JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando: Difference between revisions
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A primary antagonist in ''Steel Ball Run'', the seventh part of ''JoJo's Bizarre Adventure'', Diego Brando is a genius British jockey who collects Holy Corpse parts around the stage to augment his offensive and defensive prowess. To assist in his goal, Diego exhibits potent rushdown tools through the powers of his Stand, Scary Monsters. | A primary antagonist in ''Steel Ball Run'', the seventh part of ''JoJo's Bizarre Adventure'', Diego Brando is a genius British jockey who collects Holy Corpse parts around the stage to augment his offensive and defensive prowess. To assist in his goal, Diego exhibits potent rushdown tools through the powers of his Stand, Scary Monsters. | ||
In neutral, Diego makes use of his quick movement speed, two mid-range pokes in [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6M|6M]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6H|6H]], versatile jumping normals, and a long-range air-to-air in the aerial version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#J623X|Useless, useless!]]". For offense, Diego has the Aerial Chain Beat ability which, along with the aforementioned "Useless, useless!", serve as | In neutral, Diego makes use of his quick movement speed, two mid-range pokes in [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6M|6M]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#6H|6H]], versatile jumping normals, and a long-range air-to-air in the aerial version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#J623X|Useless, useless!]]". For offense, Diego has the Aerial Chain Beat ability which, along with the aforementioned "Useless, useless!", serve as strong mix-up tools. On top of this, Diego boasts an extremely oppressive vortex in which he is flexible with mix-up options. | ||
For defense, Diego has his [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Heart Heat Attack|HHA]], which changes his moveset and grants him unlimited Super Armor while it lasts. Other options Diego can use are "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|Gouge]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|Useless, useless!]]", with the former allowing Diego to avoid Throws and high profile certain moves (and being a safe blockstring ender in the Light version), and the latter possessing lower-body invincibility during startup. These traits become even stronger with two Holy Corpse parts, which grant these two moves full invincibility. | For defense, Diego has his [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Heart Heat Attack|HHA]], which changes his moveset and grants him unlimited Super Armor while it lasts. Other options Diego can use are "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|Gouge]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|Useless, useless!]]", with the former allowing Diego to avoid Throws and high profile certain moves (and being a safe blockstring ender in the Light version), and the latter possessing lower-body invincibility during startup. These traits become even stronger with two Holy Corpse parts, which grant these two moves full invincibility. | ||
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* '''Holy Corpse Parts:''' As Diego collects these, he becomes a considerably stronger character. In particular, gaining access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X-X|Are you]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X-X|ready?!]]" and its combo routes, along with 2 invincible reversals in [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|both versions of]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X|Gouge]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|Useless, ]][[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 623X|useless!]]", allow him to significantly skew matches in his favor. | * '''Holy Corpse Parts:''' As Diego collects these, he becomes a considerably stronger character. In particular, gaining access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X-X|Are you]] [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X-X|ready?!]]" and its combo routes, along with 2 invincible reversals in [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|both versions of]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 236X|Gouge]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|Useless, ]][[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Mounted 623X|useless!]]", allow him to significantly skew matches in his favor. | ||
*'''Air-to-Air Confirms:''' Both Diego's [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#JH|j.H]] and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#J623X|Useless, useless!]]" cause a groundbounce on hit. Combined with the former being chainable into via Aerial Chain Beat, Diego is guaranteed to get a combo anytime he wins an air-to-air interaction. | *'''Air-to-Air Confirms:''' Both Diego's [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#JH|j.H]] and "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#J623X|Useless, useless!]]" cause a groundbounce on hit. Combined with the former being chainable into via Aerial Chain Beat, Diego is guaranteed to get a combo anytime he wins an air-to-air interaction. | ||
*''' | *'''Vortex:''' Diego is capable of putting the opponent into a loopable guessing game off of any strike/throw. | ||
*'''Scary Monsters:''' Diego's [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Heart Heat Attack|HHA]] grants him access to an alternate form with several powerful attributes, all of which force the opponent to play more defensively and make it a viable option for closing rounds. | *'''Scary Monsters:''' Diego's [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Heart Heat Attack|HHA]] grants him access to an alternate form with several powerful attributes, all of which force the opponent to play more defensively and make it a viable option for closing rounds. | ||
|cons= | |cons= | ||
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|hitadv=+2 | |hitadv=+2 | ||
|description= | |description= | ||
Diego | Diego performs a spear hand strike. | ||
*Moves Diego forward slightly. | *Moves Diego forward slightly. | ||
*Good for stopping dash-jumps. | *Good for stopping dash-jumps. | ||
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Diego quickly jabs three times in a row. | Diego quickly jabs three times in a row. | ||
*Moves Diego forward slightly. | *Moves Diego forward slightly. | ||
* | *The first hit whiffs at max range. | ||
*Due to its multi-hit nature, this normal is very easy to use as a meaty and typically needs to be Stylish Guarded twice. It can also win Clashes against most characters’ normals. | |||
}} | }} | ||
}} | }} | ||
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|guard=Mid | |guard=Mid | ||
|startup=12 | |startup=12 | ||
|active= | |active=5 | ||
|recovery= | |recovery=23 | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv=-2 | |hitadv=-2 | ||
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|hitadv=+4 | |hitadv=+4 | ||
|description= | |description= | ||
Diego performs a spear hand strike. | Diego performs a crouching spear hand strike. | ||
*Strong pressure tool. | *Strong pressure tool. | ||
*Reaches farther than 5L. | *Reaches farther than 5L. | ||
**Because of this, 5M won't reach if canceled from this normal at max range. Cancel into 2M or 5H in that scenario. | **Because of this, 5M won't reach if canceled from this normal at max range. Cancel into 2M or 5H in that scenario. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Diego performs a vertical underhand slash. | Diego performs a vertical underhand slash. | ||
*The second hit launches | *The second hit launches, and is the only hit that can be canceled. | ||
*Reaches farther than 5M. | *Reaches farther than 5M. | ||
* | *Can reliably anti-air when coupled with 5L. | ||
*Due to its multi-hit nature, this normal is very easy to use as a meaty and typically needs to be Stylish Guarded twice. It can also win Clashes against most characters’ normals. | |||
}} | }} | ||
}} | }} | ||
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|guard=Mid | |guard=Mid | ||
|startup=14 | |startup=14 | ||
|active= | |active=7 | ||
|recovery= | |recovery=21 | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv=-4 | |hitadv=-4 | ||
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Diego steps forward with an underhand spear hand strike. | Diego steps forward with an underhand spear hand strike. | ||
*Moves Diego forward. | *Moves Diego forward. | ||
*Can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block | *Can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block, but not into [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Mount]]. | ||
*Diego's most reliable poke with resources available due to its long range and active frames (making it easy to use as a meaty), as well as its minimal startup and recovery. | |||
*Diego's most reliable poke with resources available | |||
}} | }} | ||
}} | }} | ||
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|guard=Mid | |guard=Mid | ||
|startup=22 | |startup=22 | ||
|active= | |active=7 | ||
|recovery= | |recovery=49 | ||
|blockadv=-34 | |blockadv=-34 | ||
|hitadv=Crumple | |hitadv=Crumple | ||
|description= | |description= | ||
Diego spins around before hurtling forward with a double-handed outward chop. | Diego spins around before hurtling forward with a double-handed outward chop. | ||
*Causes crumple on hit and moves Diego forward considerably. | |||
*Causes crumple on hit. | *Can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block, but not into [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Mount]]. | ||
*Can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block | *Boasts a massive hitbox with long active frames, which allows this move to plow through most buttons. | ||
**Diego's collision box is disabled during his movement. This property allows for grounded cross-ups when used as a meaty while the opponent's back is to the wall. | |||
*Boasts a massive hitbox | |||
*Diego's collision box is disabled during the | |||
*Inflicts a high amount of Guard Damage, but leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. | *Inflicts a high amount of Guard Damage, but leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. | ||
}} | }} | ||
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Diego forcefully whips his tail up in the air. | Diego forcefully whips his tail up in the air. | ||
*Launches on hit. | *Launches on hit. | ||
* | *Can be cancelled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]" on hit or block, but not into [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#Great Heat Attack|GHA]]. | ||
*Leaves a gap when canceled into, allowing the opponent to use a Stylish Guard or a reversal option. Mainly used as combo filler because of this. | |||
}} | }} | ||
}} | }} | ||
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Diego performs an aerial spear hand strike downwards. | Diego performs an aerial spear hand strike downwards. | ||
*Very active and good for air-to-airs, giving it utility as a neutral tool and a jump-in. | *Very active and good for air-to-airs, giving it utility as a neutral tool and a jump-in. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Diego kicks downwards. | Diego kicks downwards. | ||
* | *Great jump-in due to its attack priority, a long vertical hitbox, and its ability to cross up. | ||
**Dash-jump j.M can hit specific characters while they're crouching. | |||
}} | }} | ||
}} | }} | ||
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|hitadv=Groundbounce | |hitadv=Groundbounce | ||
|description= | |description= | ||
Diego | Diego performs a double-handed aerial slash downwards. | ||
*Causes a groundbounce on hit. | *Causes a groundbounce on hit. | ||
* | *Very potent with Diego's ability to chain jumping normals. | ||
}} | }} | ||
}} | }} | ||
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*Different versions alter the distance Diego covers, as well as the amount of hits. | *Different versions alter the distance Diego covers, as well as the amount of hits. | ||
*Gains invincibility and increased meter gain with two Holy Corpse parts. | *Gains invincibility and increased meter gain with two Holy Corpse parts. | ||
*Diego | *Diego briefly becomes airborne during the move, allowing him to avoid [[JoJo's Bizarre Adventure: All-Star Battle R/System#Throw|Throws]] and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Command Throw|Command Throws]], as well as high profile certain moves, but disables Assist usage until he lands. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Covers the least distance, moving the equivalent to about two steps. | *Covers the least distance, moving the equivalent to about two steps. | ||
*Diego becomes airborne on '''frame 17''' and lands on '''frame 31'''. | |||
*Safe blockstring ender. | *Safe blockstring ender. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Covers a longer distance. | *Covers a longer distance. | ||
*Diego becomes airborne on '''frame 23''' and lands on '''frame 41'''. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Covers the longest distance, reaching almost as a far as a forward jump. | *Covers the longest distance, reaching almost as a far as a forward jump. | ||
*Diego becomes airborne on '''frame 29''' and lands on '''frame 54'''. | |||
}} | }} | ||
}} | }} | ||
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|hitadv=Groundbounce | |hitadv=Groundbounce | ||
|description= | |description= | ||
Diego | Diego somersaults into the air and whips his tail downward. | ||
*Different versions alter the distance Diego leaps forward. | *Different versions alter the distance Diego leaps forward. | ||
*Causes a groundbounce on hit. | *Causes a groundbounce on hit. | ||
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'''L version:''' | '''L version:''' | ||
*Covers the least horizontal distance, with Diego almost remaining in place. | *Covers the least horizontal distance, with Diego almost remaining in place. | ||
*Diego becomes airborne on '''frame 3''' and lands on '''frame 35'''. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Covers a longer horizontal distance, close to a character. | *Covers a longer horizontal distance, close to a character. | ||
*Diego becomes airborne on '''frame 3''' and lands on '''frame 35'''. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Covers the longest distance, almost reaching as far as a forward jump. | *Covers the longest distance, almost reaching as far as a forward jump. | ||
*Diego becomes airborne on '''frame 3''' and lands on '''frame 34'''. | |||
*The only version that can be picked up with [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#2M|2M]] meterlessly. | |||
}} | }} | ||
}} | }} | ||
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|hitadv=Groundbounce | |hitadv=Groundbounce | ||
|description= | |description= | ||
Diego | While in the air, Diego somersaults forward and whips his tail downward. | ||
*Different versions alter the distance Diego leaps forward. | *Different versions alter the distance Diego leaps forward. | ||
*Causes a groundbounce on hit. | *Causes a groundbounce on hit. | ||
*Cannot be used while jumping backwards, nor can it be used during "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]". | *Cannot be used while jumping backwards, nor can it be used during "[[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#28|Dinosaur Kinetic Vision]]". | ||
*When used early in the ascent of a jump (including as a TK), this move will send Diego high upwards. | *When used early in the ascent of a jump (including as a TK), this move will send Diego high upwards. | ||
*If the move is blocked, Diego bounces backwards and is left vulnerable, being unable to Flash Cancel. | *If the move is blocked, Diego bounces backwards and is left vulnerable, being unable to [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Cancel]]. | ||
*Possesses lower-body invincibility during startup. | *Possesses lower-body invincibility during startup. | ||
**Gains full invincibility with two Holy Corpse parts. | **Gains full invincibility with two Holy Corpse parts. | ||
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|hitadv=0 | |hitadv=0 | ||
|description= | |description= | ||
Scary Monsters bites | Scary Monsters bites ahead. | ||
*Moves Scary Monsters forward. | *Moves Scary Monsters forward. | ||
}} | }} | ||
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|hitadv=-16 | |hitadv=-16 | ||
|description= | |description= | ||
Scary Monsters | Scary Monsters turns around as it whips its tail forward. | ||
*Great poke, though it cannot combo into anything at max range. | *Great poke, though it cannot combo into anything at max range. | ||
}} | }} | ||
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|hitadv=HKD | |hitadv=HKD | ||
|description= | |description= | ||
Scary Monsters forcefully swipes its tail. | Scary Monsters spins around as it forcefully swipes its tail forward. | ||
*The third hit launches and causes hard knockdown. | *The third hit launches and causes hard knockdown. | ||
*Deals a high amount of Guard Damage. | *Deals a high amount of Guard Damage. | ||
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|hitadv=-16 | |hitadv=-16 | ||
|description= | |description= | ||
Scary Monsters | Scary Monsters bunts its snout upwards. | ||
*Good anti-air. | *Good anti-air. | ||
}} | }} | ||
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|hitadv=HKD | |hitadv=HKD | ||
|description= | |description= | ||
Scary Monsters sweeps the | Scary Monsters spins around as it sweeps its tail along the ground. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Hits deceptively high. | *Hits deceptively high. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Scary Monsters kicks downward with both legs | Scary Monsters kicks downward with both legs. | ||
*Restarts descent momentum. | *Restarts descent momentum. | ||
*Good as a cross-up. | *Good as a cross-up. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Scary Monsters spins like a wheel | Scary Monsters spins like a wheel. | ||
*Can cross through the opponent at certain heights. | *Can cross through the opponent at certain heights. | ||
*Its multi-hit nature forces the opponent to block multiple Overheads. | *Its multi-hit nature forces the opponent to block multiple Overheads. | ||
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|hitadv=HKD | |hitadv=HKD | ||
|description= | |description= | ||
Scary Monsters | Scary Monsters spins around while in the air and forcefully whips its tail forward. | ||
*Spikes the opponent downwards on air hit. | *Spikes the opponent downwards on air hit. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
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|hitadv=HKD | |hitadv=HKD | ||
|description= | |description= | ||
Scary Monsters leaps forward with its jaws open, biting the opponent several times | Scary Monsters leaps forward with its jaws open, biting the opponent several times before flinging them away with its tail. | ||
*Different versions alter the distance Scary Monsters launches forward. | *Different versions alter the distance Scary Monsters launches forward. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
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|description= | |description= | ||
Diego (dis)mounts his horse, Silver Bullet, altering his moveset and abilities. | Diego (dis)mounts his horse, Silver Bullet, altering his moveset and abilities. | ||
*Quick Mount is considered an attack that launches on hit and carries Super Armor. | *Quick Mount is considered an attack that launches on hit and carries [[JoJo's Bizarre Adventure: All-Star Battle R/System#Super Armor / Auto Guard|Super Armor]]. | ||
*The Guard Gauge will not regenerate while Diego is Mounted. | *The Guard Gauge will not regenerate while Diego is Mounted. | ||
*While Mounted, being hit by a Throw or a sweep will force Diego to Dismount into an aerial recovery state. Command Throws will still execute as they would normally. | *While Mounted, being hit by a [[JoJo's Bizarre Adventure: All-Star Battle R/System#Throw|Throw]] or a sweep will force Diego to Dismount into an aerial recovery state. [[JoJo's Bizarre Adventure: All-Star Battle R/System#Command Throws|Command Throws]] will still execute as they would normally. | ||
*If Diego is hit by moves with the Launch effect, he will be knocked off of the horse in a juggle state. | *If Diego is hit by moves with the Launch effect, he will be knocked off of the horse in a juggle state. | ||
}} | }} | ||
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Diego performs a backflip and transforms into a dinosaur. | Diego performs a backflip and transforms into a dinosaur. | ||
*Can only be used while Dismounted. If not already Dismounted, Diego will be forced out of Mounted Mode when activated, increasing startup. | *Can only be used while Dismounted. If not already Dismounted, Diego will be forced out of Mounted Mode when activated, increasing startup. | ||
*Diego cannot use the following abilites while transformed: Flash Cancel, [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Evade]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Guard]], and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Taunt|Taunt]]. | *Diego cannot use the following abilites while transformed: [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Cancel]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Evade]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Guard]], and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Taunt|Taunt]]. | ||
*The act of transforming back triggers an animation that renders Diego defenseless for a short amount of time. | *The act of transforming back triggers an animation that renders Diego defenseless for a short amount of time. | ||
*The transformation lasts ~7 seconds. While active, Diego gains the following benefits: | *The transformation lasts ~7 seconds. While active, Diego gains the following benefits: | ||
**Scary Monsters' attacks cannot trigger Counters. | **Scary Monsters' attacks cannot trigger Counters. | ||
**Scary Monsters features a special version of Super Armor that prevents the successful activation of [[JoJo's Bizarre Adventure: All-Star Battle R/System#Command Throws|Command Throws]] and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Attack Throws|Attack Throws]]. | **Scary Monsters features a special version of [[JoJo's Bizarre Adventure: All-Star Battle R/System#Super Armor / Auto Guard|Super Armor]] that prevents the successful activation of [[JoJo's Bizarre Adventure: All-Star Battle R/System#Command Throws|Command Throws]] and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Attack Throws|Attack Throws]] (including cinematic HHAs and GHAs). | ||
**Diego will | **Diego will escape [[JoJo's Bizarre Adventure: All-Star Battle R/System#Throws|universal Throws]] automatically, while taking the Throw's damage as [[JoJo's Bizarre Adventure: All-Star Battle R/Glossary#White Damage|White Damage]]. | ||
}} | }} | ||
}} | }} |
Latest revision as of 12:41, 18 June 2024
Introduction
- This article is about Diego Brando's base incarnation, primarily known as "Diego". For information about his alternate incarnation, see Alternate World Diego.
A primary antagonist in Steel Ball Run, the seventh part of JoJo's Bizarre Adventure, Diego Brando is a genius British jockey who collects Holy Corpse parts around the stage to augment his offensive and defensive prowess. To assist in his goal, Diego exhibits potent rushdown tools through the powers of his Stand, Scary Monsters.
In neutral, Diego makes use of his quick movement speed, two mid-range pokes in 6M and 6H, versatile jumping normals, and a long-range air-to-air in the aerial version of "Useless, useless!". For offense, Diego has the Aerial Chain Beat ability which, along with the aforementioned "Useless, useless!", serve as strong mix-up tools. On top of this, Diego boasts an extremely oppressive vortex in which he is flexible with mix-up options.
For defense, Diego has his HHA, which changes his moveset and grants him unlimited Super Armor while it lasts. Other options Diego can use are "Gouge" and "Useless, useless!", with the former allowing Diego to avoid Throws and high profile certain moves (and being a safe blockstring ender in the Light version), and the latter possessing lower-body invincibility during startup. These traits become even stronger with two Holy Corpse parts, which grant these two moves full invincibility.
- Mounted: While on top of Silver Bullet, all of Diego's attacks deal Chip Damage, and he cannot be affected by the Bind and Crumple hit effects. This comes at the cost of losing access to Stylish Evade, Stylish Guard, and Throw.
- Holy Corpse Parts: Diego can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
- Dinosaur Kinetic Vision: While Dismounted, Diego has access to a Super Jump ability that can be cancelled from normals on hit or block, giving him unique combo extensions and allowing for some situational mix-ups.
- Aerial Chain Beat: While Dismounted, Diego can chain his aerial attacks, giving him unique combos and confirms along with solid mix-up potential.
- Scary Monsters!: Diego has the ability to transform into a dinosaur, drastically changing his kit and granting him unique properties for a limited period of time.
Diego Brando is a Mounted character who collects Holy Corpse parts in order to smother the opponent with straightforward but difficult-to-contest rushdown. | |
Pros | Cons |
|
|
Holy Corpse
Owing to his status as a Steel Ball Run character, whenever Diego is one of the combatants, three parts of the Holy Corpse will spawn over time around the stage. Diego can collect these parts by crouching on top of them while Dismounted; Holy Corpse parts collected will be carried over between rounds. Each part collected provides Diego with a buff that lasts until said part is lost via entering a knockdown state, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two Steel Ball Run characters (himself, Johnny, Gyro, AW Diego, or Valentine) happen to face each other, they'll be forced to fight for them.
For Diego, the buffs applied are the following:
- One: Diego gains access to "Are you ready?!".
- Two: All of Diego's special moves are enhanced:
- Both versions of "Gouge" gain more HH Gauge, along with full invincibility.
- "Are you ready?!" gains increased damage, as well as increased launch height.
- All versions of "Useless, useless!" gain full invincibility.
- All versions of "Dinosaurs!" gain increased damage.
- As Scary Monsters, "USHAAAAAAAA!" and "Above you!" gain increased damage.
- Three: Diego's overall HH Gauge gain is increased.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mounted | 920 | Rumble | #ASBR_DGO |
Move List
Dismounted
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6M
6M
My speed is supreme. |
---|
6H
6H
You hesitated! |
---|
3H
3H
KUAAAAAAAAAA |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
- Data in [] applies when Diego has two or more Holy Corpse parts.
28
Dinosaur Kinetic Vision
Any jump after 1/2/3 |
---|
236X
Gouge
236L/M/H |
---|
236X-X
Are you ready?!
236L/M/H > L/M/H |
---|
623X
Useless, useless!
623L/M/H |
---|
J623X
Useless, useless! (Air)
j.623L/M/H |
---|
214X
Dinosaurs!
214L/M/H |
---|
Throw
Throw
Throw
I'll cut you open and scoop everything out! 5/4 + Any Two Attack Buttons |
---|
Mounted
Normal Moves
Mounted 5L
m.5L
|
---|
Mounted 5M
m.5M
|
---|
Mounted 5H
m.5H
|
---|
Mounted 2L
m.2L
|
---|
Mounted 2M
m.2M
|
---|
Mounted 2H
m.2H
|
---|
Mounted JL
m.jL
|
---|
Mounted JM
m.jM
|
---|
Mounted JH
m.jH
|
---|
Special Moves
- Data in [] applies when Diego has 2 or more Holy Corpse parts.
Mounted 236X
Gouge
m.236L/M/H |
---|
Mounted 236X-X
Are you ready?!
m.236L/M/H > L/M/H |
---|
Mounted 623X
Useless, useless!
m.623L/M/H |
---|
Mounted 214X
Dinosaurs!
m.214L/M/H |
---|
Scary Monsters
Normal Moves
Dino 5L
sm.5L
|
---|
Dino 5M
sm.5M
|
---|
Dino 5H
sm.5H
|
---|
Dino 2L
sm.2L
|
---|
Dino 2M
sm.2M
|
---|
Dino 2H
sm.2H
|
---|
Dino JL
sm.jL
|
---|
Dino JM
sm.jM
|
---|
Dino JH
sm.jH
|
---|
Special Moves
- Data in [] applies when Diego has 2 or more Holy Corpse parts.
Dino 28
Dinosaur Kinetic Vision
Any jump after 1/2/3 |
---|
Dino 236X
USHAAAAAAAA!
sm.236L/M/H |
---|
Dino 214X
Dinosaurs!
sm.214L/M/H |
---|
Dino 22X
Above you!
sm.22L/M/H |
---|
Throw
Dino Throw
Throw
GYAAAAAAAS! 5/4 + Any Two Attack Buttons |
---|
System Mechanics
Assist
Assist
Gouge |
---|
5S
Mounting
5S |
---|
Heart Heat Attack
Scary Monsters!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
This is the "line" to the world that I'm going to inherit!
236L+M+H |
---|
Costumes
Normal
Special
Silver Bullet
Stand
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
Adrienne | United States |
@ASBR Adrienne | Tournament Footage | |
Ariyo | United States |
@AriyoFgc | Tournament Footage |