JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando: Difference between revisions
No edit summary |
(→5H) |
||
(321 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{ASBR Character Intro|char=Diego Brando|short=dgo|content= | {{ASBR Character Intro|char=Diego Brando|short=dgo|content= | ||
==Introduction== | ==Introduction== | ||
:''This article is about Diego Brando's base incarnation, primarily known as "Diego". For information about his alternate incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Alternate World Diego|Alternate World Diego]].'' | |||
A primary antagonist in ''Steel Ball Run'', the seventh part of ''JoJo's Bizarre Adventure'', Diego Brando is a genius British jockey who collects Holy Corpse parts around the stage to augment his offensive and defensive prowess. To assist in his goal, Diego exhibits potent rushdown tools through the powers of his Stand, Scary Monsters. | |||
*'''Mounted''': While on | In neutral, Diego makes use of his quick movement speed, two mid-range pokes in [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6M|6M]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6H|6H]], versatile jumping normals, and a long-range air-to-air in the aerial version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#J623X|Useless, useless!]]". For offense, Diego has the Aerial Chain Beat ability which, along with the aforementioned "Useless, useless!", serve as strong mix-up tools. On top of this, Diego boasts an extremely oppressive vortex in which he is flexible with mix-up options. | ||
For defense, Diego has his [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Heart Heat Attack|HHA]], which changes his moveset and grants him unlimited Super Armor while it lasts. Other options Diego can use are "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|Gouge]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|Useless, useless!]]", with the former allowing Diego to avoid Throws and high profile certain moves (and being a safe blockstring ender in the Light version), and the latter possessing lower-body invincibility during startup. These traits become even stronger with two Holy Corpse parts, which grant these two moves full invincibility. | |||
*'''Mounted''': While on top of Silver Bullet, all of Diego's attacks deal Chip Damage, and he cannot be affected by the Bind and Crumple hit effects. This comes at the cost of losing access to [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Evade]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Guard]], and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Throw|Throw]]. | |||
*'''Holy Corpse Parts''': Diego can pick up the Holy Corpse parts, gaining different blessings with each part obtained. | *'''Holy Corpse Parts''': Diego can pick up the Holy Corpse parts, gaining different blessings with each part obtained. | ||
*''' | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]:''' While Dismounted, Diego has access to a Super Jump ability that can be cancelled from normals on hit or block, giving him unique combo extensions and allowing for some situational mix-ups. | ||
*'''Aerial Chain Beat''': Diego can chain his aerial attacks, | *'''Aerial Chain Beat''': While Dismounted, Diego can chain his aerial attacks, giving him unique combos and confirms along with solid mix-up potential. | ||
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Heart Heat Attack|Scary Monsters!]]''': Diego has the ability to transform into a dinosaur, drastically changing his kit and granting him unique properties for a limited period of time. | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro=[[file:JJASBR_Diego_Small_Icon.png|50px]] '''Diego Brando''' is a | | intro=[[file:JJASBR_Diego_Small_Icon.png|50px]] '''Diego Brando''' is a Mounted character who collects Holy Corpse parts in order to smother the opponent with straightforward but difficult-to-contest rushdown. | ||
| pros= | | pros= | ||
* ''' | * '''Holy Corpse Parts:''' As Diego collects these, he becomes a considerably stronger character. In particular, gaining access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X-X|Are you]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X-X|ready?!]]" and its combo routes, along with 2 invincible reversals in [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|both versions of]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X|Gouge]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|Useless, ]][[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 623X|useless!]]", allow him to significantly skew matches in his favor. | ||
* ''' | *'''Air-to-Air Confirms:''' Both Diego's [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#JH|j.H]] and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#J623X|Useless, useless!]]" cause a groundbounce on hit. Combined with the former being chainable into via Aerial Chain Beat, Diego is guaranteed to get a combo anytime he wins an air-to-air interaction. | ||
*'''Vortex:''' Diego is capable of putting the opponent into a loopable guessing game off of any strike/throw. | |||
*'''Scary Monsters:''' Diego's [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Heart Heat Attack|HHA]] grants him access to an alternate form with several powerful attributes, all of which force the opponent to play more defensively and make it a viable option for closing rounds. | |||
|cons= | |cons= | ||
* ''' | * '''Inconsistent Midrange Presence:''' With the exception of [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6M|6M]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6H|6H]], Diego's midrange pokes are somewhat below average. While his Heavy normals can function at longer ranges, they are too slow to punish attacks with pushback. The aforementioned moves threaten these ranges well, but also repeat the issue of being too slow to start. | ||
* ''' | * '''Overwhelming Options:''' Diego has a bevy of neutral tools, but lacks a single move or ability that the rest of his kit orbits around. Because of this, decision-making in neutral constantly fluctuates and will change depending on the matchup and situation. | ||
*'''And back!:''' Diego's transformation does not last very long, and he is forced into a vulnerable animation when it ends. Because this animation cannot be canceled at all, it can leave Diego wide open if he doesn't manage to knock the opponent down before transforming back. | |||
| tablewidth=80 | | tablewidth=80 | ||
}} | }} | ||
===Holy Corpse=== | ===Holy Corpse=== | ||
Owing to his status as a ''Steel Ball Run'' character, whenever Diego is one of the combatants, three parts of the Holy Corpse will spawn over time around the stage. Diego can collect these parts by crouching on top of them while Dismounted; Holy Corpse parts collected will be carried over between rounds. Each part collected provides Diego with a buff that lasts until said part is lost via entering a knockdown state, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two ''Steel Ball Run'' characters (himself, {{NotationIcon-ASBR|JohnnyMini}}, {{NotationIcon-ASBR|GyroMini}}, {{NotationIcon-ASBR|AWDiegoMini}}, or {{NotationIcon-ASBR|ValentineMini}}) happen to face each other, they'll be forced to fight for them. | |||
For Diego, the buffs applied are the following: | |||
*'''One:''' | *{{NotationIcon-ASBR|Corpse1}} '''One:''' Diego gains access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X-X|Are you]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X-X|ready?!]]". | ||
*'''Two:''' | *{{NotationIcon-ASBR|Corpse2}} '''Two:''' All of Diego's special moves are enhanced: | ||
*'''Three:''' | **[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|Both versions of]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X|Gouge]]" gain more HH Gauge, along with full invincibility. | ||
**"[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X-X|Are you]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X-X|ready?!]]" gains increased damage, as well as increased launch height. | |||
**[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|All]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#J623X|versions of]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 623X|Useless, useless!]]" gain full invincibility. | |||
**[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#214X|All]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 214X|versions of]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Dino 214X|Dinosaurs!]]" gain increased damage. | |||
**As Scary Monsters, "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Dino 236X|USHAAAAAAAA!]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Dino 22X|Above you!]]" gain increased damage. | |||
*{{NotationIcon-ASBR|Corpse3}} '''Three:''' Diego's overall HH Gauge gain is increased. | |||
===Stats=== | ===Stats=== | ||
Line 35: | Line 51: | ||
}} | }} | ||
==Move List== | ==Move List== | ||
<div class="movelist-toggles"> | <div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | ||
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | <div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | ||
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Mounted_Icon.png|link=]]</div> | <div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Mounted_Icon.png|link=]]</div> | ||
<div id="movelist-toggle-3" class="movelist-toggle-button">[[File:JJASBR_Dinosaur_Icon_(2).png|link=]]</div> | |||
</div> | </div> | ||
<div id="movelist-1" class="movelist"><!-- | <div id="movelist-1" class="movelist"><!-- Dismounted Move List --> | ||
=== | ===Dismounted=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
Line 52: | Line 69: | ||
|damage=12 | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Diego performs a | Diego performs a spear hand strike. | ||
* | *Moves Diego forward slightly. | ||
*Good for stopping dash-jumps. | |||
}} | }} | ||
}} | }} | ||
Line 71: | Line 89: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=7*2, 9 | |damage=23 (7*2, 9) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8(3)1(5)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+2 | ||
|hitadv= | |hitadv=+6 | ||
|description= | |description= | ||
Diego | Diego quickly jabs three times in a row. | ||
* | *Moves Diego forward slightly. | ||
* | *The first hit whiffs at max range. | ||
*Due to its multi-hit nature, this normal is very easy to use as a meaty and typically needs to be Stylish Guarded twice. It can also win Clashes against most characters’ normals. | |||
}} | }} | ||
}} | }} | ||
Line 95: | Line 114: | ||
|damage=32 | |damage=32 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active=5 | ||
|recovery= | |recovery=23 | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Diego | Diego swipes horizontally. | ||
*Good | *Moves Diego forward. | ||
*Good poke. | |||
}} | }} | ||
}} | }} | ||
Line 116: | Line 136: | ||
|damage=11 | |damage=11 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=0 | ||
|hitadv= | |hitadv=+4 | ||
|description= | |description= | ||
Diego performs a crouching | Diego performs a crouching spear hand strike. | ||
* | *Strong pressure tool. | ||
* | *Reaches farther than 5L. | ||
**Because of this, 5M won't reach if canceled from this normal at max range. Cancel into 2M or 5H in that scenario. | |||
}} | }} | ||
}} | }} | ||
Line 136: | Line 157: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=10*2 | |damage=20 (10*2) | ||
|guard=Low, Mid | |guard=Low, Mid | ||
|startup= | |startup=6(3)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Diego performs a | Diego performs a vertical underhand slash. | ||
* | *The second hit launches, and is the only hit that can be canceled. | ||
*Reaches farther than 5M. | |||
*Can reliably anti-air when coupled with 5L. | |||
*Due to its multi-hit nature, this normal is very easy to use as a meaty and typically needs to be Stylish Guarded twice. It can also win Clashes against most characters’ normals. | |||
}} | }} | ||
}} | }} | ||
Line 159: | Line 183: | ||
|damage=35 | |damage=35 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Diego performs a sweeping chop. | Diego performs a sweeping chop. | ||
* | *Moves Diego forward. | ||
* | *Causes hard knockdown. | ||
}} | |||
}} | }} | ||
Line 181: | Line 205: | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active=7 | ||
|recovery= | |recovery=21 | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
Diego | Diego steps forward with an underhand spear hand strike. | ||
*Moves Diego forward. | *Moves Diego forward. | ||
* | *Can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block, but not into [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Mount]]. | ||
*Diego's most reliable poke with resources available due to its long range and active frames (making it easy to use as a meaty), as well as its minimal startup and recovery. | |||
}} | }} | ||
}} | }} | ||
Line 203: | Line 228: | ||
|damage=44 | |damage=44 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active=7 | ||
|recovery= | |recovery=49 | ||
|blockadv= | |blockadv=-34 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
Diego | Diego spins around before hurtling forward with a double-handed outward chop. | ||
* | *Causes crumple on hit and moves Diego forward considerably. | ||
* | *Can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block, but not into [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Mount]]. | ||
*Boasts a massive hitbox with long active frames, which allows this move to plow through most buttons. | |||
**Diego's collision box is disabled during his movement. This property allows for grounded cross-ups when used as a meaty while the opponent's back is to the wall. | |||
*Inflicts a high amount of Guard Damage, but leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. | |||
}} | }} | ||
}} | }} | ||
Line 225: | Line 253: | ||
|damage=15 | |damage=15 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Diego | Diego forcefully whips his tail up in the air. | ||
*Launches on hit. | *Launches on hit. | ||
*Can be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]. | *Can be cancelled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block, but not into [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Great Heat Attack|GHA]]. | ||
*Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">JL</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Diego_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=j.L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 247: | Line 276: | ||
|damage=15 | |damage=15 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 253: | Line 282: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diego performs | Diego performs an aerial spear hand strike downwards. | ||
* | *Very active and good for air-to-airs, giving it utility as a neutral tool and a jump-in. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">JM</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Diego_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=j.M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 268: | Line 297: | ||
|damage=25 | |damage=25 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 274: | Line 303: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diego | Diego kicks downwards. | ||
* | *Great jump-in due to its attack priority, a long vertical hitbox, and its ability to cross up. | ||
**Dash-jump j.M can hit specific characters while they're crouching. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">JH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Diego_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=j.H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 289: | Line 319: | ||
|damage=37 | |damage=37 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Diego | Diego performs a double-handed aerial slash downwards. | ||
*Causes a groundbounce on hit. | *Causes a groundbounce on hit. | ||
* | *Very potent with Diego's ability to chain jumping normals. | ||
}} | }} | ||
}} | }} | ||
====Special Moves==== | ====Special Moves==== | ||
*Data in [] applies when Diego has two or more Holy Corpse parts. | |||
====== <font style="visibility:hidden" size="0">28</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Diego_28.png | |||
|caption= | |||
|name=Dinosaur Kinetic Vision | |||
|input=Any jump after 1/2/3 | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Total 38 | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Diego uses his dinosaur properties to leap high into the air. | |||
*Can be cancelled from normals and command normals. | |||
*Diego becomes airborne on '''frame 4'''. | |||
*The Neutral and Forward versions have 2 frames of landing recovery, while the Back version has 12 frames. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">236X</font> ====== | ====== <font style="visibility:hidden" size="0">236X</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 311: | Line 365: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=5*4, 10 | |damage=30 (5*4, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
}} | }} | ||
Line 323: | Line 377: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=5*5, 10 | |damage=35 (5*5, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
}} | }} | ||
Line 335: | Line 389: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=5*6, 10 | |damage=40 (5*6, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Diego | Diego jumps forward with a barrage of slashes. | ||
*Different versions | *Different versions alter the distance Diego covers, as well as the amount of hits. | ||
* | *Gains invincibility and increased meter gain with two Holy Corpse parts. | ||
*Diego briefly becomes airborne during the move, allowing him to avoid [[JoJo's Bizarre Adventure: All-Star Battle R/System#Throw|Throws]] and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Command Throw|Command Throws]], as well as high profile certain moves, but disables Assist usage until he lands. | |||
---- | |||
'''L version:''' | |||
*Covers the least distance, moving the equivalent to about two steps. | |||
*Diego becomes airborne on '''frame 17''' and lands on '''frame 31'''. | |||
*Safe blockstring ender. | |||
---- | |||
'''M version:''' | |||
*Covers a longer distance. | |||
*Diego becomes airborne on '''frame 23''' and lands on '''frame 41'''. | |||
---- | |||
'''H version:''' | |||
*Covers the longest distance, reaching almost as a far as a forward jump. | |||
*Diego becomes airborne on '''frame 29''' and lands on '''frame 54'''. | |||
}} | }} | ||
}} | }} | ||
Line 354: | Line 422: | ||
|caption= | |caption= | ||
|name=Are you ready?! | |name=Are you ready?! | ||
|input=236L/M/H>L/M/H | |input=236L/M/H > L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=7*18 | |damage=32 (7*2, 18) [52 (11*2, 30)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 364: | Line 432: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 370: | Line 438: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=7*2, 22 | |damage=36 (7*2, 22) [67 (11*2, 45)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 376: | Line 444: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 382: | Line 450: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=7*2, 26 | |damage=40 (7*2, 26) [82 (11*2, 60)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 388: | Line 456: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description=Diego slashes at the opponent | |description= | ||
*Requires | After the initial barrage, Diego slashes at the opponent three times, jumping back afterwards. | ||
* | *Requires at least one Holy Corpse part to be used. | ||
*The damage the move deals depends on the version used, though other factors do not change. | |||
*The third hit launches. | |||
**Launch height and damage are increased with two Holy Corpse parts. | |||
}} | }} | ||
}} | }} | ||
Line 397: | Line 468: | ||
====== <font style="visibility:hidden" size="0">623X</font> ====== | ====== <font style="visibility:hidden" size="0">623X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Diego_623X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Diego_623X_(2).png | |||
|caption2=Belligerent Cross-Up | |||
|name=Useless, useless! | |name=Useless, useless! | ||
|input=623L/M/H | |input=623L/M/H | ||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage=50 | |||
|guard=Overhead | |||
|startup=26 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=Groundbounce | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=55 | |||
|guard=Overhead | |||
|startup=28 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=Groundbounce | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=60 | |||
|guard=Overhead | |||
|startup=30 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=Groundbounce | |||
|description= | |||
Diego somersaults into the air and whips his tail downward. | |||
*Different versions alter the distance Diego leaps forward. | |||
*Causes a groundbounce on hit. | |||
*Possesses lower-body invincibility during startup. | |||
**Gains full invincibility with two Holy Corpse parts. | |||
---- | |||
'''L version:''' | |||
*Covers the least horizontal distance, with Diego almost remaining in place. | |||
*Diego becomes airborne on '''frame 3''' and lands on '''frame 35'''. | |||
---- | |||
'''M version:''' | |||
*Covers a longer horizontal distance, close to a character. | |||
*Diego becomes airborne on '''frame 3''' and lands on '''frame 35'''. | |||
---- | |||
'''H version:''' | |||
*Covers the longest distance, almost reaching as far as a forward jump. | |||
*Diego becomes airborne on '''frame 3''' and lands on '''frame 34'''. | |||
*The only version that can be picked up with [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#2M|2M]] meterlessly. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">J623X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Diego_623X_(2).png | |||
|caption=Belligerent Cross-Up 2: Electric Boogaloo | |||
|name=Useless, useless! (Air) | |||
|input=j.623L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 410: | Line 545: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 422: | Line 557: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 434: | Line 569: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description=Diego | |description= | ||
*Causes a groundbounce on hit | While in the air, Diego somersaults forward and whips his tail downward. | ||
* | *Different versions alter the distance Diego leaps forward. | ||
*Causes a groundbounce on hit. | |||
*Cannot be used while jumping backwards, nor can it be used during "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]". | |||
*When used early in the ascent of a jump (including as a TK), this move will send Diego high upwards. | |||
*If the move is blocked, Diego bounces backwards and is left vulnerable, being unable to [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Cancel]]. | |||
*Possesses lower-body invincibility during startup. | |||
**Gains full invincibility with two Holy Corpse parts. | |||
---- | |||
'''L version:''' | |||
*Covers the least horizontal distance, with Diego almost remaining in place. | |||
---- | |||
'''M version:''' | |||
*Covers a much longer horizontal distance, close to two characters. | |||
---- | |||
'''H version:''' | |||
*Covers the longest distance, almost reaching halfscreen on its own. | |||
*By far the most likely version to land as a cross-up. | |||
}} | }} | ||
}} | }} | ||
Line 444: | Line 595: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Diego_214X.png | |image=JJASBR_Diego_214X.png | ||
|caption= | |caption=Dino Oki | ||
|name=Dinosaurs! | |name=Dinosaurs! | ||
|input=214L/M/H | |input=214L/M/H | ||
Line 450: | Line 601: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=15*2 | |damage=30 (15*2) [36 (18*2)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 458: | Line 609: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=15* | |damage=60 (15*4) [72 (18*4)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 473: | Line 621: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=15* | |damage=90 (15*6) [108 (18*6)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 486: | Line 633: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diego summons dinosaurs to attack his opponent. | |||
*The amount of dinosaurs Diego summons depends on the version used. | |||
*Cannot be canceled into HHA. | |||
*Dinosaurs take time to attack, can be hit before they start moving, and will disappear if Diego is hit. | |||
*Best used after knockdowns to lock the opponent into blockstun. | |||
---- | |||
'''L version:''' | |||
*Diego summons 1 dinosaur. | |||
---- | |||
'''M version:''' | |||
*Diego summons 2 dinosaurs. | |||
---- | |||
'''H version:''' | |||
*Diego summons 3 dinosaurs. | *Diego summons 3 dinosaurs. | ||
}} | |||
}} | |||
====Throw==== | |||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Diego_Throw_(1).png | |||
|caption= | |||
|image2=JJASBR_Diego_Throw_(2).png | |||
|caption2= | |||
|name=Throw | |||
|subtitle=I'll cut you open and scoop everything out! | |||
|input=5/4 + Any Two Attack Buttons | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=110 (50+60) | |||
|guard=Throw | |||
|startup=6 | |||
|active=3 | |||
|recovery= | |||
|blockadv= | |||
|hitadv=HKD | |||
|description= | |||
Diego grabs the opponent, gouges his claws into their neck, and slashes outward. | |||
*Only available while Dismounted. | |||
*Leaves the opponent far away from Diego. | |||
*Both Throws are identical aside from direction. | |||
}} | }} | ||
}} | }} | ||
Line 497: | Line 684: | ||
|image=JJASBR_Diego_Mounted_5L.png | |image=JJASBR_Diego_Mounted_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=m.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 503: | Line 690: | ||
|damage=15 | |damage=15 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Diego | While mounting Silver Bullet, Diego whips his tail forward. | ||
* | *Good for stopping dash-jumps. | ||
*Good poke with long reach for a move its kind. | |||
}} | }} | ||
}} | }} | ||
Line 518: | Line 706: | ||
|image=JJASBR_Diego_Mounted_5M.png | |image=JJASBR_Diego_Mounted_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=m.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 524: | Line 712: | ||
|damage=20 | |damage=20 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
Silver Bullet performs a | Silver Bullet performs a headbutt. | ||
*Moves Diego forward. | *Moves Diego forward. | ||
* | *Great poke. | ||
}} | }} | ||
}} | }} | ||
Line 540: | Line 728: | ||
|image=JJASBR_Diego_Mounted_5H.png | |image=JJASBR_Diego_Mounted_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=m.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 546: | Line 734: | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
Silver Bullet | Silver Bullet stomps both hooves down. | ||
* | *Moves Diego forward. | ||
*Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this. | |||
}} | }} | ||
}} | }} | ||
Line 561: | Line 750: | ||
|image=JJASBR_Diego_Mounted_2L.png | |image=JJASBR_Diego_Mounted_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=m.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 567: | Line 756: | ||
|damage=14 | |damage=14 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Silver Bullet performs a | Silver Bullet performs a sweep kick with its hoof. | ||
*Despite appearances, | *Despite appearances, does not hit Low. | ||
}} | }} | ||
}} | }} | ||
Line 583: | Line 771: | ||
|image=JJASBR_Diego_Mounted_2M.png | |image=JJASBR_Diego_Mounted_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=m.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 589: | Line 777: | ||
|damage=25 | |damage=25 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Silver Bullet | Silver Bullet stomps its hoof down. | ||
* | *Decent poke. | ||
}} | }} | ||
}} | }} | ||
Line 604: | Line 792: | ||
|image=JJASBR_Diego_Mounted_2H.png | |image=JJASBR_Diego_Mounted_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=m.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 610: | Line 798: | ||
|damage=36 | |damage=36 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Silver Bullet | Silver Bullet kicks low with a hind leg. | ||
* | *Moves Diego forward. | ||
* | *Causes hard knockdown. | ||
*Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this. | |||
}} | }} | ||
}} | }} | ||
Line 626: | Line 815: | ||
|image=JJASBR_Diego_Mounted_Jump_L.png | |image=JJASBR_Diego_Mounted_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=m.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 632: | Line 821: | ||
|damage=18 | |damage=18 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 638: | Line 827: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Silver Bullet | Silver Bullet butts the opponent with both front knees. | ||
* | *Incredibly active. | ||
*Good for air-to-airs. | |||
}} | }} | ||
}} | }} | ||
Line 647: | Line 837: | ||
|image=JJASBR_Diego_Mounted_Jump_M.png | |image=JJASBR_Diego_Mounted_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=m.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 653: | Line 843: | ||
|damage=28 | |damage=28 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 659: | Line 849: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diego performs | While mounting Silver Bullet, Diego performs an aerial kick outwards. | ||
* | *Very active and good for air-to-airs. | ||
}} | }} | ||
}} | }} | ||
Line 669: | Line 858: | ||
|image=JJASBR_Diego_Mounted_Jump_H.png | |image=JJASBR_Diego_Mounted_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=m.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 675: | Line 864: | ||
|damage=40 | |damage=40 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 681: | Line 870: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Silver Bullet | Silver Bullet kicks downwards with both front legs. | ||
*Good | *Good jump-in. | ||
}} | }} | ||
}} | }} | ||
====Special Moves==== | ====Special Moves==== | ||
*Data in [] applies when Diego has 2 or more Holy Corpse parts. | |||
====== <font style="visibility:hidden" size="0">Mounted 236X</font> ====== | ====== <font style="visibility:hidden" size="0">Mounted 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Diego_Mounted_236X.png | ||
|caption= | |caption= | ||
|name=Gouge | |name=Gouge | ||
|input=236L/M/H | |input=m.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=5*8 | |damage=50 (5*8, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 705: | Line 895: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=(5+4 | |damage=50 ([5+4]*4, 4, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 717: | Line 907: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=4*10 | |damage=50 (4*10, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 728: | Line 918: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diego | Diego jumps off Silver Bullet with a barrage of slashes. | ||
*Different versions | *Takes Diego out of Mounted Mode. | ||
* | *Different versions alter the distance Diego covers, as well as the amount of hits. | ||
* | *Gains invul with two Holy Corpse parts. | ||
---- | |||
'''L version:''' | |||
*Covers the least distance, moving the equivalent to about 1/4 of the screen. | |||
---- | |||
'''M version:''' | |||
*Covers a longer distance, moving the equivalent to about 1/3 of the screen. | |||
---- | |||
'''H version:''' | |||
*Covers the longest distance, reaching just a bit further than the M version. | |||
}} | }} | ||
}} | }} | ||
Line 740: | Line 939: | ||
|caption= | |caption= | ||
|name=Are you ready?! | |name=Are you ready?! | ||
|input=236L/M/H>L/M/H | |input=m.236L/M/H > L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=7*18 | |damage=32 (7*2, 18) [52 (11*2, 30)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 750: | Line 949: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 756: | Line 955: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=7*2, 22 | |damage=36 (7*2, 22) [67 (11*2, 45)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 762: | Line 961: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 768: | Line 967: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=7*2, 26 | |damage=40 (7*2, 26) [82 (11*2, 60)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 774: | Line 973: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Diego slashes at the opponent | After the initial barrage, Diego slashes at the opponent three times, jumping back afterwards. | ||
*Requires | *Requires at least one Holy Corpse part to be used. | ||
* | *The damage the move deals depends on the version used, though other factors do not change. | ||
*The third hit launches. | |||
**Launch height and damage are increased with two Holy Corpse parts. | |||
}} | }} | ||
}} | }} | ||
Line 784: | Line 985: | ||
====== <font style="visibility:hidden" size="0">Mounted 623X</font> ====== | ====== <font style="visibility:hidden" size="0">Mounted 623X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Diego_Mounted_623X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Diego_Mounted_623X_(2).png | |||
|caption2= | |||
|name=Useless, useless! | |name=Useless, useless! | ||
|input=623L/M/H | |input=m.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=50 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
Line 797: | Line 1,000: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 809: | Line 1,012: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 815: | Line 1,018: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=60 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
Line 821: | Line 1,024: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description=Diego | |description= | ||
Diego front flips off Silver Bullet, attacking with his tail. | |||
*Different versions alter the distance Diego leaps forward. | |||
*Causes a groundbounce on hit. | *Causes a groundbounce on hit. | ||
* | *Takes Diego out of Mounted Mode. | ||
* | *Mechanically similar to the aerial Dismounted version, but considered a separate move for the purposes of IPS. | ||
*Possesses lower-body invincibility during startup. | |||
**Gains full invincibility with two Holy Corpse parts. | |||
---- | |||
'''L version:''' | |||
*Covers the least horizontal distance, with Diego almost remaining in place. | |||
---- | |||
'''M version:''' | |||
*Covers a longer horizontal distance, close to two characters. | |||
---- | |||
'''H version:''' | |||
*Covers the longest distance, almost reaching 1/3 of the screen on its own. | |||
}} | }} | ||
}} | }} | ||
Line 831: | Line 1,047: | ||
====== <font style="visibility:hidden" size="0">Mounted 214X</font> ====== | ====== <font style="visibility:hidden" size="0">Mounted 214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Diego_Mounted_214X.png | ||
|caption= | |caption= | ||
|name=Dinosaurs! | |name=Dinosaurs! | ||
|input=214L/M/H | |input=m.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=15*2 | |damage=30 (15*2) [36 (18*2)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 846: | Line 1,062: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=15* | |damage=60 (15*4) [72 (18*4)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 861: | Line 1,074: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=15* | |damage=90 (15*6) [108 (18*6)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 874: | Line 1,086: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
While mounting Silver Bullet, Diego summons dinosaurs to attack his opponent. | |||
*The amount of dinosaurs Diego summons depends on the version used. | |||
*Dinosaurs are summoned farther away from Diego than in other versions of the move. | |||
*Dinosaurs take time to attack, can be hit before they start moving, and will disappear if Diego is hit. | |||
---- | |||
'''L version:''' | |||
*Diego summons 1 dinosaur. | |||
---- | |||
'''M version:''' | |||
*Diego summons 2 dinosaurs. | |||
---- | |||
'''H version:''' | |||
*Diego summons 3 dinosaurs. | *Diego summons 3 dinosaurs. | ||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-3" class="movelist"><!-- Dinosaur Move List --> | |||
===Scary Monsters=== | |||
====Normal Moves==== | ====Normal Moves==== | ||
====== <font style="visibility:hidden" size="0">Dino 5L</font> ====== | ====== <font style="visibility:hidden" size="0">Dino 5L</font> ====== | ||
Line 1,017: | Line 1,109: | ||
|image=JJASBR_Diego_Dino_5L.png | |image=JJASBR_Diego_Dino_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=sm.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 1,023: | Line 1,115: | ||
|damage=17 | |damage=17 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Scary Monsters bites | Scary Monsters bites ahead. | ||
* | *Moves Scary Monsters forward. | ||
}} | }} | ||
}} | }} | ||
Line 1,039: | Line 1,130: | ||
|image=JJASBR_Diego_Dino_5M.png | |image=JJASBR_Diego_Dino_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=sm.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 1,045: | Line 1,136: | ||
|damage=27 | |damage=27 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=-16 | ||
|description= | |description= | ||
Scary Monsters | Scary Monsters turns around as it whips its tail forward. | ||
* | *Great poke, though it cannot combo into anything at max range. | ||
}} | }} | ||
}} | }} | ||
Line 1,061: | Line 1,151: | ||
|image=JJASBR_Diego_Dino_5H.png | |image=JJASBR_Diego_Dino_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=sm.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=, 40 | |damage=100 (30*2, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14(8)1(2)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-22 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Scary Monsters forcefully swipes its tail. | Scary Monsters spins around as it forcefully swipes its tail forward. | ||
* | *The third hit launches and causes hard knockdown. | ||
* | *Deals a high amount of Guard Damage. | ||
}} | }} | ||
}} | }} | ||
Line 1,083: | Line 1,173: | ||
|image=JJASBR_Diego_Dino_2L.png | |image=JJASBR_Diego_Dino_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=sm.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 1,089: | Line 1,179: | ||
|damage=16 | |damage=16 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Scary Monsters bites while crouching. | Scary Monsters bites while crouching. | ||
* | *Standard crouching jab. | ||
}} | }} | ||
}} | }} | ||
Line 1,105: | Line 1,194: | ||
|image=JJASBR_Diego_Dino_2M.png | |image=JJASBR_Diego_Dino_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=sm.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 1,111: | Line 1,200: | ||
|damage=25 | |damage=25 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=-16 | ||
|description= | |description= | ||
Scary Monsters | Scary Monsters bunts its snout upwards. | ||
* | *Good anti-air. | ||
}} | }} | ||
}} | }} | ||
Line 1,127: | Line 1,215: | ||
|image=JJASBR_Diego_Dino_2H.png | |image=JJASBR_Diego_Dino_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=sm.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 1,133: | Line 1,221: | ||
|damage=75 | |damage=75 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Scary Monsters | Scary Monsters spins around as it sweeps its tail along the ground. | ||
* | *Causes hard knockdown. | ||
* | *Hits deceptively high. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Dino | ====== <font style="visibility:hidden" size="0">Dino JL</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Diego_Dino_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=sm.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 1,155: | Line 1,243: | ||
|damage=20 | |damage=20 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 1,161: | Line 1,249: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Scary Monsters | Scary Monsters kicks downward with both legs. | ||
* | *Restarts descent momentum. | ||
* | *Good as a cross-up. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Dino JM</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Diego_Dino_Jump_M.png | ||
|caption= | |caption=Belligerent Cross-Up: Prehistoric Edition | ||
|name= | |name=sm.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=50 (10*5) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 1,184: | Line 1,272: | ||
|description= | |description= | ||
Scary Monsters spins like a wheel. | Scary Monsters spins like a wheel. | ||
* | *Can cross through the opponent at certain heights. | ||
* | *Its multi-hit nature forces the opponent to block multiple Overheads. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Dino | ====== <font style="visibility:hidden" size="0">Dino JH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Diego_Dino_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=sm.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 1,199: | Line 1,287: | ||
|damage=44 | |damage=44 | ||
|guard=Overhead | |guard=Overhead | ||
|startup=10 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=HKD | |||
|description= | |||
Scary Monsters spins around while in the air and forcefully whips its tail forward. | |||
*Spikes the opponent downwards on air hit. | |||
*Causes hard knockdown. | |||
*Restarts descent momentum. | |||
}} | |||
}} | |||
====Special Moves==== | |||
*Data in [] applies when Diego has 2 or more Holy Corpse parts. | |||
====== <font style="visibility:hidden" size="0">Dino 28</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Diego_Dino_28.png | |||
|caption= | |||
|name=Dinosaur Kinetic Vision | |||
|input=Any jump after 1/2/3 | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 1,205: | Line 1,318: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Scary Monsters | Scary Monsters leaps high into the air. | ||
* | *Can be cancelled from normals. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Dino 236X</font> ====== | ====== <font style="visibility:hidden" size="0">Dino 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Diego_Dino_236X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Diego_Dino_236X_(2).png | |||
|caption2= | |||
|name=USHAAAAAAAA! | |name=USHAAAAAAAA! | ||
|input=236L/M/H | |input=sm.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version= | |version=Light | ||
|damage=40, 5*5*, | |damage=125 (40, 5*5, 60) [145 (45, 6*5, 70)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-24 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=50, 5*5*, | |damage=135 (50, 5*5, 60) [155 (55, 6*5, 70)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-32 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=60, 5*5*, | |damage=145 (60, 5*5, 60) [165 (65, 6*5, 70)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-42 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Scary Monsters | Scary Monsters leaps forward with its jaws open, biting the opponent several times before flinging them away with its tail. | ||
*This is a hitgrab. | *Different versions alter the distance Scary Monsters launches forward. | ||
* | *This is a hitgrab. | ||
*Takes up about half the time on the install, as the timer still goes down while the cinematic is happening. | |||
---- | |||
'''L version:''' | |||
*Covers the least distance. | |||
---- | |||
'''M version:''' | |||
*Covers a longer distance. | |||
---- | |||
'''H version:''' | |||
*Covers the longest distance, almost reaching halfscreen. | |||
}} | }} | ||
}} | }} | ||
Line 1,268: | Line 1,387: | ||
|caption= | |caption= | ||
|name=Dinosaurs! | |name=Dinosaurs! | ||
|input=214L/M/H | |input=sm.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=15*2 | |damage=30 (15*2) [36 (18*2] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 1,280: | Line 1,399: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=15* | |damage=60 (15*4) [72 (18*4)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 1,295: | Line 1,411: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=15* | |damage=90 (15*6) [108 (18*6)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 1,308: | Line 1,423: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Scary Monsters summons dinosaurs to attack its opponent. | ||
*The amount of dinosaurs Scary Monsters summmons depends on the version used. | |||
*Dinosaurs will attack immediately (unlike other versions of the move), but can be hit before they attack. | |||
---- | |||
'''L version:''' | |||
*Scary Monsters summons 1 dinosaur. | |||
---- | |||
'''M version:''' | |||
*Scary Monsters summons 2 dinosaurs. | |||
---- | |||
'''H version:''' | |||
*Scary Monsters summons 3 dinosaurs. | |||
}} | }} | ||
}} | }} | ||
Line 1,314: | Line 1,440: | ||
====== <font style="visibility:hidden" size="0">Dino 22X</font> ====== | ====== <font style="visibility:hidden" size="0">Dino 22X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Diego_Dino_22X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Diego_Dino_22X_(2).png | |||
|caption2= | |||
|name=Above you! | |name=Above you! | ||
|input=22L/M/H | |input=sm.22L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=65 | |damage=65 [70] | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-24 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 1,333: | Line 1,461: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=75 [80] | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=36 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=85 [90] | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=42 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-40 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Scary Monsters | Scary Monsters springs high into the air and slams down in a massive stomp. | ||
*Different versions | *Different versions alter the distance Scary Monsters jumps. | ||
*Causes a groundbounce on hit. | *Causes a groundbounce on hit. | ||
*Can hit OTG. | *Can hit OTG. | ||
*Can cross up. | |||
---- | |||
'''L version:''' | |||
*Covers the least distance, moving about a character away. | |||
---- | |||
'''M version:''' | |||
*Covers a longer distance, moving about 1/4 of the screen. | |||
---- | |||
'''H version:''' | |||
*Covers the longest distance, almost reaching halfscreen. | |||
}} | }} | ||
}} | }} | ||
==== | ====Throw==== | ||
====== <font style="visibility:hidden" size="0">Dino Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Dino Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 1,372: | Line 1,510: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=120 | ||
|guard=Throw | |guard=Throw | ||
|startup=6 | |||
|active=3 | |||
|recovery= | |||
|blockadv= | |||
|hitadv=HKD | |||
|description= | |||
Scary Monsters headbutts the opponent off-balance and whips them away with a tailspin. | |||
*Leaves the opponent far away from Scary Monsters. | |||
*Both Throws are identical aside from direction. | |||
*Takes up nearly half the time on the install, as the timer still goes down while the throw is happening. | |||
}} | |||
}} | |||
</div> | |||
==System Mechanics== | |||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Diego_Assist_(1).png | |||
|caption= | |||
|image2=JJASBR_Diego_Assist_(2).png | |||
|caption2=Should have been named "Are you ready?!" instead | |||
|name=Assist | |||
|subtitle=Gouge<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=First Half: 35 (5*5, 10)<br>Second Half: 44 (7, 11, 26) | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Diego performs a barrage of slashes while jumping forward, following up with 3 additional slashes. | |||
*Assault Assist Stocks: 2 | |||
*Reversal Assist Stocks: 1 | |||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|236M]] > [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X-X|H]] | |||
*The final hit launches. | |||
*The second part of the move is unique in that it has different damage values than the move it is based on. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5S</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Diego_Mount.png | |||
|caption=Mount | |||
|image2=JJASBR_Diego_Dismount.png | |||
|caption2=Dismount | |||
|name=Mounting | |||
|input=5S | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Mount | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Total XX | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Dismount | |||
|header=no | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Total XX | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Quick Mount | |||
|header=no | |||
|damage=25 | |||
|guard=Mid | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 1,380: | Line 1,596: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diego (dis)mounts his horse, Silver Bullet, altering his moveset and abilities. | |||
* | *Quick Mount is considered an attack that launches on hit and carries [[JoJo's Bizarre Adventure: All-Star Battle R/System#Super Armor / Auto Guard|Super Armor]]. | ||
* | *The Guard Gauge will not regenerate while Diego is Mounted. | ||
*While Mounted, being hit by a [[JoJo's Bizarre Adventure: All-Star Battle R/System#Throw|Throw]] or a sweep will force Diego to Dismount into an aerial recovery state. [[JoJo's Bizarre Adventure: All-Star Battle R/System#Command Throws|Command Throws]] will still execute as they would normally. | |||
*If Diego is hit by moves with the Launch effect, he will be knocked off of the horse in a juggle state. | |||
}} | }} | ||
}} | }} | ||
== | ==Heart Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Diego_HHA_(1).png | ||
|caption= | |caption= | ||
|name= | |image2=JJASBR_Diego_HHA_(2).png | ||
|input=Any | |caption2= | ||
|name=Scary Monsters! | |||
|input=236 + Any Two Attack Buttons | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 1,398: | Line 1,618: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Scary Monsters | Diego performs a backflip and transforms into a dinosaur. | ||
* | *Can only be used while Dismounted. If not already Dismounted, Diego will be forced out of Mounted Mode when activated, increasing startup. | ||
*Diego cannot use the following abilites while transformed: [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Cancel]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Evade]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Guard]], and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Taunt|Taunt]]. | |||
*The act of transforming back triggers an animation that renders Diego defenseless for a short amount of time. | |||
*The transformation lasts ~7 seconds. While active, Diego gains the following benefits: | |||
**Scary Monsters' attacks cannot trigger Counters. | |||
**Scary Monsters features a special version of [[JoJo's Bizarre Adventure: All-Star Battle R/System#Super Armor / Auto Guard|Super Armor]] that prevents the successful activation of [[JoJo's Bizarre Adventure: All-Star Battle R/System#Command Throws|Command Throws]] and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Attack Throws|Attack Throws]] (including cinematic HHAs and GHAs). | |||
**Diego will escape [[JoJo's Bizarre Adventure: All-Star Battle R/System#Throws|universal Throws]] automatically, while taking the Throw's damage as [[JoJo's Bizarre Adventure: All-Star Battle R/Glossary#White Damage|White Damage]]. | |||
}} | }} | ||
}} | }} | ||
==Great Heat Attack== | ==Great Heat Attack== | ||
{{MoveData | {{MoveData | ||
Line 1,427: | Line 1,653: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diego partially transforms, | Diego partially transforms and charges forward, slashing with his claws. If the attack connects, he sics three small dinosaurs on the opponent, before leaping forward and delivering a relentless assault that ends with a devastating upward chop. | ||
*Can only be used while | *Can only be used while Dismounted. If not already Dismounted, Diego will be forced out of Mounted Mode when activated, increasing startup. | ||
}} | }} | ||
}} | }} | ||
==Costumes== | |||
===Normal=== | |||
{{ColorGallery | filePrefix=JJASBR_Diego_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | |||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | |||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | |||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | |||
}} | |||
===Special=== | |||
{{ColorGallery | filePrefix=JJASBR_Diego_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | |||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | |||
{{ColorGallery/Color|Special B 1| text=Special B (Color 1) }} | |||
{{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | |||
}} | |||
===Silver Bullet=== | |||
{{ColorGallery | filePrefix=JJASBR_Diego_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Horse 1| text=Silver Bullet (Color 1) }} | |||
{{ColorGallery/Color|Horse 2| text=Silver Bullet (Color 2) }} | |||
{{ColorGallery/Color|Horse 3| text=Silver Bullet (Color 3) }} | |||
{{ColorGallery/Color|Horse 4| text=Silver Bullet (Color 4) }} | |||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Diego_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Dino 1| text=Scary Monsters (Color 1) }} | |||
{{ColorGallery/Color|Dino 2| text=Scary Monsters (Color 2) }} | |||
{{ColorGallery/Color|Dino 3| text=Scary Monsters (Color 3) }} | |||
{{ColorGallery/Color|Dino 4| text=Scary Monsters (Color 4) }} | |||
}} | |||
==Notable Players== | |||
:{{Template:PlayerListDisclaimer}} | |||
{| class="wikitable" style="text-align:center;" | |||
!width="95"|Name | |||
!width="90"|Usual Color | |||
!width="125"|Region | |||
!Contact | |||
!Example Play | |||
|- | |||
|Adrienne | |||
|[[File:JJASBR Diego Color 1.png|200x200px|Normal (Color 1)]] | |||
|[[File:Flag_us.png]]<br>United States | |||
|[https://twitter.com/ASBR_Adrienne @ASBR Adrienne] | |||
|[https://www.youtube.com/watch?v=LoGxJ1rETsw&t=950s Tournament Footage] | |||
|- | |||
|Ariyo | |||
|[[File:JJASBR Diego Color 2.png|200x200px|Normal (Color 2)]] | |||
|[[File:Flag_us.png]]<br>United States | |||
|[https://twitter.com/AriyoFgc @AriyoFgc] | |||
|[https://www.youtube.com/watch?v=uysjZpbmfbo&t=1225s Tournament Footage] | |||
|} | |||
==Navigation== | ==Navigation== |
Latest revision as of 12:41, 18 June 2024
Introduction
- This article is about Diego Brando's base incarnation, primarily known as "Diego". For information about his alternate incarnation, see Alternate World Diego.
A primary antagonist in Steel Ball Run, the seventh part of JoJo's Bizarre Adventure, Diego Brando is a genius British jockey who collects Holy Corpse parts around the stage to augment his offensive and defensive prowess. To assist in his goal, Diego exhibits potent rushdown tools through the powers of his Stand, Scary Monsters.
In neutral, Diego makes use of his quick movement speed, two mid-range pokes in 6M and 6H, versatile jumping normals, and a long-range air-to-air in the aerial version of "Useless, useless!". For offense, Diego has the Aerial Chain Beat ability which, along with the aforementioned "Useless, useless!", serve as strong mix-up tools. On top of this, Diego boasts an extremely oppressive vortex in which he is flexible with mix-up options.
For defense, Diego has his HHA, which changes his moveset and grants him unlimited Super Armor while it lasts. Other options Diego can use are "Gouge" and "Useless, useless!", with the former allowing Diego to avoid Throws and high profile certain moves (and being a safe blockstring ender in the Light version), and the latter possessing lower-body invincibility during startup. These traits become even stronger with two Holy Corpse parts, which grant these two moves full invincibility.
- Mounted: While on top of Silver Bullet, all of Diego's attacks deal Chip Damage, and he cannot be affected by the Bind and Crumple hit effects. This comes at the cost of losing access to Stylish Evade, Stylish Guard, and Throw.
- Holy Corpse Parts: Diego can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
- Dinosaur Kinetic Vision: While Dismounted, Diego has access to a Super Jump ability that can be cancelled from normals on hit or block, giving him unique combo extensions and allowing for some situational mix-ups.
- Aerial Chain Beat: While Dismounted, Diego can chain his aerial attacks, giving him unique combos and confirms along with solid mix-up potential.
- Scary Monsters!: Diego has the ability to transform into a dinosaur, drastically changing his kit and granting him unique properties for a limited period of time.
Diego Brando is a Mounted character who collects Holy Corpse parts in order to smother the opponent with straightforward but difficult-to-contest rushdown. | |
Pros | Cons |
|
|
Holy Corpse
Owing to his status as a Steel Ball Run character, whenever Diego is one of the combatants, three parts of the Holy Corpse will spawn over time around the stage. Diego can collect these parts by crouching on top of them while Dismounted; Holy Corpse parts collected will be carried over between rounds. Each part collected provides Diego with a buff that lasts until said part is lost via entering a knockdown state, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two Steel Ball Run characters (himself, Johnny, Gyro, AW Diego, or Valentine) happen to face each other, they'll be forced to fight for them.
For Diego, the buffs applied are the following:
- One: Diego gains access to "Are you ready?!".
- Two: All of Diego's special moves are enhanced:
- Both versions of "Gouge" gain more HH Gauge, along with full invincibility.
- "Are you ready?!" gains increased damage, as well as increased launch height.
- All versions of "Useless, useless!" gain full invincibility.
- All versions of "Dinosaurs!" gain increased damage.
- As Scary Monsters, "USHAAAAAAAA!" and "Above you!" gain increased damage.
- Three: Diego's overall HH Gauge gain is increased.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mounted | 920 | Rumble | #ASBR_DGO |
Move List
Dismounted
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6M
6M
My speed is supreme. |
---|
6H
6H
You hesitated! |
---|
3H
3H
KUAAAAAAAAAA |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
- Data in [] applies when Diego has two or more Holy Corpse parts.
28
Dinosaur Kinetic Vision
Any jump after 1/2/3 |
---|
236X
Gouge
236L/M/H |
---|
236X-X
Are you ready?!
236L/M/H > L/M/H |
---|
623X
Useless, useless!
623L/M/H |
---|
J623X
Useless, useless! (Air)
j.623L/M/H |
---|
214X
Dinosaurs!
214L/M/H |
---|
Throw
Throw
Throw
I'll cut you open and scoop everything out! 5/4 + Any Two Attack Buttons |
---|
Mounted
Normal Moves
Mounted 5L
m.5L
|
---|
Mounted 5M
m.5M
|
---|
Mounted 5H
m.5H
|
---|
Mounted 2L
m.2L
|
---|
Mounted 2M
m.2M
|
---|
Mounted 2H
m.2H
|
---|
Mounted JL
m.jL
|
---|
Mounted JM
m.jM
|
---|
Mounted JH
m.jH
|
---|
Special Moves
- Data in [] applies when Diego has 2 or more Holy Corpse parts.
Mounted 236X
Gouge
m.236L/M/H |
---|
Mounted 236X-X
Are you ready?!
m.236L/M/H > L/M/H |
---|
Mounted 623X
Useless, useless!
m.623L/M/H |
---|
Mounted 214X
Dinosaurs!
m.214L/M/H |
---|
Scary Monsters
Normal Moves
Dino 5L
sm.5L
|
---|
Dino 5M
sm.5M
|
---|
Dino 5H
sm.5H
|
---|
Dino 2L
sm.2L
|
---|
Dino 2M
sm.2M
|
---|
Dino 2H
sm.2H
|
---|
Dino JL
sm.jL
|
---|
Dino JM
sm.jM
|
---|
Dino JH
sm.jH
|
---|
Special Moves
- Data in [] applies when Diego has 2 or more Holy Corpse parts.
Dino 28
Dinosaur Kinetic Vision
Any jump after 1/2/3 |
---|
Dino 236X
USHAAAAAAAA!
sm.236L/M/H |
---|
Dino 214X
Dinosaurs!
sm.214L/M/H |
---|
Dino 22X
Above you!
sm.22L/M/H |
---|
Throw
Dino Throw
Throw
GYAAAAAAAS! 5/4 + Any Two Attack Buttons |
---|
System Mechanics
Assist
Assist
Gouge |
---|
5S
Mounting
5S |
---|
Heart Heat Attack
Scary Monsters!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
This is the "line" to the world that I'm going to inherit!
236L+M+H |
---|
Costumes
Normal
Special
Silver Bullet
Stand
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
Adrienne | United States |
@ASBR Adrienne | Tournament Footage | |
Ariyo | United States |
@AriyoFgc | Tournament Footage |