • The final hit launches.
  • The second part of the move is unique in that it has different damage values than the move it is based on.
5S
Mounting
5S
JJASBR Diego Mount.png
Mount
Mount
JJASBR Diego Dismount.png
Dismount
Dismount
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Mount - - - - Total XX - -
Dismount - - - - Total XX - -
Quick Mount 25 Mid - - - - -

Diego (dis)mounts his horse, Silver Bullet, altering his moveset and abilities.

  • Quick Mount is considered an attack that launches on hit and carries Super Armor.
  • The Guard Gauge will not regenerate while Diego is Mounted.
  • While Mounted, being hit by a Throw or a sweep will force Diego to Dismount into an aerial recovery state. Command Throws will still execute as they would normally.
  • If Diego is hit by moves with the Launch effect, he will be knocked off of the horse in a juggle state.

Heart Heat Attack

Scary Monsters!
236 + Any Two Attack Buttons
JJASBR Diego HHA (1).png
JJASBR Diego HHA (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Diego performs a backflip and transforms into a dinosaur.

  • Can only be used while Dismounted. If not already Dismounted, Diego will be forced out of Mounted Mode when activated, increasing startup.
  • Diego cannot use the following abilites while transformed: Flash Cancel, Stylish Evade, Stylish Guard, and Taunt.
  • The act of transforming back triggers an animation that renders Diego defenseless for a short amount of time.
  • The transformation lasts ~7 seconds. While active, Diego gains the following benefits:

Great Heat Attack

This is the "line" to the world that I'm going to inherit!
236L+M+H
JJASBR Diego GHA (1).png
JJASBR Diego GHA (2).png
JJASBR Diego GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
360 (60+12*21+48) Mid - - - - -

Diego partially transforms and charges forward, slashing with his claws. If the attack connects, he sics three small dinosaurs on the opponent, before leaping forward and delivering a relentless assault that ends with a devastating upward chop.

  • Can only be used while Dismounted. If not already Dismounted, Diego will be forced out of Mounted Mode when activated, increasing startup.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)

Silver Bullet

Silver Bullet (Color 1)
Silver Bullet (Color 2)
Silver Bullet (Color 3)
Silver Bullet (Color 4)

Stand

Scary Monsters (Color 1)
Scary Monsters (Color 2)
Scary Monsters (Color 3)
Scary Monsters (Color 4)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
Adrienne Normal (Color 1) Flag us.png
United States
@ASBR Adrienne Tournament Footage
Ariyo Normal (Color 2) Flag us.png
United States
@AriyoFgc Tournament Footage

Navigation

General
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Glossary
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Phantom Blood
Jonathan
Zeppeli
Speedwagon
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Battle Tendency
Joseph
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Diamond is Unbreakable
Josuke (Part 4)
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JJASBR Part 7 Emblem.png
Steel Ball Run
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AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh