JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando: Difference between revisions

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{{ASBR Character Intro|char=Diego Brando|short=dgo|content=
{{ASBR Character Intro|char=Diego Brando|short=dgo|content=
==Introduction==
==Introduction==
Insert Intro Here.
:''This article is about Diego Brando's base incarnation, primarily known as "Diego". For information about his alternate incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Alternate World Diego|Alternate World Diego]].''
A primary antagonist in ''Steel Ball Run'', the seventh part of ''JoJo's Bizarre Adventure'', Diego Brando is a genius British jockey who collects Holy Corpse parts around the stage to augment his offensive and defensive prowess. To assist in his goal, Diego exhibits potent rushdown tools through the powers of his Stand, Scary Monsters.


*'''Mounted''': While on his horse, Diego cannot be downed by a sweep, be thrown, or be crumpled, but also loses access to [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Guard|Stylish Guard]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade|Stylish Evade]], and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Throw|Throw]].
In neutral, Diego makes use of his quick movement speed, two mid-range pokes in [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6M|6M]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6H|6H]], versatile jumping normals, and a long-range air-to-air in the aerial version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#J623X|Useless, useless!]]". For offense, Diego has the Aerial Chain Beat ability which, along with the aforementioned "Useless, useless!", serve as strong mix-up tools. On top of this, Diego boasts an extremely oppressive vortex in which he is flexible with mix-up options.
 
For defense, Diego has his [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Heart Heat Attack|HHA]], which changes his moveset and grants him unlimited Super Armor while it lasts. Other options Diego can use are "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|Gouge]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|Useless, useless!]]", with the former allowing Diego to avoid Throws and high profile certain moves (and being a safe blockstring ender in the Light version), and the latter possessing lower-body invincibility during startup. These traits become even stronger with two Holy Corpse parts, which grant these two moves full invincibility.
 
*'''Mounted''': While on top of Silver Bullet, all of Diego's attacks deal Chip Damage, and he cannot be affected by the Bind and Crumple hit effects. This comes at the cost of losing access to [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Evade]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Guard]], and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Throw|Throw]].
*'''Holy Corpse Parts''': Diego can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
*'''Holy Corpse Parts''': Diego can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
*'''Aerial Chain Beat''': Diego can chain his aerial attacks, allowing him to have different combos and confirms.
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]:''' While Dismounted, Diego has access to a Super Jump ability that can be cancelled from normals on hit or block, giving him unique combo extensions and allowing for some situational mix-ups.
*'''Scary Monsters''': Diego has an install that turns him into a dinosaur for a limited amount of time, drastically changing his kit and giving him unlimited armor.
*'''Aerial Chain Beat''': While Dismounted, Diego can chain his aerial attacks, giving him unique combos and confirms along with solid mix-up potential.
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Heart Heat Attack|Scary Monsters!]]''': Diego has the ability to transform into a dinosaur, drastically changing his kit and granting him unique properties for a limited period of time.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro=[[file:JJASBR_Diego_Small_Icon.png|50px]] '''Diego Brando''' is a Mount character who collects Holy Corpse parts in order to smother the opponent with straightforward but difficult to contest rushdown.
| intro=[[file:JJASBR_Diego_Small_Icon.png|50px]] '''Diego Brando''' is a Mounted character who collects Holy Corpse parts in order to smother the opponent with straightforward but difficult-to-contest rushdown.
| pros=
| pros=
* '''Holy Corpse Parts:''' As Diego collects Holy Corpse parts, he becomes a considerably stronger character. This allows Diego to significantly skew matches in his favor with the powerful boons that 1 and 2 parts in particular bestow him.
* '''Holy Corpse Parts:''' As Diego collects these, he becomes a considerably stronger character. In particular, gaining access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X-X|Are you]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X-X|ready?!]]" and its combo routes, along with 2 invincible reversals in [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|both versions of]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X|Gouge]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|Useless, ]][[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 623X|useless!]]", allow him to significantly skew matches in his favor.
* '''Neutral Skip:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|Gouge]]" works as a powerful poking tool, and becomes fully invincible when 2 or more Holy Corpse parts are collected. This last property makes it gain extremely useful applications in pressure and defense.
*'''Air-to-Air Confirms:''' Both Diego's [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#JH|j.H]] and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#J623X|Useless, useless!]]" cause a groundbounce on hit. Combined with the former being chainable into via Aerial Chain Beat, Diego is guaranteed to get a combo anytime he wins an air-to-air interaction.
* '''Are you ready?!:''' With one Holy Corpse part collected, all versions of "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|Gouge]]" gain an ender in this move. This gives Diego access to meterless knockdowns beyond Dismounted [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#2H|2H]], and also opens up multiple meter-based combo extensions through the use of Flash Cancel.
*'''Vortex:''' Diego is capable of putting the opponent into a loopable guessing game off of any strike/throw.
*'''Scary Monsters:''' Diego's [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Heart Heat Attack|HHA]] grants him access to an alternate form with several powerful attributes, all of which force the opponent to play more defensively and make it a viable option for closing rounds.
  |cons=
  |cons=
* '''Momentum-Heavy:''' Diego's "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|Gouge]]" does not knock down naturally and requires the use of "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X-X|Are you ready?!]]" to cause knockdown. However, this is only available when Diego has at least one Holy Corpse part, meaning that knocking down the opponent without one can be very specific. Moreover, getting knocked down while having at least one part is incredibly punishing.
* '''Inconsistent Midrange Presence:''' With the exception of [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6M|6M]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6H|6H]], Diego's midrange pokes are somewhat below average. While his Heavy normals can function at longer ranges, they are too slow to punish attacks with pushback. The aforementioned moves threaten these ranges well, but also repeat the issue of being too slow to start.
* '''Situational HHA:''' While Diego's [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Heart Heat Attack|HHA]] grants him complete Super Armor, it has a lengthy recovery animation and shares IPS with Diego's Dismounted state, making the install difficult to use outside of situations where it does not guarantee victory.
* '''Overwhelming Options:''' Diego has a bevy of neutral tools, but lacks a single move or ability that the rest of his kit orbits around. Because of this, decision-making in neutral constantly fluctuates and will change depending on the matchup and situation.
*'''And back!:''' Diego's transformation does not last very long, and he is forced into a vulnerable animation when it ends. Because this animation cannot be canceled at all, it can leave Diego wide open if he doesn't manage to knock the opponent down before transforming back.
| tablewidth=80
| tablewidth=80
}}
}}


===Holy Corpse===
===Holy Corpse===
All of the ''Steel Ball Run'' characters have the Holy Corpse mechanic. This spawns three parts of the Holy Corpse over time for the ''Steel Ball Run'' characters to collect. Each piece collected provides a buff to the character that is active until the character loses it via being knocked down, which drops the most recent piece collected. For Diego, the buffs are applied as follows:
Owing to his status as a ''Steel Ball Run'' character, whenever Diego is one of the combatants, three parts of the Holy Corpse will spawn over time around the stage. Diego can collect these parts by crouching on top of them while Dismounted; Holy Corpse parts collected will be carried over between rounds. Each part collected provides Diego with a buff that lasts until said part is lost via entering a knockdown state, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two ''Steel Ball Run'' characters (himself, {{NotationIcon-ASBR|JohnnyMini}}, {{NotationIcon-ASBR|GyroMini}}, {{NotationIcon-ASBR|AWDiegoMini}}, or {{NotationIcon-ASBR|ValentineMini}}) happen to face each other, they'll be forced to fight for them.
 
For Diego, the buffs applied are the following:


*'''One:''' Diego gains access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236XX|Are you ready?!]]".
*{{NotationIcon-ASBR|Corpse1}} '''One:''' Diego gains access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X-X|Are you]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X-X|ready?!]]".
*'''Two:''' Both "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|Gouge]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|Useless, useless!]]" gain invincibility, while "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236XX|Are you ready?!]]" gains increased damage and launch height.
*{{NotationIcon-ASBR|Corpse2}} '''Two:''' All of Diego's special moves are enhanced:
*'''Three:''' Increases the rate at which the HH Gauge increases.
**[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|Both versions of]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X|Gouge]]" gain more HH Gauge, along with full invincibility.
**"[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X-X|Are you]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X-X|ready?!]]" gains increased damage, as well as increased launch height.
**[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|All]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#J623X|versions of]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 623X|Useless, useless!]]" gain full invincibility.
**[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#214X|All]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 214X|versions of]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Dino 214X|Dinosaurs!]]" gain increased damage.
**As Scary Monsters, "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Dino 236X|USHAAAAAAAA!]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Dino 22X|Above you!]]" gain increased damage.
*{{NotationIcon-ASBR|Corpse3}} '''Three:''' Diego's overall HH Gauge gain is increased.


===Stats===
===Stats===
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}}
}}
==Move List==
==Move List==
<div class="movelist-toggles">
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky">
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Mounted_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Mounted_Icon.png|link=]]</div>
<div id="movelist-toggle-3" class="movelist-toggle-button">[[File:JJASBR_Dinosaur_Icon_(2).png|link=]]</div>
</div>
</div>
<div id="movelist-1" class="movelist"><!-- Dismounted Move List -->
<div id="movelist-1" class="movelist"><!-- Dismounted Move List -->
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  |damage=12
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Diego performs a horizontal chop.
Diego performs a spear hand strike.
*Standard jab, good for stopping dash jumps.
*Moves Diego forward slightly.
*Good for stopping dash-jumps.
  }}
  }}
}}
}}
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  |damage=23 (7*2, 9)
  |damage=23 (7*2, 9)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8(3)1(5)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=+2
  |hitadv=
  |hitadv=+6
  |description=
  |description=
Diego jabs 3 times in a row.
Diego quickly jabs three times in a row.
*Multi-hitting nature makes it perfect as a meaty.
*Moves Diego forward slightly.
*Typically needs to be Stylish Guarded twice.
*The first hit whiffs at max range.
*None of the hits pop up on air hits, making this normal awkward for juggles.
*Due to its multi-hit nature, this normal is very easy to use as a meaty and typically needs to be Stylish Guarded twice. It can also win Clashes against most characters’ normals.
  }}
  }}
}}
}}
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  |damage=32
  |damage=32
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=5
  |recovery=
  |recovery=23
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=-2
  |description=
  |description=
Diego performs a swiping attack.
Diego swipes horizontally.
*Good range for pokes.
*Moves Diego forward.
*Combos into [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6M|6M]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6H|6H]]
*Good poke.
  }}
  }}
}}
}}
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  |damage=11
  |damage=11
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=0
  |hitadv=
  |hitadv=+4
  |description=
  |description=
Diego performs a crouching jab.
Diego performs a crouching spear hand strike.
*Standard jab.
*Strong pressure tool.
*Can chain into itself 3 times.
*Reaches farther than 5L.
**Because of this, 5M won't reach if canceled from this normal at max range. Cancel into 2M or 5H in that scenario.
  }}
  }}
}}
}}
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  |damage=20 (10*2)
  |damage=20 (10*2)
  |guard=Low, Mid
  |guard=Low, Mid
  |startup=
  |startup=6(3)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Diego performs a chop that curves upwards.
Diego performs a vertical underhand slash.
*Good for juggles.
*The second hit launches, and is the only hit that can be canceled.
*Solid hitbox for anti-airing, though against good jump-in normals it has a nasty tendency to initiate a clash or even lose cleanly.
*Reaches farther than 5M.
*2-hit nature makes this normal active for a while, making it easy to use as a meaty.
*Can reliably anti-air when coupled with 5L.
*Due to its multi-hit nature, this normal is very easy to use as a meaty and typically needs to be Stylish Guarded twice. It can also win Clashes against most characters’ normals.
  }}
  }}
}}
}}
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  |damage=35
  |damage=35
  |guard=Low
  |guard=Low
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Diego performs a sweeping chop.
Diego performs a sweeping chop.
*Inflicts hard knockdown.
*Moves Diego forward.
*Only method for ending meterless combos in a knockdown when at 0 Holy Corpse Parts.
*Causes hard knockdown.
  }}
}}
}}
}}


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  |damage=30
  |damage=30
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=7
  |recovery=
  |recovery=21
  |blockadv=
  |blockadv=-10
  |hitadv=
  |hitadv=-4
  |description=
  |description=
Diego performs a high stab.
Diego steps forward with an underhand spear hand strike.
*Moves Diego forward.
*Moves Diego forward.
*Range and cancelability makes this normal one of Diego's best pokes.
*Can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block, but not into [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Mount]].
*Diego's most reliable poke with resources available due to its long range and active frames (making it easy to use as a meaty), as well as its minimal startup and recovery.
  }}
  }}
}}
}}
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  |damage=44
  |damage=44
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=22
  |active=
  |active=7
  |recovery=
  |recovery=49
  |blockadv=
  |blockadv=-34
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
Diego performs a spinning double slash.
Diego spins around before hurtling forward with a double-handed outward chop.
*Moves Diego forward.
*Causes crumple on hit and moves Diego forward considerably.
*Used as combo filler.
*Can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block, but not into [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Mount]].
*Inflicts a high amount of guard damage, though its slow start-up means that there is always a Stylish Guard-able gap when canceled into during blockstrings.
*Boasts a massive hitbox with long active frames, which allows this move to plow through most buttons.
**Diego's collision box is disabled during his movement. This property allows for grounded cross-ups when used as a meaty while the opponent's back is to the wall.
*Inflicts a high amount of Guard Damage, but leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option.
  }}
  }}
}}
}}
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  |damage=15
  |damage=15
  |guard=Low
  |guard=Low
  |startup=
  |startup=26
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Diego performs an upwards attack with his tail.
Diego forcefully whips his tail up in the air.
*Launches on hit.
*Launches on hit.
*Can be cancelled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]".
*Can be cancelled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block, but not into [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Great Heat Attack|GHA]].
*Cornerstone of metered combos.
*Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this.
  }}
  }}
}}
}}
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  |damage=15
  |damage=15
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Diego performs a stab downwards.
Diego performs an aerial spear hand strike downwards.
*Good for air-to-airs.
*Very active and good for air-to-airs, giving it utility as a neutral tool and a jump-in.
*By far Diego's most active air normal. Gives it utility both as a neutral tool and as a jump-in, especially when coupled with Diego's ability to chain cancel air normals.  
  }}
  }}
}}
}}
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  |damage=25
  |damage=25
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Diego performs a kick downwards.
Diego kicks downwards.
*Ideal jump-in due to attack strength and long vertical hitbox.
*Great jump-in due to its attack priority, a long vertical hitbox, and its ability to cross up.
*Can cross-up.
**Dash-jump j.M can hit specific characters while they're crouching.
  }}
  }}
}}
}}
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  |damage=37
  |damage=37
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
Diego swings both hands downwards.
Diego performs a double-handed aerial slash downwards.
*Causes a groundbounce on hit.
*Causes a groundbounce on hit.
*Good for jump-ins and combo filler.
*Very potent with Diego's ability to chain jumping normals.
   }}
   }}
}}
}}


====Special Moves====
====Special Moves====
*Data in [] applies when Diego has two or more Holy Corpse parts.
====== <font style="visibility:hidden" size="0">28</font> ======
====== <font style="visibility:hidden" size="0">28</font> ======
{{MoveData
{{MoveData
Line 323: Line 345:
  |startup=
  |startup=
  |active=
  |active=
  |recovery=12
  |recovery=Total 38
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
Diego uses his dinosaur properties to leap high into the air.
Diego uses his dinosaur properties to leap high into the air.
*Can be cancelled into from normals and command normals.
*Can be cancelled from normals and command normals.
*Diego becomes airborne on '''frame 4'''.
*The Neutral and Forward versions have 2 frames of landing recovery, while the Back version has 12 frames.
  }}
  }}
}}
}}
Line 343: Line 367:
  |damage=30 (5*4, 10)
  |damage=30 (5*4, 10)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=+2
  |description=
  |description=
  }}
  }}
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  |damage=35 (5*5, 10)
  |damage=35 (5*5, 10)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=-2
  |description=
  |description=
  }}
  }}
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  |damage=40 (5*6, 10)
  |damage=40 (5*6, 10)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=30
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=-8
  |description=
  |description=
Diego performs a barrage of slashes while jumping forward.
Diego jumps forward with a barrage of slashes.
*Different versions launch Diego further and deal more damage, increasing with the strength of the button pressed.
*Different versions alter the distance Diego covers, as well as the amount of hits.
*Does not knock down.
*Gains invincibility and increased meter gain with two Holy Corpse parts.
*Gains invincibility with 2 Holy Corpse parts.
*Diego briefly becomes airborne during the move, allowing him to avoid [[JoJo's Bizarre Adventure: All-Star Battle R/System#Throw|Throws]] and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Command Throw|Command Throws]], as well as high profile certain moves, but disables Assist usage until he lands.
----
'''L version:'''
*Covers the least distance, moving the equivalent to about two steps.
*Diego becomes airborne on '''frame 17''' and lands on '''frame 31'''.
*Safe blockstring ender.
----
'''M version:'''
*Covers a longer distance.
*Diego becomes airborne on '''frame 23''' and lands on '''frame 41'''.
----
'''H version:'''
*Covers the longest distance, reaching almost as a far as a forward jump.
*Diego becomes airborne on '''frame 29''' and lands on '''frame 54'''.
  }}
  }}
}}
}}
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|caption=
|caption=
|name=Are you ready?!
|name=Are you ready?!
|input=236L/M/H>L/M/H
|input=236L/M/H > L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=32 (7*2, 18)
  |damage=32 (7*2, 18) [52 (11*2, 30)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 395: Line 432:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 401: Line 438:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=36 (7*2, 22)
  |damage=36 (7*2, 22) [67 (11*2, 45)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 407: Line 444:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 413: Line 450:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=40 (7*2, 26)
  |damage=40 (7*2, 26) [82 (11*2, 60)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 419: Line 456:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Diego slashes at the opponent 3 times, jumping back afterwards.
After the initial barrage, Diego slashes at the opponent three times, jumping back afterwards.
*Requires at least 1 Holy Corpse part to be used.
*Requires at least one Holy Corpse part to be used.
*Launches on hit.
*The damage the move deals depends on the version used, though other factors do not change.
*Damage and launch height increase with 2 Holy Corpse parts.
*The third hit launches.
**Launch height and damage are increased with two Holy Corpse parts.
  }}
  }}
}}
}}
Line 433: Line 471:
|caption=
|caption=
|image2=JJASBR_Diego_623X_(2).png
|image2=JJASBR_Diego_623X_(2).png
|caption2=
|caption2=Belligerent Cross-Up
|name=Useless, useless!
|name=Useless, useless!
|input=623L/M/H
|input=623L/M/H
|data=
{{AttackData-ASBR
|version=Light
|damage=50
|guard=Overhead
|startup=26
|active=
|recovery=
|blockadv=
|hitadv=Groundbounce
|description=
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=55
|guard=Overhead
|startup=28
|active=
|recovery=
|blockadv=
|hitadv=Groundbounce
|description=
}}
{{AttackData-ASBR
|version=Heavy
|header=no
|damage=60
|guard=Overhead
|startup=30
|active=
|recovery=
|blockadv=
|hitadv=Groundbounce
|description=
Diego somersaults into the air and whips his tail downward.
*Different versions alter the distance Diego leaps forward.
*Causes a groundbounce on hit.
*Possesses lower-body invincibility during startup.
**Gains full invincibility with two Holy Corpse parts.
----
'''L version:'''
*Covers the least horizontal distance, with Diego almost remaining in place.
*Diego becomes airborne on '''frame 3''' and lands on '''frame 35'''.
----
'''M version:'''
*Covers a longer horizontal distance, close to a character.
*Diego becomes airborne on '''frame 3''' and lands on '''frame 35'''.
----
'''H version:'''
*Covers the longest distance, almost reaching as far as a forward jump.
*Diego becomes airborne on '''frame 3''' and lands on '''frame 34'''.
*The only version that can be picked up with [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#2M|2M]] meterlessly.
}}
}}
====== <font style="visibility:hidden" size="0">J623X</font> ======
{{MoveData
|image=JJASBR_Diego_623X_(2).png
|caption=Belligerent Cross-Up 2: Electric Boogaloo
|name=Useless, useless! (Air)
|input=j.623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 445: Line 545:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 457: Line 557:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 469: Line 569:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
Diego performs a jumping overhead attack with his tail.
While in the air, Diego somersaults forward and whips his tail downward.
*Different versions launch Diego further and deal more damage, increasing with the strength of the button pressed.
*Different versions alter the distance Diego leaps forward.
*Causes groundbounce on hit.
*Causes a groundbounce on hit.
*Gains invincibility with 2 Holy Corpse parts.
*Cannot be used while jumping backwards, nor can it be used during "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]".
*When used early in the ascent of a jump (including as a TK), this move will send Diego high upwards.
*If the move is blocked, Diego bounces backwards and is left vulnerable, being unable to [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Cancel]].
*Possesses lower-body invincibility during startup.
**Gains full invincibility with two Holy Corpse parts.
----
'''L version:'''
*Covers the least horizontal distance, with Diego almost remaining in place.
----
'''M version:'''
*Covers a much longer horizontal distance, close to two characters.
----
'''H version:'''
*Covers the longest distance, almost reaching halfscreen on its own.
*By far the most likely version to land as a cross-up.
  }}
  }}
}}
}}
Line 481: Line 595:
{{MoveData
{{MoveData
|image=JJASBR_Diego_214X.png
|image=JJASBR_Diego_214X.png
|caption=
|caption=Dino Oki
|name=Dinosaurs!
|name=Dinosaurs!
|input=214L/M/H
|input=214L/M/H
Line 487: Line 601:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=30 (15*2)
  |damage=30 (15*2) [36 (18*2)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 499: Line 613:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=60 (15*4)
  |damage=60 (15*4) [72 (18*4)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 511: Line 625:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=90 (15*6)
  |damage=90 (15*6) [108 (18*6)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 519: Line 633:
  |hitadv=
  |hitadv=
  |description=
  |description=
Diego summons dinosaurs to attack his opponent independent of him.
Diego summons dinosaurs to attack his opponent.
*Dinosaurs take time to attack and can be hit before they start moving.
*The amount of dinosaurs Diego summons depends on the version used.
*Dinosaurs will disappear if Diego is hit.
*Cannot be canceled into HHA.
*Dinosaurs take time to attack, can be hit before they start moving, and will disappear if Diego is hit.
*Best used after knockdowns to lock the opponent into blockstun.
*Best used after knockdowns to lock the opponent into blockstun.
----
----
Line 532: Line 647:
'''H version:'''
'''H version:'''
*Diego summons 3 dinosaurs.
*Diego summons 3 dinosaurs.
}}
}}
====Throw====
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
|image=JJASBR_Diego_Throw_(1).png
|caption=
|image2=JJASBR_Diego_Throw_(2).png
|caption2=
|name=Throw
|subtitle=I'll cut you open and scoop everything out!
|input=5/4 + Any Two Attack Buttons
|data=
{{AttackData-ASBR
|damage=110 (50+60)
|guard=Throw
|startup=6
|active=3
|recovery=
|blockadv=
|hitadv=HKD
|description=
Diego grabs the opponent, gouges his claws into their neck, and slashes outward.
*Only available while Dismounted.
*Leaves the opponent far away from Diego.
*Both Throws are identical aside from direction.
  }}
  }}
}}
}}
Line 542: Line 684:
|image=JJASBR_Diego_Mounted_5L.png
|image=JJASBR_Diego_Mounted_5L.png
|caption=
|caption=
|name=5L
|name=m.5L
|subtitle=
|subtitle=
|data=
|data=
Line 548: Line 690:
  |damage=15
  |damage=15
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Diego performs an attack with his tail.
While mounting Silver Bullet, Diego whips his tail forward.
*Standard jab, good for stopping dash jumps.
*Good for stopping dash-jumps.
*Good poke with long reach for a move its kind.
  }}
  }}
}}
}}
Line 563: Line 706:
|image=JJASBR_Diego_Mounted_5M.png
|image=JJASBR_Diego_Mounted_5M.png
|caption=
|caption=
|name=5M
|name=m.5M
|subtitle=
|subtitle=
|data=
|data=
Line 569: Line 712:
  |damage=20
  |damage=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-10
  |hitadv=
  |hitadv=-6
  |description=
  |description=
Silver Bullet performs a lunging attack with its head.
Silver Bullet performs a headbutt.
*Moves Diego forward.
*Moves Diego forward.
*Good range for pokes.
*Great poke.
  }}
  }}
}}
}}
Line 585: Line 728:
|image=JJASBR_Diego_Mounted_5H.png
|image=JJASBR_Diego_Mounted_5H.png
|caption=
|caption=
|name=5H
|name=m.5H
|subtitle=
|subtitle=
|data=
|data=
Line 591: Line 734:
  |damage=30
  |damage=30
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-10
  |hitadv=
  |hitadv=-4
  |description=
  |description=
Silver Bullet slams down with both hooves.
Silver Bullet stomps both hooves down.
*Good range for pokes and juggles.
*Moves Diego forward.
*Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this.
  }}
  }}
}}
}}
Line 606: Line 750:
|image=JJASBR_Diego_Mounted_2L.png
|image=JJASBR_Diego_Mounted_2L.png
|caption=
|caption=
|name=2L
|name=m.2L
|subtitle=
|subtitle=
|data=
|data=
Line 612: Line 756:
  |damage=14
  |damage=14
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Silver Bullet performs a sweeping attack with a hoof.
Silver Bullet performs a sweep kick with its hoof.
*Despite appearances, it does not hit Low.
*Despite appearances, does not hit Low.
*Can chain into itself 3 times.
  }}
  }}
}}
}}
Line 628: Line 771:
|image=JJASBR_Diego_Mounted_2M.png
|image=JJASBR_Diego_Mounted_2M.png
|caption=
|caption=
|name=2M
|name=m.2M
|subtitle=
|subtitle=
|data=
|data=
Line 634: Line 777:
  |damage=25
  |damage=25
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
Silver Bullet performs a poke with a hoof.
Silver Bullet stomps its hoof down.
*Good range for counter-pokes.
*Decent poke.
  }}
  }}
}}
}}
Line 649: Line 792:
|image=JJASBR_Diego_Mounted_2H.png
|image=JJASBR_Diego_Mounted_2H.png
|caption=
|caption=
|name=2H
|name=m.2H
|subtitle=
|subtitle=
|data=
|data=
Line 655: Line 798:
  |damage=36
  |damage=36
  |guard=Low
  |guard=Low
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Silver Bullet performs a kick with a hind leg.
Silver Bullet kicks low with a hind leg.
*Provides hard knockdown.
*Moves Diego forward.
*Good range for pokes.
*Causes hard knockdown.
*Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this.
  }}
  }}
}}
}}
Line 671: Line 815:
|image=JJASBR_Diego_Mounted_Jump_L.png
|image=JJASBR_Diego_Mounted_Jump_L.png
|caption=
|caption=
|name=j.L
|name=m.jL
|subtitle=
|subtitle=
|data=
|data=
Line 677: Line 821:
  |damage=18
  |damage=18
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 683: Line 827:
  |hitadv=
  |hitadv=
  |description=
  |description=
Silver Bullet performs an attack with both knees.
Silver Bullet butts the opponent with both front knees.
*Stubby aerial, good for air-to-airs.
*Incredibly active.
*Good for air-to-airs.
  }}
  }}
}}
}}
Line 692: Line 837:
|image=JJASBR_Diego_Mounted_Jump_M.png
|image=JJASBR_Diego_Mounted_Jump_M.png
|caption=
|caption=
|name=j.M
|name=m.jM
|subtitle=
|subtitle=
|data=
|data=
Line 698: Line 843:
  |damage=28
  |damage=28
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 704: Line 849:
  |hitadv=
  |hitadv=
  |description=
  |description=
Diego performs a kick outwards.
While mounting Silver Bullet, Diego performs an aerial kick outwards.
*Good for air-to-airs.
*Very active and good for air-to-airs.
*Very active.
  }}
  }}
}}
}}
Line 714: Line 858:
|image=JJASBR_Diego_Mounted_Jump_H.png
|image=JJASBR_Diego_Mounted_Jump_H.png
|caption=
|caption=
|name=j.H
|name=m.jH
|subtitle=
|subtitle=
|data=
|data=
Line 720: Line 864:
  |damage=40
  |damage=40
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 726: Line 870:
  |hitadv=
  |hitadv=
  |description=
  |description=
Silver Bullet performs a kick downwards with both front legs.
Silver Bullet kicks downwards with both front legs.
*Good for jump-ins and juggles.
*Good jump-in.
  }}
  }}
}}
}}


====Special Moves====
====Special Moves====
*Data in [] applies when Diego has 2 or more Holy Corpse parts.
====== <font style="visibility:hidden" size="0">Mounted 236X</font> ======
====== <font style="visibility:hidden" size="0">Mounted 236X</font> ======
{{MoveData
{{MoveData
Line 737: Line 882:
|caption=
|caption=
|name=Gouge
|name=Gouge
|input=236L/M/H
|input=m.236L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=65 (5*8, 15, 10)
  |damage=50 (5*8, 10)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 750: Line 895:
  |description=
  |description=
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=70 ([5+4]*4, 4, 20, 10)
  |damage=50 ([5+4]*4, 4, 10)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 762: Line 907:
  |description=
  |description=
  }}
  }}
{{AttackData-ASBR
{{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=75 (4*10, 25, 10)
  |damage=50 (4*10, 10)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 773: Line 918:
  |hitadv=
  |hitadv=
  |description=
  |description=
Diego jumps off of Silver Bullet and performs a barrage of slashes while falling.
Diego jumps off Silver Bullet with a barrage of slashes.
*Different versions launch Diego further and deal more damage, increasing with the strength of the button pressed.
*Takes Diego out of Mounted Mode.
*Does not knock down.
*Different versions alter the distance Diego covers, as well as the amount of hits.
*Takes Diego out of Mount Mode.
*Gains invul with two Holy Corpse parts.
----
'''L version:'''
*Covers the least distance, moving the equivalent to about 1/4 of the screen.
----
'''M version:'''
*Covers a longer distance, moving the equivalent to about 1/3 of the screen.
----
'''H version:'''
*Covers the longest distance, reaching just a bit further than the M version.
  }}
  }}
}}
}}
Line 785: Line 939:
|caption=
|caption=
|name=Are you ready?!
|name=Are you ready?!
|input=236L/M/H>L/M/H
|input=m.236L/M/H > L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=32 (7*2, 18)
  |damage=32 (7*2, 18) [52 (11*2, 30)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 795: Line 949:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 801: Line 955:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=36 (7*2, 22)
  |damage=36 (7*2, 22) [67 (11*2, 45)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 807: Line 961:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 813: Line 967:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=40 (7*2, 26)
  |damage=40 (7*2, 26) [82 (11*2, 60)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 819: Line 973:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
After landing, Diego slashes at the opponent 3 times, jumping back afterwards.
After the initial barrage, Diego slashes at the opponent three times, jumping back afterwards.
*Requires at least 1 Holy Corpse part to be used.
*Requires at least one Holy Corpse part to be used.
*Launches on hit.
*The damage the move deals depends on the version used, though other factors do not change.
*Damage and launch height increase with 2 Holy Corpse parts.
*The third hit launches.
**Launch height and damage are increased with two Holy Corpse parts.
  }}
  }}
}}
}}
Line 835: Line 990:
|caption2=
|caption2=
|name=Useless, useless!
|name=Useless, useless!
|input=623L/M/H
|input=m.623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=45
  |damage=50
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 845: Line 1,000:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 857: Line 1,012:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 863: Line 1,018:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=65
  |damage=60
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 869: Line 1,024:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
Diego jumps off of Silver Bullet and performs an overhead attack with his tail.
Diego front flips off Silver Bullet, attacking with his tail.
*Different versions launch Diego further and deal more damage, increasing with the strength of the button pressed.
*Different versions alter the distance Diego leaps forward.
*Causes groundbounce on hit.
*Causes a groundbounce on hit.
*Gains invincibility with 2 Holy Corpse parts.
*Takes Diego out of Mounted Mode.
*Takes Diego out of Mount Mode.
*Mechanically similar to the aerial Dismounted version, but considered a separate move for the purposes of IPS.
*Possesses lower-body invincibility during startup.
**Gains full invincibility with two Holy Corpse parts.
----
'''L version:'''
*Covers the least horizontal distance, with Diego almost remaining in place.
----
'''M version:'''
*Covers a longer horizontal distance, close to two characters.
----
'''H version:'''
*Covers the longest distance, almost reaching 1/3 of the screen on its own.
  }}
  }}
}}
}}
Line 884: Line 1,050:
|caption=
|caption=
|name=Dinosaurs!
|name=Dinosaurs!
|input=214L/M/H
|input=m.214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=30 (15*2)
  |damage=30 (15*2) [36 (18*2)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 900: Line 1,066:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=60 (15*4)
  |damage=60 (15*4) [72 (18*4)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 912: Line 1,078:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=90 (15*6)
  |damage=90 (15*6) [108 (18*6)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 920: Line 1,086:
  |hitadv=
  |hitadv=
  |description=
  |description=
While mounting Silver Bullet, Diego summons dinosaurs to attack his opponent independent of him.
While mounting Silver Bullet, Diego summons dinosaurs to attack his opponent.
*Dinosaurs take time to attack and can be hit before they start moving.
*The amount of dinosaurs Diego summons depends on the version used.
*Dinosaurs will disappear if Diego is hit.
*Dinosaurs are summoned farther away from Diego than in other versions of the move.
*Dinosaurs take time to attack, can be hit before they start moving, and will disappear if Diego is hit.
----
----
'''L version:'''
'''L version:'''
Line 935: Line 1,102:
}}
}}
</div>
</div>
==System Mechanics==
<div id="movelist-3" class="movelist"><!-- Dinosaur Move List -->
====== <font style="visibility:hidden" size="0">Throw</font> ======
===Scary Monsters===
{{MoveData
|image=JJASBR_Diego_Throw_(1).png
|caption=
|image2=JJASBR_Diego_Throw_(2).png
|caption2=
|name=Throw
|subtitle=I'll cut you open and scoop everything out!
|input=5/4 + Any Two Attack Buttons
|data=
{{AttackData-ASBR
|damage=110 (50+60)
|guard=Throw
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Diego grabs the opponent and impales them with his hand before they get launched away.
*Only available while Dismounted.
*Leaves the opponent far away from Diego.
*Both Throws are identical aside from direction.
}}
}}
 
====== <font style="visibility:hidden" size="0">Assist</font> ======
{{MoveData
|image=JJASBR_Diego_Assist_(1).png
|caption=
|image2=JJASBR_Diego_Assist_(2).png
|caption2=
|name=Assist
|subtitle=Are you ready?!
|data=
{{AttackData-ASBR
|damage=First Half: 35 (5*5, 10)<br>Second Half: 44 (7, 11, 26)
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Diego performs a barrage of slashes while jumping forward, following up with 3 additional slashes.
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 2
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X-X|236L~H]]
}}
}}
 
====== <font style="visibility:hidden" size="0">5S</font> ======
{{MoveData
|image=JJASBR_Diego_Mount.png
|caption=Mount
|image2=JJASBR_Diego_Dismount.png
|caption2=Dismount
|name=Mount/Dismount
|input=5S
|data=
{{AttackData-ASBR
|version=Normal
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Quick Mount
|header=no
|damage=25
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*(Un)Summons Diego's horse, Silver Bullet, altering Diego's moveset and abilities.
*Quick Mount is considered an attack that launches on hit.
*The Guard Gauge will not restore while Diego is in Mounted Mode.
*Diego cannot be grabbed while Mounted.
*Being hit by moves that launch will knock Diego off of the horse.
}}
}}
 
==Heart Heat Attack==
{{MoveData
|image=JJASBR_Diego_HHA_(1).png
|caption=
|image2=JJASBR_Diego_HHA_(2).png
|caption2=It's morphin' time!
|name=Scary Monsters!
|input=236 + Any Two Attack Buttons
|data=
{{AttackData-ASBR
|damage=0
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Diego performs a backflip and transforms into a dinosaur.
*Can only be used while Dismounted. Will force Diego out of Mount Mode when activated, increasing startup.
}}
}}
 
===<big>Dinosaur Moves</big>===
<div class="mw-collapsible mw-collapsed">
====Normal Moves====
====Normal Moves====
====== <font style="visibility:hidden" size="0">Dino 5L</font> ======
====== <font style="visibility:hidden" size="0">Dino 5L</font> ======
Line 1,056: Line 1,109:
|image=JJASBR_Diego_Dino_5L.png
|image=JJASBR_Diego_Dino_5L.png
|caption=
|caption=
|name=5L
|name=sm.5L
|subtitle=
|subtitle=
|data=
|data=
Line 1,062: Line 1,115:
  |damage=17
  |damage=17
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
Scary Monsters bites in front.
Scary Monsters bites ahead.
*Notes 1
*Moves Scary Monsters forward.
*Notes 2
  }}
  }}
}}
}}
Line 1,078: Line 1,130:
|image=JJASBR_Diego_Dino_5M.png
|image=JJASBR_Diego_Dino_5M.png
|caption=
|caption=
|name=5M
|name=sm.5M
|subtitle=
|subtitle=
|data=
|data=
Line 1,084: Line 1,136:
  |damage=27
  |damage=27
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-20
  |hitadv=
  |hitadv=-16
  |description=
  |description=
Scary Monsters attacks with its tail.
Scary Monsters turns around as it whips its tail forward.
*Notes 1
*Great poke, though it cannot combo into anything at max range.
*Notes 2
  }}
  }}
}}
}}
Line 1,100: Line 1,151:
|image=JJASBR_Diego_Dino_5H.png
|image=JJASBR_Diego_Dino_5H.png
|caption=
|caption=
|name=5H
|name=sm.5H
|subtitle=
|subtitle=
|data=
|data=
Line 1,106: Line 1,157:
  |damage=100 (30*2, 40)
  |damage=100 (30*2, 40)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14(8)1(2)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-22
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Scary Monsters forcefully swipes its tail.
Scary Monsters spins around as it forcefully swipes its tail forward.
*Launches on hit.
*The third hit launches and causes hard knockdown.
*Notes 2
*Deals a high amount of Guard Damage.
  }}
  }}
}}
}}
Line 1,122: Line 1,173:
|image=JJASBR_Diego_Dino_2L.png
|image=JJASBR_Diego_Dino_2L.png
|caption=
|caption=
|name=2L
|name=sm.2L
|subtitle=
|subtitle=
|data=
|data=
Line 1,128: Line 1,179:
  |damage=16
  |damage=16
  |guard=Low
  |guard=Low
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
Scary Monsters bites while crouching.
Scary Monsters bites while crouching.
*Notes 1
*Standard crouching jab.
*Notes 2
  }}
  }}
}}
}}
Line 1,144: Line 1,194:
|image=JJASBR_Diego_Dino_2M.png
|image=JJASBR_Diego_Dino_2M.png
|caption=
|caption=
|name=2M
|name=sm.2M
|subtitle=
|subtitle=
|data=
|data=
Line 1,150: Line 1,200:
  |damage=25
  |damage=25
  |guard=Low
  |guard=Low
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-20
  |hitadv=
  |hitadv=-16
  |description=
  |description=
Scary Monsters bites at an upwards angle.
Scary Monsters bunts its snout upwards.
*Notes 1
*Good anti-air.
*Notes 2
  }}
  }}
}}
}}
Line 1,166: Line 1,215:
|image=JJASBR_Diego_Dino_2H.png
|image=JJASBR_Diego_Dino_2H.png
|caption=
|caption=
|name=2H
|name=sm.2H
|subtitle=
|subtitle=
|data=
|data=
Line 1,172: Line 1,221:
  |damage=75
  |damage=75
  |guard=Low
  |guard=Low
  |startup=
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-28
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Scary Monsters swipes the opponent's feet with its tail.
Scary Monsters spins around as it sweeps its tail along the ground.
*Provides hard knockdown.
*Causes hard knockdown.
*Notes 2
*Hits deceptively high.
   }}
   }}
}}
}}
Line 1,188: Line 1,237:
|image=JJASBR_Diego_Dino_Jump_L.png
|image=JJASBR_Diego_Dino_Jump_L.png
|caption=
|caption=
|name=j.L
|name=sm.jL
|subtitle=
|subtitle=
|data=
|data=
Line 1,194: Line 1,243:
  |damage=20
  |damage=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 1,200: Line 1,249:
  |hitadv=
  |hitadv=
  |description=
  |description=
Scary Monsters extends its leg downwards.
Scary Monsters kicks downward with both legs.
*Notes 1
*Restarts descent momentum.
*Notes 2
*Good as a cross-up.
  }}
  }}
}}
}}
Line 1,209: Line 1,258:
{{MoveData
{{MoveData
|image=JJASBR_Diego_Dino_Jump_M.png
|image=JJASBR_Diego_Dino_Jump_M.png
|caption=
|caption=Belligerent Cross-Up: Prehistoric Edition
|name=j.M
|name=sm.jM
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=40 (10*4)
  |damage=50 (10*5)
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
Line 1,223: Line 1,272:
  |description=
  |description=
Scary Monsters spins like a wheel.
Scary Monsters spins like a wheel.
*Notes 1
*Can cross through the opponent at certain heights.
*Notes 2
*Its multi-hit nature forces the opponent to block multiple Overheads.
  }}
  }}
}}
}}
Line 1,232: Line 1,281:
|image=JJASBR_Diego_Dino_Jump_H.png
|image=JJASBR_Diego_Dino_Jump_H.png
|caption=
|caption=
|name=j.H
|name=sm.jH
|subtitle=
|subtitle=
|data=
|data=
Line 1,238: Line 1,287:
  |damage=44
  |damage=44
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Scary Monsters swipes its tail.
Scary Monsters spins around while in the air and forcefully whips its tail forward.
*Provides hard knockdown.
*Spikes the opponent downwards on air hit.
*Notes 2
*Causes hard knockdown.
*Restarts descent momentum.
   }}
   }}
}}
}}


====Special Moves====
====Special Moves====
*Data in [] applies when Diego has 2 or more Holy Corpse parts.
====== <font style="visibility:hidden" size="0">Dino 28</font> ======
====== <font style="visibility:hidden" size="0">Dino 28</font> ======
{{MoveData
{{MoveData
Line 1,268: Line 1,319:
  |description=
  |description=
Scary Monsters leaps high into the air.
Scary Monsters leaps high into the air.
*Can be cancelled into from normals.
*Can be cancelled from normals.
  }}
  }}
}}
}}
Line 1,279: Line 1,330:
|caption2=
|caption2=
|name=USHAAAAAAAA!
|name=USHAAAAAAAA!
|input=236L/M/H
|input=sm.236L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=light
  |version=Light
  |damage=125 (40, 5*5, 60)
  |damage=125 (40, 5*5, 60) [145 (45, 6*5, 70)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-24
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
Line 1,295: Line 1,346:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=135 (50, 5*5, 60)
  |damage=135 (50, 5*5, 60) [155 (55, 6*5, 70)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=22
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-32
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
Line 1,307: Line 1,358:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=145 (60, 5*5, 60)
  |damage=145 (60, 5*5, 60) [165 (65, 6*5, 70)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=30
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-42
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Scary Monsters jumps forward, biting the opponent several times on a successful hit and finishing the move by sending them away with its tail.
Scary Monsters leaps forward with its jaws open, biting the opponent several times before flinging them away with its tail.
*This is a hitgrab.
*Different versions alter the distance Scary Monsters launches forward.
*Different versions launch Scary Monsters further and deal more damage, increasing with the strength of the button pressed.
*This is a hitgrab.  
*Takes up about half the time on the install, as the timer still goes down while the cinematic is happening.
----
'''L version:'''
*Covers the least distance.
----
'''M version:'''
*Covers a longer distance.
----
'''H version:'''
*Covers the longest distance, almost reaching halfscreen.
  }}
  }}
}}
}}
Line 1,326: Line 1,387:
|caption=
|caption=
|name=Dinosaurs!
|name=Dinosaurs!
|input=214L/M/H
|input=sm.214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=30 (15*2)
  |damage=30 (15*2) [36 (18*2]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 1,342: Line 1,403:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=60 (15*4)
  |damage=60 (15*4) [72 (18*4)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 1,354: Line 1,415:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=90 (15*6)
  |damage=90 (15*6) [108 (18*6)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 1,362: Line 1,423:
  |hitadv=
  |hitadv=
  |description=
  |description=
Scary Monsters summons dinosaurs to attack its opponent independent of it.
Scary Monsters summons dinosaurs to attack its opponent.
*Dinosaurs can be hit before they attack.
*The amount of dinosaurs Scary Monsters summmons depends on the version used.
*Dinosaurs will attack immediately (unlike other versions of the move), but can be hit before they attack.
----
----
'''L version:'''
'''L version:'''
Line 1,383: Line 1,445:
|caption2=
|caption2=
|name=Above you!
|name=Above you!
|input=22L/M/H
|input=sm.22L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=65
  |damage=65 [70]
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=30
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-24
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 1,399: Line 1,461:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=65
  |damage=75 [80]
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=36
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-30
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 1,411: Line 1,473:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=65
  |damage=85 [90]
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=42
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-40
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
Scary Monsters launches high into the air before suddenly slamming straight downward in a massive stomp.
Scary Monsters springs high into the air and slams down in a massive stomp.
*Different versions launch Scary Monsters further, increasing with the strength of the button pressed.
*Different versions alter the distance Scary Monsters jumps.
*Causes a groundbounce on hit.
*Causes a groundbounce on hit.
*Can hit OTG.
*Can hit OTG.
*Can cross up.
----
'''L version:'''
*Covers the least distance, moving about a character away.
----
'''M version:'''
*Covers a longer distance, moving about 1/4 of the screen.
----
'''H version:'''
*Covers the longest distance, almost reaching halfscreen.
  }}
  }}
}}
}}


====System Mechanics====
====Throw====
====== <font style="visibility:hidden" size="0">Dino Throw</font> ======
====== <font style="visibility:hidden" size="0">Dino Throw</font> ======
{{MoveData
{{MoveData
Line 1,438: Line 1,510:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=110 (50+60)
  |damage=120
  |guard=Throw
  |guard=Throw
|startup=6
|active=3
|recovery=
|blockadv=
|hitadv=HKD
|description=
Scary Monsters headbutts the opponent off-balance and whips them away with a tailspin.
*Leaves the opponent far away from Scary Monsters.
*Both Throws are identical aside from direction.
*Takes up nearly half the time on the install, as the timer still goes down while the throw is happening.
}}
}}
</div>
==System Mechanics==
====== <font style="visibility:hidden" size="0">Assist</font> ======
{{MoveData
|image=JJASBR_Diego_Assist_(1).png
|caption=
|image2=JJASBR_Diego_Assist_(2).png
|caption2=Should have been named "Are you ready?!" instead
|name=Assist
|subtitle=Gouge<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}
|data=
{{AttackData-ASBR
|damage=First Half: 35 (5*5, 10)<br>Second Half: 44 (7, 11, 26)
|guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 1,446: Line 1,544:
  |hitadv=
  |hitadv=
  |description=
  |description=
Scary Monsters headbutts the opponent off-balance, before performing a heavy tailspin and whipping them away.
Diego performs a barrage of slashes while jumping forward, following up with 3 additional slashes.
*Leaves the opponent close to Scary Monsters.
*Assault Assist Stocks: 2
*Both Throws are identical aside from direction.
*Reversal Assist Stocks: 1
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|236M]] > [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X-X|H]]
*The final hit launches.
*The second part of the move is unique in that it has different damage values than the move it is based on.
}}
}}
 
====== <font style="visibility:hidden" size="0">5S</font> ======
{{MoveData
|image=JJASBR_Diego_Mount.png
|caption=Mount
|image2=JJASBR_Diego_Dismount.png
|caption2=Dismount
|name=Mounting
|input=5S
|data=
{{AttackData-ASBR
|version=Mount
|damage=
|guard=
|startup=
|active=
|recovery=Total XX
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Dismount
|header=no
|damage=
|guard=
|startup=
|active=
|recovery=Total XX
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Quick Mount
|header=no
|damage=25
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Diego (dis)mounts his horse, Silver Bullet, altering his moveset and abilities.
*Quick Mount is considered an attack that launches on hit and carries [[JoJo's Bizarre Adventure: All-Star Battle R/System#Super Armor / Auto Guard|Super Armor]].
*The Guard Gauge will not regenerate while Diego is Mounted.
*While Mounted, being hit by a [[JoJo's Bizarre Adventure: All-Star Battle R/System#Throw|Throw]] or a sweep will force Diego to Dismount into an aerial recovery state. [[JoJo's Bizarre Adventure: All-Star Battle R/System#Command Throws|Command Throws]] will still execute as they would normally.
*If Diego is hit by moves with the Launch effect, he will be knocked off of the horse in a juggle state.
}}
}}
 
==Heart Heat Attack==
{{MoveData
|image=JJASBR_Diego_HHA_(1).png
|caption=
|image2=JJASBR_Diego_HHA_(2).png
|caption2=
|name=Scary Monsters!
|input=236 + Any Two Attack Buttons
|data=
{{AttackData-ASBR
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Diego performs a backflip and transforms into a dinosaur.
*Can only be used while Dismounted. If not already Dismounted, Diego will be forced out of Mounted Mode when activated, increasing startup.
*Diego cannot use the following abilites while transformed: [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Cancel]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Evade]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Guard]], and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Taunt|Taunt]].
*The act of transforming back triggers an animation that renders Diego defenseless for a short amount of time.
*The transformation lasts ~7 seconds. While active, Diego gains the following benefits:
**Scary Monsters' attacks cannot trigger Counters.
**Scary Monsters features a special version of [[JoJo's Bizarre Adventure: All-Star Battle R/System#Super Armor / Auto Guard|Super Armor]] that prevents the successful activation of [[JoJo's Bizarre Adventure: All-Star Battle R/System#Command Throws|Command Throws]] and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Attack Throws|Attack Throws]] (including cinematic HHAs and GHAs).
**Diego will escape [[JoJo's Bizarre Adventure: All-Star Battle R/System#Throws|universal Throws]] automatically, while taking the Throw's damage as [[JoJo's Bizarre Adventure: All-Star Battle R/Glossary#White Damage|White Damage]].
  }}
  }}
}}
}}
</div>
 
==Great Heat Attack==
==Great Heat Attack==
{{MoveData
{{MoveData
Line 1,472: Line 1,653:
  |hitadv=
  |hitadv=
  |description=
  |description=
Diego partially transforms, readies his claws, and charges forward in a melee strike. If the attack connects, he sics three small dinosaurs on the opponent that lunge and bite at them. Afterwards, he leaps and delivers a series of relentless claw-handed blows to his opponent's body, and unleashes a superhumanly powerful upwards chop to to finish the assault.
Diego partially transforms and charges forward, slashing with his claws. If the attack connects, he sics three small dinosaurs on the opponent, before leaping forward and delivering a relentless assault that ends with a devastating upward chop.
*Can only be used while Dismounted. Will force Diego out of Mount Mode when activated, increasing startup.
*Can only be used while Dismounted. If not already Dismounted, Diego will be forced out of Mounted Mode when activated, increasing startup.
  }}
  }}
}}
}}
==Costumes==
===Normal===
{{ColorGallery | filePrefix=JJASBR_Diego_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|1|  text=Normal (Color 1) }}
{{ColorGallery/Color|2|  text=Normal (Color 2) }}
{{ColorGallery/Color|3|  text=Normal (Color 3) }}
{{ColorGallery/Color|4|  text=Normal (Color 4) }}
}}
===Special===
{{ColorGallery | filePrefix=JJASBR_Diego_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
{{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
{{ColorGallery/Color|Special B 1|  text=Special B (Color 1) }}
{{ColorGallery/Color|Special B 2|  text=Special B (Color 2) }}
}}
===Silver Bullet===
{{ColorGallery | filePrefix=JJASBR_Diego_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Horse 1|  text=Silver Bullet (Color 1) }}
{{ColorGallery/Color|Horse 2|  text=Silver Bullet (Color 2) }}
{{ColorGallery/Color|Horse 3|  text=Silver Bullet (Color 3) }}
{{ColorGallery/Color|Horse 4|  text=Silver Bullet (Color 4) }}
}}
===Stand===
{{ColorGallery | filePrefix=JJASBR_Diego_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Dino 1|  text=Scary Monsters (Color 1) }}
{{ColorGallery/Color|Dino 2|  text=Scary Monsters (Color 2) }}
{{ColorGallery/Color|Dino 3|  text=Scary Monsters (Color 3) }}
{{ColorGallery/Color|Dino 4|  text=Scary Monsters (Color 4) }}
}}
==Notable Players==
:{{Template:PlayerListDisclaimer}}
{| class="wikitable" style="text-align:center;"
!width="95"|Name
!width="90"|Usual Color
!width="125"|Region
!Contact
!Example Play
|-
|Adrienne
|[[File:JJASBR Diego Color 1.png|200x200px|Normal (Color 1)]]
|[[File:Flag_us.png]]<br>United States
|[https://twitter.com/ASBR_Adrienne @ASBR Adrienne]
|[https://www.youtube.com/watch?v=LoGxJ1rETsw&t=950s Tournament Footage]
|-
|Ariyo
|[[File:JJASBR Diego Color 2.png|200x200px|Normal (Color 2)]]
|[[File:Flag_us.png]]<br>United States
|[https://twitter.com/AriyoFgc @AriyoFgc]
|[https://www.youtube.com/watch?v=uysjZpbmfbo&t=1225s Tournament Footage]
|}


==Navigation==
==Navigation==

Latest revision as of 12:41, 18 June 2024

Introduction

This article is about Diego Brando's base incarnation, primarily known as "Diego". For information about his alternate incarnation, see Alternate World Diego.

A primary antagonist in Steel Ball Run, the seventh part of JoJo's Bizarre Adventure, Diego Brando is a genius British jockey who collects Holy Corpse parts around the stage to augment his offensive and defensive prowess. To assist in his goal, Diego exhibits potent rushdown tools through the powers of his Stand, Scary Monsters.

In neutral, Diego makes use of his quick movement speed, two mid-range pokes in 6M and 6H, versatile jumping normals, and a long-range air-to-air in the aerial version of "Useless, useless!". For offense, Diego has the Aerial Chain Beat ability which, along with the aforementioned "Useless, useless!", serve as strong mix-up tools. On top of this, Diego boasts an extremely oppressive vortex in which he is flexible with mix-up options.

For defense, Diego has his HHA, which changes his moveset and grants him unlimited Super Armor while it lasts. Other options Diego can use are "Gouge" and "Useless, useless!", with the former allowing Diego to avoid Throws and high profile certain moves (and being a safe blockstring ender in the Light version), and the latter possessing lower-body invincibility during startup. These traits become even stronger with two Holy Corpse parts, which grant these two moves full invincibility.

  • Mounted: While on top of Silver Bullet, all of Diego's attacks deal Chip Damage, and he cannot be affected by the Bind and Crumple hit effects. This comes at the cost of losing access to Stylish Evade, Stylish Guard, and Throw.
  • Holy Corpse Parts: Diego can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
  • Dinosaur Kinetic Vision: While Dismounted, Diego has access to a Super Jump ability that can be cancelled from normals on hit or block, giving him unique combo extensions and allowing for some situational mix-ups.
  • Aerial Chain Beat: While Dismounted, Diego can chain his aerial attacks, giving him unique combos and confirms along with solid mix-up potential.
  • Scary Monsters!: Diego has the ability to transform into a dinosaur, drastically changing his kit and granting him unique properties for a limited period of time.
Playstyle
JJASBR Diego Small Icon.png Diego Brando is a Mounted character who collects Holy Corpse parts in order to smother the opponent with straightforward but difficult-to-contest rushdown.
Pros Cons
  • Holy Corpse Parts: As Diego collects these, he becomes a considerably stronger character. In particular, gaining access to "Are you ready?!" and its combo routes, along with 2 invincible reversals in both versions of "Gouge" and "Useless, useless!", allow him to significantly skew matches in his favor.
  • Air-to-Air Confirms: Both Diego's j.H and "Useless, useless!" cause a groundbounce on hit. Combined with the former being chainable into via Aerial Chain Beat, Diego is guaranteed to get a combo anytime he wins an air-to-air interaction.
  • Vortex: Diego is capable of putting the opponent into a loopable guessing game off of any strike/throw.
  • Scary Monsters: Diego's HHA grants him access to an alternate form with several powerful attributes, all of which force the opponent to play more defensively and make it a viable option for closing rounds.
  • Inconsistent Midrange Presence: With the exception of 6M and 6H, Diego's midrange pokes are somewhat below average. While his Heavy normals can function at longer ranges, they are too slow to punish attacks with pushback. The aforementioned moves threaten these ranges well, but also repeat the issue of being too slow to start.
  • Overwhelming Options: Diego has a bevy of neutral tools, but lacks a single move or ability that the rest of his kit orbits around. Because of this, decision-making in neutral constantly fluctuates and will change depending on the matchup and situation.
  • And back!: Diego's transformation does not last very long, and he is forced into a vulnerable animation when it ends. Because this animation cannot be canceled at all, it can leave Diego wide open if he doesn't manage to knock the opponent down before transforming back.

Holy Corpse

Owing to his status as a Steel Ball Run character, whenever Diego is one of the combatants, three parts of the Holy Corpse will spawn over time around the stage. Diego can collect these parts by crouching on top of them while Dismounted; Holy Corpse parts collected will be carried over between rounds. Each part collected provides Diego with a buff that lasts until said part is lost via entering a knockdown state, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two Steel Ball Run characters (himself, JJASBR Johnny Small Icon.png Johnny, JJASBR Gyro Small Icon.png Gyro, JJASBR AW Diego Small Icon.png AW Diego, or JJASBR Valentine Small Icon.png Valentine) happen to face each other, they'll be forced to fight for them.

For Diego, the buffs applied are the following:

Stats

Style Health Low Health Mode Hashtag(s)
Mounted 920 Rumble #ASBR_DGO
JJASBR Diego Brando Artwork.png

Move List

JJASBR User Icon.png
JJASBR Mounted Icon.png
JJASBR Dinosaur Icon (2).png

Dismounted

Normal Moves

5L
5L
JJASBR Diego 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Mid 4 - - -2 +2

Diego performs a spear hand strike.

  • Moves Diego forward slightly.
  • Good for stopping dash-jumps.
5M
5M
JJASBR Diego 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 (7*2, 9) Mid 8(3)1(5)1 - - +2 +6

Diego quickly jabs three times in a row.

  • Moves Diego forward slightly.
  • The first hit whiffs at max range.
  • Due to its multi-hit nature, this normal is very easy to use as a meaty and typically needs to be Stylish Guarded twice. It can also win Clashes against most characters’ normals.
5H
5H
JJASBR Diego 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Mid 12 5 23 -8 -2

Diego swipes horizontally.

  • Moves Diego forward.
  • Good poke.
2L
2L
JJASBR Diego 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Low 6 - - 0 +4

Diego performs a crouching spear hand strike.

  • Strong pressure tool.
  • Reaches farther than 5L.
    • Because of this, 5M won't reach if canceled from this normal at max range. Cancel into 2M or 5H in that scenario.
2M
2M
JJASBR Diego 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 (10*2) Low, Mid 6(3)1 - - -4 KD

Diego performs a vertical underhand slash.

  • The second hit launches, and is the only hit that can be canceled.
  • Reaches farther than 5M.
  • Can reliably anti-air when coupled with 5L.
  • Due to its multi-hit nature, this normal is very easy to use as a meaty and typically needs to be Stylish Guarded twice. It can also win Clashes against most characters’ normals.
2H
2H
JJASBR Diego 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Low 10 - - -8 HKD

Diego performs a sweeping chop.

  • Moves Diego forward.
  • Causes hard knockdown.
6M
6M
My speed is supreme.
JJASBR Diego 6M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Mid 14 7 21 -10 -4

Diego steps forward with an underhand spear hand strike.

  • Moves Diego forward.
  • Can be canceled into "Dinosaur Kinetic Vision" on hit or block, but not into Quick Mount.
  • Diego's most reliable poke with resources available due to its long range and active frames (making it easy to use as a meaty), as well as its minimal startup and recovery.
6H
6H
You hesitated!
JJASBR Diego 6H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
44 Mid 22 7 49 -34 Crumple

Diego spins around before hurtling forward with a double-handed outward chop.

  • Causes crumple on hit and moves Diego forward considerably.
  • Can be canceled into "Dinosaur Kinetic Vision" on hit or block, but not into Quick Mount.
  • Boasts a massive hitbox with long active frames, which allows this move to plow through most buttons.
    • Diego's collision box is disabled during his movement. This property allows for grounded cross-ups when used as a meaty while the opponent's back is to the wall.
  • Inflicts a high amount of Guard Damage, but leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option.
3H
3H
KUAAAAAAAAAA
JJASBR Diego 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Low 26 - - -14 KD

Diego forcefully whips his tail up in the air.

  • Launches on hit.
  • Can be cancelled into "Dinosaur Kinetic Vision" on hit or block, but not into GHA.
  • Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this.
JL
j.L
JJASBR Diego Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Overhead 8 - - - -

Diego performs an aerial spear hand strike downwards.

  • Very active and good for air-to-airs, giving it utility as a neutral tool and a jump-in.
JM
j.M
JJASBR Diego Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead 8 - - - -

Diego kicks downwards.

  • Great jump-in due to its attack priority, a long vertical hitbox, and its ability to cross up.
    • Dash-jump j.M can hit specific characters while they're crouching.
JH
j.H
JJASBR Diego Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Overhead 10 - - - Groundbounce

Diego performs a double-handed aerial slash downwards.

  • Causes a groundbounce on hit.
  • Very potent with Diego's ability to chain jumping normals.

Special Moves

  • Data in [] applies when Diego has two or more Holy Corpse parts.
28
Dinosaur Kinetic Vision
Any jump after 1/2/3
JJASBR Diego 28.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 38 - -

Diego uses his dinosaur properties to leap high into the air.

  • Can be cancelled from normals and command normals.
  • Diego becomes airborne on frame 4.
  • The Neutral and Forward versions have 2 frames of landing recovery, while the Back version has 12 frames.
236X
Gouge
236L/M/H
JJASBR Diego 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (5*4, 10) Mid 18 - - -4 +2
Medium 35 (5*5, 10) Mid 24 - - -8 -2
Heavy 40 (5*6, 10) Mid 30 - - -14 -8

Diego jumps forward with a barrage of slashes.

  • Different versions alter the distance Diego covers, as well as the amount of hits.
  • Gains invincibility and increased meter gain with two Holy Corpse parts.
  • Diego briefly becomes airborne during the move, allowing him to avoid Throws and Command Throws, as well as high profile certain moves, but disables Assist usage until he lands.

L version:

  • Covers the least distance, moving the equivalent to about two steps.
  • Diego becomes airborne on frame 17 and lands on frame 31.
  • Safe blockstring ender.

M version:

  • Covers a longer distance.
  • Diego becomes airborne on frame 23 and lands on frame 41.

H version:

  • Covers the longest distance, reaching almost as a far as a forward jump.
  • Diego becomes airborne on frame 29 and lands on frame 54.
236X-X
Are you ready?!
236L/M/H > L/M/H
JJASBR Diego 236X-X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 32 (7*2, 18) [52 (11*2, 30)] Mid - - - - KD
Medium 36 (7*2, 22) [67 (11*2, 45)] Mid - - - - KD
Heavy 40 (7*2, 26) [82 (11*2, 60)] Mid - - - - KD

After the initial barrage, Diego slashes at the opponent three times, jumping back afterwards.

  • Requires at least one Holy Corpse part to be used.
  • The damage the move deals depends on the version used, though other factors do not change.
  • The third hit launches.
    • Launch height and damage are increased with two Holy Corpse parts.
623X
Useless, useless!
623L/M/H
JJASBR Diego 623X (1).png
JJASBR Diego 623X (2).png
Belligerent Cross-Up
Belligerent Cross-Up
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Overhead 26 - - - Groundbounce
Medium 55 Overhead 28 - - - Groundbounce
Heavy 60 Overhead 30 - - - Groundbounce

Diego somersaults into the air and whips his tail downward.

  • Different versions alter the distance Diego leaps forward.
  • Causes a groundbounce on hit.
  • Possesses lower-body invincibility during startup.
    • Gains full invincibility with two Holy Corpse parts.

L version:

  • Covers the least horizontal distance, with Diego almost remaining in place.
  • Diego becomes airborne on frame 3 and lands on frame 35.

M version:

  • Covers a longer horizontal distance, close to a character.
  • Diego becomes airborne on frame 3 and lands on frame 35.

H version:

  • Covers the longest distance, almost reaching as far as a forward jump.
  • Diego becomes airborne on frame 3 and lands on frame 34.
  • The only version that can be picked up with 2M meterlessly.
J623X
Useless, useless! (Air)
j.623L/M/H
JJASBR Diego 623X (2).png
Belligerent Cross-Up 2: Electric Boogaloo
Belligerent Cross-Up 2: Electric Boogaloo
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Overhead - - - - Groundbounce
Medium 55 Overhead - - - - Groundbounce
Heavy 60 Overhead - - - - Groundbounce

While in the air, Diego somersaults forward and whips his tail downward.

  • Different versions alter the distance Diego leaps forward.
  • Causes a groundbounce on hit.
  • Cannot be used while jumping backwards, nor can it be used during "Dinosaur Kinetic Vision".
  • When used early in the ascent of a jump (including as a TK), this move will send Diego high upwards.
  • If the move is blocked, Diego bounces backwards and is left vulnerable, being unable to Flash Cancel.
  • Possesses lower-body invincibility during startup.
    • Gains full invincibility with two Holy Corpse parts.

L version:

  • Covers the least horizontal distance, with Diego almost remaining in place.

M version:

  • Covers a much longer horizontal distance, close to two characters.

H version:

  • Covers the longest distance, almost reaching halfscreen on its own.
  • By far the most likely version to land as a cross-up.
214X
Dinosaurs!
214L/M/H
JJASBR Diego 214X.png
Dino Oki
Dino Oki
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (15*2) [36 (18*2)] Mid - - - - -
Medium 60 (15*4) [72 (18*4)] Mid - - - - -
Heavy 90 (15*6) [108 (18*6)] Mid - - - - -

Diego summons dinosaurs to attack his opponent.

  • The amount of dinosaurs Diego summons depends on the version used.
  • Cannot be canceled into HHA.
  • Dinosaurs take time to attack, can be hit before they start moving, and will disappear if Diego is hit.
  • Best used after knockdowns to lock the opponent into blockstun.

L version:

  • Diego summons 1 dinosaur.

M version:

  • Diego summons 2 dinosaurs.

H version:

  • Diego summons 3 dinosaurs.

Throw

Throw
Throw
I'll cut you open and scoop everything out!
5/4 + Any Two Attack Buttons
JJASBR Diego Throw (1).png
JJASBR Diego Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
110 (50+60) Throw 6 3 - - HKD

Diego grabs the opponent, gouges his claws into their neck, and slashes outward.

  • Only available while Dismounted.
  • Leaves the opponent far away from Diego.
  • Both Throws are identical aside from direction.

Mounted

Normal Moves

Mounted 5L
m.5L
JJASBR Diego Mounted 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid 4 - - -2 +2

While mounting Silver Bullet, Diego whips his tail forward.

  • Good for stopping dash-jumps.
  • Good poke with long reach for a move its kind.
Mounted 5M
m.5M
JJASBR Diego Mounted 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 8 - - -10 -6

Silver Bullet performs a headbutt.

  • Moves Diego forward.
  • Great poke.
Mounted 5H
m.5H
JJASBR Diego Mounted 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Mid 16 - - -10 -4

Silver Bullet stomps both hooves down.

  • Moves Diego forward.
  • Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this.
Mounted 2L
m.2L
JJASBR Diego Mounted 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 6 - - -2 +2

Silver Bullet performs a sweep kick with its hoof.

  • Despite appearances, does not hit Low.
Mounted 2M
m.2M
JJASBR Diego Mounted 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Low 6 - - -4 0

Silver Bullet stomps its hoof down.

  • Decent poke.
Mounted 2H
m.2H
JJASBR Diego Mounted 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Low 16 - - -4 HKD

Silver Bullet kicks low with a hind leg.

  • Moves Diego forward.
  • Causes hard knockdown.
  • Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this.
Mounted JL
m.jL
JJASBR Diego Mounted Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead 6 - - - -

Silver Bullet butts the opponent with both front knees.

  • Incredibly active.
  • Good for air-to-airs.
Mounted JM
m.jM
JJASBR Diego Mounted Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Overhead 6 - - - -

While mounting Silver Bullet, Diego performs an aerial kick outwards.

  • Very active and good for air-to-airs.
Mounted JH
m.jH
JJASBR Diego Mounted Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead 8 - - - -

Silver Bullet kicks downwards with both front legs.

  • Good jump-in.

Special Moves

  • Data in [] applies when Diego has 2 or more Holy Corpse parts.
Mounted 236X
Gouge
m.236L/M/H
JJASBR Diego Mounted 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 (5*8, 10) Mid - - - - -
Medium 50 ([5+4]*4, 4, 10) Mid - - - - -
Heavy 50 (4*10, 10) Mid - - - - -

Diego jumps off Silver Bullet with a barrage of slashes.

  • Takes Diego out of Mounted Mode.
  • Different versions alter the distance Diego covers, as well as the amount of hits.
  • Gains invul with two Holy Corpse parts.

L version:

  • Covers the least distance, moving the equivalent to about 1/4 of the screen.

M version:

  • Covers a longer distance, moving the equivalent to about 1/3 of the screen.

H version:

  • Covers the longest distance, reaching just a bit further than the M version.
Mounted 236X-X
Are you ready?!
m.236L/M/H > L/M/H
JJASBR Diego 236X-X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 32 (7*2, 18) [52 (11*2, 30)] Mid - - - - KD
Medium 36 (7*2, 22) [67 (11*2, 45)] Mid - - - - KD
Heavy 40 (7*2, 26) [82 (11*2, 60)] Mid - - - - KD

After the initial barrage, Diego slashes at the opponent three times, jumping back afterwards.

  • Requires at least one Holy Corpse part to be used.
  • The damage the move deals depends on the version used, though other factors do not change.
  • The third hit launches.
    • Launch height and damage are increased with two Holy Corpse parts.
Mounted 623X
Useless, useless!
m.623L/M/H
JJASBR Diego Mounted 623X (1).png
JJASBR Diego Mounted 623X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Overhead - - - - Groundbounce
Medium 55 Overhead - - - - Groundbounce
Heavy 60 Overhead - - - - Groundbounce

Diego front flips off Silver Bullet, attacking with his tail.

  • Different versions alter the distance Diego leaps forward.
  • Causes a groundbounce on hit.
  • Takes Diego out of Mounted Mode.
  • Mechanically similar to the aerial Dismounted version, but considered a separate move for the purposes of IPS.
  • Possesses lower-body invincibility during startup.
    • Gains full invincibility with two Holy Corpse parts.

L version:

  • Covers the least horizontal distance, with Diego almost remaining in place.

M version:

  • Covers a longer horizontal distance, close to two characters.

H version:

  • Covers the longest distance, almost reaching 1/3 of the screen on its own.
Mounted 214X
Dinosaurs!
m.214L/M/H
JJASBR Diego Mounted 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (15*2) [36 (18*2)] Mid - - - - -
Medium 60 (15*4) [72 (18*4)] Mid - - - - -
Heavy 90 (15*6) [108 (18*6)] Mid - - - - -

While mounting Silver Bullet, Diego summons dinosaurs to attack his opponent.

  • The amount of dinosaurs Diego summons depends on the version used.
  • Dinosaurs are summoned farther away from Diego than in other versions of the move.
  • Dinosaurs take time to attack, can be hit before they start moving, and will disappear if Diego is hit.

L version:

  • Diego summons 1 dinosaur.

M version:

  • Diego summons 2 dinosaurs.

H version:

  • Diego summons 3 dinosaurs.

Scary Monsters

Normal Moves

Dino 5L
sm.5L
JJASBR Diego Dino 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Mid 8 - - -4 0

Scary Monsters bites ahead.

  • Moves Scary Monsters forward.
Dino 5M
sm.5M
JJASBR Diego Dino 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
27 Mid 12 - - -20 -16

Scary Monsters turns around as it whips its tail forward.

  • Great poke, though it cannot combo into anything at max range.
Dino 5H
sm.5H
JJASBR Diego Dino 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
100 (30*2, 40) Mid 14(8)1(2)1 - - -22 HKD

Scary Monsters spins around as it forcefully swipes its tail forward.

  • The third hit launches and causes hard knockdown.
  • Deals a high amount of Guard Damage.
Dino 2L
sm.2L
JJASBR Diego Dino 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Low 8 - - -4 0

Scary Monsters bites while crouching.

  • Standard crouching jab.
Dino 2M
sm.2M
JJASBR Diego Dino 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Low 12 - - -20 -16

Scary Monsters bunts its snout upwards.

  • Good anti-air.
Dino 2H
sm.2H
JJASBR Diego Dino 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
75 Low 18 - - -28 HKD

Scary Monsters spins around as it sweeps its tail along the ground.

  • Causes hard knockdown.
  • Hits deceptively high.
Dino JL
sm.jL
JJASBR Diego Dino Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Overhead 10 - - - -

Scary Monsters kicks downward with both legs.

  • Restarts descent momentum.
  • Good as a cross-up.
Dino JM
sm.jM
JJASBR Diego Dino Jump M.png
Belligerent Cross-Up: Prehistoric Edition
Belligerent Cross-Up: Prehistoric Edition
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
50 (10*5) Overhead 14 - - - -

Scary Monsters spins like a wheel.

  • Can cross through the opponent at certain heights.
  • Its multi-hit nature forces the opponent to block multiple Overheads.
Dino JH
sm.jH
JJASBR Diego Dino Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
44 Overhead 10 - - - HKD

Scary Monsters spins around while in the air and forcefully whips its tail forward.

  • Spikes the opponent downwards on air hit.
  • Causes hard knockdown.
  • Restarts descent momentum.

Special Moves

  • Data in [] applies when Diego has 2 or more Holy Corpse parts.
Dino 28
Dinosaur Kinetic Vision
Any jump after 1/2/3
JJASBR Diego Dino 28.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Scary Monsters leaps high into the air.

  • Can be cancelled from normals.
Dino 236X
USHAAAAAAAA!
sm.236L/M/H
JJASBR Diego Dino 236X (1).png
JJASBR Diego Dino 236X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 125 (40, 5*5, 60) [145 (45, 6*5, 70)] Mid 18 - - -24 HKD
Medium 135 (50, 5*5, 60) [155 (55, 6*5, 70)] Mid 22 - - -32 HKD
Heavy 145 (60, 5*5, 60) [165 (65, 6*5, 70)] Mid 30 - - -42 HKD

Scary Monsters leaps forward with its jaws open, biting the opponent several times before flinging them away with its tail.

  • Different versions alter the distance Scary Monsters launches forward.
  • This is a hitgrab.
  • Takes up about half the time on the install, as the timer still goes down while the cinematic is happening.

L version:

  • Covers the least distance.

M version:

  • Covers a longer distance.

H version:

  • Covers the longest distance, almost reaching halfscreen.
Dino 214X
Dinosaurs!
sm.214L/M/H
JJASBR Diego Dino 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (15*2) [36 (18*2] Mid - - - - -
Medium 60 (15*4) [72 (18*4)] Mid - - - - -
Heavy 90 (15*6) [108 (18*6)] Mid - - - - -

Scary Monsters summons dinosaurs to attack its opponent.

  • The amount of dinosaurs Scary Monsters summmons depends on the version used.
  • Dinosaurs will attack immediately (unlike other versions of the move), but can be hit before they attack.

L version:

  • Scary Monsters summons 1 dinosaur.

M version:

  • Scary Monsters summons 2 dinosaurs.

H version:

  • Scary Monsters summons 3 dinosaurs.
Dino 22X
Above you!
sm.22L/M/H
JJASBR Diego Dino 22X (1).png
JJASBR Diego Dino 22X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 65 [70] Overhead 30 - - -24 Groundbounce
Medium 75 [80] Overhead 36 - - -30 Groundbounce
Heavy 85 [90] Overhead 42 - - -40 Groundbounce

Scary Monsters springs high into the air and slams down in a massive stomp.

  • Different versions alter the distance Scary Monsters jumps.
  • Causes a groundbounce on hit.
  • Can hit OTG.
  • Can cross up.

L version:

  • Covers the least distance, moving about a character away.

M version:

  • Covers a longer distance, moving about 1/4 of the screen.

H version:

  • Covers the longest distance, almost reaching halfscreen.

Throw

Dino Throw
Throw
GYAAAAAAAS!
5/4 + Any Two Attack Buttons
JJASBR Diego Dino Throw (1).png
JJASBR Diego Dino Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 Throw 6 3 - - HKD

Scary Monsters headbutts the opponent off-balance and whips them away with a tailspin.

  • Leaves the opponent far away from Scary Monsters.
  • Both Throws are identical aside from direction.
  • Takes up nearly half the time on the install, as the timer still goes down while the throw is happening.

System Mechanics

Assist
Assist
Gouge
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Diego Assist (1).png
JJASBR Diego Assist (2).png
Should have been named "Are you ready?!" instead
Should have been named "Are you ready?!" instead
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
First Half: 35 (5*5, 10)
Second Half: 44 (7, 11, 26)
Mid - - - - -

Diego performs a barrage of slashes while jumping forward, following up with 3 additional slashes.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 236M > H
  • The final hit launches.
  • The second part of the move is unique in that it has different damage values than the move it is based on.
5S
Mounting
5S
JJASBR Diego Mount.png
Mount
Mount
JJASBR Diego Dismount.png
Dismount
Dismount
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Mount - - - - Total XX - -
Dismount - - - - Total XX - -
Quick Mount 25 Mid - - - - -

Diego (dis)mounts his horse, Silver Bullet, altering his moveset and abilities.

  • Quick Mount is considered an attack that launches on hit and carries Super Armor.
  • The Guard Gauge will not regenerate while Diego is Mounted.
  • While Mounted, being hit by a Throw or a sweep will force Diego to Dismount into an aerial recovery state. Command Throws will still execute as they would normally.
  • If Diego is hit by moves with the Launch effect, he will be knocked off of the horse in a juggle state.

Heart Heat Attack

Scary Monsters!
236 + Any Two Attack Buttons
JJASBR Diego HHA (1).png
JJASBR Diego HHA (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Diego performs a backflip and transforms into a dinosaur.

  • Can only be used while Dismounted. If not already Dismounted, Diego will be forced out of Mounted Mode when activated, increasing startup.
  • Diego cannot use the following abilites while transformed: Flash Cancel, Stylish Evade, Stylish Guard, and Taunt.
  • The act of transforming back triggers an animation that renders Diego defenseless for a short amount of time.
  • The transformation lasts ~7 seconds. While active, Diego gains the following benefits:

Great Heat Attack

This is the "line" to the world that I'm going to inherit!
236L+M+H
JJASBR Diego GHA (1).png
JJASBR Diego GHA (2).png
JJASBR Diego GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
360 (60+12*21+48) Mid - - - - -

Diego partially transforms and charges forward, slashing with his claws. If the attack connects, he sics three small dinosaurs on the opponent, before leaping forward and delivering a relentless assault that ends with a devastating upward chop.

  • Can only be used while Dismounted. If not already Dismounted, Diego will be forced out of Mounted Mode when activated, increasing startup.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)

Silver Bullet

Silver Bullet (Color 1)
Silver Bullet (Color 2)
Silver Bullet (Color 3)
Silver Bullet (Color 4)

Stand

Scary Monsters (Color 1)
Scary Monsters (Color 2)
Scary Monsters (Color 3)
Scary Monsters (Color 4)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
Adrienne Normal (Color 1) Flag us.png
United States
@ASBR Adrienne Tournament Footage
Ariyo Normal (Color 2) Flag us.png
United States
@AriyoFgc Tournament Footage

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